Mercurial > games > semicongine
annotate tests/test_vulkan_wrapper.nim @ 572:9f1de117aaca
did: allow runtime shader-input definitions
author | Sam <sam@basx.dev> |
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date | Fri, 31 Mar 2023 16:00:16 +0700 |
parents | 1cf928eb0a10 |
children | 0c5a74885796 |
rev | line source |
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1 import std/os |
557 | 2 import std/options |
3 | |
554 | 4 import semicongine/vulkan |
555 | 5 import semicongine/platform/window |
559 | 6 import semicongine/math |
570 | 7 import semicongine/entity |
8 import semicongine/scene | |
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9 import semicongine/gpu_data |
554 | 10 |
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11 type |
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12 Vertex = object |
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13 pos: Vec3 |
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14 FragmentInput = object |
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15 fragpos: Vec3 |
563 | 16 Uniforms = object |
17 time: float32 | |
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18 Pixel = object |
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19 color: Vec4 |
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20 |
565 | 21 proc diagnostics(instance: Instance) = |
555 | 22 # diagnostic output |
554 | 23 echo "Devices" |
24 for device in instance.getPhysicalDevices(): | |
25 echo " " & $device | |
557 | 26 echo " Rating: " & $device.rateGraphics() |
554 | 27 echo " Extensions" |
28 for extension in device.getExtensions(): | |
29 echo " " & $extension | |
557 | 30 echo " Properties" |
31 echo " " & $device.getProperties() | |
32 echo " Features" | |
33 echo " " & $device.getFeatures() | |
554 | 34 echo " Queue families" |
35 for queueFamily in device.getQueueFamilies(): | |
36 echo " " & $queueFamily | |
555 | 37 echo " Surface present modes" |
557 | 38 for mode in device.getSurfacePresentModes(): |
555 | 39 echo " " & $mode |
40 echo " Surface formats" | |
557 | 41 for format in device.getSurfaceFormats(): |
555 | 42 echo " " & $format |
554 | 43 |
565 | 44 when isMainModule: |
45 # print basic driver infos | |
46 echo "Layers" | |
47 for layer in getLayers(): | |
48 echo " " & layer | |
49 echo "Instance extensions" | |
50 for extension in getInstanceExtensions(): | |
51 echo " " & extension | |
52 | |
53 # create instance | |
54 var thewindow = createWindow("Test") | |
55 var instance = thewindow.createInstance( | |
56 vulkanVersion=VK_MAKE_API_VERSION(0, 1, 3, 0), | |
57 instanceExtensions= @["VK_EXT_debug_utils"], | |
58 layers= @["VK_LAYER_KHRONOS_validation"] | |
59 ) | |
60 var debugger = instance.createDebugMessenger() | |
61 | |
554 | 62 # create devices |
557 | 63 let selectedPhysicalDevice = instance.getPhysicalDevices().filterBestGraphics() |
64 var device = instance.createDevice( | |
65 selectedPhysicalDevice, | |
66 @[], | |
67 @[], | |
68 selectedPhysicalDevice.filterForGraphicsPresentationQueues() | |
69 ) | |
70 | |
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71 const inputs = AttributeGroup(attributes: @[attr(name="pos", thetype=Float32, components=3)]) |
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72 const uniforms = AttributeGroup() |
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73 const outputs = AttributeGroup(attributes: @[attr(name="fragpos", thetype=Float32, components=3)]) |
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74 const fragOutput = AttributeGroup(attributes: @[attr(name="color", thetype=Float32, components=4)]) |
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75 const vertexBinary = shaderCode(inputs=inputs, uniforms=uniforms, outputs=outputs, stage=VK_SHADER_STAGE_VERTEX_BIT, version=450, entrypoint="main", "fragpos = pos;") |
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76 const fragmentBinary = shaderCode(inputs=outputs, uniforms=uniforms, outputs=fragOutput, stage=VK_SHADER_STAGE_FRAGMENT_BIT, version=450, entrypoint="main", "color = vec4(1, 1, 1, 0);") |
567 | 77 var |
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78 vertexshader = device.createShader(inputs, uniforms, outputs, VK_SHADER_STAGE_VERTEX_BIT, "main", vertexBinary) |
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79 fragmentshader = device.createShader(inputs, uniforms, outputs, VK_SHADER_STAGE_FRAGMENT_BIT, "main", fragmentBinary) |
569 | 80 surfaceFormat = device.physicalDevice.getSurfaceFormats().filterSurfaceFormat() |
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81 renderPass = device.simpleForwardRenderPass(surfaceFormat.format, vertexshader, fragmentshader, 2) |
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82 var (swapchain, res) = device.createSwapchain(renderPass, surfaceFormat, device.firstGraphicsQueue().get().family, 2) |
569 | 83 if res != VK_SUCCESS: |
84 raise newException(Exception, "Unable to create swapchain") | |
557 | 85 |
570 | 86 var thescene = Scene(root: newEntity("scene")) |
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87 thescene.setupDrawables(renderPass) |
570 | 88 |
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89 echo "Setup successfull, start rendering" |
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90 for i in 0 ..< 10: |
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91 discard swapchain.drawScene(thescene) |
569 | 92 echo "Rendered ", swapchain.framesRendered, " frames" |
557 | 93 echo "Start cleanup" |
554 | 94 |
569 | 95 |
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96 # cleanup |
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97 checkVkResult device.vk.vkDeviceWaitIdle() |
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98 vertexshader.destroy() |
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99 fragmentshader.destroy() |
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100 renderPass.destroy() |
557 | 101 swapchain.destroy() |
102 device.destroy() | |
554 | 103 |
104 debugger.destroy() | |
105 instance.destroy() |