Mercurial > games > semicongine
diff notes @ 478:871ee602bf95
add: vertex basics, some refactoring
author | Sam <sam@basx.dev> |
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date | Sun, 01 Jan 2023 01:00:50 +0700 |
parents | |
children | b55d6ecde79d |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/notes Sun Jan 01 01:00:50 2023 +0700 @@ -0,0 +1,9 @@ +For implementation of font rendering: +https://developer.apple.com/fonts/TrueType-Reference-Manual/ + +ideas: +- mining-game with structure simulation, crashing mineshafts, etc. +- top-down 2d shooter (wild west?) with one room per scene, fixed camera +- Top-down 2d shooter with autoshoot (-> what is the challenge? position? cover? effects?) +- Clean up something +- Defend house (embassy?), against burglar, enemies, receive guests