Mercurial > games > semicongine
annotate tests/test_vulkan_wrapper.nim @ 566:cc7ba46fe3c4
add: descriptors, better swapchain implementation
author | Sam <sam@basx.dev> |
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date | Fri, 24 Mar 2023 00:11:42 +0700 |
parents | a0b01e84607d |
children | 9c3e3dcb0328 |
rev | line source |
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557 | 1 import std/options |
2 | |
554 | 3 import semicongine/vulkan |
555 | 4 import semicongine/platform/window |
559 | 5 import semicongine/math |
554 | 6 |
560
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7 type |
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8 Vertex = object |
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9 pos: Vec3 |
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10 FragmentInput = object |
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11 fragpos: Vec3 |
563 | 12 Uniforms = object |
13 time: float32 | |
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14 Pixel = object |
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15 color: Vec4 |
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16 |
565 | 17 proc diagnostics(instance: Instance) = |
555 | 18 # diagnostic output |
554 | 19 echo "Devices" |
20 for device in instance.getPhysicalDevices(): | |
21 echo " " & $device | |
557 | 22 echo " Rating: " & $device.rateGraphics() |
554 | 23 echo " Extensions" |
24 for extension in device.getExtensions(): | |
25 echo " " & $extension | |
557 | 26 echo " Properties" |
27 echo " " & $device.getProperties() | |
28 echo " Features" | |
29 echo " " & $device.getFeatures() | |
554 | 30 echo " Queue families" |
31 for queueFamily in device.getQueueFamilies(): | |
32 echo " " & $queueFamily | |
555 | 33 echo " Surface present modes" |
557 | 34 for mode in device.getSurfacePresentModes(): |
555 | 35 echo " " & $mode |
36 echo " Surface formats" | |
557 | 37 for format in device.getSurfaceFormats(): |
555 | 38 echo " " & $format |
554 | 39 |
565 | 40 when isMainModule: |
41 # print basic driver infos | |
42 echo "Layers" | |
43 for layer in getLayers(): | |
44 echo " " & layer | |
45 echo "Instance extensions" | |
46 for extension in getInstanceExtensions(): | |
47 echo " " & extension | |
48 | |
49 # create instance | |
50 var thewindow = createWindow("Test") | |
51 var instance = thewindow.createInstance( | |
52 vulkanVersion=VK_MAKE_API_VERSION(0, 1, 3, 0), | |
53 instanceExtensions= @["VK_EXT_debug_utils"], | |
54 layers= @["VK_LAYER_KHRONOS_validation"] | |
55 ) | |
56 var debugger = instance.createDebugMessenger() | |
57 | |
554 | 58 # create devices |
557 | 59 let selectedPhysicalDevice = instance.getPhysicalDevices().filterBestGraphics() |
60 var device = instance.createDevice( | |
61 selectedPhysicalDevice, | |
62 @[], | |
63 @[], | |
64 selectedPhysicalDevice.filterForGraphicsPresentationQueues() | |
65 ) | |
66 | |
559 | 67 # setup render pipeline |
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68 var surfaceFormat = device.physicalDevice.getSurfaceFormats().filterSurfaceFormat() |
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69 var renderpass = device.simpleForwardRenderPass(surfaceFormat.format) |
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70 var (swapchain, res) = device.createSwapchain(renderpass, surfaceFormat) |
557 | 71 if res != VK_SUCCESS: |
72 raise newException(Exception, "Unable to create swapchain") | |
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73 # var framebuffers: seq[Framebuffer] |
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74 # for imageview in swapchain.imageviews: |
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75 # framebuffers.add device.createFramebuffer(renderpass, [imageview], swapchain.dimension) |
559 | 76 |
77 # todo: could be create inside "device", but it would be nice to have nim v2 with support for circular dependencies first | |
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78 var |
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79 commandPool = device.createCommandPool(family=device.firstGraphicsQueue().get().family, nBuffers=1) |
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80 imageAvailable = device.createSemaphore() |
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81 renderFinished = device.createSemaphore() |
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82 inflight = device.createFence() |
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83 |
565 | 84 const vertexBinary = shaderCode[Vertex, Uniforms, FragmentInput](stage=VK_SHADER_STAGE_VERTEX_BIT, version=450, entrypoint="main", "fragpos = pos;") |
85 const fragmentBinary = shaderCode[FragmentInput, void, Pixel](stage=VK_SHADER_STAGE_FRAGMENT_BIT, version=450, entrypoint="main", "color = vec4(1, 1, 1, 0);") | |
86 var vertexshader = createShader[Vertex, Uniforms, FragmentInput](device, VK_SHADER_STAGE_VERTEX_BIT, "main", vertexBinary) | |
87 var fragmentshader = createShader[FragmentInput, void, Pixel](device, VK_SHADER_STAGE_FRAGMENT_BIT, "main", fragmentBinary) | |
563 | 88 |
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89 var pipeline = renderpass.createPipeline(vertexshader, fragmentshader) |
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90 var descriptorPool = device.createDescriptorSetPool(@[(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 1'u32)]) |
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91 var descriptorSet = descriptorPool.allocateDescriptorSet(pipeline.descriptorSetLayout, 1) |
557 | 92 |
93 echo "All successfull" | |
94 echo "Start cleanup" | |
554 | 95 |
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96 # cleanup |
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97 checkVkResult device.vk.vkDeviceWaitIdle() |
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98 descriptorPool.destroy() |
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99 vertexshader.destroy() |
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100 fragmentshader.destroy() |
565 | 101 pipeline.destroy() |
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102 inflight.destroy() |
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103 imageAvailable.destroy() |
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104 renderFinished.destroy() |
559 | 105 commandPool.destroy() |
106 renderpass.destroy() | |
557 | 107 swapchain.destroy() |
108 device.destroy() | |
554 | 109 |
110 debugger.destroy() | |
111 instance.destroy() |