Mercurial > games > semicongine
annotate config.nims @ 363:451b7ccfe722
improve 2D collision, add some vector functionality, allow shaders/pipelines to be ordered for deterministic rendering order
author | Sam <sam@basx.dev> |
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date | Sun, 01 Oct 2023 20:53:35 +0700 |
parents | b145a05c2459 |
children | 857cd931d24b |
rev | line source |
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1 import std/strformat |
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2 import std/strutils |
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3 import std/os |
18 | 4 |
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5 const BUILDBASE = "build" |
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6 const DEBUG = "debug" |
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7 const RELEASE = "release" |
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8 const LINUX = "linux" |
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9 const WINDOWS = "windows" |
18 | 10 |
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11 const BUNDLETYPE* {.strdefine.}: string = "dir" # dir, zip, exe |
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12 const RESOURCEROOT* {.strdefine.}: string = "resources" |
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13 |
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14 task build, "build": |
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15 switch("d", "BUNDLETYPE=" & BUNDLETYPE) |
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16 switch("d", "RESOURCEROOT=" & RESOURCEROOT) |
18 | 17 switch("mm", "orc") |
18 switch("experimental", "strictEffects") | |
19 switch("threads", "on") | |
213
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20 var buildType = DEBUG |
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21 var platformDir = "" |
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22 if defined(linux): |
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23 switch("define", "VK_USE_PLATFORM_XLIB_KHR") |
213
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24 platformDir = LINUX |
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25 if defined(windows): |
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26 switch("define", "VK_USE_PLATFORM_WIN32_KHR") |
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27 platformDir = WINDOWS |
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28 if defined(release): |
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29 switch("app", "gui") |
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30 buildType = RELEASE |
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31 else: |
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32 switch("debugger", "native") |
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33 |
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34 var outdir = getCurrentDir() / BUILDBASE / buildType / platformDir / projectName() |
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35 switch("outdir", outdir) |
18 | 36 setCommand "c" |
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37 rmDir(outdir) |
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38 mkDir(outdir) |
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39 let resourcedir = joinPath(projectDir(), RESOURCEROOT) |
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40 if dirExists(resourcedir): |
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41 let outdir_resources = joinPath(outdir, RESOURCEROOT) |
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42 if BUNDLETYPE == "dir": |
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43 cpDir(resourcedir, outdir_resources) |
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44 elif BUNDLETYPE == "zip": |
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45 mkDir(outdir_resources) |
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46 for resource in listDirs(resourcedir): |
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47 let |
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48 oldcwd = getCurrentDir() |
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49 outputfile = joinPath(outdir_resources, resource.splitPath().tail & ".zip") |
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50 inputfile = resource.splitPath().tail |
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51 cd(resource) |
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52 if defined(linux): |
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53 exec &"zip -r {outputfile} ." |
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54 elif defined(windows): |
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55 # TODO: test this |
214 | 56 exec &"powershell Compress-Archive * {outputfile}" |
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57 cd(oldcwd) |
18 | 58 |
213
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59 task build_all_debug, "build all examples for debug": |
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60 for file in listFiles("examples"): |
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61 if file.endsWith(".nim"): |
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62 exec(&"nim build {file}") |
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63 |
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64 task build_all_release, "build all examples for release": |
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65 for file in listFiles("examples"): |
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66 if file.endsWith(".nim"): |
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67 exec(&"nim build -d:release {file}") |
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68 |
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69 task test_all, "Run all test programs": |
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70 for file in listFiles("tests"): |
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71 if file.endsWith(".nim"): |
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72 exec(&"nim build --run {file}") |
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73 |
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74 task clean, "remove all build files": |
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75 exec(&"rm -rf {BUILDBASE}") |
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76 |
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77 task publish, "publish all build": |
248 | 78 for file in listDirs("build/debug/linux"): |
252 | 79 exec(&"scp -r {file} sam@mail.basx.dev:/var/www/public.basx.dev/semicongine/debug/linux/") |
80 for file in listDirs("build/release/linux"): | |
81 exec(&"scp -r {file} sam@mail.basx.dev:/var/www/public.basx.dev/semicongine/release/linux/") | |
82 for file in listDirs("build/debug/windows"): | |
83 exec(&"scp -r {file} sam@mail.basx.dev:/var/www/public.basx.dev/semicongine/debug/windows/") | |
84 for file in listDirs("build/release/windows"): | |
85 exec(&"scp -r {file} sam@mail.basx.dev:/var/www/public.basx.dev/semicongine/release/windows/") | |
53 | 86 |
36 | 87 task glslangValidator, "Download glslangValidator (required for linux compilation)": |
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88 let dirname = "/tmp/glslang_download" |
36 | 89 exec &"mkdir -p {dirname}" |
90 exec &"cd {dirname} && wget https://github.com/KhronosGroup/glslang/releases/download/master-tot/glslang-master-linux-Release.zip" | |
91 exec &"cd {dirname} && unzip *.zip" | |
92 exec &"mv {dirname}/bin/glslangValidator examples/" | |
93 exec &"rm -rf {dirname}" | |
94 | |
95 task glslangValidator_exe, "Download glslangValidator.exe (required for windows compilation)": | |
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96 # TODO: make this work on windows |
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97 let dirname = "/tmp/glslang_download" |
36 | 98 exec &"mkdir -p {dirname}" |
99 exec &"cd {dirname} && wget https://github.com/KhronosGroup/glslang/releases/download/master-tot/glslang-master-windows-x64-Release.zip" | |
100 exec &"cd {dirname} && unzip *.zip" | |
101 exec &"mv {dirname}/bin/glslangValidator.exe examples/" | |
102 exec &"rm -rf {dirname}" | |
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103 |
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104 task run_all, "Run all binaries": |
39 | 105 for file in listFiles("build/debug/linux"): |
106 exec file | |
107 for file in listFiles("build/release/linux"): | |
108 exec file | |
109 for file in listFiles("build/debug/windows"): | |
110 exec &"wine {file}" | |
111 for file in listFiles("build/release/windows"): | |
112 exec &"wine {file}" | |
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113 |
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114 task get_vulkan_wrapper, "Download vulkan wrapper": |
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115 exec &"curl https://raw.githubusercontent.com/nimgl/nimgl/master/src/nimgl/vulkan.nim > src/semicongine/vulkan/c_api.nim" |
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116 |
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117 task generate_vulkan_api, "Generate Vulkan API": |
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118 selfExec &"c -d:ssl --run src/vulkan_api/vulkan_api_generator.nim" |
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119 mkDir "src/semicongine/vulkan/" |
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120 mkDir "src/semicongine/core/" |
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121 cpFile "src/vulkan_api/output/api.nim", "src/semicongine/core/api.nim" |
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122 cpDir "src/vulkan_api/output/platform", "src/semicongine/vulkan/platform" |
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123 |
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124 if getCommand() in ["c", "compile", "r", "dump", "check", "idetools"]: |
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125 --path:src |
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126 --mm:orc |
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127 --threads:on |
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128 if defined(linux): |
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129 --d:VK_USE_PLATFORM_XLIB_KHR |
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130 if defined(windows): |
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131 --d:VK_USE_PLATFORM_WIN32_KHR |