annotate src/zamikongine/engine.nim @ 24:71bbe11d8de8

did: change shader compilation to run during program compilation, maybe add dynamic version later
author Sam <sam@basx.dev>
date Wed, 11 Jan 2023 11:15:02 +0700
parents b45a5d338cd0
children b1b05d4efb52
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1 import std/typetraits
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2 import std/strformat
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3 import std/enumerate
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4 import std/logging
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5
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6
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7 import ./vulkan
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8 import ./vulkan_helpers
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9 import ./window
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10 import ./events
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11 import ./shader
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12 import ./vertex
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13 import ./buffer
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14 import ./thing
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15 import ./mesh
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16
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17 const MAX_FRAMES_IN_FLIGHT = 2
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18 const DEBUG_LOG = not defined(release)
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19
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20 var logger = newConsoleLogger()
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21 addHandler(logger)
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22
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23
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24 const VULKAN_VERSION = VK_MAKE_API_VERSION(0'u32, 1'u32, 2'u32, 0'u32)
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25
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26 type
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27 Device = object
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28 device: VkDevice
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29 physicalDevice: PhysicalDevice
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30 graphicsQueueFamily: uint32
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31 presentationQueueFamily: uint32
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32 graphicsQueue: VkQueue
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33 presentationQueue: VkQueue
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34 Swapchain = object
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35 swapchain: VkSwapchainKHR
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36 images: seq[VkImage]
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37 imageviews: seq[VkImageView]
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38 RenderPipeline = object
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39 shaders*: seq[ShaderProgram]
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40 layout*: VkPipelineLayout
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41 pipeline*: VkPipeline
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42 QueueFamily = object
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43 properties*: VkQueueFamilyProperties
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44 hasSurfaceSupport*: bool
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45 PhysicalDevice = object
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46 device*: VkPhysicalDevice
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47 extensions*: seq[string]
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48 properties*: VkPhysicalDeviceProperties
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49 features*: VkPhysicalDeviceFeatures
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50 queueFamilies*: seq[QueueFamily]
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51 formats: seq[VkSurfaceFormatKHR]
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52 presentModes: seq[VkPresentModeKHR]
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53 Vulkan* = object
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54 debugMessenger: VkDebugUtilsMessengerEXT
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55 instance*: VkInstance
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56 deviceList*: seq[PhysicalDevice]
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57 device*: Device
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58 surface*: VkSurfaceKHR
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59 surfaceFormat: VkSurfaceFormatKHR
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60 frameDimension: VkExtent2D
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61 swapchain: Swapchain
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62 framebuffers: seq[VkFramebuffer]
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63 renderPass*: VkRenderPass
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64 pipeline*: RenderPipeline
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65 commandPool*: VkCommandPool
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66 commandBuffers*: array[MAX_FRAMES_IN_FLIGHT, VkCommandBuffer]
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67 imageAvailableSemaphores*: array[MAX_FRAMES_IN_FLIGHT, VkSemaphore]
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68 renderFinishedSemaphores*: array[MAX_FRAMES_IN_FLIGHT, VkSemaphore]
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69 inFlightFences*: array[MAX_FRAMES_IN_FLIGHT, VkFence]
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70 vertexBuffers: seq[(seq[Buffer], uint32)]
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71 indexedVertexBuffers: seq[(seq[Buffer], Buffer, uint32, VkIndexType)]
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72 Engine* = object
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73 vulkan: Vulkan
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74 window: NativeWindow
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75 currentscenedata: ref Thing
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76
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77 proc getAllPhysicalDevices(instance: VkInstance, surface: VkSurfaceKHR): seq[PhysicalDevice] =
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78 for vulkanPhysicalDevice in getVulkanPhysicalDevices(instance):
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79 var device = PhysicalDevice(device: vulkanPhysicalDevice, extensions: getDeviceExtensions(vulkanPhysicalDevice))
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80 vkGetPhysicalDeviceProperties(vulkanPhysicalDevice, addr(device.properties))
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81 vkGetPhysicalDeviceFeatures(vulkanPhysicalDevice, addr(device.features))
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82 device.formats = vulkanPhysicalDevice.getDeviceSurfaceFormats(surface)
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83 device.presentModes = vulkanPhysicalDevice.getDeviceSurfacePresentModes(surface)
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84
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85 debug(&"Physical device nr {int(vulkanPhysicalDevice)} {cleanString(device.properties.deviceName)}")
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86 for i, queueFamilyProperty in enumerate(getQueueFamilies(vulkanPhysicalDevice)):
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87 var hasSurfaceSupport: VkBool32 = VK_FALSE
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88 checkVkResult vkGetPhysicalDeviceSurfaceSupportKHR(vulkanPhysicalDevice, uint32(i), surface, addr(hasSurfaceSupport))
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89 device.queueFamilies.add(QueueFamily(properties: queueFamilyProperty, hasSurfaceSupport: bool(hasSurfaceSupport)))
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90 debug(&" Queue family {i} {queueFamilyProperty}")
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91
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92 result.add(device)
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93
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94 proc filterForDevice(devices: seq[PhysicalDevice]): seq[(PhysicalDevice, uint32, uint32)] =
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95 for device in devices:
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96 if not (device.formats.len > 0 and device.presentModes.len > 0 and "VK_KHR_swapchain" in device.extensions):
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97 continue
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98 var graphicsQueueFamily = high(uint32)
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99 var presentationQueueFamily = high(uint32)
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100 for i, queueFamily in enumerate(device.queueFamilies):
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101 if queueFamily.hasSurfaceSupport:
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102 presentationQueueFamily = uint32(i)
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103 if bool(uint32(queueFamily.properties.queueFlags) and ord(VK_QUEUE_GRAPHICS_BIT)):
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104 graphicsQueueFamily = uint32(i)
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105 if graphicsQueueFamily != high(uint32) and presentationQueueFamily != high(uint32):
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106 result.add((device, graphicsQueueFamily, presentationQueueFamily))
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107
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108 for (device, graphicsQueueFamily, presentationQueueFamily) in result:
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109 debug(&"Viable device: {cleanString(device.properties.deviceName)} (graphics queue family {graphicsQueueFamily}, presentation queue family {presentationQueueFamily})")
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110
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111
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112 proc getFrameDimension(window: NativeWindow, device: VkPhysicalDevice, surface: VkSurfaceKHR): VkExtent2D =
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113 let capabilities = device.getSurfaceCapabilities(surface)
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114 if capabilities.currentExtent.width != high(uint32):
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115 return capabilities.currentExtent
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116 else:
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117 let (width, height) = window.size()
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118 return VkExtent2D(
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119 width: min(max(uint32(width), capabilities.minImageExtent.width), capabilities.maxImageExtent.width),
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120 height: min(max(uint32(height), capabilities.minImageExtent.height), capabilities.maxImageExtent.height),
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121 )
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122
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123 when DEBUG_LOG:
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124 proc setupDebugLog(instance: VkInstance): VkDebugUtilsMessengerEXT =
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125 var createInfo = VkDebugUtilsMessengerCreateInfoEXT(
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126 sType: VK_STRUCTURE_TYPE_DEBUG_UTILS_MESSENGER_CREATE_INFO_EXT,
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127 messageSeverity: VkDebugUtilsMessageSeverityFlagsEXT(
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128 ord(VK_DEBUG_UTILS_MESSAGE_SEVERITY_VERBOSE_BIT_EXT) or
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129 ord(VK_DEBUG_UTILS_MESSAGE_SEVERITY_WARNING_BIT_EXT) or
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130 ord(VK_DEBUG_UTILS_MESSAGE_SEVERITY_ERROR_BIT_EXT)
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131 ),
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132 messageType: VkDebugUtilsMessageTypeFlagsEXT(
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133 ord(VK_DEBUG_UTILS_MESSAGE_TYPE_GENERAL_BIT_EXT) or
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134 ord(VK_DEBUG_UTILS_MESSAGE_TYPE_VALIDATION_BIT_EXT) or
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135 ord(VK_DEBUG_UTILS_MESSAGE_TYPE_PERFORMANCE_BIT_EXT)
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136 ),
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137 pfnUserCallback: debugCallback,
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138 pUserData: nil,
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139 )
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140 checkVkResult instance.vkCreateDebugUtilsMessengerEXT(addr(createInfo), nil, addr(result))
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141
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142 proc setupVulkanDeviceAndQueues(instance: VkInstance, surface: VkSurfaceKHR): Device =
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143 let usableDevices = instance.getAllPhysicalDevices(surface).filterForDevice()
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144 if len(usableDevices) == 0:
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145 raise newException(Exception, "No suitable graphics device found")
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146 result.physicalDevice = usableDevices[0][0]
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147 result.graphicsQueueFamily = usableDevices[0][1]
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148 result.presentationQueueFamily = usableDevices[0][2]
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149
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150 debug(&"Chose device {cleanString(result.physicalDevice.properties.deviceName)}")
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151
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152 (result.device, result.graphicsQueue, result.presentationQueue) = getVulcanDevice(
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153 result.physicalDevice.device,
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154 result.physicalDevice.features,
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155 result.graphicsQueueFamily,
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156 result.presentationQueueFamily,
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157 )
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158
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159 proc setupSwapChain(device: VkDevice, physicalDevice: PhysicalDevice, surface: VkSurfaceKHR, dimension: VkExtent2D, surfaceFormat: VkSurfaceFormatKHR): Swapchain =
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160
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161 let capabilities = physicalDevice.device.getSurfaceCapabilities(surface)
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162 var selectedPresentationMode = getPresentMode(physicalDevice.presentModes)
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163 # setup swapchain
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164 var swapchainCreateInfo = VkSwapchainCreateInfoKHR(
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165 sType: VK_STRUCTURE_TYPE_SWAPCHAIN_CREATE_INFO_KHR,
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166 surface: surface,
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167 minImageCount: max(capabilities.minImageCount + 1, capabilities.maxImageCount),
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168 imageFormat: surfaceFormat.format,
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169 imageColorSpace: surfaceFormat.colorSpace,
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170 imageExtent: dimension,
0
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171 imageArrayLayers: 1,
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172 imageUsage: VkImageUsageFlags(VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT),
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173 # VK_SHARING_MODE_CONCURRENT no supported (i.e cannot use different queue families for drawing to swap surface?)
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174 imageSharingMode: VK_SHARING_MODE_EXCLUSIVE,
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175 preTransform: capabilities.currentTransform,
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176 compositeAlpha: VK_COMPOSITE_ALPHA_OPAQUE_BIT_KHR,
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177 presentMode: selectedPresentationMode,
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178 clipped: VK_TRUE,
0
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179 oldSwapchain: VkSwapchainKHR(0),
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180 )
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181 checkVkResult device.vkCreateSwapchainKHR(addr(swapchainCreateInfo), nil, addr(result.swapchain))
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182 result.images = device.getSwapChainImages(result.swapchain)
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183
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184 # setup swapchian image views
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185
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186 result.imageviews = newSeq[VkImageView](result.images.len)
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187 for i, image in enumerate(result.images):
0
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188 var imageViewCreateInfo = VkImageViewCreateInfo(
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189 sType: VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO,
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190 image: image,
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191 viewType: VK_IMAGE_VIEW_TYPE_2D,
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192 format: surfaceFormat.format,
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193 components: VkComponentMapping(
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194 r: VK_COMPONENT_SWIZZLE_IDENTITY,
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195 g: VK_COMPONENT_SWIZZLE_IDENTITY,
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196 b: VK_COMPONENT_SWIZZLE_IDENTITY,
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197 a: VK_COMPONENT_SWIZZLE_IDENTITY,
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198 ),
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199 subresourceRange: VkImageSubresourceRange(
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200 aspectMask: VkImageAspectFlags(VK_IMAGE_ASPECT_COLOR_BIT),
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201 baseMipLevel: 0,
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202 levelCount: 1,
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203 baseArrayLayer: 0,
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204 layerCount: 1,
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205 ),
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206 )
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207 checkVkResult device.vkCreateImageView(addr(imageViewCreateInfo), nil, addr(result.imageviews[i]))
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208
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209 proc setupRenderPass(device: VkDevice, format: VkFormat): VkRenderPass =
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210 var
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211 colorAttachment = VkAttachmentDescription(
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212 format: format,
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213 samples: VK_SAMPLE_COUNT_1_BIT,
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214 loadOp: VK_ATTACHMENT_LOAD_OP_CLEAR,
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215 storeOp: VK_ATTACHMENT_STORE_OP_STORE,
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216 stencilLoadOp: VK_ATTACHMENT_LOAD_OP_DONT_CARE,
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217 stencilStoreOp: VK_ATTACHMENT_STORE_OP_DONT_CARE,
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218 initialLayout: VK_IMAGE_LAYOUT_UNDEFINED,
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219 finalLayout: VK_IMAGE_LAYOUT_PRESENT_SRC_KHR,
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220 )
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221 colorAttachmentRef = VkAttachmentReference(
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222 attachment: 0,
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223 layout: VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL,
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224 )
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225 subpass = VkSubpassDescription(
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226 pipelineBindPoint: VK_PIPELINE_BIND_POINT_GRAPHICS,
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227 colorAttachmentCount: 1,
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228 pColorAttachments: addr(colorAttachmentRef)
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229 )
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230 dependency = VkSubpassDependency(
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231 srcSubpass: VK_SUBPASS_EXTERNAL,
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232 dstSubpass: 0,
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233 srcStageMask: VkPipelineStageFlags(VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT),
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234 srcAccessMask: VkAccessFlags(0),
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235 dstStageMask: VkPipelineStageFlags(VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT),
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236 dstAccessMask: VkAccessFlags(VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT),
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237 )
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238 renderPassCreateInfo = VkRenderPassCreateInfo(
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239 sType: VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO,
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240 attachmentCount: 1,
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241 pAttachments: addr(colorAttachment),
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242 subpassCount: 1,
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243 pSubpasses: addr(subpass),
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244 dependencyCount: 1,
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245 pDependencies: addr(dependency),
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246 )
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247 checkVkResult device.vkCreateRenderPass(addr(renderPassCreateInfo), nil, addr(result))
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248
24
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249 proc setupRenderPipeline[T](device: VkDevice, frameDimension: VkExtent2D, renderPass: VkRenderPass, vertexShader, fragmentShader: static string): RenderPipeline =
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250 # load shaders
19
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251 result.shaders.add(device.initShaderProgram(VK_SHADER_STAGE_VERTEX_BIT, vertexShader))
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252 result.shaders.add(device.initShaderProgram(VK_SHADER_STAGE_FRAGMENT_BIT, fragmentShader))
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253
2
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254 var
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255 # define which parts can be dynamic (pipeline is fixed after setup)
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256 dynamicStates = [VK_DYNAMIC_STATE_VIEWPORT, VK_DYNAMIC_STATE_SCISSOR]
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257 dynamicState = VkPipelineDynamicStateCreateInfo(
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258 sType: VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO,
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259 dynamicStateCount: uint32(dynamicStates.len),
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260 pDynamicStates: addr(dynamicStates[0]),
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261 )
19
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262 vertexbindings = generateInputVertexBinding[T]()
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263 attributebindings = generateInputAttributeBinding[T]()
17
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264
2
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265 # define input data format
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266 vertexInputInfo = VkPipelineVertexInputStateCreateInfo(
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267 sType: VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO,
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268 vertexBindingDescriptionCount: uint32(vertexbindings.len),
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269 pVertexBindingDescriptions: addr(vertexbindings[0]),
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270 vertexAttributeDescriptionCount: uint32(attributebindings.len),
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271 pVertexAttributeDescriptions: addr(attributebindings[0]),
2
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272 )
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273 inputAssembly = VkPipelineInputAssemblyStateCreateInfo(
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274 sType: VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO,
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parents: 1
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275 topology: VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST,
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276 primitiveRestartEnable: VK_FALSE,
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parents: 1
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277 )
1
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278
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279 # setup viewport
2
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280 var viewportState = VkPipelineViewportStateCreateInfo(
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281 sType: VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO,
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282 viewportCount: 1,
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283 scissorCount: 1,
1
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parents: 0
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284 )
0
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parents:
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285
2
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diff changeset
286 # rasterizerization config
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287 var
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288 rasterizer = VkPipelineRasterizationStateCreateInfo(
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289 sType: VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO,
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parents: 1
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290 depthClampEnable: VK_FALSE,
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parents: 1
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291 rasterizerDiscardEnable: VK_FALSE,
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parents: 1
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292 polygonMode: VK_POLYGON_MODE_FILL,
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parents: 1
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293 lineWidth: 1.0,
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294 cullMode: VkCullModeFlags(VK_CULL_MODE_BACK_BIT),
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295 frontFace: VK_FRONT_FACE_CLOCKWISE,
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296 depthBiasEnable: VK_FALSE,
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diff changeset
297 depthBiasConstantFactor: 0.0,
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Sam <sam@basx.dev>
parents: 1
diff changeset
298 depthBiasClamp: 0.0,
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Sam <sam@basx.dev>
parents: 1
diff changeset
299 depthBiasSlopeFactor: 0.0,
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Sam <sam@basx.dev>
parents: 1
diff changeset
300 )
213fdf8d31dd did: hello world triangle, a bit of code organization
Sam <sam@basx.dev>
parents: 1
diff changeset
301 multisampling = VkPipelineMultisampleStateCreateInfo(
213fdf8d31dd did: hello world triangle, a bit of code organization
Sam <sam@basx.dev>
parents: 1
diff changeset
302 sType: VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO,
213fdf8d31dd did: hello world triangle, a bit of code organization
Sam <sam@basx.dev>
parents: 1
diff changeset
303 sampleShadingEnable: VK_FALSE,
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Sam <sam@basx.dev>
parents: 1
diff changeset
304 rasterizationSamples: VK_SAMPLE_COUNT_1_BIT,
213fdf8d31dd did: hello world triangle, a bit of code organization
Sam <sam@basx.dev>
parents: 1
diff changeset
305 minSampleShading: 1.0,
213fdf8d31dd did: hello world triangle, a bit of code organization
Sam <sam@basx.dev>
parents: 1
diff changeset
306 pSampleMask: nil,
213fdf8d31dd did: hello world triangle, a bit of code organization
Sam <sam@basx.dev>
parents: 1
diff changeset
307 alphaToCoverageEnable: VK_FALSE,
213fdf8d31dd did: hello world triangle, a bit of code organization
Sam <sam@basx.dev>
parents: 1
diff changeset
308 alphaToOneEnable: VK_FALSE,
213fdf8d31dd did: hello world triangle, a bit of code organization
Sam <sam@basx.dev>
parents: 1
diff changeset
309 )
213fdf8d31dd did: hello world triangle, a bit of code organization
Sam <sam@basx.dev>
parents: 1
diff changeset
310 colorBlendAttachment = VkPipelineColorBlendAttachmentState(
213fdf8d31dd did: hello world triangle, a bit of code organization
Sam <sam@basx.dev>
parents: 1
diff changeset
311 colorWriteMask: VkColorComponentFlags(
213fdf8d31dd did: hello world triangle, a bit of code organization
Sam <sam@basx.dev>
parents: 1
diff changeset
312 ord(VK_COLOR_COMPONENT_R_BIT) or
213fdf8d31dd did: hello world triangle, a bit of code organization
Sam <sam@basx.dev>
parents: 1
diff changeset
313 ord(VK_COLOR_COMPONENT_G_BIT) or
213fdf8d31dd did: hello world triangle, a bit of code organization
Sam <sam@basx.dev>
parents: 1
diff changeset
314 ord(VK_COLOR_COMPONENT_B_BIT) or
213fdf8d31dd did: hello world triangle, a bit of code organization
Sam <sam@basx.dev>
parents: 1
diff changeset
315 ord(VK_COLOR_COMPONENT_A_BIT)
213fdf8d31dd did: hello world triangle, a bit of code organization
Sam <sam@basx.dev>
parents: 1
diff changeset
316 ),
213fdf8d31dd did: hello world triangle, a bit of code organization
Sam <sam@basx.dev>
parents: 1
diff changeset
317 blendEnable: VK_TRUE,
213fdf8d31dd did: hello world triangle, a bit of code organization
Sam <sam@basx.dev>
parents: 1
diff changeset
318 srcColorBlendFactor: VK_BLEND_FACTOR_SRC_ALPHA,
213fdf8d31dd did: hello world triangle, a bit of code organization
Sam <sam@basx.dev>
parents: 1
diff changeset
319 dstColorBlendFactor: VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA,
213fdf8d31dd did: hello world triangle, a bit of code organization
Sam <sam@basx.dev>
parents: 1
diff changeset
320 colorBlendOp: VK_BLEND_OP_ADD,
213fdf8d31dd did: hello world triangle, a bit of code organization
Sam <sam@basx.dev>
parents: 1
diff changeset
321 srcAlphaBlendFactor: VK_BLEND_FACTOR_ONE,
213fdf8d31dd did: hello world triangle, a bit of code organization
Sam <sam@basx.dev>
parents: 1
diff changeset
322 dstAlphaBlendFactor: VK_BLEND_FACTOR_ZERO,
213fdf8d31dd did: hello world triangle, a bit of code organization
Sam <sam@basx.dev>
parents: 1
diff changeset
323 alphaBlendOp: VK_BLEND_OP_ADD,
213fdf8d31dd did: hello world triangle, a bit of code organization
Sam <sam@basx.dev>
parents: 1
diff changeset
324 )
213fdf8d31dd did: hello world triangle, a bit of code organization
Sam <sam@basx.dev>
parents: 1
diff changeset
325 colorBlending = VkPipelineColorBlendStateCreateInfo(
213fdf8d31dd did: hello world triangle, a bit of code organization
Sam <sam@basx.dev>
parents: 1
diff changeset
326 sType: VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO,
213fdf8d31dd did: hello world triangle, a bit of code organization
Sam <sam@basx.dev>
parents: 1
diff changeset
327 logicOpEnable: VK_TRUE,
213fdf8d31dd did: hello world triangle, a bit of code organization
Sam <sam@basx.dev>
parents: 1
diff changeset
328 logicOp: VK_LOGIC_OP_COPY,
213fdf8d31dd did: hello world triangle, a bit of code organization
Sam <sam@basx.dev>
parents: 1
diff changeset
329 attachmentCount: 1,
213fdf8d31dd did: hello world triangle, a bit of code organization
Sam <sam@basx.dev>
parents: 1
diff changeset
330 pAttachments: addr(colorBlendAttachment),
213fdf8d31dd did: hello world triangle, a bit of code organization
Sam <sam@basx.dev>
parents: 1
diff changeset
331 blendConstants: [0.0'f, 0.0'f, 0.0'f, 0.0'f],
213fdf8d31dd did: hello world triangle, a bit of code organization
Sam <sam@basx.dev>
parents: 1
diff changeset
332 )
213fdf8d31dd did: hello world triangle, a bit of code organization
Sam <sam@basx.dev>
parents: 1
diff changeset
333
213fdf8d31dd did: hello world triangle, a bit of code organization
Sam <sam@basx.dev>
parents: 1
diff changeset
334 # create pipeline
213fdf8d31dd did: hello world triangle, a bit of code organization
Sam <sam@basx.dev>
parents: 1
diff changeset
335 pipelineLayoutInfo = VkPipelineLayoutCreateInfo(
213fdf8d31dd did: hello world triangle, a bit of code organization
Sam <sam@basx.dev>
parents: 1
diff changeset
336 sType: VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO,
213fdf8d31dd did: hello world triangle, a bit of code organization
Sam <sam@basx.dev>
parents: 1
diff changeset
337 setLayoutCount: 0,
213fdf8d31dd did: hello world triangle, a bit of code organization
Sam <sam@basx.dev>
parents: 1
diff changeset
338 pSetLayouts: nil,
213fdf8d31dd did: hello world triangle, a bit of code organization
Sam <sam@basx.dev>
parents: 1
diff changeset
339 pushConstantRangeCount: 0,
213fdf8d31dd did: hello world triangle, a bit of code organization
Sam <sam@basx.dev>
parents: 1
diff changeset
340 pPushConstantRanges: nil,
213fdf8d31dd did: hello world triangle, a bit of code organization
Sam <sam@basx.dev>
parents: 1
diff changeset
341 )
19
b55d6ecde79d did: introduce scene graph, meshs and generic vertex buffers
Sam <sam@basx.dev>
parents: 18
diff changeset
342 checkVkResult vkCreatePipelineLayout(device, addr(pipelineLayoutInfo), nil, addr(result.layout))
2
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Sam <sam@basx.dev>
parents: 1
diff changeset
343
17
b40466fa446a add: vertex basics, some refactoring
Sam <sam@basx.dev>
parents: 11
diff changeset
344 var stages: seq[VkPipelineShaderStageCreateInfo]
b40466fa446a add: vertex basics, some refactoring
Sam <sam@basx.dev>
parents: 11
diff changeset
345 for shader in result.shaders:
b40466fa446a add: vertex basics, some refactoring
Sam <sam@basx.dev>
parents: 11
diff changeset
346 stages.add(shader.shader)
2
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Sam <sam@basx.dev>
parents: 1
diff changeset
347 var pipelineInfo = VkGraphicsPipelineCreateInfo(
213fdf8d31dd did: hello world triangle, a bit of code organization
Sam <sam@basx.dev>
parents: 1
diff changeset
348 sType: VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO,
17
b40466fa446a add: vertex basics, some refactoring
Sam <sam@basx.dev>
parents: 11
diff changeset
349 stageCount: uint32(stages.len),
b40466fa446a add: vertex basics, some refactoring
Sam <sam@basx.dev>
parents: 11
diff changeset
350 pStages: addr(stages[0]),
2
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Sam <sam@basx.dev>
parents: 1
diff changeset
351 pVertexInputState: addr(vertexInputInfo),
213fdf8d31dd did: hello world triangle, a bit of code organization
Sam <sam@basx.dev>
parents: 1
diff changeset
352 pInputAssemblyState: addr(inputAssembly),
213fdf8d31dd did: hello world triangle, a bit of code organization
Sam <sam@basx.dev>
parents: 1
diff changeset
353 pViewportState: addr(viewportState),
213fdf8d31dd did: hello world triangle, a bit of code organization
Sam <sam@basx.dev>
parents: 1
diff changeset
354 pRasterizationState: addr(rasterizer),
213fdf8d31dd did: hello world triangle, a bit of code organization
Sam <sam@basx.dev>
parents: 1
diff changeset
355 pMultisampleState: addr(multisampling),
213fdf8d31dd did: hello world triangle, a bit of code organization
Sam <sam@basx.dev>
parents: 1
diff changeset
356 pDepthStencilState: nil,
213fdf8d31dd did: hello world triangle, a bit of code organization
Sam <sam@basx.dev>
parents: 1
diff changeset
357 pColorBlendState: addr(colorBlending),
213fdf8d31dd did: hello world triangle, a bit of code organization
Sam <sam@basx.dev>
parents: 1
diff changeset
358 pDynamicState: addr(dynamicState),
4
af9183acb173 did: refactor, add resizing, proper cleanup
Sam <sam@basx.dev>
parents: 2
diff changeset
359 layout: result.layout,
af9183acb173 did: refactor, add resizing, proper cleanup
Sam <sam@basx.dev>
parents: 2
diff changeset
360 renderPass: renderPass,
2
213fdf8d31dd did: hello world triangle, a bit of code organization
Sam <sam@basx.dev>
parents: 1
diff changeset
361 subpass: 0,
213fdf8d31dd did: hello world triangle, a bit of code organization
Sam <sam@basx.dev>
parents: 1
diff changeset
362 basePipelineHandle: VkPipeline(0),
213fdf8d31dd did: hello world triangle, a bit of code organization
Sam <sam@basx.dev>
parents: 1
diff changeset
363 basePipelineIndex: -1,
213fdf8d31dd did: hello world triangle, a bit of code organization
Sam <sam@basx.dev>
parents: 1
diff changeset
364 )
19
b55d6ecde79d did: introduce scene graph, meshs and generic vertex buffers
Sam <sam@basx.dev>
parents: 18
diff changeset
365 checkVkResult vkCreateGraphicsPipelines(
b55d6ecde79d did: introduce scene graph, meshs and generic vertex buffers
Sam <sam@basx.dev>
parents: 18
diff changeset
366 device,
2
213fdf8d31dd did: hello world triangle, a bit of code organization
Sam <sam@basx.dev>
parents: 1
diff changeset
367 VkPipelineCache(0),
213fdf8d31dd did: hello world triangle, a bit of code organization
Sam <sam@basx.dev>
parents: 1
diff changeset
368 1,
213fdf8d31dd did: hello world triangle, a bit of code organization
Sam <sam@basx.dev>
parents: 1
diff changeset
369 addr(pipelineInfo),
213fdf8d31dd did: hello world triangle, a bit of code organization
Sam <sam@basx.dev>
parents: 1
diff changeset
370 nil,
4
af9183acb173 did: refactor, add resizing, proper cleanup
Sam <sam@basx.dev>
parents: 2
diff changeset
371 addr(result.pipeline)
2
213fdf8d31dd did: hello world triangle, a bit of code organization
Sam <sam@basx.dev>
parents: 1
diff changeset
372 )
213fdf8d31dd did: hello world triangle, a bit of code organization
Sam <sam@basx.dev>
parents: 1
diff changeset
373
4
af9183acb173 did: refactor, add resizing, proper cleanup
Sam <sam@basx.dev>
parents: 2
diff changeset
374 proc setupFramebuffers(device: VkDevice, swapchain: var Swapchain, renderPass: VkRenderPass, dimension: VkExtent2D): seq[VkFramebuffer] =
af9183acb173 did: refactor, add resizing, proper cleanup
Sam <sam@basx.dev>
parents: 2
diff changeset
375 result = newSeq[VkFramebuffer](swapchain.images.len)
af9183acb173 did: refactor, add resizing, proper cleanup
Sam <sam@basx.dev>
parents: 2
diff changeset
376 for i, imageview in enumerate(swapchain.imageviews):
2
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Sam <sam@basx.dev>
parents: 1
diff changeset
377 var framebufferInfo = VkFramebufferCreateInfo(
213fdf8d31dd did: hello world triangle, a bit of code organization
Sam <sam@basx.dev>
parents: 1
diff changeset
378 sType: VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO,
4
af9183acb173 did: refactor, add resizing, proper cleanup
Sam <sam@basx.dev>
parents: 2
diff changeset
379 renderPass: renderPass,
2
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Sam <sam@basx.dev>
parents: 1
diff changeset
380 attachmentCount: 1,
4
af9183acb173 did: refactor, add resizing, proper cleanup
Sam <sam@basx.dev>
parents: 2
diff changeset
381 pAttachments: addr(swapchain.imageviews[i]),
af9183acb173 did: refactor, add resizing, proper cleanup
Sam <sam@basx.dev>
parents: 2
diff changeset
382 width: dimension.width,
af9183acb173 did: refactor, add resizing, proper cleanup
Sam <sam@basx.dev>
parents: 2
diff changeset
383 height: dimension.height,
2
213fdf8d31dd did: hello world triangle, a bit of code organization
Sam <sam@basx.dev>
parents: 1
diff changeset
384 layers: 1,
213fdf8d31dd did: hello world triangle, a bit of code organization
Sam <sam@basx.dev>
parents: 1
diff changeset
385 )
4
af9183acb173 did: refactor, add resizing, proper cleanup
Sam <sam@basx.dev>
parents: 2
diff changeset
386 checkVkResult device.vkCreateFramebuffer(addr(framebufferInfo), nil, addr(result[i]))
2
213fdf8d31dd did: hello world triangle, a bit of code organization
Sam <sam@basx.dev>
parents: 1
diff changeset
387
5
4ed9cb098315 add: structure code for crossplatform, add some input handling + bugfixes
Sam <sam@basx.dev>
parents: 4
diff changeset
388 proc trash(device: VkDevice, swapchain: Swapchain, framebuffers: seq[VkFramebuffer]) =
4ed9cb098315 add: structure code for crossplatform, add some input handling + bugfixes
Sam <sam@basx.dev>
parents: 4
diff changeset
389 for framebuffer in framebuffers:
4ed9cb098315 add: structure code for crossplatform, add some input handling + bugfixes
Sam <sam@basx.dev>
parents: 4
diff changeset
390 device.vkDestroyFramebuffer(framebuffer, nil)
4ed9cb098315 add: structure code for crossplatform, add some input handling + bugfixes
Sam <sam@basx.dev>
parents: 4
diff changeset
391 for imageview in swapchain.imageviews:
4ed9cb098315 add: structure code for crossplatform, add some input handling + bugfixes
Sam <sam@basx.dev>
parents: 4
diff changeset
392 device.vkDestroyImageView(imageview, nil)
4ed9cb098315 add: structure code for crossplatform, add some input handling + bugfixes
Sam <sam@basx.dev>
parents: 4
diff changeset
393 device.vkDestroySwapchainKHR(swapchain.swapchain, nil)
4ed9cb098315 add: structure code for crossplatform, add some input handling + bugfixes
Sam <sam@basx.dev>
parents: 4
diff changeset
394
4
af9183acb173 did: refactor, add resizing, proper cleanup
Sam <sam@basx.dev>
parents: 2
diff changeset
395 proc recreateSwapchain(vulkan: Vulkan): (Swapchain, seq[VkFramebuffer]) =
5
4ed9cb098315 add: structure code for crossplatform, add some input handling + bugfixes
Sam <sam@basx.dev>
parents: 4
diff changeset
396 debug(&"Recreate swapchain with dimension {vulkan.frameDimension}")
4
af9183acb173 did: refactor, add resizing, proper cleanup
Sam <sam@basx.dev>
parents: 2
diff changeset
397 checkVkResult vulkan.device.device.vkDeviceWaitIdle()
5
4ed9cb098315 add: structure code for crossplatform, add some input handling + bugfixes
Sam <sam@basx.dev>
parents: 4
diff changeset
398
4ed9cb098315 add: structure code for crossplatform, add some input handling + bugfixes
Sam <sam@basx.dev>
parents: 4
diff changeset
399 vulkan.device.device.trash(vulkan.swapchain, vulkan.framebuffers)
4
af9183acb173 did: refactor, add resizing, proper cleanup
Sam <sam@basx.dev>
parents: 2
diff changeset
400
af9183acb173 did: refactor, add resizing, proper cleanup
Sam <sam@basx.dev>
parents: 2
diff changeset
401 result[0] = vulkan.device.device.setupSwapChain(
af9183acb173 did: refactor, add resizing, proper cleanup
Sam <sam@basx.dev>
parents: 2
diff changeset
402 vulkan.device.physicalDevice,
af9183acb173 did: refactor, add resizing, proper cleanup
Sam <sam@basx.dev>
parents: 2
diff changeset
403 vulkan.surface,
af9183acb173 did: refactor, add resizing, proper cleanup
Sam <sam@basx.dev>
parents: 2
diff changeset
404 vulkan.frameDimension,
af9183acb173 did: refactor, add resizing, proper cleanup
Sam <sam@basx.dev>
parents: 2
diff changeset
405 vulkan.surfaceFormat
af9183acb173 did: refactor, add resizing, proper cleanup
Sam <sam@basx.dev>
parents: 2
diff changeset
406 )
af9183acb173 did: refactor, add resizing, proper cleanup
Sam <sam@basx.dev>
parents: 2
diff changeset
407 result[1] = vulkan.device.device.setupFramebuffers(
af9183acb173 did: refactor, add resizing, proper cleanup
Sam <sam@basx.dev>
parents: 2
diff changeset
408 result[0],
af9183acb173 did: refactor, add resizing, proper cleanup
Sam <sam@basx.dev>
parents: 2
diff changeset
409 vulkan.renderPass,
af9183acb173 did: refactor, add resizing, proper cleanup
Sam <sam@basx.dev>
parents: 2
diff changeset
410 vulkan.frameDimension
af9183acb173 did: refactor, add resizing, proper cleanup
Sam <sam@basx.dev>
parents: 2
diff changeset
411 )
af9183acb173 did: refactor, add resizing, proper cleanup
Sam <sam@basx.dev>
parents: 2
diff changeset
412
af9183acb173 did: refactor, add resizing, proper cleanup
Sam <sam@basx.dev>
parents: 2
diff changeset
413
af9183acb173 did: refactor, add resizing, proper cleanup
Sam <sam@basx.dev>
parents: 2
diff changeset
414 proc setupCommandBuffers(device: VkDevice, graphicsQueueFamily: uint32): (VkCommandPool, array[MAX_FRAMES_IN_FLIGHT, VkCommandBuffer]) =
2
213fdf8d31dd did: hello world triangle, a bit of code organization
Sam <sam@basx.dev>
parents: 1
diff changeset
415 # set up command buffer
213fdf8d31dd did: hello world triangle, a bit of code organization
Sam <sam@basx.dev>
parents: 1
diff changeset
416 var poolInfo = VkCommandPoolCreateInfo(
213fdf8d31dd did: hello world triangle, a bit of code organization
Sam <sam@basx.dev>
parents: 1
diff changeset
417 sType: VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO,
213fdf8d31dd did: hello world triangle, a bit of code organization
Sam <sam@basx.dev>
parents: 1
diff changeset
418 flags: VkCommandPoolCreateFlags(VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT),
4
af9183acb173 did: refactor, add resizing, proper cleanup
Sam <sam@basx.dev>
parents: 2
diff changeset
419 queueFamilyIndex: graphicsQueueFamily,
2
213fdf8d31dd did: hello world triangle, a bit of code organization
Sam <sam@basx.dev>
parents: 1
diff changeset
420 )
4
af9183acb173 did: refactor, add resizing, proper cleanup
Sam <sam@basx.dev>
parents: 2
diff changeset
421 checkVkResult device.vkCreateCommandPool(addr(poolInfo), nil, addr(result[0]))
2
213fdf8d31dd did: hello world triangle, a bit of code organization
Sam <sam@basx.dev>
parents: 1
diff changeset
422
213fdf8d31dd did: hello world triangle, a bit of code organization
Sam <sam@basx.dev>
parents: 1
diff changeset
423 var allocInfo = VkCommandBufferAllocateInfo(
213fdf8d31dd did: hello world triangle, a bit of code organization
Sam <sam@basx.dev>
parents: 1
diff changeset
424 sType: VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO,
4
af9183acb173 did: refactor, add resizing, proper cleanup
Sam <sam@basx.dev>
parents: 2
diff changeset
425 commandPool: result[0],
2
213fdf8d31dd did: hello world triangle, a bit of code organization
Sam <sam@basx.dev>
parents: 1
diff changeset
426 level: VK_COMMAND_BUFFER_LEVEL_PRIMARY,
4
af9183acb173 did: refactor, add resizing, proper cleanup
Sam <sam@basx.dev>
parents: 2
diff changeset
427 commandBufferCount: result[1].len.uint32,
2
213fdf8d31dd did: hello world triangle, a bit of code organization
Sam <sam@basx.dev>
parents: 1
diff changeset
428 )
4
af9183acb173 did: refactor, add resizing, proper cleanup
Sam <sam@basx.dev>
parents: 2
diff changeset
429 checkVkResult device.vkAllocateCommandBuffers(addr(allocInfo), addr(result[1][0]))
2
213fdf8d31dd did: hello world triangle, a bit of code organization
Sam <sam@basx.dev>
parents: 1
diff changeset
430
4
af9183acb173 did: refactor, add resizing, proper cleanup
Sam <sam@basx.dev>
parents: 2
diff changeset
431 proc setupSyncPrimitives(device: VkDevice): (
af9183acb173 did: refactor, add resizing, proper cleanup
Sam <sam@basx.dev>
parents: 2
diff changeset
432 array[MAX_FRAMES_IN_FLIGHT, VkSemaphore],
af9183acb173 did: refactor, add resizing, proper cleanup
Sam <sam@basx.dev>
parents: 2
diff changeset
433 array[MAX_FRAMES_IN_FLIGHT, VkSemaphore],
af9183acb173 did: refactor, add resizing, proper cleanup
Sam <sam@basx.dev>
parents: 2
diff changeset
434 array[MAX_FRAMES_IN_FLIGHT, VkFence],
af9183acb173 did: refactor, add resizing, proper cleanup
Sam <sam@basx.dev>
parents: 2
diff changeset
435 ) =
2
213fdf8d31dd did: hello world triangle, a bit of code organization
Sam <sam@basx.dev>
parents: 1
diff changeset
436 var semaphoreInfo = VkSemaphoreCreateInfo(sType: VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO)
213fdf8d31dd did: hello world triangle, a bit of code organization
Sam <sam@basx.dev>
parents: 1
diff changeset
437 var fenceInfo = VkFenceCreateInfo(
213fdf8d31dd did: hello world triangle, a bit of code organization
Sam <sam@basx.dev>
parents: 1
diff changeset
438 sType: VK_STRUCTURE_TYPE_FENCE_CREATE_INFO,
213fdf8d31dd did: hello world triangle, a bit of code organization
Sam <sam@basx.dev>
parents: 1
diff changeset
439 flags: VkFenceCreateFlags(VK_FENCE_CREATE_SIGNALED_BIT)
213fdf8d31dd did: hello world triangle, a bit of code organization
Sam <sam@basx.dev>
parents: 1
diff changeset
440 )
213fdf8d31dd did: hello world triangle, a bit of code organization
Sam <sam@basx.dev>
parents: 1
diff changeset
441 for i in 0 ..< MAX_FRAMES_IN_FLIGHT:
4
af9183acb173 did: refactor, add resizing, proper cleanup
Sam <sam@basx.dev>
parents: 2
diff changeset
442 checkVkResult device.vkCreateSemaphore(addr(semaphoreInfo), nil, addr(result[0][i]))
af9183acb173 did: refactor, add resizing, proper cleanup
Sam <sam@basx.dev>
parents: 2
diff changeset
443 checkVkResult device.vkCreateSemaphore(addr(semaphoreInfo), nil, addr(result[1][i]))
af9183acb173 did: refactor, add resizing, proper cleanup
Sam <sam@basx.dev>
parents: 2
diff changeset
444 checkVkResult device.vkCreateFence(addr(fenceInfo), nil, addr(result[2][i]))
af9183acb173 did: refactor, add resizing, proper cleanup
Sam <sam@basx.dev>
parents: 2
diff changeset
445
af9183acb173 did: refactor, add resizing, proper cleanup
Sam <sam@basx.dev>
parents: 2
diff changeset
446 proc igniteEngine*(): Engine =
af9183acb173 did: refactor, add resizing, proper cleanup
Sam <sam@basx.dev>
parents: 2
diff changeset
447
5
4ed9cb098315 add: structure code for crossplatform, add some input handling + bugfixes
Sam <sam@basx.dev>
parents: 4
diff changeset
448 result.window = createWindow("Hello triangle")
4
af9183acb173 did: refactor, add resizing, proper cleanup
Sam <sam@basx.dev>
parents: 2
diff changeset
449
af9183acb173 did: refactor, add resizing, proper cleanup
Sam <sam@basx.dev>
parents: 2
diff changeset
450 # setup vulkan functions
af9183acb173 did: refactor, add resizing, proper cleanup
Sam <sam@basx.dev>
parents: 2
diff changeset
451 vkLoad1_0()
af9183acb173 did: refactor, add resizing, proper cleanup
Sam <sam@basx.dev>
parents: 2
diff changeset
452 vkLoad1_1()
af9183acb173 did: refactor, add resizing, proper cleanup
Sam <sam@basx.dev>
parents: 2
diff changeset
453 vkLoad1_2()
10
0660ba9d1930 did: make it work on windows
sam <sam@basx.dev>
parents: 8
diff changeset
454
4
af9183acb173 did: refactor, add resizing, proper cleanup
Sam <sam@basx.dev>
parents: 2
diff changeset
455 # create vulkan instance
af9183acb173 did: refactor, add resizing, proper cleanup
Sam <sam@basx.dev>
parents: 2
diff changeset
456 result.vulkan.instance = createVulkanInstance(VULKAN_VERSION)
10
0660ba9d1930 did: make it work on windows
sam <sam@basx.dev>
parents: 8
diff changeset
457 when DEBUG_LOG:
4
af9183acb173 did: refactor, add resizing, proper cleanup
Sam <sam@basx.dev>
parents: 2
diff changeset
458 result.vulkan.debugMessenger = result.vulkan.instance.setupDebugLog()
af9183acb173 did: refactor, add resizing, proper cleanup
Sam <sam@basx.dev>
parents: 2
diff changeset
459 result.vulkan.surface = result.vulkan.instance.createVulkanSurface(result.window)
af9183acb173 did: refactor, add resizing, proper cleanup
Sam <sam@basx.dev>
parents: 2
diff changeset
460 result.vulkan.device = result.vulkan.instance.setupVulkanDeviceAndQueues(result.vulkan.surface)
af9183acb173 did: refactor, add resizing, proper cleanup
Sam <sam@basx.dev>
parents: 2
diff changeset
461
af9183acb173 did: refactor, add resizing, proper cleanup
Sam <sam@basx.dev>
parents: 2
diff changeset
462 # get basic frame information
5
4ed9cb098315 add: structure code for crossplatform, add some input handling + bugfixes
Sam <sam@basx.dev>
parents: 4
diff changeset
463 result.vulkan.surfaceFormat = result.vulkan.device.physicalDevice.formats.getSuitableSurfaceFormat()
4ed9cb098315 add: structure code for crossplatform, add some input handling + bugfixes
Sam <sam@basx.dev>
parents: 4
diff changeset
464 result.vulkan.frameDimension = result.window.getFrameDimension(result.vulkan.device.physicalDevice.device, result.vulkan.surface)
4
af9183acb173 did: refactor, add resizing, proper cleanup
Sam <sam@basx.dev>
parents: 2
diff changeset
465
af9183acb173 did: refactor, add resizing, proper cleanup
Sam <sam@basx.dev>
parents: 2
diff changeset
466 # setup swapchain and render pipeline
af9183acb173 did: refactor, add resizing, proper cleanup
Sam <sam@basx.dev>
parents: 2
diff changeset
467 result.vulkan.swapchain = result.vulkan.device.device.setupSwapChain(
af9183acb173 did: refactor, add resizing, proper cleanup
Sam <sam@basx.dev>
parents: 2
diff changeset
468 result.vulkan.device.physicalDevice,
af9183acb173 did: refactor, add resizing, proper cleanup
Sam <sam@basx.dev>
parents: 2
diff changeset
469 result.vulkan.surface,
af9183acb173 did: refactor, add resizing, proper cleanup
Sam <sam@basx.dev>
parents: 2
diff changeset
470 result.vulkan.frameDimension,
af9183acb173 did: refactor, add resizing, proper cleanup
Sam <sam@basx.dev>
parents: 2
diff changeset
471 result.vulkan.surfaceFormat
af9183acb173 did: refactor, add resizing, proper cleanup
Sam <sam@basx.dev>
parents: 2
diff changeset
472 )
af9183acb173 did: refactor, add resizing, proper cleanup
Sam <sam@basx.dev>
parents: 2
diff changeset
473 result.vulkan.renderPass = result.vulkan.device.device.setupRenderPass(result.vulkan.surfaceFormat.format)
af9183acb173 did: refactor, add resizing, proper cleanup
Sam <sam@basx.dev>
parents: 2
diff changeset
474 result.vulkan.framebuffers = result.vulkan.device.device.setupFramebuffers(
af9183acb173 did: refactor, add resizing, proper cleanup
Sam <sam@basx.dev>
parents: 2
diff changeset
475 result.vulkan.swapchain,
af9183acb173 did: refactor, add resizing, proper cleanup
Sam <sam@basx.dev>
parents: 2
diff changeset
476 result.vulkan.renderPass,
af9183acb173 did: refactor, add resizing, proper cleanup
Sam <sam@basx.dev>
parents: 2
diff changeset
477 result.vulkan.frameDimension
af9183acb173 did: refactor, add resizing, proper cleanup
Sam <sam@basx.dev>
parents: 2
diff changeset
478 )
af9183acb173 did: refactor, add resizing, proper cleanup
Sam <sam@basx.dev>
parents: 2
diff changeset
479 (
af9183acb173 did: refactor, add resizing, proper cleanup
Sam <sam@basx.dev>
parents: 2
diff changeset
480 result.vulkan.commandPool,
af9183acb173 did: refactor, add resizing, proper cleanup
Sam <sam@basx.dev>
parents: 2
diff changeset
481 result.vulkan.commandBuffers,
af9183acb173 did: refactor, add resizing, proper cleanup
Sam <sam@basx.dev>
parents: 2
diff changeset
482 ) = result.vulkan.device.device.setupCommandBuffers(result.vulkan.device.graphicsQueueFamily)
af9183acb173 did: refactor, add resizing, proper cleanup
Sam <sam@basx.dev>
parents: 2
diff changeset
483
af9183acb173 did: refactor, add resizing, proper cleanup
Sam <sam@basx.dev>
parents: 2
diff changeset
484 (
af9183acb173 did: refactor, add resizing, proper cleanup
Sam <sam@basx.dev>
parents: 2
diff changeset
485 result.vulkan.imageAvailableSemaphores,
af9183acb173 did: refactor, add resizing, proper cleanup
Sam <sam@basx.dev>
parents: 2
diff changeset
486 result.vulkan.renderFinishedSemaphores,
af9183acb173 did: refactor, add resizing, proper cleanup
Sam <sam@basx.dev>
parents: 2
diff changeset
487 result.vulkan.inFlightFences,
af9183acb173 did: refactor, add resizing, proper cleanup
Sam <sam@basx.dev>
parents: 2
diff changeset
488 ) = result.vulkan.device.device.setupSyncPrimitives()
19
b55d6ecde79d did: introduce scene graph, meshs and generic vertex buffers
Sam <sam@basx.dev>
parents: 18
diff changeset
489
2
213fdf8d31dd did: hello world triangle, a bit of code organization
Sam <sam@basx.dev>
parents: 1
diff changeset
490
24
71bbe11d8de8 did: change shader compilation to run during program compilation, maybe add dynamic version later
Sam <sam@basx.dev>
parents: 22
diff changeset
491 proc setupPipeline*[T: object, U: uint16|uint32](engine: var Engine, scenedata: ref Thing, vertexShader, fragmentShader: static string) =
19
b55d6ecde79d did: introduce scene graph, meshs and generic vertex buffers
Sam <sam@basx.dev>
parents: 18
diff changeset
492 engine.currentscenedata = scenedata
b55d6ecde79d did: introduce scene graph, meshs and generic vertex buffers
Sam <sam@basx.dev>
parents: 18
diff changeset
493 engine.vulkan.pipeline = setupRenderPipeline[T](
b55d6ecde79d did: introduce scene graph, meshs and generic vertex buffers
Sam <sam@basx.dev>
parents: 18
diff changeset
494 engine.vulkan.device.device,
b55d6ecde79d did: introduce scene graph, meshs and generic vertex buffers
Sam <sam@basx.dev>
parents: 18
diff changeset
495 engine.vulkan.frameDimension,
b55d6ecde79d did: introduce scene graph, meshs and generic vertex buffers
Sam <sam@basx.dev>
parents: 18
diff changeset
496 engine.vulkan.renderPass,
b55d6ecde79d did: introduce scene graph, meshs and generic vertex buffers
Sam <sam@basx.dev>
parents: 18
diff changeset
497 vertexShader,
b55d6ecde79d did: introduce scene graph, meshs and generic vertex buffers
Sam <sam@basx.dev>
parents: 18
diff changeset
498 fragmentShader,
b55d6ecde79d did: introduce scene graph, meshs and generic vertex buffers
Sam <sam@basx.dev>
parents: 18
diff changeset
499 )
20
beb86492b178 add: generate ubermeshes
Sam <sam@basx.dev>
parents: 19
diff changeset
500 var allmeshes: seq[Mesh[T]]
19
b55d6ecde79d did: introduce scene graph, meshs and generic vertex buffers
Sam <sam@basx.dev>
parents: 18
diff changeset
501 for mesh in partsOfType[ref Mesh[T]](engine.currentscenedata):
20
beb86492b178 add: generate ubermeshes
Sam <sam@basx.dev>
parents: 19
diff changeset
502 allmeshes.add(mesh[])
22
b45a5d338cd0 did: improve alotof_triangles example, remove glslang lib, use only binary, easier cross-compilation
Sam <sam@basx.dev>
parents: 20
diff changeset
503 if allmeshes.len > 0:
b45a5d338cd0 did: improve alotof_triangles example, remove glslang lib, use only binary, easier cross-compilation
Sam <sam@basx.dev>
parents: 20
diff changeset
504 var ubermesh = createUberMesh(allmeshes)
b45a5d338cd0 did: improve alotof_triangles example, remove glslang lib, use only binary, easier cross-compilation
Sam <sam@basx.dev>
parents: 20
diff changeset
505 engine.vulkan.vertexBuffers.add createVertexBuffers(ubermesh, engine.vulkan.device.device, engine.vulkan.device.physicalDevice.device, engine.vulkan.commandPool, engine.vulkan.device.graphicsQueue)
20
beb86492b178 add: generate ubermeshes
Sam <sam@basx.dev>
parents: 19
diff changeset
506
beb86492b178 add: generate ubermeshes
Sam <sam@basx.dev>
parents: 19
diff changeset
507 var allindexedmeshes: seq[IndexedMesh[T, U]]
19
b55d6ecde79d did: introduce scene graph, meshs and generic vertex buffers
Sam <sam@basx.dev>
parents: 18
diff changeset
508 for mesh in partsOfType[ref IndexedMesh[T, U]](engine.currentscenedata):
20
beb86492b178 add: generate ubermeshes
Sam <sam@basx.dev>
parents: 19
diff changeset
509 allindexedmeshes.add(mesh[])
22
b45a5d338cd0 did: improve alotof_triangles example, remove glslang lib, use only binary, easier cross-compilation
Sam <sam@basx.dev>
parents: 20
diff changeset
510 if allindexedmeshes.len > 0:
b45a5d338cd0 did: improve alotof_triangles example, remove glslang lib, use only binary, easier cross-compilation
Sam <sam@basx.dev>
parents: 20
diff changeset
511 var indexedubermesh = createUberMesh(allindexedmeshes)
b45a5d338cd0 did: improve alotof_triangles example, remove glslang lib, use only binary, easier cross-compilation
Sam <sam@basx.dev>
parents: 20
diff changeset
512 engine.vulkan.indexedVertexBuffers.add createIndexedVertexBuffers(indexedubermesh, engine.vulkan.device.device, engine.vulkan.device.physicalDevice.device, engine.vulkan.commandPool, engine.vulkan.device.graphicsQueue)
0
5daf3f236d87 add: initial version
Sam <sam@basx.dev>
parents:
diff changeset
513
18
90e117952f74 add: basic vertex buffer functionality
Sam <sam@basx.dev>
parents: 17
diff changeset
514 proc recordCommandBuffer(renderPass: VkRenderPass, pipeline: VkPipeline, commandBuffer: VkCommandBuffer, framebuffer: VkFramebuffer, frameDimension: VkExtent2D, engine: var Engine) =
2
213fdf8d31dd did: hello world triangle, a bit of code organization
Sam <sam@basx.dev>
parents: 1
diff changeset
515 var
5
4ed9cb098315 add: structure code for crossplatform, add some input handling + bugfixes
Sam <sam@basx.dev>
parents: 4
diff changeset
516 beginInfo = VkCommandBufferBeginInfo(
4ed9cb098315 add: structure code for crossplatform, add some input handling + bugfixes
Sam <sam@basx.dev>
parents: 4
diff changeset
517 sType: VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO,
4ed9cb098315 add: structure code for crossplatform, add some input handling + bugfixes
Sam <sam@basx.dev>
parents: 4
diff changeset
518 pInheritanceInfo: nil,
4ed9cb098315 add: structure code for crossplatform, add some input handling + bugfixes
Sam <sam@basx.dev>
parents: 4
diff changeset
519 )
2
213fdf8d31dd did: hello world triangle, a bit of code organization
Sam <sam@basx.dev>
parents: 1
diff changeset
520 clearColor = VkClearValue(color: VkClearColorValue(float32: [0.2'f, 0.2'f, 0.2'f, 1.0'f]))
213fdf8d31dd did: hello world triangle, a bit of code organization
Sam <sam@basx.dev>
parents: 1
diff changeset
521 renderPassInfo = VkRenderPassBeginInfo(
213fdf8d31dd did: hello world triangle, a bit of code organization
Sam <sam@basx.dev>
parents: 1
diff changeset
522 sType: VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO,
4
af9183acb173 did: refactor, add resizing, proper cleanup
Sam <sam@basx.dev>
parents: 2
diff changeset
523 renderPass: renderPass,
af9183acb173 did: refactor, add resizing, proper cleanup
Sam <sam@basx.dev>
parents: 2
diff changeset
524 framebuffer: framebuffer,
2
213fdf8d31dd did: hello world triangle, a bit of code organization
Sam <sam@basx.dev>
parents: 1
diff changeset
525 renderArea: VkRect2D(
213fdf8d31dd did: hello world triangle, a bit of code organization
Sam <sam@basx.dev>
parents: 1
diff changeset
526 offset: VkOffset2D(x: 0, y: 0),
5
4ed9cb098315 add: structure code for crossplatform, add some input handling + bugfixes
Sam <sam@basx.dev>
parents: 4
diff changeset
527 extent: frameDimension,
2
213fdf8d31dd did: hello world triangle, a bit of code organization
Sam <sam@basx.dev>
parents: 1
diff changeset
528 ),
213fdf8d31dd did: hello world triangle, a bit of code organization
Sam <sam@basx.dev>
parents: 1
diff changeset
529 clearValueCount: 1,
213fdf8d31dd did: hello world triangle, a bit of code organization
Sam <sam@basx.dev>
parents: 1
diff changeset
530 pClearValues: addr(clearColor),
213fdf8d31dd did: hello world triangle, a bit of code organization
Sam <sam@basx.dev>
parents: 1
diff changeset
531 )
5
4ed9cb098315 add: structure code for crossplatform, add some input handling + bugfixes
Sam <sam@basx.dev>
parents: 4
diff changeset
532 viewport = VkViewport(
4ed9cb098315 add: structure code for crossplatform, add some input handling + bugfixes
Sam <sam@basx.dev>
parents: 4
diff changeset
533 x: 0.0,
4ed9cb098315 add: structure code for crossplatform, add some input handling + bugfixes
Sam <sam@basx.dev>
parents: 4
diff changeset
534 y: 0.0,
4ed9cb098315 add: structure code for crossplatform, add some input handling + bugfixes
Sam <sam@basx.dev>
parents: 4
diff changeset
535 width: (float) frameDimension.width,
4ed9cb098315 add: structure code for crossplatform, add some input handling + bugfixes
Sam <sam@basx.dev>
parents: 4
diff changeset
536 height: (float) frameDimension.height,
4ed9cb098315 add: structure code for crossplatform, add some input handling + bugfixes
Sam <sam@basx.dev>
parents: 4
diff changeset
537 minDepth: 0.0,
4ed9cb098315 add: structure code for crossplatform, add some input handling + bugfixes
Sam <sam@basx.dev>
parents: 4
diff changeset
538 maxDepth: 1.0,
4ed9cb098315 add: structure code for crossplatform, add some input handling + bugfixes
Sam <sam@basx.dev>
parents: 4
diff changeset
539 )
4ed9cb098315 add: structure code for crossplatform, add some input handling + bugfixes
Sam <sam@basx.dev>
parents: 4
diff changeset
540 scissor = VkRect2D(
4ed9cb098315 add: structure code for crossplatform, add some input handling + bugfixes
Sam <sam@basx.dev>
parents: 4
diff changeset
541 offset: VkOffset2D(x: 0, y: 0),
4ed9cb098315 add: structure code for crossplatform, add some input handling + bugfixes
Sam <sam@basx.dev>
parents: 4
diff changeset
542 extent: frameDimension
4ed9cb098315 add: structure code for crossplatform, add some input handling + bugfixes
Sam <sam@basx.dev>
parents: 4
diff changeset
543 )
4ed9cb098315 add: structure code for crossplatform, add some input handling + bugfixes
Sam <sam@basx.dev>
parents: 4
diff changeset
544 checkVkResult commandBuffer.vkBeginCommandBuffer(addr(beginInfo))
2
213fdf8d31dd did: hello world triangle, a bit of code organization
Sam <sam@basx.dev>
parents: 1
diff changeset
545 commandBuffer.vkCmdBeginRenderPass(addr(renderPassInfo), VK_SUBPASS_CONTENTS_INLINE)
5
4ed9cb098315 add: structure code for crossplatform, add some input handling + bugfixes
Sam <sam@basx.dev>
parents: 4
diff changeset
546 commandBuffer.vkCmdSetViewport(firstViewport=0, viewportCount=1, addr(viewport))
4ed9cb098315 add: structure code for crossplatform, add some input handling + bugfixes
Sam <sam@basx.dev>
parents: 4
diff changeset
547 commandBuffer.vkCmdSetScissor(firstScissor=0, scissorCount=1, addr(scissor))
18
90e117952f74 add: basic vertex buffer functionality
Sam <sam@basx.dev>
parents: 17
diff changeset
548 commandBuffer.vkCmdBindPipeline(VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline)
90e117952f74 add: basic vertex buffer functionality
Sam <sam@basx.dev>
parents: 17
diff changeset
549
19
b55d6ecde79d did: introduce scene graph, meshs and generic vertex buffers
Sam <sam@basx.dev>
parents: 18
diff changeset
550 for (vertexBufferSet, vertexCount) in engine.vulkan.vertexBuffers:
b55d6ecde79d did: introduce scene graph, meshs and generic vertex buffers
Sam <sam@basx.dev>
parents: 18
diff changeset
551 var
b55d6ecde79d did: introduce scene graph, meshs and generic vertex buffers
Sam <sam@basx.dev>
parents: 18
diff changeset
552 vertexBuffers: seq[VkBuffer]
b55d6ecde79d did: introduce scene graph, meshs and generic vertex buffers
Sam <sam@basx.dev>
parents: 18
diff changeset
553 offsets: seq[VkDeviceSize]
b55d6ecde79d did: introduce scene graph, meshs and generic vertex buffers
Sam <sam@basx.dev>
parents: 18
diff changeset
554 for buffer in vertexBufferSet:
b55d6ecde79d did: introduce scene graph, meshs and generic vertex buffers
Sam <sam@basx.dev>
parents: 18
diff changeset
555 vertexBuffers.add buffer.vkBuffer
b55d6ecde79d did: introduce scene graph, meshs and generic vertex buffers
Sam <sam@basx.dev>
parents: 18
diff changeset
556 offsets.add VkDeviceSize(0)
b55d6ecde79d did: introduce scene graph, meshs and generic vertex buffers
Sam <sam@basx.dev>
parents: 18
diff changeset
557
b55d6ecde79d did: introduce scene graph, meshs and generic vertex buffers
Sam <sam@basx.dev>
parents: 18
diff changeset
558 commandBuffer.vkCmdBindVertexBuffers(firstBinding=0'u32, bindingCount=2'u32, pBuffers=addr(vertexBuffers[0]), pOffsets=addr(offsets[0]))
b55d6ecde79d did: introduce scene graph, meshs and generic vertex buffers
Sam <sam@basx.dev>
parents: 18
diff changeset
559 commandBuffer.vkCmdDraw(vertexCount=vertexCount, instanceCount=1'u32, firstVertex=0'u32, firstInstance=0'u32)
b55d6ecde79d did: introduce scene graph, meshs and generic vertex buffers
Sam <sam@basx.dev>
parents: 18
diff changeset
560
b55d6ecde79d did: introduce scene graph, meshs and generic vertex buffers
Sam <sam@basx.dev>
parents: 18
diff changeset
561 for (vertexBufferSet, indexBuffer, indicesCount, indexType) in engine.vulkan.indexedVertexBuffers:
b55d6ecde79d did: introduce scene graph, meshs and generic vertex buffers
Sam <sam@basx.dev>
parents: 18
diff changeset
562 var
b55d6ecde79d did: introduce scene graph, meshs and generic vertex buffers
Sam <sam@basx.dev>
parents: 18
diff changeset
563 vertexBuffers: seq[VkBuffer]
b55d6ecde79d did: introduce scene graph, meshs and generic vertex buffers
Sam <sam@basx.dev>
parents: 18
diff changeset
564 offsets: seq[VkDeviceSize]
b55d6ecde79d did: introduce scene graph, meshs and generic vertex buffers
Sam <sam@basx.dev>
parents: 18
diff changeset
565 for buffer in vertexBufferSet:
b55d6ecde79d did: introduce scene graph, meshs and generic vertex buffers
Sam <sam@basx.dev>
parents: 18
diff changeset
566 vertexBuffers.add buffer.vkBuffer
b55d6ecde79d did: introduce scene graph, meshs and generic vertex buffers
Sam <sam@basx.dev>
parents: 18
diff changeset
567 offsets.add VkDeviceSize(0)
b55d6ecde79d did: introduce scene graph, meshs and generic vertex buffers
Sam <sam@basx.dev>
parents: 18
diff changeset
568
b55d6ecde79d did: introduce scene graph, meshs and generic vertex buffers
Sam <sam@basx.dev>
parents: 18
diff changeset
569 commandBuffer.vkCmdBindVertexBuffers(firstBinding=0'u32, bindingCount=2'u32, pBuffers=addr(vertexBuffers[0]), pOffsets=addr(offsets[0]))
b55d6ecde79d did: introduce scene graph, meshs and generic vertex buffers
Sam <sam@basx.dev>
parents: 18
diff changeset
570 commandBuffer.vkCmdBindIndexBuffer(indexBuffer.vkBuffer, VkDeviceSize(0), indexType);
b55d6ecde79d did: introduce scene graph, meshs and generic vertex buffers
Sam <sam@basx.dev>
parents: 18
diff changeset
571 commandBuffer.vkCmdDrawIndexed(indicesCount, 1, 0, 0, 0);
2
213fdf8d31dd did: hello world triangle, a bit of code organization
Sam <sam@basx.dev>
parents: 1
diff changeset
572 commandBuffer.vkCmdEndRenderPass()
213fdf8d31dd did: hello world triangle, a bit of code organization
Sam <sam@basx.dev>
parents: 1
diff changeset
573 checkVkResult commandBuffer.vkEndCommandBuffer()
213fdf8d31dd did: hello world triangle, a bit of code organization
Sam <sam@basx.dev>
parents: 1
diff changeset
574
18
90e117952f74 add: basic vertex buffer functionality
Sam <sam@basx.dev>
parents: 17
diff changeset
575 proc drawFrame(window: NativeWindow, vulkan: var Vulkan, currentFrame: int, resized: bool, engine: var Engine) =
4
af9183acb173 did: refactor, add resizing, proper cleanup
Sam <sam@basx.dev>
parents: 2
diff changeset
576 checkVkResult vulkan.device.device.vkWaitForFences(1, addr(vulkan.inFlightFences[currentFrame]), VK_TRUE, high(uint64))
2
213fdf8d31dd did: hello world triangle, a bit of code organization
Sam <sam@basx.dev>
parents: 1
diff changeset
577 var bufferImageIndex: uint32
4
af9183acb173 did: refactor, add resizing, proper cleanup
Sam <sam@basx.dev>
parents: 2
diff changeset
578 let nextImageResult = vulkan.device.device.vkAcquireNextImageKHR(
af9183acb173 did: refactor, add resizing, proper cleanup
Sam <sam@basx.dev>
parents: 2
diff changeset
579 vulkan.swapchain.swapchain,
2
213fdf8d31dd did: hello world triangle, a bit of code organization
Sam <sam@basx.dev>
parents: 1
diff changeset
580 high(uint64),
213fdf8d31dd did: hello world triangle, a bit of code organization
Sam <sam@basx.dev>
parents: 1
diff changeset
581 vulkan.imageAvailableSemaphores[currentFrame],
213fdf8d31dd did: hello world triangle, a bit of code organization
Sam <sam@basx.dev>
parents: 1
diff changeset
582 VkFence(0),
213fdf8d31dd did: hello world triangle, a bit of code organization
Sam <sam@basx.dev>
parents: 1
diff changeset
583 addr(bufferImageIndex)
213fdf8d31dd did: hello world triangle, a bit of code organization
Sam <sam@basx.dev>
parents: 1
diff changeset
584 )
4
af9183acb173 did: refactor, add resizing, proper cleanup
Sam <sam@basx.dev>
parents: 2
diff changeset
585 if nextImageResult == VK_ERROR_OUT_OF_DATE_KHR:
5
4ed9cb098315 add: structure code for crossplatform, add some input handling + bugfixes
Sam <sam@basx.dev>
parents: 4
diff changeset
586 vulkan.frameDimension = window.getFrameDimension(vulkan.device.physicalDevice.device, vulkan.surface)
4
af9183acb173 did: refactor, add resizing, proper cleanup
Sam <sam@basx.dev>
parents: 2
diff changeset
587 (vulkan.swapchain, vulkan.framebuffers) = vulkan.recreateSwapchain()
5
4ed9cb098315 add: structure code for crossplatform, add some input handling + bugfixes
Sam <sam@basx.dev>
parents: 4
diff changeset
588 elif not (nextImageResult in [VK_SUCCESS, VK_SUBOPTIMAL_KHR]):
4ed9cb098315 add: structure code for crossplatform, add some input handling + bugfixes
Sam <sam@basx.dev>
parents: 4
diff changeset
589 raise newException(Exception, "Vulkan error: vkAcquireNextImageKHR returned " & $nextImageResult)
4ed9cb098315 add: structure code for crossplatform, add some input handling + bugfixes
Sam <sam@basx.dev>
parents: 4
diff changeset
590 checkVkResult vulkan.device.device.vkResetFences(1, addr(vulkan.inFlightFences[currentFrame]))
2
213fdf8d31dd did: hello world triangle, a bit of code organization
Sam <sam@basx.dev>
parents: 1
diff changeset
591
4
af9183acb173 did: refactor, add resizing, proper cleanup
Sam <sam@basx.dev>
parents: 2
diff changeset
592 checkVkResult vulkan.commandBuffers[currentFrame].vkResetCommandBuffer(VkCommandBufferResetFlags(0))
18
90e117952f74 add: basic vertex buffer functionality
Sam <sam@basx.dev>
parents: 17
diff changeset
593 vulkan.renderPass.recordCommandBuffer(vulkan.pipeline.pipeline, vulkan.commandBuffers[currentFrame], vulkan.framebuffers[bufferImageIndex], vulkan.frameDimension, engine)
2
213fdf8d31dd did: hello world triangle, a bit of code organization
Sam <sam@basx.dev>
parents: 1
diff changeset
594 var
213fdf8d31dd did: hello world triangle, a bit of code organization
Sam <sam@basx.dev>
parents: 1
diff changeset
595 waitSemaphores = [vulkan.imageAvailableSemaphores[currentFrame]]
213fdf8d31dd did: hello world triangle, a bit of code organization
Sam <sam@basx.dev>
parents: 1
diff changeset
596 waitStages = [VkPipelineStageFlags(VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT)]
213fdf8d31dd did: hello world triangle, a bit of code organization
Sam <sam@basx.dev>
parents: 1
diff changeset
597 signalSemaphores = [vulkan.renderFinishedSemaphores[currentFrame]]
213fdf8d31dd did: hello world triangle, a bit of code organization
Sam <sam@basx.dev>
parents: 1
diff changeset
598 submitInfo = VkSubmitInfo(
213fdf8d31dd did: hello world triangle, a bit of code organization
Sam <sam@basx.dev>
parents: 1
diff changeset
599 sType: VK_STRUCTURE_TYPE_SUBMIT_INFO,
213fdf8d31dd did: hello world triangle, a bit of code organization
Sam <sam@basx.dev>
parents: 1
diff changeset
600 waitSemaphoreCount: 1,
213fdf8d31dd did: hello world triangle, a bit of code organization
Sam <sam@basx.dev>
parents: 1
diff changeset
601 pWaitSemaphores: addr(waitSemaphores[0]),
213fdf8d31dd did: hello world triangle, a bit of code organization
Sam <sam@basx.dev>
parents: 1
diff changeset
602 pWaitDstStageMask: addr(waitStages[0]),
213fdf8d31dd did: hello world triangle, a bit of code organization
Sam <sam@basx.dev>
parents: 1
diff changeset
603 commandBufferCount: 1,
213fdf8d31dd did: hello world triangle, a bit of code organization
Sam <sam@basx.dev>
parents: 1
diff changeset
604 pCommandBuffers: addr(vulkan.commandBuffers[currentFrame]),
213fdf8d31dd did: hello world triangle, a bit of code organization
Sam <sam@basx.dev>
parents: 1
diff changeset
605 signalSemaphoreCount: 1,
213fdf8d31dd did: hello world triangle, a bit of code organization
Sam <sam@basx.dev>
parents: 1
diff changeset
606 pSignalSemaphores: addr(signalSemaphores[0]),
213fdf8d31dd did: hello world triangle, a bit of code organization
Sam <sam@basx.dev>
parents: 1
diff changeset
607 )
4
af9183acb173 did: refactor, add resizing, proper cleanup
Sam <sam@basx.dev>
parents: 2
diff changeset
608 checkVkResult vkQueueSubmit(vulkan.device.graphicsQueue, 1, addr(submitInfo), vulkan.inFlightFences[currentFrame])
2
213fdf8d31dd did: hello world triangle, a bit of code organization
Sam <sam@basx.dev>
parents: 1
diff changeset
609
213fdf8d31dd did: hello world triangle, a bit of code organization
Sam <sam@basx.dev>
parents: 1
diff changeset
610 var presentInfo = VkPresentInfoKHR(
213fdf8d31dd did: hello world triangle, a bit of code organization
Sam <sam@basx.dev>
parents: 1
diff changeset
611 sType: VK_STRUCTURE_TYPE_PRESENT_INFO_KHR,
213fdf8d31dd did: hello world triangle, a bit of code organization
Sam <sam@basx.dev>
parents: 1
diff changeset
612 waitSemaphoreCount: 1,
213fdf8d31dd did: hello world triangle, a bit of code organization
Sam <sam@basx.dev>
parents: 1
diff changeset
613 pWaitSemaphores: addr(signalSemaphores[0]),
213fdf8d31dd did: hello world triangle, a bit of code organization
Sam <sam@basx.dev>
parents: 1
diff changeset
614 swapchainCount: 1,
4
af9183acb173 did: refactor, add resizing, proper cleanup
Sam <sam@basx.dev>
parents: 2
diff changeset
615 pSwapchains: addr(vulkan.swapchain.swapchain),
2
213fdf8d31dd did: hello world triangle, a bit of code organization
Sam <sam@basx.dev>
parents: 1
diff changeset
616 pImageIndices: addr(bufferImageIndex),
213fdf8d31dd did: hello world triangle, a bit of code organization
Sam <sam@basx.dev>
parents: 1
diff changeset
617 pResults: nil,
213fdf8d31dd did: hello world triangle, a bit of code organization
Sam <sam@basx.dev>
parents: 1
diff changeset
618 )
4
af9183acb173 did: refactor, add resizing, proper cleanup
Sam <sam@basx.dev>
parents: 2
diff changeset
619 let presentResult = vkQueuePresentKHR(vulkan.device.presentationQueue, addr(presentInfo))
af9183acb173 did: refactor, add resizing, proper cleanup
Sam <sam@basx.dev>
parents: 2
diff changeset
620
5
4ed9cb098315 add: structure code for crossplatform, add some input handling + bugfixes
Sam <sam@basx.dev>
parents: 4
diff changeset
621 if presentResult == VK_ERROR_OUT_OF_DATE_KHR or presentResult == VK_SUBOPTIMAL_KHR or resized:
4ed9cb098315 add: structure code for crossplatform, add some input handling + bugfixes
Sam <sam@basx.dev>
parents: 4
diff changeset
622 vulkan.frameDimension = window.getFrameDimension(vulkan.device.physicalDevice.device, vulkan.surface)
4
af9183acb173 did: refactor, add resizing, proper cleanup
Sam <sam@basx.dev>
parents: 2
diff changeset
623 (vulkan.swapchain, vulkan.framebuffers) = vulkan.recreateSwapchain()
2
213fdf8d31dd did: hello world triangle, a bit of code organization
Sam <sam@basx.dev>
parents: 1
diff changeset
624
213fdf8d31dd did: hello world triangle, a bit of code organization
Sam <sam@basx.dev>
parents: 1
diff changeset
625
213fdf8d31dd did: hello world triangle, a bit of code organization
Sam <sam@basx.dev>
parents: 1
diff changeset
626 proc fullThrottle*(engine: var Engine) =
213fdf8d31dd did: hello world triangle, a bit of code organization
Sam <sam@basx.dev>
parents: 1
diff changeset
627 var
213fdf8d31dd did: hello world triangle, a bit of code organization
Sam <sam@basx.dev>
parents: 1
diff changeset
628 killed = false
213fdf8d31dd did: hello world triangle, a bit of code organization
Sam <sam@basx.dev>
parents: 1
diff changeset
629 currentFrame = 0
5
4ed9cb098315 add: structure code for crossplatform, add some input handling + bugfixes
Sam <sam@basx.dev>
parents: 4
diff changeset
630 resized = false
2
213fdf8d31dd did: hello world triangle, a bit of code organization
Sam <sam@basx.dev>
parents: 1
diff changeset
631
213fdf8d31dd did: hello world triangle, a bit of code organization
Sam <sam@basx.dev>
parents: 1
diff changeset
632 while not killed:
5
4ed9cb098315 add: structure code for crossplatform, add some input handling + bugfixes
Sam <sam@basx.dev>
parents: 4
diff changeset
633 for event in engine.window.pendingEvents():
4ed9cb098315 add: structure code for crossplatform, add some input handling + bugfixes
Sam <sam@basx.dev>
parents: 4
diff changeset
634 case event.eventType:
4ed9cb098315 add: structure code for crossplatform, add some input handling + bugfixes
Sam <sam@basx.dev>
parents: 4
diff changeset
635 of Quit:
2
213fdf8d31dd did: hello world triangle, a bit of code organization
Sam <sam@basx.dev>
parents: 1
diff changeset
636 killed = true
5
4ed9cb098315 add: structure code for crossplatform, add some input handling + bugfixes
Sam <sam@basx.dev>
parents: 4
diff changeset
637 of ResizedWindow:
4ed9cb098315 add: structure code for crossplatform, add some input handling + bugfixes
Sam <sam@basx.dev>
parents: 4
diff changeset
638 resized = true
4ed9cb098315 add: structure code for crossplatform, add some input handling + bugfixes
Sam <sam@basx.dev>
parents: 4
diff changeset
639 of KeyDown:
4ed9cb098315 add: structure code for crossplatform, add some input handling + bugfixes
Sam <sam@basx.dev>
parents: 4
diff changeset
640 echo event
4ed9cb098315 add: structure code for crossplatform, add some input handling + bugfixes
Sam <sam@basx.dev>
parents: 4
diff changeset
641 if event.key == Escape:
4ed9cb098315 add: structure code for crossplatform, add some input handling + bugfixes
Sam <sam@basx.dev>
parents: 4
diff changeset
642 killed = true
4ed9cb098315 add: structure code for crossplatform, add some input handling + bugfixes
Sam <sam@basx.dev>
parents: 4
diff changeset
643 else:
4ed9cb098315 add: structure code for crossplatform, add some input handling + bugfixes
Sam <sam@basx.dev>
parents: 4
diff changeset
644 discard
18
90e117952f74 add: basic vertex buffer functionality
Sam <sam@basx.dev>
parents: 17
diff changeset
645 engine.window.drawFrame(engine.vulkan, currentFrame, resized, engine)
5
4ed9cb098315 add: structure code for crossplatform, add some input handling + bugfixes
Sam <sam@basx.dev>
parents: 4
diff changeset
646 resized = false
2
213fdf8d31dd did: hello world triangle, a bit of code organization
Sam <sam@basx.dev>
parents: 1
diff changeset
647 currentFrame = (currentFrame + 1) mod MAX_FRAMES_IN_FLIGHT;
4
af9183acb173 did: refactor, add resizing, proper cleanup
Sam <sam@basx.dev>
parents: 2
diff changeset
648 checkVkResult engine.vulkan.device.device.vkDeviceWaitIdle()
2
213fdf8d31dd did: hello world triangle, a bit of code organization
Sam <sam@basx.dev>
parents: 1
diff changeset
649
18
90e117952f74 add: basic vertex buffer functionality
Sam <sam@basx.dev>
parents: 17
diff changeset
650 proc trash*(engine: var Engine) =
19
b55d6ecde79d did: introduce scene graph, meshs and generic vertex buffers
Sam <sam@basx.dev>
parents: 18
diff changeset
651 for (bufferset, cnt) in engine.vulkan.vertexBuffers.mitems:
b55d6ecde79d did: introduce scene graph, meshs and generic vertex buffers
Sam <sam@basx.dev>
parents: 18
diff changeset
652 for buffer in bufferset.mitems:
b55d6ecde79d did: introduce scene graph, meshs and generic vertex buffers
Sam <sam@basx.dev>
parents: 18
diff changeset
653 buffer.trash()
b55d6ecde79d did: introduce scene graph, meshs and generic vertex buffers
Sam <sam@basx.dev>
parents: 18
diff changeset
654 for (bufferset, indexbuffer, cnt, t) in engine.vulkan.indexedVertexBuffers.mitems:
b55d6ecde79d did: introduce scene graph, meshs and generic vertex buffers
Sam <sam@basx.dev>
parents: 18
diff changeset
655 indexbuffer.trash()
b55d6ecde79d did: introduce scene graph, meshs and generic vertex buffers
Sam <sam@basx.dev>
parents: 18
diff changeset
656 for buffer in bufferset.mitems:
b55d6ecde79d did: introduce scene graph, meshs and generic vertex buffers
Sam <sam@basx.dev>
parents: 18
diff changeset
657 buffer.trash()
5
4ed9cb098315 add: structure code for crossplatform, add some input handling + bugfixes
Sam <sam@basx.dev>
parents: 4
diff changeset
658 engine.vulkan.device.device.trash(engine.vulkan.swapchain, engine.vulkan.framebuffers)
4ed9cb098315 add: structure code for crossplatform, add some input handling + bugfixes
Sam <sam@basx.dev>
parents: 4
diff changeset
659 checkVkResult engine.vulkan.device.device.vkDeviceWaitIdle()
0
5daf3f236d87 add: initial version
Sam <sam@basx.dev>
parents:
diff changeset
660
2
213fdf8d31dd did: hello world triangle, a bit of code organization
Sam <sam@basx.dev>
parents: 1
diff changeset
661 for i in 0 ..< MAX_FRAMES_IN_FLIGHT:
4
af9183acb173 did: refactor, add resizing, proper cleanup
Sam <sam@basx.dev>
parents: 2
diff changeset
662 engine.vulkan.device.device.vkDestroySemaphore(engine.vulkan.imageAvailableSemaphores[i], nil)
af9183acb173 did: refactor, add resizing, proper cleanup
Sam <sam@basx.dev>
parents: 2
diff changeset
663 engine.vulkan.device.device.vkDestroySemaphore(engine.vulkan.renderFinishedSemaphores[i], nil)
af9183acb173 did: refactor, add resizing, proper cleanup
Sam <sam@basx.dev>
parents: 2
diff changeset
664 engine.vulkan.device.device.vkDestroyFence(engine.vulkan.inFlightFences[i], nil)
2
213fdf8d31dd did: hello world triangle, a bit of code organization
Sam <sam@basx.dev>
parents: 1
diff changeset
665
4
af9183acb173 did: refactor, add resizing, proper cleanup
Sam <sam@basx.dev>
parents: 2
diff changeset
666 engine.vulkan.device.device.vkDestroyCommandPool(engine.vulkan.commandPool, nil)
af9183acb173 did: refactor, add resizing, proper cleanup
Sam <sam@basx.dev>
parents: 2
diff changeset
667 engine.vulkan.device.device.vkDestroyPipeline(engine.vulkan.pipeline.pipeline, nil)
af9183acb173 did: refactor, add resizing, proper cleanup
Sam <sam@basx.dev>
parents: 2
diff changeset
668 engine.vulkan.device.device.vkDestroyPipelineLayout(engine.vulkan.pipeline.layout, nil)
af9183acb173 did: refactor, add resizing, proper cleanup
Sam <sam@basx.dev>
parents: 2
diff changeset
669 engine.vulkan.device.device.vkDestroyRenderPass(engine.vulkan.renderPass, nil)
2
213fdf8d31dd did: hello world triangle, a bit of code organization
Sam <sam@basx.dev>
parents: 1
diff changeset
670
17
b40466fa446a add: vertex basics, some refactoring
Sam <sam@basx.dev>
parents: 11
diff changeset
671 for shader in engine.vulkan.pipeline.shaders:
b40466fa446a add: vertex basics, some refactoring
Sam <sam@basx.dev>
parents: 11
diff changeset
672 engine.vulkan.device.device.vkDestroyShaderModule(shader.shader.module, nil)
2
213fdf8d31dd did: hello world triangle, a bit of code organization
Sam <sam@basx.dev>
parents: 1
diff changeset
673
213fdf8d31dd did: hello world triangle, a bit of code organization
Sam <sam@basx.dev>
parents: 1
diff changeset
674 engine.vulkan.instance.vkDestroySurfaceKHR(engine.vulkan.surface, nil)
4
af9183acb173 did: refactor, add resizing, proper cleanup
Sam <sam@basx.dev>
parents: 2
diff changeset
675 engine.vulkan.device.device.vkDestroyDevice(nil)
10
0660ba9d1930 did: make it work on windows
sam <sam@basx.dev>
parents: 8
diff changeset
676 when DEBUG_LOG:
4
af9183acb173 did: refactor, add resizing, proper cleanup
Sam <sam@basx.dev>
parents: 2
diff changeset
677 engine.vulkan.instance.vkDestroyDebugUtilsMessengerEXT(engine.vulkan.debugMessenger, nil)
9
227e53d1a853 fix: segfault on shutdown
Sam <sam@basx.dev>
parents: 8
diff changeset
678 engine.window.trash()
2
213fdf8d31dd did: hello world triangle, a bit of code organization
Sam <sam@basx.dev>
parents: 1
diff changeset
679 engine.vulkan.instance.vkDestroyInstance(nil)