comparison notes @ 21:316923e9247c

add: clean examples, update build configs
author Sam <sam@basx.dev>
date Tue, 10 Jan 2023 00:24:37 +0700
parents b55d6ecde79d
children 0ffdf1f4ecf4
comparison
equal deleted inserted replaced
20:beb86492b178 21:316923e9247c
1 For implementation of font rendering: 1 Game ideas:
2 https://developer.apple.com/fonts/TrueType-Reference-Manual/
3
4 ideas:
5 - mining-game with structure simulation, crashing mineshafts, etc. 2 - mining-game with structure simulation, crashing mineshafts, etc.
6 - top-down 2d shooter (wild west?) with one room per scene, fixed camera 3 - top-down 2d shooter (wild west?) with one room per scene, fixed camera
7 - Top-down 2d shooter with autoshoot (-> what is the challenge? position? cover? effects?) 4 - Top-down 2d shooter with autoshoot (-> what is the challenge? position? cover? effects?)
8 - Clean up something 5 - Clean up something
9 - Defend house (embassy?), against burglar, enemies, receive guests 6 - Defend house (embassy?), against burglar, enemies, receive guests
12 9
13 Subsystems: 10 Subsystems:
14 11
15 High prio: 12 High prio:
16 - Texture handling 13 - Texture handling
14 - Mesh files (Wavefront OBJ, MTL)
15 - Image files (BMP RGB + BMP Graysscale for transparency)
16
17 - Input handling (X11, Win32) 17 - Input handling (X11, Win32)
18 - Audio (?) 18
19 - Mesh files (Wavefront OBJ, MTL) 19 - Config files (std/parsecfg)
20 - Image files (BMP) 20
21 - Audio files (WAV) 21 - Audio files (WAV)
22 - Config files (TOML) 22 - Audio (Alsa, Windows Waveform API?)
23 - Resource-packs (ZIP) 23 - Text rendering
24
25 TODO:
26 - move all of Makefile to config.nims