Mercurial > games > semicongine
annotate config.nims @ 1352:3bd16ad0e1b9
add: todo comment
author | sam <sam@basx.dev> |
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date | Thu, 12 Sep 2024 17:30:23 +0700 |
parents | 3cd5fd36150e |
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rev | line source |
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33
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did: refactoring, move more from make to nimscript
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1 import std/strformat |
94c38e4b5782
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2 import std/strutils |
94c38e4b5782
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3 import std/os |
18 | 4 |
1271 | 5 import semicongine/build |
18 | 6 |
950
fe48b091e83f
did: tons of small improvments, on the way to make GPU sync (more) correct I guess
sam <sam@basx.dev>
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7 task build_dev, "build dev": |
fe48b091e83f
did: tons of small improvments, on the way to make GPU sync (more) correct I guess
sam <sam@basx.dev>
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8 semicongine_build_switches(buildname = "dev") |
18 | 9 setCommand "c" |
950
fe48b091e83f
did: tons of small improvments, on the way to make GPU sync (more) correct I guess
sam <sam@basx.dev>
parents:
438
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10 let outdir = semicongine_builddir(buildname = "dev") |
979 | 11 semicongine_pack(outdir, bundleType = "exe", resourceRoot = "tests/resources", withSteam = false) |
12 | |
13 task build_dev_zip, "build dev zip": | |
14 semicongine_build_switches(buildname = "dev") | |
15 setCommand "c" | |
16 let outdir = semicongine_builddir(buildname = "dev") | |
17 semicongine_pack(outdir, bundleType = "zip", resourceRoot = "tests/resources", withSteam = false) | |
18 | |
19 task build_dev_dir, "build dev dir": | |
20 semicongine_build_switches(buildname = "dev") | |
21 setCommand "c" | |
22 let outdir = semicongine_builddir(buildname = "dev") | |
23 semicongine_pack(outdir, bundleType = "dir", resourceRoot = "tests/resources", withSteam = false) | |
950
fe48b091e83f
did: tons of small improvments, on the way to make GPU sync (more) correct I guess
sam <sam@basx.dev>
parents:
438
diff
changeset
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24 |
fe48b091e83f
did: tons of small improvments, on the way to make GPU sync (more) correct I guess
sam <sam@basx.dev>
parents:
438
diff
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25 task build_release, "build release": |
fe48b091e83f
did: tons of small improvments, on the way to make GPU sync (more) correct I guess
sam <sam@basx.dev>
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26 switch "define", "release" |
fe48b091e83f
did: tons of small improvments, on the way to make GPU sync (more) correct I guess
sam <sam@basx.dev>
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27 switch "app", "gui" |
fe48b091e83f
did: tons of small improvments, on the way to make GPU sync (more) correct I guess
sam <sam@basx.dev>
parents:
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28 semicongine_build_switches(buildname = "release") |
fe48b091e83f
did: tons of small improvments, on the way to make GPU sync (more) correct I guess
sam <sam@basx.dev>
parents:
438
diff
changeset
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29 setCommand "c" |
fe48b091e83f
did: tons of small improvments, on the way to make GPU sync (more) correct I guess
sam <sam@basx.dev>
parents:
438
diff
changeset
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30 let outdir = semicongine_builddir(buildname = "release") |
979 | 31 semicongine_pack(outdir, bundleType = "exe", resourceRoot = "tests/resources", withSteam = false) |
950
fe48b091e83f
did: tons of small improvments, on the way to make GPU sync (more) correct I guess
sam <sam@basx.dev>
parents:
438
diff
changeset
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32 |
18 | 33 |
213
b5d9410a8184
add: resource packaging and loading for different resource types, simplify build commands, update readme
Sam <sam@basx.dev>
parents:
207
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34 task build_all_debug, "build all examples for debug": |
33
94c38e4b5782
did: refactoring, move more from make to nimscript
Sam <sam@basx.dev>
parents:
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35 for file in listFiles("examples"): |
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parents:
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36 if file.endsWith(".nim"): |
213
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37 exec(&"nim build {file}") |
33
94c38e4b5782
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parents:
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38 |
213
b5d9410a8184
add: resource packaging and loading for different resource types, simplify build commands, update readme
Sam <sam@basx.dev>
parents:
207
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39 task build_all_release, "build all examples for release": |
33
94c38e4b5782
did: refactoring, move more from make to nimscript
Sam <sam@basx.dev>
parents:
24
diff
changeset
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40 for file in listFiles("examples"): |
94c38e4b5782
did: refactoring, move more from make to nimscript
Sam <sam@basx.dev>
parents:
24
diff
changeset
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41 if file.endsWith(".nim"): |
213
b5d9410a8184
add: resource packaging and loading for different resource types, simplify build commands, update readme
Sam <sam@basx.dev>
parents:
207
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42 exec(&"nim build -d:release {file}") |
33
94c38e4b5782
did: refactoring, move more from make to nimscript
Sam <sam@basx.dev>
parents:
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43 |
316
b145a05c2459
add: changing rendering system, not finished yet, also upgrading to Nim 2
Sam <sam@basx.dev>
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44 task test_all, "Run all test programs": |
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45 for file in listFiles("tests"): |
438 | 46 if file.endsWith(".nim") and not file.endsWith("test_resources.nim"): |
979 | 47 exec(&"nim build_dev --run {file}") |
316
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add: changing rendering system, not finished yet, also upgrading to Nim 2
Sam <sam@basx.dev>
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48 |
979 | 49 exec("nim build_dev --run tests/test_resources.nim") |
50 exec("nim build_dev_zip --run tests/test_resources.nim") | |
51 exec("nim build_dev_dir --run tests/test_resources.nim") | |
438 | 52 |
62
7153eadb07eb
fix: some formatting, bug when opening on windows.
Sam <sam@basx.dev>
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55
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53 task run_all, "Run all binaries": |
39 | 54 for file in listFiles("build/debug/linux"): |
55 exec file | |
56 for file in listFiles("build/release/linux"): | |
57 exec file | |
58 for file in listFiles("build/debug/windows"): | |
59 exec &"wine {file}" | |
60 for file in listFiles("build/release/windows"): | |
61 exec &"wine {file}" | |
46
9e81f06a5c57
add: some changes to build on windows host
Sam <sam@basx.dev>
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62 |
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add: some changes to build on windows host
Sam <sam@basx.dev>
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63 if getCommand() in ["c", "compile", "r", "dump", "check", "idetools"]: |
213
b5d9410a8184
add: resource packaging and loading for different resource types, simplify build commands, update readme
Sam <sam@basx.dev>
parents:
207
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64 if defined(linux): |
438 | 65 --d: VK_USE_PLATFORM_XLIB_KHR |
213
b5d9410a8184
add: resource packaging and loading for different resource types, simplify build commands, update readme
Sam <sam@basx.dev>
parents:
207
diff
changeset
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66 if defined(windows): |
438 | 67 --d: VK_USE_PLATFORM_WIN32_KHR |