annotate semiconginev2/rendering.nim @ 1226:c8e3037aca66 compiletime-tests

add: contrib stuff
author sam <sam@basx.dev>
date Wed, 17 Jul 2024 23:41:51 +0700
parents a3fa15c25026
children 4e465583ea32
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1 # in this file:
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2 # - const defintions for rendering
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3 # - custom pragma defintions for rendering
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4 # - type defintions for rendering
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5 # - some utils code that is used in mutiple rendering files
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6 # - inclusion of all rendering files
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7
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8
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9 # const definitions
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10 const INFLIGHTFRAMES* = 2'u32
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11 const BUFFER_ALIGNMENT = 64'u64 # align offsets inside buffers along this alignment
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12 const MEMORY_BLOCK_ALLOCATION_SIZE = 100_000_000'u64 # ca. 100mb per block, seems reasonable
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13 const BUFFER_ALLOCATION_SIZE = 9_000_000'u64 # ca. 9mb per block, seems reasonable, can put 10 buffers into one memory block
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14 const MAX_DESCRIPTORSETS = 4
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15
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16 # custom pragmas to classify shader attributes
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17 template VertexAttribute* {.pragma.}
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18 template InstanceAttribute* {.pragma.}
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19 template Pass* {.pragma.}
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20 template PassFlat* {.pragma.}
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21 template ShaderOutput* {.pragma.}
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22 template DescriptorSets* {.pragma.}
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23
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24 # there is a big, bad global vulkan object
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25 # believe me, this makes everything much, much easier
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26
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27 when defined(windows):
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28 include ./rendering/platform/windows
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29 when defined(linux):
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30 include ./rendering/platform/linux
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31
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32 type
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33 VulkanGlobals* = object
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34 # populated through InitVulkan proc
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35 instance*: VkInstance
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36 device*: VkDevice
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37 physicalDevice*: VkPhysicalDevice
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38 surface: VkSurfaceKHR
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39 window: NativeWindow
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40 graphicsQueueFamily*: uint32
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41 graphicsQueue*: VkQueue
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42 debugMessenger: VkDebugUtilsMessengerEXT
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43 # unclear as of yet
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44 anisotropy*: float32 = 0 # needs to be enable during device creation
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45 Swapchain* = object
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46 # parameters to InitSwapchain, required for swapchain recreation
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47 renderPass: VkRenderPass
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48 vSync: bool
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49 samples*: VkSampleCountFlagBits
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50 # populated through InitSwapchain proc
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51 vk: VkSwapchainKHR
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52 width*: uint32
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53 height*: uint32
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54 msaaImage: VkImage
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55 msaaMemory: VkDeviceMemory
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56 msaaImageView: VkImageView
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57 framebuffers: seq[VkFramebuffer]
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58 framebufferViews: seq[VkImageView]
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59 currentFramebufferIndex: uint32
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60 commandBufferPool: VkCommandPool
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61 # frame-in-flight handling
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62 currentFiF: range[0 .. (INFLIGHTFRAMES - 1).int]
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63 queueFinishedFence*: array[INFLIGHTFRAMES.int, VkFence]
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64 imageAvailableSemaphore*: array[INFLIGHTFRAMES.int, VkSemaphore]
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65 renderFinishedSemaphore*: array[INFLIGHTFRAMES.int, VkSemaphore]
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66 commandBuffers: array[INFLIGHTFRAMES.int, VkCommandBuffer]
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67 oldSwapchain: ref Swapchain
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68 oldSwapchainCounter: int # swaps until old swapchain will be destroyed
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69
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70 var vulkan*: VulkanGlobals
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71 var fullscreen: bool
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72
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73 func currentFiF*(swapchain: Swapchain): int = swapchain.currentFiF
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74
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75 type
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76 # type aliases
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77 SupportedGPUType = float32 | float64 | int8 | int16 | int32 | int64 | uint8 | uint16 | uint32 | uint64 | TVec2[int32] | TVec2[int64] | TVec3[int32] | TVec3[int64] | TVec4[int32] | TVec4[int64] | TVec2[uint32] | TVec2[uint64] | TVec3[uint32] | TVec3[uint64] | TVec4[uint32] | TVec4[uint64] | TVec2[float32] | TVec2[float64] | TVec3[float32] | TVec3[float64] | TVec4[float32] | TVec4[float64] | TMat2[float32] | TMat2[float64] | TMat23[float32] | TMat23[float64] | TMat32[float32] | TMat32[float64] | TMat3[float32] | TMat3[float64] | TMat34[float32] | TMat34[float64] | TMat43[float32] | TMat43[float64] | TMat4[float32] | TMat4[float64]
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78 TextureType = TVec1[uint8] | TVec4[uint8]
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79
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80 # shader related types
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81 DescriptorSet*[T: object] = object
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82 data*: T
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83 vk: array[INFLIGHTFRAMES.int, VkDescriptorSet]
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84 Pipeline*[TShader] = object
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85 vk: VkPipeline
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86 vertexShaderModule: VkShaderModule
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87 fragmentShaderModule: VkShaderModule
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88 layout: VkPipelineLayout
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89 descriptorSetLayouts*: array[MAX_DESCRIPTORSETS, VkDescriptorSetLayout]
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90
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91 # memory/buffer related types
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92 MemoryBlock* = object
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93 vk: VkDeviceMemory
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94 size: uint64
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95 rawPointer: pointer # if not nil, this is mapped memory
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96 offsetNextFree: uint64
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97 BufferType* = enum
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98 VertexBuffer
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99 VertexBufferMapped
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100 IndexBuffer
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101 IndexBufferMapped
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102 UniformBuffer
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103 UniformBufferMapped
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104 Buffer* = object
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105 vk: VkBuffer
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106 size: uint64
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107 rawPointer: pointer # if not nil, buffer is using mapped memory
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108 offsetNextFree: uint64
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109 Texture*[T: TextureType] = object
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110 width*: uint32
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111 height*: uint32
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112 interpolation*: VkFilter = VK_FILTER_LINEAR
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113 data*: seq[T]
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114 vk*: VkImage
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115 imageview*: VkImageView
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116 sampler*: VkSampler
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117 isRenderTarget*: bool = false
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118 GPUArray*[T: SupportedGPUType, TBuffer: static BufferType] = object
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119 data*: seq[T]
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120 buffer*: Buffer
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121 offset*: uint64
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122 GPUValue*[T: object, TBuffer: static BufferType] = object
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123 data*: T
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124 buffer: Buffer
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125 offset: uint64
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126 GPUData = GPUArray | GPUValue
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127
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128 RenderData* = object
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129 descriptorPool: VkDescriptorPool
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130 memory: array[VK_MAX_MEMORY_TYPES.int, seq[MemoryBlock]]
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131 buffers: array[BufferType, seq[Buffer]]
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132 images: seq[VkImage]
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133 imageViews: seq[VkImageView]
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134 samplers: seq[VkSampler]
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135
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136 template ForDescriptorFields(shader: typed, fieldname, valuename, typename, countname, bindingNumber, body: untyped): untyped =
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137 var `bindingNumber` {.inject.} = 0'u32
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138 for theFieldname, value in fieldPairs(shader):
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139 when typeof(value) is Texture:
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140 block:
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141 const `fieldname` {.inject.} = theFieldname
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142 const `typename` {.inject.} = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER
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143 const `countname` {.inject.} = 1'u32
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144 let `valuename` {.inject.} = value
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145 body
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146 `bindingNumber`.inc
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147 elif typeof(value) is GPUValue:
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148 block:
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149 const `fieldname` {.inject.} = theFieldname
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150 const `typename` {.inject.} = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER
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151 const `countname` {.inject.} = 1'u32
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152 let `valuename` {.inject.} = value
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153 body
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154 `bindingNumber`.inc
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155 elif typeof(value) is array:
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156 when elementType(value) is Texture:
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157 block:
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158 const `fieldname` {.inject.} = theFieldname
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159 const `typename` {.inject.} = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER
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160 const `countname` {.inject.} = uint32(typeof(value).len)
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161 let `valuename` {.inject.} = value
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162 body
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163 `bindingNumber`.inc
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164 elif elementType(value) is GPUValue:
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165 block:
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166 const `fieldname` {.inject.} = theFieldname
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167 const `typename` {.inject.} = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER
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168 const `countname` {.inject.} = len(value).uint32
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169 let `valuename` {.inject.} = value
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170 body
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171 `bindingNumber`.inc
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172 else:
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173 {.error: "Unsupported descriptor type: " & typetraits.name(typeof(value)).}
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174 else:
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175 {.error: "Unsupported descriptor type: " & typetraits.name(typeof(value)).}
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176
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177 include ./rendering/vulkan_wrappers
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178 include ./rendering/renderpasses
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179 include ./rendering/swapchain
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180 include ./rendering/shaders
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181 include ./rendering/renderer
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182
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183 proc debugCallback(
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184 messageSeverity: VkDebugUtilsMessageSeverityFlagBitsEXT,
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185 messageTypes: VkDebugUtilsMessageTypeFlagsEXT,
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186 pCallbackData: ptr VkDebugUtilsMessengerCallbackDataEXT,
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187 userData: pointer
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188 ): VkBool32 {.cdecl.} =
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189 const LOG_LEVEL_MAPPING = {
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190 VK_DEBUG_UTILS_MESSAGE_SEVERITY_VERBOSE_BIT_EXT: lvlDebug,
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191 VK_DEBUG_UTILS_MESSAGE_SEVERITY_INFO_BIT_EXT: lvlInfo,
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192 VK_DEBUG_UTILS_MESSAGE_SEVERITY_WARNING_BIT_EXT: lvlWarn,
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193 VK_DEBUG_UTILS_MESSAGE_SEVERITY_ERROR_BIT_EXT: lvlError,
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194 }.toTable
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diff changeset
195 log LOG_LEVEL_MAPPING[messageSeverity], &"{toEnums messageTypes}: {pCallbackData.pMessage}"
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196 if messageSeverity == VK_DEBUG_UTILS_MESSAGE_SEVERITY_ERROR_BIT_EXT:
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197 stderr.writeLine "-----------------------------------"
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diff changeset
198 stderr.write getStackTrace()
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sam <sam@basx.dev>
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diff changeset
199 stderr.writeLine LOG_LEVEL_MAPPING[messageSeverity], &"{toEnums messageTypes}: {pCallbackData.pMessage}"
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200 stderr.writeLine "-----------------------------------"
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diff changeset
201 let errorMsg = getStackTrace() & &"\n{toEnums messageTypes}: {pCallbackData.pMessage}"
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diff changeset
202 raise newException(Exception, errorMsg)
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diff changeset
203 return false
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204
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205 proc InitVulkan*(appName: string = "semicongine app") =
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diff changeset
206
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207 include ./platform/vulkan_extensions # for REQUIRED_PLATFORM_EXTENSIONS
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208
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diff changeset
209 # instance creation
1198
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parents: 1197
diff changeset
210
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diff changeset
211 # enagle all kind of debug stuff
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212 when not defined(release):
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213 let requiredExtensions = REQUIRED_PLATFORM_EXTENSIONS & @["VK_KHR_surface", "VK_EXT_debug_utils"]
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214 let layers: seq[string] = if hasValidationLayer(): @["VK_LAYER_KHRONOS_validation"] else: @[]
1198
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215 putEnv("VK_LAYER_ENABLES", "VALIDATION_CHECK_ENABLE_VENDOR_SPECIFIC_AMD,VALIDATION_CHECK_ENABLE_VENDOR_SPECIFIC_NVIDIA,VK_VALIDATION_FEATURE_ENABLE_SYNCHRONIZATION_VALIDATION_EXTVK_VALIDATION_FEATURE_ENABLE_GPU_ASSISTED_EXT,VK_VALIDATION_FEATURE_ENABLE_SYNCHRONIZATION_VALIDATION_EXT")
1193
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216 else:
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217 let requiredExtensions = REQUIRED_PLATFORM_EXTENSIONS & @["VK_KHR_surface"]
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218 let layers: seq[string]
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diff changeset
219
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diff changeset
220 var
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diff changeset
221 layersC = allocCStringArray(layers)
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diff changeset
222 instanceExtensionsC = allocCStringArray(requiredExtensions)
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diff changeset
223 defer:
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diff changeset
224 deallocCStringArray(layersC)
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diff changeset
225 deallocCStringArray(instanceExtensionsC)
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diff changeset
226
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diff changeset
227 var
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diff changeset
228 appinfo = VkApplicationInfo(
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diff changeset
229 sType: VK_STRUCTURE_TYPE_APPLICATION_INFO,
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230 pApplicationName: appName,
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diff changeset
231 pEngineName: "semicongine",
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diff changeset
232 apiVersion: VK_MAKE_API_VERSION(0, 1, 3, 0),
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diff changeset
233 )
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diff changeset
234 createinfo = VkInstanceCreateInfo(
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diff changeset
235 sType: VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO,
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diff changeset
236 pApplicationInfo: addr(appinfo),
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diff changeset
237 enabledLayerCount: layers.len.uint32,
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diff changeset
238 ppEnabledLayerNames: layersC,
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diff changeset
239 enabledExtensionCount: requiredExtensions.len.uint32,
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diff changeset
240 ppEnabledExtensionNames: instanceExtensionsC
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diff changeset
241 )
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diff changeset
242 checkVkResult vkCreateInstance(addr(createinfo), nil, addr(vulkan.instance))
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diff changeset
243 loadVulkan(vulkan.instance)
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244
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diff changeset
245 # load extensions
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diff changeset
246 #
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diff changeset
247 for extension in requiredExtensions:
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diff changeset
248 loadExtension(vulkan.instance, $extension)
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diff changeset
249 vulkan.window = CreateWindow(appName)
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diff changeset
250 vulkan.surface = CreateNativeSurface(vulkan.instance, vulkan.window)
1193
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251
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diff changeset
252 # logical device creation
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253
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254 # TODO: allowing support for physical devices without hasUniformBufferStandardLayout
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255 # would require us to ship different shaders, so we don't support standard layout
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diff changeset
256 # if that will be added, check the function vulkan/shaders.nim:glslUniforms and update accordingly
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257 # let hasUniformBufferStandardLayout = "VK_KHR_uniform_buffer_standard_layout" in physicalDevice.getExtensions()
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258 # var deviceExtensions = @["VK_KHR_swapchain", "VK_KHR_uniform_buffer_standard_layout"]
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259 var deviceExtensions = @["VK_KHR_swapchain"]
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diff changeset
260 for extension in deviceExtensions:
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diff changeset
261 loadExtension(vulkan.instance, extension)
1193
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diff changeset
262
1199
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diff changeset
263 when not defined(release):
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sam <sam@basx.dev>
parents: 1198
diff changeset
264 var debugMessengerCreateInfo = VkDebugUtilsMessengerCreateInfoEXT(
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sam <sam@basx.dev>
parents: 1198
diff changeset
265 sType: VK_STRUCTURE_TYPE_DEBUG_UTILS_MESSENGER_CREATE_INFO_EXT,
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parents: 1198
diff changeset
266 messageSeverity: VkDebugUtilsMessageSeverityFlagBitsEXT.items.toSeq.toBits,
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sam <sam@basx.dev>
parents: 1198
diff changeset
267 messageType: VkDebugUtilsMessageTypeFlagBitsEXT.items.toSeq.toBits,
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sam <sam@basx.dev>
parents: 1198
diff changeset
268 pfnUserCallback: debugCallback,
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sam <sam@basx.dev>
parents: 1198
diff changeset
269 pUserData: nil,
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sam <sam@basx.dev>
parents: 1198
diff changeset
270 )
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sam <sam@basx.dev>
parents: 1198
diff changeset
271 checkVkResult vkCreateDebugUtilsMessengerEXT(
1204
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sam <sam@basx.dev>
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diff changeset
272 vulkan.instance,
1199
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diff changeset
273 addr(debugMessengerCreateInfo),
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sam <sam@basx.dev>
parents: 1198
diff changeset
274 nil,
1204
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sam <sam@basx.dev>
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diff changeset
275 addr(vulkan.debugMessenger)
1199
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diff changeset
276 )
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sam <sam@basx.dev>
parents: 1198
diff changeset
277
1193
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diff changeset
278 # get physical device and graphics queue family
1204
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diff changeset
279 vulkan.physicalDevice = GetBestPhysicalDevice(vulkan.instance)
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sam <sam@basx.dev>
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diff changeset
280 vulkan.graphicsQueueFamily = GetQueueFamily(vulkan.physicalDevice, VK_QUEUE_GRAPHICS_BIT)
1193
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parents: 1192
diff changeset
281
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sam <sam@basx.dev>
parents: 1192
diff changeset
282 let
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diff changeset
283 priority = cfloat(1)
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sam <sam@basx.dev>
parents: 1192
diff changeset
284 queueInfo = VkDeviceQueueCreateInfo(
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diff changeset
285 sType: VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO,
1204
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sam <sam@basx.dev>
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diff changeset
286 queueFamilyIndex: vulkan.graphicsQueueFamily,
1193
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diff changeset
287 queueCount: 1,
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diff changeset
288 pQueuePriorities: addr(priority),
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parents: 1192
diff changeset
289 )
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diff changeset
290 deviceExtensionsC = allocCStringArray(deviceExtensions)
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parents: 1192
diff changeset
291 defer: deallocCStringArray(deviceExtensionsC)
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sam <sam@basx.dev>
parents: 1192
diff changeset
292 var createDeviceInfo = VkDeviceCreateInfo(
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parents: 1192
diff changeset
293 sType: VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO,
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sam <sam@basx.dev>
parents: 1192
diff changeset
294 queueCreateInfoCount: 1,
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sam <sam@basx.dev>
parents: 1192
diff changeset
295 pQueueCreateInfos: addr(queueInfo),
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sam <sam@basx.dev>
parents: 1192
diff changeset
296 enabledLayerCount: 0,
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sam <sam@basx.dev>
parents: 1192
diff changeset
297 ppEnabledLayerNames: nil,
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sam <sam@basx.dev>
parents: 1192
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298 enabledExtensionCount: uint32(deviceExtensions.len),
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sam <sam@basx.dev>
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299 ppEnabledExtensionNames: deviceExtensionsC,
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sam <sam@basx.dev>
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300 pEnabledFeatures: nil,
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301 )
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sam <sam@basx.dev>
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302 checkVkResult vkCreateDevice(
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sam <sam@basx.dev>
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303 physicalDevice = vulkan.physicalDevice,
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304 pCreateInfo = addr createDeviceInfo,
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sam <sam@basx.dev>
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305 pAllocator = nil,
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sam <sam@basx.dev>
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306 pDevice = addr vulkan.device
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307 )
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sam <sam@basx.dev>
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308 vulkan.graphicsQueue = svkGetDeviceQueue(vulkan.device, vulkan.graphicsQueueFamily, VK_QUEUE_GRAPHICS_BIT)
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sam <sam@basx.dev>
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309
1200
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sam <sam@basx.dev>
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310 proc DestroyVulkan*() =
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sam <sam@basx.dev>
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311 vkDestroyDevice(vulkan.device, nil)
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sam <sam@basx.dev>
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312 vkDestroySurfaceKHR(vulkan.instance, vulkan.surface, nil)
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sam <sam@basx.dev>
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313 vkDestroyDebugUtilsMessengerEXT(vulkan.instance, vulkan.debugMessenger, nil)
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sam <sam@basx.dev>
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314 vkDestroyInstance(vulkan.instance, nil)
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sam <sam@basx.dev>
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315
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sam <sam@basx.dev>
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316 proc ShowSystemCursor*() = vulkan.window.ShowSystemCursor()
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sam <sam@basx.dev>
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317 proc HideSystemCursor*() = vulkan.window.HideSystemCursor()
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sam <sam@basx.dev>
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318 proc Fullscreen*(): bool = fullscreen
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sam <sam@basx.dev>
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319 proc `Fullscreen=`*(enable: bool) =
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sam <sam@basx.dev>
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320 if enable != fullscreen:
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sam <sam@basx.dev>
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321 fullscreen = enable
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sam <sam@basx.dev>
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322 vulkan.window.Fullscreen(fullscreen)
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sam <sam@basx.dev>
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323
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sam <sam@basx.dev>
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324 func GetAspectRatio*(swapchain: Swapchain): float32 = swapchain.width.float32 / swapchain.height.float32
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sam <sam@basx.dev>
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325
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sam <sam@basx.dev>
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326 proc MaxFramebufferSampleCount*(maxSamples = VK_SAMPLE_COUNT_8_BIT): VkSampleCountFlagBits =
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sam <sam@basx.dev>
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327 let limits = svkGetPhysicalDeviceProperties().limits
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sam <sam@basx.dev>
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328 let available = VkSampleCountFlags(
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sam <sam@basx.dev>
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329 limits.framebufferColorSampleCounts.uint32 and limits.framebufferDepthSampleCounts.uint32
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sam <sam@basx.dev>
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330 ).toEnums
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sam <sam@basx.dev>
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331 return min(max(available), maxSamples)
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sam <sam@basx.dev>
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332
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sam <sam@basx.dev>
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333
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sam <sam@basx.dev>
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334 proc `[]`*(texture: Texture, x, y: uint32): auto =
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sam <sam@basx.dev>
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335 assert x < texture.width, &"{x} < {texture.width} is not true"
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sam <sam@basx.dev>
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336 assert y < texture.height, &"{y} < {texture.height} is not true"
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sam <sam@basx.dev>
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337
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sam <sam@basx.dev>
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338 texture[].imagedata[y * texture.width + x]
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sam <sam@basx.dev>
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339
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sam <sam@basx.dev>
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340 proc `[]=`*[T](texture: var Texture[T], x, y: uint32, value: T) =
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sam <sam@basx.dev>
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341 assert x < texture.width
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sam <sam@basx.dev>
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342 assert y < texture.height
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sam <sam@basx.dev>
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343
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sam <sam@basx.dev>
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344 texture[].imagedata[y * texture.width + x] = value