Mercurial > games > semicongine
diff notes @ 21:316923e9247c
add: clean examples, update build configs
author | Sam <sam@basx.dev> |
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date | Tue, 10 Jan 2023 00:24:37 +0700 |
parents | b55d6ecde79d |
children | 0ffdf1f4ecf4 |
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--- a/notes Tue Jan 10 00:23:40 2023 +0700 +++ b/notes Tue Jan 10 00:24:37 2023 +0700 @@ -1,7 +1,4 @@ -For implementation of font rendering: -https://developer.apple.com/fonts/TrueType-Reference-Manual/ - -ideas: +Game ideas: - mining-game with structure simulation, crashing mineshafts, etc. - top-down 2d shooter (wild west?) with one room per scene, fixed camera - Top-down 2d shooter with autoshoot (-> what is the challenge? position? cover? effects?) @@ -14,10 +11,16 @@ High prio: - Texture handling +- Mesh files (Wavefront OBJ, MTL) +- Image files (BMP RGB + BMP Graysscale for transparency) + - Input handling (X11, Win32) -- Audio (?) -- Mesh files (Wavefront OBJ, MTL) -- Image files (BMP) + +- Config files (std/parsecfg) + - Audio files (WAV) -- Config files (TOML) -- Resource-packs (ZIP) +- Audio (Alsa, Windows Waveform API?) +- Text rendering + +TODO: +- move all of Makefile to config.nims