Mercurial > games > semicongine
annotate Makefile @ 18:90e117952f74
add: basic vertex buffer functionality
author | Sam <sam@basx.dev> |
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date | Thu, 05 Jan 2023 01:16:48 +0700 |
parents | 617c6dcddbe2 |
children | 316923e9247c |
rev | line source |
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0 | 1 SOURCES := $(shell find src -name '*.nim') |
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2 DEBUG_OPTIONS := --debugger:native --checks:on --assertions:on |
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3 RELEASE_OPTIONS := -d:release --checks:off --assertions:off |
15 | 4 WINDOWS_DEBUG_OPTIONS := --cc:vcc --passC:'/MDd' --passL:'ucrtd.lib' |
5 WINDOWS_RELEASE_OPTIONS := --cc:vcc --passC:'/MD' --passL:'ucrt.lib' | |
6 | |
7 # HACK to get cross-compilation working -------------------------------- | |
8 | |
9 # anywhere with a windows filesystem that has the visual basic compiler tools installed | |
10 WINDOWS_BASE := /mnt | |
11 | |
12 # path variables, need to have correct versions | |
13 WINDOWS_PROGAMS := ${WINDOWS_BASE}/Program Files (x86) | |
14 MSVC_BUILDTOOLS_PATH := ${WINDOWS_PROGAMS}/Microsoft Visual Studio/2022/BuildTools/VC | |
15 WINDOWS_KIT_INCLUDE_BASE := ${WINDOWS_PROGAMS}/Windows Kits/10/Include/10.0.22000.0 | |
16 WINDOWS_KIT_LIBS_BASE := ${WINDOWS_PROGAMS}/Windows Kits/10/Lib/10.0.22000.0 | |
17 MSVC_PATH := ${MSVC_BUILDTOOLS_PATH}/Tools/MSVC/14.34.31933 | |
18 | |
19 MSVC_ADDITIONAL_PATH := ${MSVC_BUILDTOOLS_PATH}/Auxiliary/Build/ | |
20 CL_DIR := ${MSVC_PATH}/bin/Hostx64/x64/ | |
21 CL_INCL_DIR := ${MSVC_PATH}/include | |
22 WINE_NIM_VERSION := 1.6.10 | |
23 | |
24 # nim command: | |
25 WINE_NIM := WINEPATH="${CL_DIR}" wine ./build/nim_windows/nim-${WINE_NIM_VERSION}/bin/nim.exe --path:"${MSVC_ADDITIONAL_PATH}" --path:"${CL_INCL_DIR}" --passC:'/I "${CL_INCL_DIR}"' --passC:'/I "${WINDOWS_KIT_INCLUDE_BASE}/ucrt"' --passC:'/I "${WINDOWS_KIT_INCLUDE_BASE}/um"' --passC:'/I "${WINDOWS_KIT_INCLUDE_BASE}/shared"' --passL:'/LIBPATH:"${WINDOWS_KIT_LIBS_BASE}/ucrt/x64"' --passL:'/LIBPATH:"${WINDOWS_KIT_LIBS_BASE}/um/x64"' --passL:'/LIBPATH:"${MSVC_PATH}/lib/x64"' | |
26 | |
27 # end of HACK----------------------------------------------------------- | |
28 | |
0 | 29 |
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30 # build hello_triangle |
18 | 31 build/debug/linux/hello_triangle: ${SOURCES} |
32 nim build_linux_debug ${DEBUG_OPTIONS} -o:$@ examples/hello_triangle.nim | |
33 build/release/linux/hello_triangle: ${SOURCES} | |
34 nim build_linux_release c ${RELEASE_OPTIONS} -o:$@ examples/hello_triangle.nim | |
35 build/debug/windows/hello_triangle.exe: ${SOURCES} build/nim_windows | |
36 ${WINE_NIM} c ${DEBUG_OPTIONS} ${WINDOWS_DEBUG_OPTIONS} -o:$@ examples/hello_triangle.nim | |
37 build/release/windows/hello_triangle.exe: ${SOURCES} build/nim_windows | |
38 ${WINE_NIM} c ${RELEASE_OPTIONS} ${WINDOWS_RELEASE_OPTIONS} -o:$@ examples/hello_triangle.nim | |
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39 |
12 | 40 build_all_linux: build/debug/linux/hello_triangle build/release/linux/hello_triangle |
41 build_all_windows: build/debug/windows/hello_triangle.exe build/release/windows/hello_triangle.exe | |
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42 build_all: build_all_linux build_all_windows |
8 | 43 |
15 | 44 # clean |
12 | 45 clean: |
46 rm -rf build | |
15 | 47 # clean thirdparty too? |
12 | 48 |
16 | 49 .PHONY: tests |
50 | |
15 | 51 # tests |
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52 tests: |
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53 testament p tests/ |
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54 |
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55 # publish |
12 | 56 publish_linux_debug: build/debug/linux/hello_triangle |
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57 scp $< basx.dev:/var/www/public.basx.dev/joni/linux/debug/ |
12 | 58 publish_linux_release: build/release/linux/hello_triangle |
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59 scp $< basx.dev:/var/www/public.basx.dev/joni/linux/release/ |
12 | 60 publish_windows_debug: build/debug/linux/hello_triangle |
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61 scp $< basx.dev:/var/www/public.basx.dev/joni/windows/debug/ |
12 | 62 publish_windows_release: build/release/linux/hello_triangle |
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63 scp $< basx.dev:/var/www/public.basx.dev/joni/windows/release/ |
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64 |
15 | 65 publish_all_linux: publish_linux_debug publish_linux_release |
66 publish_all_windows: publish_windows_debug publish_windows_release | |
67 publish_all: publish_all_linux publish_all_windows | |
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68 |
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69 |
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70 # download thirdparty-libraries |
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71 |
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72 thirdparty/lib/glslang/linux_debug: |
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73 mkdir -p $@ |
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74 wget --directory-prefix=$@ https://github.com/KhronosGroup/glslang/releases/download/master-tot/glslang-master-linux-Debug.zip |
15 | 75 unzip glslang-master-linux-Debug.zip -d $@ |
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76 thirdparty/lib/glslang/linux_release: |
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77 mkdir -p $@ |
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78 wget --directory-prefix=$@ https://github.com/KhronosGroup/glslang/releases/download/master-tot/glslang-master-linux-Release.zip |
15 | 79 unzip glslang-master-linux-Release.zip -d $@ |
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80 thirdparty/lib/glslang/windows_debug: |
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81 mkdir -p $@ |
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82 wget --directory-prefix=$@ https://github.com/KhronosGroup/glslang/releases/download/master-tot/glslang-master-windows-x64-Debug.zip |
15 | 83 unzip glslang-master-windows-x64-Debug.zip -d $@ |
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84 thirdparty/lib/glslang/windows_release: |
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85 mkdir -p $@ |
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86 wget --directory-prefix=$@ https://github.com/KhronosGroup/glslang/releases/download/master-tot/glslang-master-windows-x64-Release.zip |
15 | 87 unzip glslang-master-windows-x64-Release.zip -d $@ |
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88 |
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89 thirdparty/lib/spirv-tools/linux_debug: |
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90 mkdir -p $@ |
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91 wget --directory-prefix=$@ https://storage.googleapis.com/spirv-tools/artifacts/prod/graphics_shader_compiler/spirv-tools/linux-gcc-debug/continuous/1899/20221216-081758/install.tgz |
15 | 92 tar --directory $@ -xf $@/install.tgz |
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93 thirdparty/lib/spirv-tools/linux_release: |
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94 mkdir -p $@ |
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95 wget --directory-prefix=$@ https://storage.googleapis.com/spirv-tools/artifacts/prod/graphics_shader_compiler/spirv-tools/linux-gcc-release/continuous/1889/20221216-081754/install.tgz |
15 | 96 tar --directory $@ -xf $@/install.tgz |
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97 thirdparty/lib/spirv-tools/windows_debug: |
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98 mkdir -p $@ |
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99 wget --directory-prefix=$@ https://storage.googleapis.com/spirv-tools/artifacts/prod/graphics_shader_compiler/spirv-tools/windows-msvc-2017-debug/continuous/1599/20221216-081803/install.zip |
15 | 100 unzip $@/install.zip -d $@ |
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101 thirdparty/lib/spirv-tools/windows_release: |
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102 mkdir -p $@ |
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103 wget --directory-prefix=$@ https://storage.googleapis.com/spirv-tools/artifacts/prod/graphics_shader_compiler/spirv-tools/windows-msvc-2017-release/continuous/1885/20221216-081805/install.zip |
15 | 104 unzip $@/install.zip -d $@ |
105 | |
106 # set up cross compilation to compile for windows on linux | |
107 build/nim_windows/: | |
108 mkdir -p build/nim_windows | |
109 wget --directory-prefix=$@ https://nim-lang.org/download/nim-${WINE_NIM_VERSION}_x64.zip | |
110 unzip $@/nim-${WINE_NIM_VERSION}_x64.zip -d $@ |