Mercurial > games > semicongine
annotate tests/test_vulkan_wrapper.nim @ 105:4059aa0d689b
add: descriptors, better swapchain implementation
author | Sam <sam@basx.dev> |
---|---|
date | Fri, 24 Mar 2023 00:11:42 +0700 |
parents | 9eeb9a44d158 |
children | 9c3e3dcb0328 |
rev | line source |
---|---|
96 | 1 import std/options |
2 | |
93 | 3 import semicongine/vulkan |
94 | 4 import semicongine/platform/window |
98 | 5 import semicongine/math |
93 | 6 |
99
4deffc94484a
add: vertex and (initial) shader types and methods
Sam <sam@basx.dev>
parents:
98
diff
changeset
|
7 type |
4deffc94484a
add: vertex and (initial) shader types and methods
Sam <sam@basx.dev>
parents:
98
diff
changeset
|
8 Vertex = object |
4deffc94484a
add: vertex and (initial) shader types and methods
Sam <sam@basx.dev>
parents:
98
diff
changeset
|
9 pos: Vec3 |
103
1e2027dfc642
add: finally working initial approach for shader definitions
Sam <sam@basx.dev>
parents:
102
diff
changeset
|
10 FragmentInput = object |
1e2027dfc642
add: finally working initial approach for shader definitions
Sam <sam@basx.dev>
parents:
102
diff
changeset
|
11 fragpos: Vec3 |
102 | 12 Uniforms = object |
13 time: float32 | |
103
1e2027dfc642
add: finally working initial approach for shader definitions
Sam <sam@basx.dev>
parents:
102
diff
changeset
|
14 Pixel = object |
1e2027dfc642
add: finally working initial approach for shader definitions
Sam <sam@basx.dev>
parents:
102
diff
changeset
|
15 color: Vec4 |
99
4deffc94484a
add: vertex and (initial) shader types and methods
Sam <sam@basx.dev>
parents:
98
diff
changeset
|
16 |
104 | 17 proc diagnostics(instance: Instance) = |
94 | 18 # diagnostic output |
93 | 19 echo "Devices" |
20 for device in instance.getPhysicalDevices(): | |
21 echo " " & $device | |
96 | 22 echo " Rating: " & $device.rateGraphics() |
93 | 23 echo " Extensions" |
24 for extension in device.getExtensions(): | |
25 echo " " & $extension | |
96 | 26 echo " Properties" |
27 echo " " & $device.getProperties() | |
28 echo " Features" | |
29 echo " " & $device.getFeatures() | |
93 | 30 echo " Queue families" |
31 for queueFamily in device.getQueueFamilies(): | |
32 echo " " & $queueFamily | |
94 | 33 echo " Surface present modes" |
96 | 34 for mode in device.getSurfacePresentModes(): |
94 | 35 echo " " & $mode |
36 echo " Surface formats" | |
96 | 37 for format in device.getSurfaceFormats(): |
94 | 38 echo " " & $format |
93 | 39 |
104 | 40 when isMainModule: |
41 # print basic driver infos | |
42 echo "Layers" | |
43 for layer in getLayers(): | |
44 echo " " & layer | |
45 echo "Instance extensions" | |
46 for extension in getInstanceExtensions(): | |
47 echo " " & extension | |
48 | |
49 # create instance | |
50 var thewindow = createWindow("Test") | |
51 var instance = thewindow.createInstance( | |
52 vulkanVersion=VK_MAKE_API_VERSION(0, 1, 3, 0), | |
53 instanceExtensions= @["VK_EXT_debug_utils"], | |
54 layers= @["VK_LAYER_KHRONOS_validation"] | |
55 ) | |
56 var debugger = instance.createDebugMessenger() | |
57 | |
93 | 58 # create devices |
96 | 59 let selectedPhysicalDevice = instance.getPhysicalDevices().filterBestGraphics() |
60 var device = instance.createDevice( | |
61 selectedPhysicalDevice, | |
62 @[], | |
63 @[], | |
64 selectedPhysicalDevice.filterForGraphicsPresentationQueues() | |
65 ) | |
66 | |
98 | 67 # setup render pipeline |
105
4059aa0d689b
add: descriptors, better swapchain implementation
Sam <sam@basx.dev>
parents:
104
diff
changeset
|
68 var surfaceFormat = device.physicalDevice.getSurfaceFormats().filterSurfaceFormat() |
4059aa0d689b
add: descriptors, better swapchain implementation
Sam <sam@basx.dev>
parents:
104
diff
changeset
|
69 var renderpass = device.simpleForwardRenderPass(surfaceFormat.format) |
4059aa0d689b
add: descriptors, better swapchain implementation
Sam <sam@basx.dev>
parents:
104
diff
changeset
|
70 var (swapchain, res) = device.createSwapchain(renderpass, surfaceFormat) |
96 | 71 if res != VK_SUCCESS: |
72 raise newException(Exception, "Unable to create swapchain") | |
105
4059aa0d689b
add: descriptors, better swapchain implementation
Sam <sam@basx.dev>
parents:
104
diff
changeset
|
73 # var framebuffers: seq[Framebuffer] |
4059aa0d689b
add: descriptors, better swapchain implementation
Sam <sam@basx.dev>
parents:
104
diff
changeset
|
74 # for imageview in swapchain.imageviews: |
4059aa0d689b
add: descriptors, better swapchain implementation
Sam <sam@basx.dev>
parents:
104
diff
changeset
|
75 # framebuffers.add device.createFramebuffer(renderpass, [imageview], swapchain.dimension) |
98 | 76 |
77 # todo: could be create inside "device", but it would be nice to have nim v2 with support for circular dependencies first | |
99
4deffc94484a
add: vertex and (initial) shader types and methods
Sam <sam@basx.dev>
parents:
98
diff
changeset
|
78 var |
4deffc94484a
add: vertex and (initial) shader types and methods
Sam <sam@basx.dev>
parents:
98
diff
changeset
|
79 commandPool = device.createCommandPool(family=device.firstGraphicsQueue().get().family, nBuffers=1) |
4deffc94484a
add: vertex and (initial) shader types and methods
Sam <sam@basx.dev>
parents:
98
diff
changeset
|
80 imageAvailable = device.createSemaphore() |
4deffc94484a
add: vertex and (initial) shader types and methods
Sam <sam@basx.dev>
parents:
98
diff
changeset
|
81 renderFinished = device.createSemaphore() |
4deffc94484a
add: vertex and (initial) shader types and methods
Sam <sam@basx.dev>
parents:
98
diff
changeset
|
82 inflight = device.createFence() |
4deffc94484a
add: vertex and (initial) shader types and methods
Sam <sam@basx.dev>
parents:
98
diff
changeset
|
83 |
104 | 84 const vertexBinary = shaderCode[Vertex, Uniforms, FragmentInput](stage=VK_SHADER_STAGE_VERTEX_BIT, version=450, entrypoint="main", "fragpos = pos;") |
85 const fragmentBinary = shaderCode[FragmentInput, void, Pixel](stage=VK_SHADER_STAGE_FRAGMENT_BIT, version=450, entrypoint="main", "color = vec4(1, 1, 1, 0);") | |
86 var vertexshader = createShader[Vertex, Uniforms, FragmentInput](device, VK_SHADER_STAGE_VERTEX_BIT, "main", vertexBinary) | |
87 var fragmentshader = createShader[FragmentInput, void, Pixel](device, VK_SHADER_STAGE_FRAGMENT_BIT, "main", fragmentBinary) | |
102 | 88 |
103
1e2027dfc642
add: finally working initial approach for shader definitions
Sam <sam@basx.dev>
parents:
102
diff
changeset
|
89 var pipeline = renderpass.createPipeline(vertexshader, fragmentshader) |
105
4059aa0d689b
add: descriptors, better swapchain implementation
Sam <sam@basx.dev>
parents:
104
diff
changeset
|
90 var descriptorPool = device.createDescriptorSetPool(@[(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 1'u32)]) |
4059aa0d689b
add: descriptors, better swapchain implementation
Sam <sam@basx.dev>
parents:
104
diff
changeset
|
91 var descriptorSet = descriptorPool.allocateDescriptorSet(pipeline.descriptorSetLayout, 1) |
96 | 92 |
93 echo "All successfull" | |
94 echo "Start cleanup" | |
93 | 95 |
99
4deffc94484a
add: vertex and (initial) shader types and methods
Sam <sam@basx.dev>
parents:
98
diff
changeset
|
96 # cleanup |
105
4059aa0d689b
add: descriptors, better swapchain implementation
Sam <sam@basx.dev>
parents:
104
diff
changeset
|
97 checkVkResult device.vk.vkDeviceWaitIdle() |
4059aa0d689b
add: descriptors, better swapchain implementation
Sam <sam@basx.dev>
parents:
104
diff
changeset
|
98 descriptorPool.destroy() |
103
1e2027dfc642
add: finally working initial approach for shader definitions
Sam <sam@basx.dev>
parents:
102
diff
changeset
|
99 vertexshader.destroy() |
1e2027dfc642
add: finally working initial approach for shader definitions
Sam <sam@basx.dev>
parents:
102
diff
changeset
|
100 fragmentshader.destroy() |
104 | 101 pipeline.destroy() |
99
4deffc94484a
add: vertex and (initial) shader types and methods
Sam <sam@basx.dev>
parents:
98
diff
changeset
|
102 inflight.destroy() |
4deffc94484a
add: vertex and (initial) shader types and methods
Sam <sam@basx.dev>
parents:
98
diff
changeset
|
103 imageAvailable.destroy() |
4deffc94484a
add: vertex and (initial) shader types and methods
Sam <sam@basx.dev>
parents:
98
diff
changeset
|
104 renderFinished.destroy() |
98 | 105 commandPool.destroy() |
106 renderpass.destroy() | |
96 | 107 swapchain.destroy() |
108 device.destroy() | |
93 | 109 |
110 debugger.destroy() | |
111 instance.destroy() |