annotate notes @ 483:73a0954beabd

did: improve alotof_triangles example, remove glslang lib, use only binary, easier cross-compilation
author Sam <sam@basx.dev>
date Wed, 11 Jan 2023 00:43:17 +0700
parents 1670f8e70964
children 0ffdf1f4ecf4
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1670f8e70964 add: clean examples, update build configs
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1 Game ideas:
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2 - mining-game with structure simulation, crashing mineshafts, etc.
871ee602bf95 add: vertex basics, some refactoring
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3 - top-down 2d shooter (wild west?) with one room per scene, fixed camera
871ee602bf95 add: vertex basics, some refactoring
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4 - Top-down 2d shooter with autoshoot (-> what is the challenge? position? cover? effects?)
871ee602bf95 add: vertex basics, some refactoring
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5 - Clean up something
871ee602bf95 add: vertex basics, some refactoring
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6 - Defend house (embassy?), against burglar, enemies, receive guests
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14e5151f68d1 did: introduce scene graph, meshs and generic vertex buffers
Sam <sam@basx.dev>
parents: 478
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7 - Typing game, mechanics ala "cook, serve, delicious" but different theme, maybe war, coffee serving,
14e5151f68d1 did: introduce scene graph, meshs and generic vertex buffers
Sam <sam@basx.dev>
parents: 478
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8 -> add spin on it somehow?
14e5151f68d1 did: introduce scene graph, meshs and generic vertex buffers
Sam <sam@basx.dev>
parents: 478
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9
14e5151f68d1 did: introduce scene graph, meshs and generic vertex buffers
Sam <sam@basx.dev>
parents: 478
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10 Subsystems:
14e5151f68d1 did: introduce scene graph, meshs and generic vertex buffers
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parents: 478
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11
14e5151f68d1 did: introduce scene graph, meshs and generic vertex buffers
Sam <sam@basx.dev>
parents: 478
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12 High prio:
14e5151f68d1 did: introduce scene graph, meshs and generic vertex buffers
Sam <sam@basx.dev>
parents: 478
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13 - Texture handling
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1670f8e70964 add: clean examples, update build configs
Sam <sam@basx.dev>
parents: 480
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14 - Mesh files (Wavefront OBJ, MTL)
1670f8e70964 add: clean examples, update build configs
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15 - Image files (BMP RGB + BMP Graysscale for transparency)
1670f8e70964 add: clean examples, update build configs
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16
480
14e5151f68d1 did: introduce scene graph, meshs and generic vertex buffers
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parents: 478
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17 - Input handling (X11, Win32)
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18
1670f8e70964 add: clean examples, update build configs
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19 - Config files (std/parsecfg)
1670f8e70964 add: clean examples, update build configs
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parents: 480
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20
480
14e5151f68d1 did: introduce scene graph, meshs and generic vertex buffers
Sam <sam@basx.dev>
parents: 478
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21 - Audio files (WAV)
482
1670f8e70964 add: clean examples, update build configs
Sam <sam@basx.dev>
parents: 480
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22 - Audio (Alsa, Windows Waveform API?)
1670f8e70964 add: clean examples, update build configs
Sam <sam@basx.dev>
parents: 480
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23 - Text rendering
1670f8e70964 add: clean examples, update build configs
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24
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Sam <sam@basx.dev>
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25 TODO:
1670f8e70964 add: clean examples, update build configs
Sam <sam@basx.dev>
parents: 480
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26 - move all of Makefile to config.nims