annotate tests/test_vulkan_wrapper.nim @ 109:8d24727c9795

did: refactor rendering/scene concept
author Sam <sam@basx.dev>
date Wed, 29 Mar 2023 23:35:39 +0700
parents 70f92081d2c1
children 6fd10b7e2d6a
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1 import std/options
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2
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3 import semicongine/vulkan
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4 import semicongine/platform/window
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5 import semicongine/math
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6 import semicongine/entity
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7 import semicongine/scene
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8
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9 type
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10 Vertex = object
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11 pos: Vec3
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12 FragmentInput = object
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13 fragpos: Vec3
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14 Uniforms = object
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15 time: float32
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16 Pixel = object
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17 color: Vec4
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18
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19 proc diagnostics(instance: Instance) =
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20 # diagnostic output
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21 echo "Devices"
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22 for device in instance.getPhysicalDevices():
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23 echo " " & $device
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24 echo " Rating: " & $device.rateGraphics()
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25 echo " Extensions"
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26 for extension in device.getExtensions():
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27 echo " " & $extension
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28 echo " Properties"
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29 echo " " & $device.getProperties()
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30 echo " Features"
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31 echo " " & $device.getFeatures()
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32 echo " Queue families"
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33 for queueFamily in device.getQueueFamilies():
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34 echo " " & $queueFamily
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35 echo " Surface present modes"
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36 for mode in device.getSurfacePresentModes():
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37 echo " " & $mode
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38 echo " Surface formats"
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39 for format in device.getSurfaceFormats():
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40 echo " " & $format
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41
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42 when isMainModule:
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43 # print basic driver infos
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44 echo "Layers"
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45 for layer in getLayers():
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46 echo " " & layer
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47 echo "Instance extensions"
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48 for extension in getInstanceExtensions():
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49 echo " " & extension
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50
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51 # create instance
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52 var thewindow = createWindow("Test")
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53 var instance = thewindow.createInstance(
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54 vulkanVersion=VK_MAKE_API_VERSION(0, 1, 3, 0),
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55 instanceExtensions= @["VK_EXT_debug_utils"],
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56 layers= @["VK_LAYER_KHRONOS_validation"]
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57 )
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58 var debugger = instance.createDebugMessenger()
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59
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60 # create devices
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61 let selectedPhysicalDevice = instance.getPhysicalDevices().filterBestGraphics()
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62 var device = instance.createDevice(
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63 selectedPhysicalDevice,
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64 @[],
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65 @[],
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66 selectedPhysicalDevice.filterForGraphicsPresentationQueues()
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67 )
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68
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69 const vertexBinary = shaderCode[Vertex, Uniforms, FragmentInput](stage=VK_SHADER_STAGE_VERTEX_BIT, version=450, entrypoint="main", "fragpos = pos;")
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70 const fragmentBinary = shaderCode[FragmentInput, void, Pixel](stage=VK_SHADER_STAGE_FRAGMENT_BIT, version=450, entrypoint="main", "color = vec4(1, 1, 1, 0);")
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71 var
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72 vertexshader = createShader[Vertex, Uniforms, FragmentInput](device, VK_SHADER_STAGE_VERTEX_BIT, "main", vertexBinary)
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73 fragmentshader = createShader[FragmentInput, void, Pixel](device, VK_SHADER_STAGE_FRAGMENT_BIT, "main", fragmentBinary)
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74 surfaceFormat = device.physicalDevice.getSurfaceFormats().filterSurfaceFormat()
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75 renderpass = device.simpleForwardRenderPass(surfaceFormat.format, vertexshader, fragmentshader, 2)
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76 var (swapchain, res) = device.createSwapchain(renderpass, surfaceFormat, device.firstGraphicsQueue().get().family, 2)
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77 if res != VK_SUCCESS:
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78 raise newException(Exception, "Unable to create swapchain")
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80 var thescene = Scene(root: newEntity("scene"))
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82 echo "All successfull"
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83 for i in 0 ..< 2:
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84 discard swapchain.drawNextFrame(thescene)
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85 echo "Rendered ", swapchain.framesRendered, " frames"
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86 echo "Start cleanup"
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89 # cleanup
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90 checkVkResult device.vk.vkDeviceWaitIdle()
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91 vertexshader.destroy()
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92 fragmentshader.destroy()
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93 renderpass.destroy()
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94 swapchain.destroy()
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95 device.destroy()
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97 debugger.destroy()
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98 instance.destroy()