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1 import std/os
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2
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3 import semicongine/platform/window
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4 import semicongine/core/vulkanapi
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5 import semicongine/vulkan/instance
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6 import semicongine/vulkan/device
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7 import semicongine/vulkan/physicaldevice
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8 # import ./vulkan/shader
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9
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10 import semicongine/core/vector
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11 import semicongine/core/matrix
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12
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13 type
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14 MeshA = object
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15 positions: seq[Vec3f]
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16 colors: seq[Vec3f]
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17 transparency: float32
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18 ArrayData = object
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19 transforms: seq[Vec3f]
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20
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21 Enemy = object
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22 mesh: MeshA
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23 enemies: ArrayData
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24
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25 let e = Enemy()
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26 echo e
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27
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28 let w = CreateWindow("test2")
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29 putEnv("VK_LAYER_ENABLES", "VALIDATION_CHECK_ENABLE_VENDOR_SPECIFIC_AMD,VALIDATION_CHECK_ENABLE_VENDOR_SPECIFIC_NVIDIA,VK_VALIDATION_FEATURE_ENABLE_SYNCHRONIZATION_VALIDATION_EXTVK_VALIDATION_FEATURE_ENABLE_GPU_ASSISTED_EXT,VK_VALIDATION_FEATURE_ENABLE_SYNCHRONIZATION_VALIDATION_EXT")
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30 let i = w.CreateInstance(
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31 vulkanVersion = VK_MAKE_API_VERSION(0, 1, 3, 0),
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32 instanceExtensions = @[],
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33 layers = @["VK_LAYER_KHRONOS_validation"],
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34 )
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35
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36 let selectedPhysicalDevice = i.GetPhysicalDevices().FilterBestGraphics()
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37 let d = i.CreateDevice(
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38 selectedPhysicalDevice,
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39 enabledExtensions = @[],
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40 selectedPhysicalDevice.FilterForGraphicsPresentationQueues()
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41 )
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