Mercurial > games > semicongine
comparison notes @ 480:14e5151f68d1
did: introduce scene graph, meshs and generic vertex buffers
| author | Sam <sam@basx.dev> |
|---|---|
| date | Mon, 09 Jan 2023 11:04:19 +0700 |
| parents | 871ee602bf95 |
| children | 316923e9247c |
comparison
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| 479:16842d15319a | 480:14e5151f68d1 |
|---|---|
| 5 - mining-game with structure simulation, crashing mineshafts, etc. | 5 - mining-game with structure simulation, crashing mineshafts, etc. |
| 6 - top-down 2d shooter (wild west?) with one room per scene, fixed camera | 6 - top-down 2d shooter (wild west?) with one room per scene, fixed camera |
| 7 - Top-down 2d shooter with autoshoot (-> what is the challenge? position? cover? effects?) | 7 - Top-down 2d shooter with autoshoot (-> what is the challenge? position? cover? effects?) |
| 8 - Clean up something | 8 - Clean up something |
| 9 - Defend house (embassy?), against burglar, enemies, receive guests | 9 - Defend house (embassy?), against burglar, enemies, receive guests |
| 10 - Typing game, mechanics ala "cook, serve, delicious" but different theme, maybe war, coffee serving, | |
| 11 -> add spin on it somehow? | |
| 12 | |
| 13 Subsystems: | |
| 14 | |
| 15 High prio: | |
| 16 - Texture handling | |
| 17 - Input handling (X11, Win32) | |
| 18 - Audio (?) | |
| 19 - Mesh files (Wavefront OBJ, MTL) | |
| 20 - Image files (BMP) | |
| 21 - Audio files (WAV) | |
| 22 - Config files (TOML) | |
| 23 - Resource-packs (ZIP) |
