Mercurial > games > semicongine
diff notes @ 480:14e5151f68d1
did: introduce scene graph, meshs and generic vertex buffers
author | Sam <sam@basx.dev> |
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date | Mon, 09 Jan 2023 11:04:19 +0700 |
parents | 871ee602bf95 |
children | 316923e9247c |
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--- a/notes Thu Jan 05 01:16:48 2023 +0700 +++ b/notes Mon Jan 09 11:04:19 2023 +0700 @@ -7,3 +7,17 @@ - Top-down 2d shooter with autoshoot (-> what is the challenge? position? cover? effects?) - Clean up something - Defend house (embassy?), against burglar, enemies, receive guests +- Typing game, mechanics ala "cook, serve, delicious" but different theme, maybe war, coffee serving, + -> add spin on it somehow? + +Subsystems: + +High prio: +- Texture handling +- Input handling (X11, Win32) +- Audio (?) +- Mesh files (Wavefront OBJ, MTL) +- Image files (BMP) +- Audio files (WAV) +- Config files (TOML) +- Resource-packs (ZIP)