annotate README.md @ 192:659992f14dd6

add: textures now support in shader via scene data, also: improved config handling a bit, more to come
author Sam <sam@basx.dev>
date Sat, 06 May 2023 23:06:33 +0700
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children 93f661a20f74
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1 Semicongine
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2 ===========
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4 Hi there
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6 This is a very simplistic little game engine, mainly trying to wrap around vulkan and the operating system's windowing, input and audio system.
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7 I am using the last programming language you will ever need, [Nim](https://nim-lang.org/)
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9 Building
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10 --------
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11
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12 Requires Nim to be installed and ```glslangValidator``` to be downloaded to the
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13 directory of the main compilation file (e.g. into ```examples/``` in order to
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14 compile the examples). It can be downloaded at
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15 https://github.com/KhronosGroup/glslang/releases/.
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17 Run ```nim help``` to see a list of available build commands.
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19 Roadmap
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20 -------
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22 Still tons to do. Making render pipeline and scenegraph somewhat compatible
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23 seems like it will require quite a bit more of work. Also, audio might require
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24 quite a bit of work, no experience there (note: audio was super easy to implement)
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26 Rendering:
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27
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28 - [x] Vertex attributes, vertex data
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29 - [x] Shaders (allow for predefined and custom shaders)
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30 - [x] Uniforms
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31 - [x] Per-instance vertex attributes (required to be able to draw scene graph)
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32 - [x] Fixed framerate
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33 - [x] Instanced drawing (currently can use instance attributes, but we only support a single instance per draw call)
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34 - [ ] Textures
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35 - [ ] Depth buffering
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36 - [ ] Mipmaps
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37 - [ ] Multisampling
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38 - [ ] Allow different shaders (ie pipelines) for different meshes
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40 Asset handling:
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41 - [ ] Resource concept: load from directory, zip or in-memory-zip, select "mod" as root
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42 - [ ] Mesh files (Wavefront OBJ, MTL) (use something from sketchfab for testing, https://sketchfab.com/)
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43 - [ ] Image files (BMP RGB + BMP Graysscale for transparency)
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44 - [ ] Audio files (AU)
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46 Other (required for alpha release):
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47 - [x] Config files ala \*.ini files (use std/parsecfg)
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48 - [x] Mouse/Keyboard input handling
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49 - [x] X11
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50 - [x] Win32
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51 - [x] Enable/disable hardware cursor
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52 - [x] Fullscreen mode + switch between modes
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53 - [x] Linux
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54 - [x] Window
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55 - [x] Audio playing
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56 - [x] Linux
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57 - [x] Windows Waveform API
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58 - [ ] Generic configuration concept (engine defaults, per-user, etc)
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59 - [ ] Input-mapping configuration
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60 - [ ] Telemetry
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61 - [ ] Add simple event logging service
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62 - [ ] Add exception reporting
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63 - [ ] Documentation?
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65 Advanced features (very low priority):
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66 - [ ] Text rendering
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67 - [ ] Animation system
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68 - [ ] Sprite system
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69 - [ ] Particle system
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70 - [ ] Query and display rendering information from Vulkan?
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71 - [ ] Game controller input handling?
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72 - [ ] Allow multipel Uniform blocks?
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74 Quality improvments:
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76 - [x] Better scenegraph API
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77 - [x] Better rendering pipeline API
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79 Build-system:
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80 - [x] move all of Makefile to config.nims