Mercurial > games > semicongine
annotate tests/test_matrix.nim @ 1136:71315636ba82
did: refactor naming in tons of places
author | sam <sam@basx.dev> |
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date | Tue, 04 Jun 2024 16:51:50 +0700 |
parents | 67081fbaf636 |
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rev | line source |
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1 import random |
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2 import math |
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3 |
212 | 4 import semicongine |
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5 |
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6 |
57 | 7 proc echoInfo(v: TVec) = |
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8 echo v |
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9 echo " Length: ", v.length |
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10 echo " Normlized: ", v.normalized |
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11 echo " negated: ", -v |
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12 |
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13 proc echoAdd[T, U](v1: T, v2: U) = |
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14 echo v1, " + ", v2, " = ", v1 + v2 |
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15 proc echoSub[T, U](v1: T, v2: U) = |
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16 echo v1, " - ", v2, " = ", v1 - v2 |
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17 proc echoMul[T, U](v1: T, v2: U) = |
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18 echo v1, " * ", v2, " = ", v1 * v2 |
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19 proc echoDiv[T, U](v1: T, v2: U) = |
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20 echo v1, " / ", v2, " = ", v1 / v2 |
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21 proc echoDot[T, U](v1: T, v2: U) = |
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22 echo v1, " o ", v2, " = ", v1.dot(v2) |
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23 proc echoCross[T, U](v1: T, v2: U) = |
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24 echo v1, " x ", v2, " = ", v1.cross(v2) |
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25 |
1136 | 26 proc randVec2I(): auto = NewVec2(rand(1 .. 10), rand(1 .. 10)) |
27 proc randVec2F(): auto = NewVec2(rand(10'f) + 0.01, rand(10'f) + 0.01) | |
28 proc randVec3I(): auto = NewVec3(rand(1 .. 10), rand(1 .. 10), rand(1 .. 10)) | |
29 proc randVec3F(): auto = NewVec3(rand(10'f) + 0.01, rand(10'f) + 0.01, rand(10'f) + 0.01) | |
30 proc randVec4I(): auto = NewVec4(rand(1 .. 10), rand(1 .. 10), rand(1 .. 10), rand(1 .. 10)) | |
31 proc randVec4F(): auto = NewVec4(rand(10'f) + 0.01, rand(10'f) + 0.01, rand(10'f) + 0.01, rand(10'f) + 0.01) | |
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32 |
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33 |
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34 template withAllIntegerMats(stuff: untyped) = |
212 | 35 stuff(TMat2[int32]) |
58 | 36 stuff(TMat23[int32]) |
37 stuff(TMat32[int32]) | |
212 | 38 stuff(TMat3[int32]) |
58 | 39 stuff(TMat34[int32]) |
40 stuff(TMat43[int32]) | |
212 | 41 stuff(TMat4[int32]) |
42 stuff(TMat2[int64]) | |
58 | 43 stuff(TMat23[int64]) |
44 stuff(TMat32[int64]) | |
212 | 45 stuff(TMat3[int64]) |
58 | 46 stuff(TMat34[int64]) |
47 stuff(TMat43[int64]) | |
212 | 48 stuff(TMat4[int64]) |
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49 |
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50 template withAllFloatMats(stuff: untyped) = |
212 | 51 stuff(TMat2[float32]) |
58 | 52 stuff(TMat23[float32]) |
53 stuff(TMat32[float32]) | |
212 | 54 stuff(TMat3[float32]) |
58 | 55 stuff(TMat34[float32]) |
56 stuff(TMat43[float32]) | |
212 | 57 stuff(TMat4[float32]) |
58 stuff(TMat2[float64]) | |
58 | 59 stuff(TMat23[float64]) |
60 stuff(TMat32[float64]) | |
212 | 61 stuff(TMat3[float64]) |
58 | 62 stuff(TMat34[float64]) |
63 stuff(TMat43[float64]) | |
212 | 64 stuff(TMat4[float64]) |
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65 |
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66 template withAllMats(stuff: untyped) = |
212 | 67 stuff(TMat2[int]) |
58 | 68 stuff(TMat23[int]) |
69 stuff(TMat32[int]) | |
212 | 70 stuff(TMat3[int]) |
58 | 71 stuff(TMat34[int]) |
72 stuff(TMat43[int]) | |
212 | 73 stuff(TMat4[int]) |
74 stuff(TMat2[float]) | |
58 | 75 stuff(TMat23[float]) |
76 stuff(TMat32[float]) | |
212 | 77 stuff(TMat3[float]) |
58 | 78 stuff(TMat34[float]) |
79 stuff(TMat43[float]) | |
212 | 80 stuff(TMat4[float]) |
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81 |
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82 template testTranspose(t: typedesc) = |
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83 echo "testTranspose: ", t |
1136 | 84 let m = t().Randomized() |
85 assert m == m.Transposed().Transposed() | |
86 | |
87 template testInversed(t: typedesc) = | |
88 echo "testTranspose: ", t | |
89 let m = t().Randomized() | |
90 var unit = t() | |
91 for i in unit.RowCount: | |
92 unit[i][i] = 1 | |
93 assert m.Transposed() * m == unit | |
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94 |
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95 template testAssignI(t: typedesc) = |
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96 echo "testAssignI: ", t |
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97 var m = t() |
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98 for i in 0 ..< t.data.len: |
1136 | 99 m[rand(0 ..< t.RowCount), rand(0 ..< t.ColumnCount)] = rand(0'i32 .. 100'i32) |
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100 |
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101 template testAssignF(t: typedesc) = |
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102 echo "testAssignF: ", t |
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103 var m = t() |
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104 for i in 0 ..< t.data.len: |
1136 | 105 m[rand(0 ..< t.RowCount), rand(0 ..< t.ColumnCount)] = rand(100'f) |
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106 |
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107 template testRowCols(t: typedesc) = |
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108 echo "testRowCols: ", t |
1136 | 109 var m = t().Randomized() |
110 for i in 0 ..< t.RowCount: | |
111 echo m.Row(i) | |
112 for i in 0 ..< t.ColumnCount: | |
113 echo m.Col(i) | |
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114 |
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115 |
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116 proc testMatrix() = |
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117 withAllMats(testTranspose) |
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118 withAllIntegerMats(testAssignI) |
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119 withAllFloatMats(testAssignF) |
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120 withAllMats(testRowCols) |
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121 |
212 | 122 echo Unit2 |
123 echo Unit2i | |
124 echo Unit2i8 | |
125 echo Unit2i16 | |
126 echo Unit2i32 | |
127 echo Unit2i64 | |
16 | 128 |
212 | 129 echo Unit3 |
130 echo Unit3i | |
131 echo Unit3i8 | |
132 echo Unit3i16 | |
133 echo Unit3i32 | |
134 echo Unit3i64 | |
16 | 135 |
212 | 136 echo Unit4 |
137 echo Unit4i | |
138 echo Unit4i8 | |
139 echo Unit4i16 | |
140 echo Unit4i32 | |
141 echo Unit4i64 | |
16 | 142 |
1136 | 143 echo TMat2[float32]().Randomized() * One2.Randomized() |
144 echo TMat3[float32]().Randomized() * One3.Randomized() | |
145 echo TMat4[float32]().Randomized() * One4.Randomized() | |
16 | 146 |
1136 | 147 echo float32(rand(1'f32)) * TMat2[float32]().Randomized() |
148 echo TMat2[float]().Randomized() * rand(1'f) | |
149 echo TMat2[float]().Randomized() * rand(1'f) | |
150 echo TMat23[float]().Randomized() * rand(1'f) | |
151 echo TMat23[float]().Randomized() * rand(1'f) | |
152 echo TMat3[float]().Randomized() * rand(1'f) | |
153 echo TMat34[float]().Randomized() * rand(1'f) | |
154 echo TMat43[float]().Randomized() * rand(1'f) | |
155 echo TMat4[float]().Randomized() * rand(1'f) | |
348 | 156 |
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157 randomize() |
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158 testMatrix() |