annotate tests/test_vulkan_wrapper.nim @ 106:9c3e3dcb0328

add: render main loop structure
author Sam <sam@basx.dev>
date Sun, 26 Mar 2023 01:56:19 +0700
parents 4059aa0d689b
children 2d0351a68a4e
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1 import std/options
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2
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3 import semicongine/vulkan
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4 import semicongine/platform/window
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5 import semicongine/math
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6
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7 type
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8 Vertex = object
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9 pos: Vec3
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10 FragmentInput = object
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11 fragpos: Vec3
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12 Uniforms = object
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13 time: float32
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14 Pixel = object
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15 color: Vec4
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16
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17 proc diagnostics(instance: Instance) =
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18 # diagnostic output
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19 echo "Devices"
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20 for device in instance.getPhysicalDevices():
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21 echo " " & $device
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22 echo " Rating: " & $device.rateGraphics()
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23 echo " Extensions"
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24 for extension in device.getExtensions():
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25 echo " " & $extension
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26 echo " Properties"
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27 echo " " & $device.getProperties()
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28 echo " Features"
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29 echo " " & $device.getFeatures()
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30 echo " Queue families"
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31 for queueFamily in device.getQueueFamilies():
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32 echo " " & $queueFamily
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33 echo " Surface present modes"
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34 for mode in device.getSurfacePresentModes():
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35 echo " " & $mode
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36 echo " Surface formats"
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37 for format in device.getSurfaceFormats():
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38 echo " " & $format
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39
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40 when isMainModule:
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41 # print basic driver infos
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42 echo "Layers"
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43 for layer in getLayers():
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44 echo " " & layer
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45 echo "Instance extensions"
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46 for extension in getInstanceExtensions():
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47 echo " " & extension
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48
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49 # create instance
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50 var thewindow = createWindow("Test")
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51 var instance = thewindow.createInstance(
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52 vulkanVersion=VK_MAKE_API_VERSION(0, 1, 3, 0),
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53 instanceExtensions= @["VK_EXT_debug_utils"],
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54 layers= @["VK_LAYER_KHRONOS_validation"]
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55 )
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56 var debugger = instance.createDebugMessenger()
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57
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58 # create devices
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59 let selectedPhysicalDevice = instance.getPhysicalDevices().filterBestGraphics()
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60 var device = instance.createDevice(
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61 selectedPhysicalDevice,
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62 @[],
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63 @[],
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64 selectedPhysicalDevice.filterForGraphicsPresentationQueues()
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65 )
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67 # setup render pipeline
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68 var surfaceFormat = device.physicalDevice.getSurfaceFormats().filterSurfaceFormat()
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69 var renderpass = device.simpleForwardRenderPass(surfaceFormat.format)
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70 var (swapchain, res) = device.createSwapchain(renderpass, surfaceFormat, device.firstGraphicsQueue().get().family)
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71 if res != VK_SUCCESS:
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72 raise newException(Exception, "Unable to create swapchain")
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74 # todo: could be create inside "device", but it would be nice to have nim v2 with support for circular dependencies first
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75 const vertexBinary = shaderCode[Vertex, Uniforms, FragmentInput](stage=VK_SHADER_STAGE_VERTEX_BIT, version=450, entrypoint="main", "fragpos = pos;")
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76 const fragmentBinary = shaderCode[FragmentInput, void, Pixel](stage=VK_SHADER_STAGE_FRAGMENT_BIT, version=450, entrypoint="main", "color = vec4(1, 1, 1, 0);")
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77 var
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78 vertexshader = createShader[Vertex, Uniforms, FragmentInput](device, VK_SHADER_STAGE_VERTEX_BIT, "main", vertexBinary)
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79 fragmentshader = createShader[FragmentInput, void, Pixel](device, VK_SHADER_STAGE_FRAGMENT_BIT, "main", fragmentBinary)
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80 pipeline = renderpass.createPipeline(vertexshader, fragmentshader)
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81 descriptorPool = device.createDescriptorSetPool(@[(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 1'u32)])
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82 descriptorSet = descriptorPool.allocateDescriptorSet(pipeline.descriptorSetLayout, 1)
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84 echo "All successfull"
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85 echo swapchain.drawNextFrame(pipeline)
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86 echo "Start cleanup"
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88 # cleanup
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89 checkVkResult device.vk.vkDeviceWaitIdle()
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90 descriptorPool.destroy()
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91 vertexshader.destroy()
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92 fragmentshader.destroy()
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93 pipeline.destroy()
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94 renderpass.destroy()
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95 swapchain.destroy()
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96 device.destroy()
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98 debugger.destroy()
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99 instance.destroy()