annotate config.nims @ 364:eef6cc3e1104

add anykey-pressed api, extend default charset when loading fonts
author Sam <sam@basx.dev>
date Mon, 02 Oct 2023 10:15:09 +0700
parents b145a05c2459
children 857cd931d24b
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1 import std/strformat
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2 import std/strutils
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3 import std/os
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4
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5 const BUILDBASE = "build"
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6 const DEBUG = "debug"
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7 const RELEASE = "release"
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8 const LINUX = "linux"
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9 const WINDOWS = "windows"
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10
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11 const BUNDLETYPE* {.strdefine.}: string = "dir" # dir, zip, exe
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12 const RESOURCEROOT* {.strdefine.}: string = "resources"
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13
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14 task build, "build":
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15 switch("d", "BUNDLETYPE=" & BUNDLETYPE)
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16 switch("d", "RESOURCEROOT=" & RESOURCEROOT)
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17 switch("mm", "orc")
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18 switch("experimental", "strictEffects")
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19 switch("threads", "on")
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20 var buildType = DEBUG
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21 var platformDir = ""
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22 if defined(linux):
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23 switch("define", "VK_USE_PLATFORM_XLIB_KHR")
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24 platformDir = LINUX
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25 if defined(windows):
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26 switch("define", "VK_USE_PLATFORM_WIN32_KHR")
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27 platformDir = WINDOWS
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28 if defined(release):
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29 switch("app", "gui")
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30 buildType = RELEASE
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31 else:
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32 switch("debugger", "native")
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34 var outdir = getCurrentDir() / BUILDBASE / buildType / platformDir / projectName()
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35 switch("outdir", outdir)
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36 setCommand "c"
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37 rmDir(outdir)
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38 mkDir(outdir)
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39 let resourcedir = joinPath(projectDir(), RESOURCEROOT)
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40 if dirExists(resourcedir):
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41 let outdir_resources = joinPath(outdir, RESOURCEROOT)
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42 if BUNDLETYPE == "dir":
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43 cpDir(resourcedir, outdir_resources)
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44 elif BUNDLETYPE == "zip":
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45 mkDir(outdir_resources)
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46 for resource in listDirs(resourcedir):
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47 let
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48 oldcwd = getCurrentDir()
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49 outputfile = joinPath(outdir_resources, resource.splitPath().tail & ".zip")
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50 inputfile = resource.splitPath().tail
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51 cd(resource)
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52 if defined(linux):
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53 exec &"zip -r {outputfile} ."
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54 elif defined(windows):
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55 # TODO: test this
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56 exec &"powershell Compress-Archive * {outputfile}"
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57 cd(oldcwd)
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58
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59 task build_all_debug, "build all examples for debug":
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60 for file in listFiles("examples"):
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61 if file.endsWith(".nim"):
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62 exec(&"nim build {file}")
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64 task build_all_release, "build all examples for release":
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65 for file in listFiles("examples"):
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66 if file.endsWith(".nim"):
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67 exec(&"nim build -d:release {file}")
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69 task test_all, "Run all test programs":
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70 for file in listFiles("tests"):
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71 if file.endsWith(".nim"):
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72 exec(&"nim build --run {file}")
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73
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74 task clean, "remove all build files":
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75 exec(&"rm -rf {BUILDBASE}")
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76
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77 task publish, "publish all build":
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78 for file in listDirs("build/debug/linux"):
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79 exec(&"scp -r {file} sam@mail.basx.dev:/var/www/public.basx.dev/semicongine/debug/linux/")
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80 for file in listDirs("build/release/linux"):
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81 exec(&"scp -r {file} sam@mail.basx.dev:/var/www/public.basx.dev/semicongine/release/linux/")
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82 for file in listDirs("build/debug/windows"):
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83 exec(&"scp -r {file} sam@mail.basx.dev:/var/www/public.basx.dev/semicongine/debug/windows/")
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84 for file in listDirs("build/release/windows"):
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85 exec(&"scp -r {file} sam@mail.basx.dev:/var/www/public.basx.dev/semicongine/release/windows/")
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86
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87 task glslangValidator, "Download glslangValidator (required for linux compilation)":
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88 let dirname = "/tmp/glslang_download"
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89 exec &"mkdir -p {dirname}"
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90 exec &"cd {dirname} && wget https://github.com/KhronosGroup/glslang/releases/download/master-tot/glslang-master-linux-Release.zip"
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91 exec &"cd {dirname} && unzip *.zip"
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92 exec &"mv {dirname}/bin/glslangValidator examples/"
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93 exec &"rm -rf {dirname}"
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94
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95 task glslangValidator_exe, "Download glslangValidator.exe (required for windows compilation)":
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96 # TODO: make this work on windows
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97 let dirname = "/tmp/glslang_download"
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98 exec &"mkdir -p {dirname}"
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99 exec &"cd {dirname} && wget https://github.com/KhronosGroup/glslang/releases/download/master-tot/glslang-master-windows-x64-Release.zip"
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100 exec &"cd {dirname} && unzip *.zip"
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101 exec &"mv {dirname}/bin/glslangValidator.exe examples/"
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102 exec &"rm -rf {dirname}"
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103
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104 task run_all, "Run all binaries":
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105 for file in listFiles("build/debug/linux"):
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106 exec file
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107 for file in listFiles("build/release/linux"):
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108 exec file
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109 for file in listFiles("build/debug/windows"):
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110 exec &"wine {file}"
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111 for file in listFiles("build/release/windows"):
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112 exec &"wine {file}"
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113
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114 task get_vulkan_wrapper, "Download vulkan wrapper":
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115 exec &"curl https://raw.githubusercontent.com/nimgl/nimgl/master/src/nimgl/vulkan.nim > src/semicongine/vulkan/c_api.nim"
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116
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117 task generate_vulkan_api, "Generate Vulkan API":
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118 selfExec &"c -d:ssl --run src/vulkan_api/vulkan_api_generator.nim"
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119 mkDir "src/semicongine/vulkan/"
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120 mkDir "src/semicongine/core/"
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121 cpFile "src/vulkan_api/output/api.nim", "src/semicongine/core/api.nim"
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122 cpDir "src/vulkan_api/output/platform", "src/semicongine/vulkan/platform"
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123
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124 if getCommand() in ["c", "compile", "r", "dump", "check", "idetools"]:
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125 --path:src
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126 --mm:orc
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127 --threads:on
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128 if defined(linux):
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129 --d:VK_USE_PLATFORM_XLIB_KHR
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130 if defined(windows):
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131 --d:VK_USE_PLATFORM_WIN32_KHR