Mercurial > games > semicongine
view semiconginev2/platform/windows/surface.nim @ 1229:5dcb503ef0c0
did: refactor renderpass a bit, enable depth buffering and msaa on offscreen-rendering
author | sam <sam@basx.dev> |
---|---|
date | Thu, 18 Jul 2024 21:32:41 +0700 |
parents | 56781cc0fc7c |
children |
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proc CreateNativeSurface*(instance: VkInstance, window: NativeWindow): VkSurfaceKHR = assert instance.Valid var surfaceCreateInfo = VkWin32SurfaceCreateInfoKHR( sType: VK_STRUCTURE_TYPE_WIN32_SURFACE_CREATE_INFO_KHR, hinstance: cast[HINSTANCE](window.hinstance), hwnd: cast[HWND](window.hwnd), ) checkVkResult vkCreateWin32SurfaceKHR(instance, addr(surfaceCreateInfo), nil, addr(result))