Mercurial > games > semicongine
annotate tests/test_font.nim @ 437:e75c6da1d261
fix: exe-bundling not working correctly
author | Sam <sam@basx.dev> |
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date | Sun, 11 Feb 2024 19:26:07 +0700 |
parents | 36b907544820 |
children | 7629f85823a4 |
rev | line source |
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429 | 1 import std/times |
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2 import std/unicode |
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3 |
265 | 4 import semicongine |
5 | |
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6 |
265 | 7 proc main() = |
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8 # setup engine |
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9 var engine = initEngine("Test fonts") |
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10 engine.initRenderer([]) |
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11 |
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12 # build scene |
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13 var scene = Scene(name: "main") |
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14 var font = loadFont("DejaVuSans.ttf", lineHeightPixels = 210'f32) |
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15 var origin = initPanel(size = newVec2f(0.01, 0.01)) |
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16 var main_text = font.initText("", maxLen = 255, color = newVec4f(1, 0.15, 0.15, 1), scale = 0.0005, maxWidth = 1.0) |
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17 var help_text = font.initText("""Controls |
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18 |
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19 Horizontal alignment: |
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20 F1: Left |
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21 F2: Center |
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22 F3: Right |
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23 Vertical alignment: |
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24 F4: Top |
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25 F5: Center |
432 | 26 F6: Bottom""", scale = 0.0002, position = newVec2f(-0.9, -0.9), horizontalAlignment = Left, verticalAlignment = Top) |
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27 scene.add origin |
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28 scene.add main_text |
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29 scene.add help_text |
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30 engine.loadScene(scene) |
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31 mixer[].loadSound("key", "key.ogg") |
429 | 32 mixer[].setLevel(0.5) |
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33 |
265 | 34 while engine.updateInputs() == Running and not engine.keyIsDown(Escape): |
429 | 35 var t = cpuTime() |
36 main_text.color = newVec4f(sin(t) * 0.5 + 0.5, 0.15, 0.15, 1) | |
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37 if engine.windowWasResized(): |
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38 var winSize = engine.getWindow().size |
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39 main_text.aspect_ratio = winSize[0] / winSize[1] |
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40 origin.aspect_ratio = winSize[0] / winSize[1] |
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41 help_text.aspect_ratio = winSize[0] / winSize[1] |
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42 |
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43 # add character |
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44 if main_text.text.len < main_text.maxLen - 1: |
417 | 45 for c in [Key.A, Key.B, Key.C, Key.D, Key.E, Key.F, Key.G, Key.H, Key.I, |
46 Key.J, Key.K, Key.L, Key.M, Key.N, Key.O, Key.P, Key.Q, Key.R, Key.S, | |
47 Key.T, Key.U, Key.V, Key.W, Key.X, Key.Y, Key.Z]: | |
48 if engine.keyWasPressed(c): | |
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49 discard mixer[].play("key") |
417 | 50 if engine.keyIsDown(ShiftL) or engine.keyIsDown(ShiftR): |
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51 main_text.text = main_text.text & ($c).toRunes |
417 | 52 else: |
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53 main_text.text = main_text.text & ($c).toRunes[0].toLower() |
417 | 54 if engine.keyWasPressed(Enter): |
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55 discard mixer[].play("key") |
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56 main_text.text = main_text.text & Rune('\n') |
417 | 57 if engine.keyWasPressed(Space): |
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58 discard mixer[].play("key") |
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59 main_text.text = main_text.text & Rune(' ') |
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60 |
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61 # remove character |
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62 if engine.keyWasPressed(Backspace) and main_text.text.len > 0: |
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63 discard mixer[].play("key") |
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64 main_text.text = main_text.text[0 ..< ^1] |
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65 |
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66 # alignemtn with F-keys |
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67 if engine.keyWasPressed(F1): main_text.horizontalAlignment = Left |
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68 elif engine.keyWasPressed(F2): main_text.horizontalAlignment = Center |
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69 elif engine.keyWasPressed(F3): main_text.horizontalAlignment = Right |
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70 elif engine.keyWasPressed(F4): main_text.verticalAlignment = Top |
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71 elif engine.keyWasPressed(F5): main_text.verticalAlignment = Center |
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72 elif engine.keyWasPressed(F6): main_text.verticalAlignment = Bottom |
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73 |
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74 origin.refresh() |
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75 main_text.text = main_text.text & Rune('_') |
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76 main_text.refresh() |
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77 main_text.text = main_text.text[0 ..< ^1] |
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78 help_text.refresh() |
265 | 79 engine.renderScene(scene) |
80 engine.destroy() | |
81 | |
82 | |
83 when isMainModule: | |
84 main() |