Mercurial > games > semicongine
annotate src/zamikongine/platform/windows/win32.nim @ 19:b55d6ecde79d
did: introduce scene graph, meshs and generic vertex buffers
author | Sam <sam@basx.dev> |
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date | Mon, 09 Jan 2023 11:04:19 +0700 |
parents | src/platform/windows/win32.nim@0660ba9d1930 |
children | a3d46f434616 |
rev | line source |
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1 import winim |
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2 |
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3 import ../../events |
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4 |
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5 type |
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6 NativeWindow* = object |
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7 hinstance*: HINSTANCE |
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8 hwnd*: HWND |
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9 |
10 | 10 var currentEvents: seq[Event] |
11 | |
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12 template checkWin32Result*(call: untyped) = |
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13 let value = call |
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14 if value != 0: |
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15 raise newException(Exception, "Win32 error: " & astToStr(call) & " returned " & $value) |
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16 |
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17 proc WindowHandler(hwnd: HWND, uMsg: UINT, wParam: WPARAM, lParam: LPARAM): LRESULT {.stdcall.} = |
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18 case uMsg |
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19 of WM_DESTROY: |
10 | 20 currentEvents.add(Event(eventType: events.EventType.Quit)) |
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21 else: |
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22 return DefWindowProc(hwnd, uMsg, wParam, lParam) |
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23 |
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24 |
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25 proc createWindow*(title: string): NativeWindow = |
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26 result.hInstance = HINSTANCE(GetModuleHandle(nil)) |
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27 var |
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28 windowClassName = T"EngineWindowClass" |
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29 windowName = T(title) |
10 | 30 windowClass = WNDCLASSEX( |
31 cbSize: UINT(WNDCLASSEX.sizeof), | |
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32 lpfnWndProc: WindowHandler, |
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33 hInstance: result.hInstance, |
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34 lpszClassName: windowClassName, |
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35 ) |
10 | 36 |
37 if(RegisterClassEx(addr(windowClass)) == 0): | |
38 raise newException(Exception, "Unable to register window class") | |
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39 |
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40 result.hwnd = CreateWindowEx( |
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41 DWORD(0), |
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42 windowClassName, |
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43 windowName, |
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44 DWORD(WS_OVERLAPPEDWINDOW), |
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45 CW_USEDEFAULT, CW_USEDEFAULT, CW_USEDEFAULT, CW_USEDEFAULT, |
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46 HMENU(0), |
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47 HINSTANCE(0), |
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48 result.hInstance, |
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49 nil |
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50 ) |
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51 |
10 | 52 discard ShowWindow(result.hwnd, 1) |
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53 |
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54 proc trash*(window: NativeWindow) = |
10 | 55 discard |
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56 |
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57 proc size*(window: NativeWindow): (int, int) = |
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58 var rect: RECT |
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59 checkWin32Result GetWindowRect(window.hwnd, addr(rect)) |
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60 (int(rect.right - rect.left), int(rect.bottom - rect.top)) |
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61 |
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62 proc pendingEvents*(window: NativeWindow): seq[Event] = |
10 | 63 currentEvents = newSeq[Event]() |
64 var msg: MSG | |
65 while PeekMessage(addr(msg), window.hwnd, 0, 0, PM_REMOVE): | |
66 DispatchMessage(addr(msg)) | |
67 return currentEvents |