annotate semiconginev2/platform/windows/surface.nim @ 1229:5dcb503ef0c0
did: refactor renderpass a bit, enable depth buffering and msaa on offscreen-rendering
author |
sam <sam@basx.dev> |
date |
Thu, 18 Jul 2024 21:32:41 +0700 |
parents |
56781cc0fc7c |
children |
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rev |
line source |
1191
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1 proc CreateNativeSurface*(instance: VkInstance, window: NativeWindow): VkSurfaceKHR =
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2 assert instance.Valid
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3 var surfaceCreateInfo = VkWin32SurfaceCreateInfoKHR(
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4 sType: VK_STRUCTURE_TYPE_WIN32_SURFACE_CREATE_INFO_KHR,
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5 hinstance: cast[HINSTANCE](window.hinstance),
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6 hwnd: cast[HWND](window.hwnd),
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7 )
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8 checkVkResult vkCreateWin32SurfaceKHR(instance, addr(surfaceCreateInfo), nil, addr(result))
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