Mercurial > games > semicongine
annotate notes @ 493:680c4b8ca28a
add: working implementation of uniforms
| author | Sam <sam@basx.dev> | 
|---|---|
| date | Sat, 14 Jan 2023 23:34:50 +0700 | 
| parents | d63d980fa3bb | 
| children | 94c38e4b5782 | 
| rev | line source | 
|---|---|
| 482 
1670f8e70964
add: clean examples, update build configs
 Sam <sam@basx.dev> parents: 
480diff
changeset | 1 Game ideas: | 
| 478 | 2 - mining-game with structure simulation, crashing mineshafts, etc. | 
| 3 - top-down 2d shooter (wild west?) with one room per scene, fixed camera | |
| 4 - Top-down 2d shooter with autoshoot (-> what is the challenge? position? cover? effects?) | |
| 5 - Clean up something | |
| 492 | 6 - Defend house, fortress (embassy?), against burglar, enemies, receive guests, top down shooter | 
| 480 
14e5151f68d1
did: introduce scene graph, meshs and generic vertex buffers
 Sam <sam@basx.dev> parents: 
478diff
changeset | 7 - Typing game, mechanics ala "cook, serve, delicious" but different theme, maybe war, coffee serving, | 
| 
14e5151f68d1
did: introduce scene graph, meshs and generic vertex buffers
 Sam <sam@basx.dev> parents: 
478diff
changeset | 8 -> add spin on it somehow? | 
| 492 | 9 - combine the above two? top-down 2d action shooter with "typing-based" mechanics for reloading, building, etc | 
| 10 -> top-down shooter with WASD + Mouse action | |
| 11 -> use number keys to access equipment (gun, backpack, body) | |
| 12 -> use shortkeys to manipulate things | |
| 13 - Coffee selling ala "cook, serve, delicious" | |
| 14 - operate grinder, coffee machine, etc with keys | |
| 15 - client queue | |
| 16 - Manage shop? | |
| 480 
14e5151f68d1
did: introduce scene graph, meshs and generic vertex buffers
 Sam <sam@basx.dev> parents: 
478diff
changeset | 17 | 
| 492 | 18 Rendering: | 
| 19 | |
| 20 - [ ] Uniforms | |
| 21 - [ ] Textures | |
| 22 - [ ] Depth buffering | |
| 23 | |
| 24 Quality improvments: | |
| 482 
1670f8e70964
add: clean examples, update build configs
 Sam <sam@basx.dev> parents: 
480diff
changeset | 25 | 
| 492 | 26 - [ ] Mipmaps | 
| 27 - [ ] Multisampling | |
| 28 - [ ] Better scenegraph API | |
| 482 
1670f8e70964
add: clean examples, update build configs
 Sam <sam@basx.dev> parents: 
480diff
changeset | 29 | 
| 492 | 30 Build-system: | 
| 31 - [ ] move all of Makefile to config.nims | |
| 482 
1670f8e70964
add: clean examples, update build configs
 Sam <sam@basx.dev> parents: 
480diff
changeset | 32 | 
| 492 | 33 Asset handling: | 
| 34 - [ ] Mesh files (Wavefront OBJ, MTL) (use something from sketchfab to get started, e.g. https://sketchfab.com/nigelgoh) | |
| 35 - [ ] Image files (BMP RGB + BMP Graysscale for transparency) | |
| 36 - [ ] Audio files (WAV) | |
| 482 
1670f8e70964
add: clean examples, update build configs
 Sam <sam@basx.dev> parents: 
480diff
changeset | 37 | 
| 492 | 38 Other: | 
| 39 - [ ] Input handling (X11, Win32) | |
| 40 - [ ] Config files ala *.ini files (std/parsecfg) | |
| 41 - [ ] Audio (Alsa, Windows Waveform API?) | |
| 42 | |
| 43 Features: | |
| 44 - [ ] Text rendering | |
| 45 - [ ] Animation system | |
| 46 - [ ] Sprite system | |
| 47 - [ ] Particle system | 
