annotate tests/test_vulkan_wrapper.nim @ 371:f054b8bacab8

fix: tests, test_materials and test_mesh still needs to be done
author Sam <sam@basx.dev>
date Wed, 22 Nov 2023 23:24:47 +0700
parents 51ee41c1d8ed
children fa38cd28f041
Ignore whitespace changes - Everywhere: Within whitespace: At end of lines:
rev   line source
272
bfcb41211c5b add: final font-rendering, API changes fixed
Sam <sam@basx.dev>
parents: 253
diff changeset
1 import std/tables
bfcb41211c5b add: final font-rendering, API changes fixed
Sam <sam@basx.dev>
parents: 253
diff changeset
2
117
40ff2453855e did: small changes from refactoring
Sam <sam@basx.dev>
parents: 115
diff changeset
3 import semicongine
99
4deffc94484a add: vertex and (initial) shader types and methods
Sam <sam@basx.dev>
parents: 98
diff changeset
4
322
6dab370d1758 add: first, incomplete version of material use
Sam <sam@basx.dev>
parents: 321
diff changeset
5
323
9defff46da48 add: first complete working version of multiple materials and shaders per scene, yipie :)
Sam <sam@basx.dev>
parents: 322
diff changeset
6 let
9defff46da48 add: first complete working version of multiple materials and shaders per scene, yipie :)
Sam <sam@basx.dev>
parents: 322
diff changeset
7 sampler = Sampler(
322
6dab370d1758 add: first, incomplete version of material use
Sam <sam@basx.dev>
parents: 321
diff changeset
8 magnification: VK_FILTER_NEAREST,
6dab370d1758 add: first, incomplete version of material use
Sam <sam@basx.dev>
parents: 321
diff changeset
9 minification: VK_FILTER_NEAREST,
6dab370d1758 add: first, incomplete version of material use
Sam <sam@basx.dev>
parents: 321
diff changeset
10 wrapModeS: VK_SAMPLER_ADDRESS_MODE_REPEAT,
6dab370d1758 add: first, incomplete version of material use
Sam <sam@basx.dev>
parents: 321
diff changeset
11 wrapModeT: VK_SAMPLER_ADDRESS_MODE_REPEAT,
6dab370d1758 add: first, incomplete version of material use
Sam <sam@basx.dev>
parents: 321
diff changeset
12 )
323
9defff46da48 add: first complete working version of multiple materials and shaders per scene, yipie :)
Sam <sam@basx.dev>
parents: 322
diff changeset
13 (R, W) = ([255'u8, 0'u8, 0'u8, 255'u8], [255'u8, 255'u8, 255'u8, 255'u8])
368
51ee41c1d8ed fix: first example to work correctly with new material system
Sam <sam@basx.dev>
parents: 353
diff changeset
14 mat = SINGLE_TEXTURE_MATERIAL.initMaterialData(
51ee41c1d8ed fix: first example to work correctly with new material system
Sam <sam@basx.dev>
parents: 353
diff changeset
15 name="mat",
51ee41c1d8ed fix: first example to work correctly with new material system
Sam <sam@basx.dev>
parents: 353
diff changeset
16 attributes={
371
f054b8bacab8 fix: tests, test_materials and test_mesh still needs to be done
Sam <sam@basx.dev>
parents: 368
diff changeset
17 "baseTexture": initDataList(@[Texture(image: Image(width: 5, height: 5, imagedata: @[
322
6dab370d1758 add: first, incomplete version of material use
Sam <sam@basx.dev>
parents: 321
diff changeset
18 R, R, R, R, R,
6dab370d1758 add: first, incomplete version of material use
Sam <sam@basx.dev>
parents: 321
diff changeset
19 R, R, W, R, R,
6dab370d1758 add: first, incomplete version of material use
Sam <sam@basx.dev>
parents: 321
diff changeset
20 R, W, W, W, R,
6dab370d1758 add: first, incomplete version of material use
Sam <sam@basx.dev>
parents: 321
diff changeset
21 R, R, W, R, R,
6dab370d1758 add: first, incomplete version of material use
Sam <sam@basx.dev>
parents: 321
diff changeset
22 R, R, R, R, R,
368
51ee41c1d8ed fix: first example to work correctly with new material system
Sam <sam@basx.dev>
parents: 353
diff changeset
23 ]), sampler: sampler)])
322
6dab370d1758 add: first, incomplete version of material use
Sam <sam@basx.dev>
parents: 321
diff changeset
24 }.toTable
6dab370d1758 add: first, incomplete version of material use
Sam <sam@basx.dev>
parents: 321
diff changeset
25 )
368
51ee41c1d8ed fix: first example to work correctly with new material system
Sam <sam@basx.dev>
parents: 353
diff changeset
26 mat2 = SINGLE_TEXTURE_MATERIAL.initMaterialData(
51ee41c1d8ed fix: first example to work correctly with new material system
Sam <sam@basx.dev>
parents: 353
diff changeset
27 name="mat2",
51ee41c1d8ed fix: first example to work correctly with new material system
Sam <sam@basx.dev>
parents: 353
diff changeset
28 attributes={
371
f054b8bacab8 fix: tests, test_materials and test_mesh still needs to be done
Sam <sam@basx.dev>
parents: 368
diff changeset
29 "baseTexture": initDataList(@[Texture(image: Image(width: 5, height: 5, imagedata: @[
323
9defff46da48 add: first complete working version of multiple materials and shaders per scene, yipie :)
Sam <sam@basx.dev>
parents: 322
diff changeset
30 R, W, R, W, R,
9defff46da48 add: first complete working version of multiple materials and shaders per scene, yipie :)
Sam <sam@basx.dev>
parents: 322
diff changeset
31 W, R, W, R, W,
9defff46da48 add: first complete working version of multiple materials and shaders per scene, yipie :)
Sam <sam@basx.dev>
parents: 322
diff changeset
32 R, W, R, W, R,
9defff46da48 add: first complete working version of multiple materials and shaders per scene, yipie :)
Sam <sam@basx.dev>
parents: 322
diff changeset
33 W, R, W, R, W,
9defff46da48 add: first complete working version of multiple materials and shaders per scene, yipie :)
Sam <sam@basx.dev>
parents: 322
diff changeset
34 R, W, R, W, R,
368
51ee41c1d8ed fix: first example to work correctly with new material system
Sam <sam@basx.dev>
parents: 353
diff changeset
35 ]), sampler: sampler)])
323
9defff46da48 add: first complete working version of multiple materials and shaders per scene, yipie :)
Sam <sam@basx.dev>
parents: 322
diff changeset
36 }.toTable
9defff46da48 add: first complete working version of multiple materials and shaders per scene, yipie :)
Sam <sam@basx.dev>
parents: 322
diff changeset
37 )
368
51ee41c1d8ed fix: first example to work correctly with new material system
Sam <sam@basx.dev>
parents: 353
diff changeset
38 mat3 = SINGLE_COLOR_MATERIAL.initMaterialData(
51ee41c1d8ed fix: first example to work correctly with new material system
Sam <sam@basx.dev>
parents: 353
diff changeset
39 name="mat3",
51ee41c1d8ed fix: first example to work correctly with new material system
Sam <sam@basx.dev>
parents: 353
diff changeset
40 attributes={
51ee41c1d8ed fix: first example to work correctly with new material system
Sam <sam@basx.dev>
parents: 353
diff changeset
41 "color": initDataList(@[newVec4f(0, 1, 0, 1)])
323
9defff46da48 add: first complete working version of multiple materials and shaders per scene, yipie :)
Sam <sam@basx.dev>
parents: 322
diff changeset
42 }.toTable
9defff46da48 add: first complete working version of multiple materials and shaders per scene, yipie :)
Sam <sam@basx.dev>
parents: 322
diff changeset
43 )
322
6dab370d1758 add: first, incomplete version of material use
Sam <sam@basx.dev>
parents: 321
diff changeset
44
326
4ec852355750 fix: many issues, better mesh-handling, still need to cope with different binding numbers when using different pipelines...
Sam <sam@basx.dev>
parents: 325
diff changeset
45 proc scene_different_mesh_types(): seq[Mesh] =
4ec852355750 fix: many issues, better mesh-handling, still need to cope with different binding numbers when using different pipelines...
Sam <sam@basx.dev>
parents: 325
diff changeset
46 @[
4ec852355750 fix: many issues, better mesh-handling, still need to cope with different binding numbers when using different pipelines...
Sam <sam@basx.dev>
parents: 325
diff changeset
47 newMesh(
128
9901ec3831d1 did: finish refactoring of render pipeline, yipi! :)
Sam <sam@basx.dev>
parents: 127
diff changeset
48 positions=[newVec3f(0.0, -0.5), newVec3f(0.5, 0.5), newVec3f(-0.5, 0.5)],
368
51ee41c1d8ed fix: first example to work correctly with new material system
Sam <sam@basx.dev>
parents: 353
diff changeset
49 uvs=[newVec2f(0.0, -0.5), newVec2f(0.5, 0.5), newVec2f(-0.5, 0.5)],
211
744285b47a4d did: refactor image handling
Sam <sam@basx.dev>
parents: 192
diff changeset
50 colors=[newVec4f(1.0, 0.0, 0.0, 1), newVec4f(0.0, 1.0, 0.0, 1), newVec4f(0.0, 0.0, 1.0, 1)],
322
6dab370d1758 add: first, incomplete version of material use
Sam <sam@basx.dev>
parents: 321
diff changeset
51 material=mat,
326
4ec852355750 fix: many issues, better mesh-handling, still need to cope with different binding numbers when using different pipelines...
Sam <sam@basx.dev>
parents: 325
diff changeset
52 transform=translate(-0.7, -0.5),
4ec852355750 fix: many issues, better mesh-handling, still need to cope with different binding numbers when using different pipelines...
Sam <sam@basx.dev>
parents: 325
diff changeset
53 ),
4ec852355750 fix: many issues, better mesh-handling, still need to cope with different binding numbers when using different pipelines...
Sam <sam@basx.dev>
parents: 325
diff changeset
54 newMesh(
128
9901ec3831d1 did: finish refactoring of render pipeline, yipi! :)
Sam <sam@basx.dev>
parents: 127
diff changeset
55 positions=[newVec3f(0.0, -0.4), newVec3f(0.4, 0.4), newVec3f(-0.4, 0.5)],
368
51ee41c1d8ed fix: first example to work correctly with new material system
Sam <sam@basx.dev>
parents: 353
diff changeset
56 uvs=[newVec2f(0.0, -0.4), newVec2f(0.4, 0.4), newVec2f(-0.4, 0.5)],
211
744285b47a4d did: refactor image handling
Sam <sam@basx.dev>
parents: 192
diff changeset
57 colors=[newVec4f(1.0, 0.0, 0.0, 1), newVec4f(0.0, 1.0, 0.0, 1), newVec4f(0.0, 0.0, 1.0, 1)],
322
6dab370d1758 add: first, incomplete version of material use
Sam <sam@basx.dev>
parents: 321
diff changeset
58 material=mat,
326
4ec852355750 fix: many issues, better mesh-handling, still need to cope with different binding numbers when using different pipelines...
Sam <sam@basx.dev>
parents: 325
diff changeset
59 transform=translate(0, -0.5),
4ec852355750 fix: many issues, better mesh-handling, still need to cope with different binding numbers when using different pipelines...
Sam <sam@basx.dev>
parents: 325
diff changeset
60 ),
4ec852355750 fix: many issues, better mesh-handling, still need to cope with different binding numbers when using different pipelines...
Sam <sam@basx.dev>
parents: 325
diff changeset
61 newMesh(
128
9901ec3831d1 did: finish refactoring of render pipeline, yipi! :)
Sam <sam@basx.dev>
parents: 127
diff changeset
62 positions=[newVec3f(0.0, 0.5), newVec3f(0.5, -0.5), newVec3f(-0.5, -0.5)],
368
51ee41c1d8ed fix: first example to work correctly with new material system
Sam <sam@basx.dev>
parents: 353
diff changeset
63 uvs=[newVec2f(0.0, 0.5), newVec2f(0.5, -0.5), newVec2f(-0.5, -0.5)],
211
744285b47a4d did: refactor image handling
Sam <sam@basx.dev>
parents: 192
diff changeset
64 colors=[newVec4f(1.0, 0.0, 0.0, 1), newVec4f(0.0, 1.0, 0.0, 1), newVec4f(0.0, 0.0, 1.0, 1)],
322
6dab370d1758 add: first, incomplete version of material use
Sam <sam@basx.dev>
parents: 321
diff changeset
65 indices=[[0'u16, 2'u16, 1'u16]],
323
9defff46da48 add: first complete working version of multiple materials and shaders per scene, yipie :)
Sam <sam@basx.dev>
parents: 322
diff changeset
66 material=mat2,
326
4ec852355750 fix: many issues, better mesh-handling, still need to cope with different binding numbers when using different pipelines...
Sam <sam@basx.dev>
parents: 325
diff changeset
67 transform=translate(0.7, -0.5),
4ec852355750 fix: many issues, better mesh-handling, still need to cope with different binding numbers when using different pipelines...
Sam <sam@basx.dev>
parents: 325
diff changeset
68 ),
4ec852355750 fix: many issues, better mesh-handling, still need to cope with different binding numbers when using different pipelines...
Sam <sam@basx.dev>
parents: 325
diff changeset
69 newMesh(
128
9901ec3831d1 did: finish refactoring of render pipeline, yipi! :)
Sam <sam@basx.dev>
parents: 127
diff changeset
70 positions=[newVec3f(0.0, 0.4), newVec3f(0.4, -0.4), newVec3f(-0.4, -0.4)],
368
51ee41c1d8ed fix: first example to work correctly with new material system
Sam <sam@basx.dev>
parents: 353
diff changeset
71 uvs=[newVec2f(0.0, 0.4), newVec2f(0.4, -0.4), newVec2f(-0.4, -0.4)],
211
744285b47a4d did: refactor image handling
Sam <sam@basx.dev>
parents: 192
diff changeset
72 colors=[newVec4f(1.0, 0.0, 0.0, 1), newVec4f(0.0, 1.0, 0.0, 1), newVec4f(0.0, 0.0, 1.0, 1)],
322
6dab370d1758 add: first, incomplete version of material use
Sam <sam@basx.dev>
parents: 321
diff changeset
73 indices=[[0'u16, 2'u16, 1'u16]],
323
9defff46da48 add: first complete working version of multiple materials and shaders per scene, yipie :)
Sam <sam@basx.dev>
parents: 322
diff changeset
74 material=mat2,
326
4ec852355750 fix: many issues, better mesh-handling, still need to cope with different binding numbers when using different pipelines...
Sam <sam@basx.dev>
parents: 325
diff changeset
75 transform=translate(-0.7, 0.5),
4ec852355750 fix: many issues, better mesh-handling, still need to cope with different binding numbers when using different pipelines...
Sam <sam@basx.dev>
parents: 325
diff changeset
76 ),
4ec852355750 fix: many issues, better mesh-handling, still need to cope with different binding numbers when using different pipelines...
Sam <sam@basx.dev>
parents: 325
diff changeset
77 newMesh(
128
9901ec3831d1 did: finish refactoring of render pipeline, yipi! :)
Sam <sam@basx.dev>
parents: 127
diff changeset
78 positions=[newVec3f(0.4, 0.5), newVec3f(0.9, -0.3), newVec3f(0.0, -0.3)],
368
51ee41c1d8ed fix: first example to work correctly with new material system
Sam <sam@basx.dev>
parents: 353
diff changeset
79 uvs=[newVec2f(0.4, 0.5), newVec2f(0.9, -0.3), newVec2f(0.0, -0.3)],
211
744285b47a4d did: refactor image handling
Sam <sam@basx.dev>
parents: 192
diff changeset
80 colors=[newVec4f(1.0, 1.0, 0.0, 1), newVec4f(1.0, 1.0, 0.0, 1), newVec4f(1.0, 1.0, 0.0, 1)],
128
9901ec3831d1 did: finish refactoring of render pipeline, yipi! :)
Sam <sam@basx.dev>
parents: 127
diff changeset
81 indices=[[0'u32, 2'u32, 1'u32]],
322
6dab370d1758 add: first, incomplete version of material use
Sam <sam@basx.dev>
parents: 321
diff changeset
82 autoResize=false,
323
9defff46da48 add: first complete working version of multiple materials and shaders per scene, yipie :)
Sam <sam@basx.dev>
parents: 322
diff changeset
83 material=mat2,
326
4ec852355750 fix: many issues, better mesh-handling, still need to cope with different binding numbers when using different pipelines...
Sam <sam@basx.dev>
parents: 325
diff changeset
84 transform=translate(0, 0.5),
4ec852355750 fix: many issues, better mesh-handling, still need to cope with different binding numbers when using different pipelines...
Sam <sam@basx.dev>
parents: 325
diff changeset
85 ),
4ec852355750 fix: many issues, better mesh-handling, still need to cope with different binding numbers when using different pipelines...
Sam <sam@basx.dev>
parents: 325
diff changeset
86 newMesh(
4ec852355750 fix: many issues, better mesh-handling, still need to cope with different binding numbers when using different pipelines...
Sam <sam@basx.dev>
parents: 325
diff changeset
87 positions=[newVec3f(0.4, 0.5), newVec3f(0.9, -0.3), newVec3f(0.0, -0.3)],
368
51ee41c1d8ed fix: first example to work correctly with new material system
Sam <sam@basx.dev>
parents: 353
diff changeset
88 uvs=[newVec2f(0.4, 0.5), newVec2f(0.9, -0.3), newVec2f(0.0, -0.3)],
326
4ec852355750 fix: many issues, better mesh-handling, still need to cope with different binding numbers when using different pipelines...
Sam <sam@basx.dev>
parents: 325
diff changeset
89 colors=[newVec4f(1.0, 1.0, 0.0, 1), newVec4f(1.0, 1.0, 0.0, 1), newVec4f(1.0, 1.0, 0.0, 1)],
4ec852355750 fix: many issues, better mesh-handling, still need to cope with different binding numbers when using different pipelines...
Sam <sam@basx.dev>
parents: 325
diff changeset
90 indices=[[0'u32, 2'u32, 1'u32]],
4ec852355750 fix: many issues, better mesh-handling, still need to cope with different binding numbers when using different pipelines...
Sam <sam@basx.dev>
parents: 325
diff changeset
91 autoResize=false,
4ec852355750 fix: many issues, better mesh-handling, still need to cope with different binding numbers when using different pipelines...
Sam <sam@basx.dev>
parents: 325
diff changeset
92 material=mat2,
4ec852355750 fix: many issues, better mesh-handling, still need to cope with different binding numbers when using different pipelines...
Sam <sam@basx.dev>
parents: 325
diff changeset
93 transform=translate(0.7, 0.5),
4ec852355750 fix: many issues, better mesh-handling, still need to cope with different binding numbers when using different pipelines...
Sam <sam@basx.dev>
parents: 325
diff changeset
94 ),
4ec852355750 fix: many issues, better mesh-handling, still need to cope with different binding numbers when using different pipelines...
Sam <sam@basx.dev>
parents: 325
diff changeset
95 ]
124
cb9e27a30165 fix: completely overhole buffer handling for drawing, fix shit
Sam <sam@basx.dev>
parents: 123
diff changeset
96
326
4ec852355750 fix: many issues, better mesh-handling, still need to cope with different binding numbers when using different pipelines...
Sam <sam@basx.dev>
parents: 325
diff changeset
97 proc scene_simple(): seq[Mesh] =
4ec852355750 fix: many issues, better mesh-handling, still need to cope with different binding numbers when using different pipelines...
Sam <sam@basx.dev>
parents: 325
diff changeset
98 @[
4ec852355750 fix: many issues, better mesh-handling, still need to cope with different binding numbers when using different pipelines...
Sam <sam@basx.dev>
parents: 325
diff changeset
99 newMesh(
4ec852355750 fix: many issues, better mesh-handling, still need to cope with different binding numbers when using different pipelines...
Sam <sam@basx.dev>
parents: 325
diff changeset
100 positions=[newVec3f(0.0, -0.3), newVec3f(0.3, 0.3), newVec3f(-0.3, 0.3)],
4ec852355750 fix: many issues, better mesh-handling, still need to cope with different binding numbers when using different pipelines...
Sam <sam@basx.dev>
parents: 325
diff changeset
101 colors=[newVec4f(1.0, 0.0, 0.0, 1), newVec4f(0.0, 1.0, 0.0, 1), newVec4f(0.0, 0.0, 1.0, 1)],
368
51ee41c1d8ed fix: first example to work correctly with new material system
Sam <sam@basx.dev>
parents: 353
diff changeset
102 uvs=[newVec2f(0.0, -0.3), newVec2f(0.3, 0.3), newVec2f(-0.3, 0.3)],
326
4ec852355750 fix: many issues, better mesh-handling, still need to cope with different binding numbers when using different pipelines...
Sam <sam@basx.dev>
parents: 325
diff changeset
103 material=mat,
4ec852355750 fix: many issues, better mesh-handling, still need to cope with different binding numbers when using different pipelines...
Sam <sam@basx.dev>
parents: 325
diff changeset
104 transform=translate(0.4, 0.4),
4ec852355750 fix: many issues, better mesh-handling, still need to cope with different binding numbers when using different pipelines...
Sam <sam@basx.dev>
parents: 325
diff changeset
105 ),
4ec852355750 fix: many issues, better mesh-handling, still need to cope with different binding numbers when using different pipelines...
Sam <sam@basx.dev>
parents: 325
diff changeset
106 newMesh(
4ec852355750 fix: many issues, better mesh-handling, still need to cope with different binding numbers when using different pipelines...
Sam <sam@basx.dev>
parents: 325
diff changeset
107 positions=[newVec3f(0.0, -0.5), newVec3f(0.5, 0.5), newVec3f(-0.5, 0.5)],
4ec852355750 fix: many issues, better mesh-handling, still need to cope with different binding numbers when using different pipelines...
Sam <sam@basx.dev>
parents: 325
diff changeset
108 colors=[newVec4f(1.0, 0.0, 0.0, 1), newVec4f(0.0, 1.0, 0.0, 1), newVec4f(0.0, 0.0, 1.0, 1)],
368
51ee41c1d8ed fix: first example to work correctly with new material system
Sam <sam@basx.dev>
parents: 353
diff changeset
109 uvs=[newVec2f(0.0, -0.5), newVec2f(0.5, 0.5), newVec2f(-0.5, 0.5)],
326
4ec852355750 fix: many issues, better mesh-handling, still need to cope with different binding numbers when using different pipelines...
Sam <sam@basx.dev>
parents: 325
diff changeset
110 material=mat,
4ec852355750 fix: many issues, better mesh-handling, still need to cope with different binding numbers when using different pipelines...
Sam <sam@basx.dev>
parents: 325
diff changeset
111 transform=translate(0.4, -0.4),
4ec852355750 fix: many issues, better mesh-handling, still need to cope with different binding numbers when using different pipelines...
Sam <sam@basx.dev>
parents: 325
diff changeset
112 ),
4ec852355750 fix: many issues, better mesh-handling, still need to cope with different binding numbers when using different pipelines...
Sam <sam@basx.dev>
parents: 325
diff changeset
113 newMesh(
4ec852355750 fix: many issues, better mesh-handling, still need to cope with different binding numbers when using different pipelines...
Sam <sam@basx.dev>
parents: 325
diff changeset
114 positions=[newVec3f(0.0, -0.6), newVec3f(0.6, 0.6), newVec3f(-0.6, 0.6)],
4ec852355750 fix: many issues, better mesh-handling, still need to cope with different binding numbers when using different pipelines...
Sam <sam@basx.dev>
parents: 325
diff changeset
115 colors=[newVec4f(1.0, 1.0, 0.0, 1), newVec4f(1.0, 1.0, 0.0, 1), newVec4f(1.0, 1.0, 0.0, 1)],
368
51ee41c1d8ed fix: first example to work correctly with new material system
Sam <sam@basx.dev>
parents: 353
diff changeset
116 uvs=[newVec2f(0.0, -0.6), newVec2f(0.6, 0.6), newVec2f(-0.6, 0.6)],
326
4ec852355750 fix: many issues, better mesh-handling, still need to cope with different binding numbers when using different pipelines...
Sam <sam@basx.dev>
parents: 325
diff changeset
117 indices=[[0'u32, 1'u32, 2'u32]],
4ec852355750 fix: many issues, better mesh-handling, still need to cope with different binding numbers when using different pipelines...
Sam <sam@basx.dev>
parents: 325
diff changeset
118 autoResize=false,
4ec852355750 fix: many issues, better mesh-handling, still need to cope with different binding numbers when using different pipelines...
Sam <sam@basx.dev>
parents: 325
diff changeset
119 material=mat,
4ec852355750 fix: many issues, better mesh-handling, still need to cope with different binding numbers when using different pipelines...
Sam <sam@basx.dev>
parents: 325
diff changeset
120 transform=translate(-0.4, 0.4),
4ec852355750 fix: many issues, better mesh-handling, still need to cope with different binding numbers when using different pipelines...
Sam <sam@basx.dev>
parents: 325
diff changeset
121 ),
4ec852355750 fix: many issues, better mesh-handling, still need to cope with different binding numbers when using different pipelines...
Sam <sam@basx.dev>
parents: 325
diff changeset
122 newMesh(
4ec852355750 fix: many issues, better mesh-handling, still need to cope with different binding numbers when using different pipelines...
Sam <sam@basx.dev>
parents: 325
diff changeset
123 positions=[newVec3f(0.0, -0.8), newVec3f(0.8, 0.8), newVec3f(-0.8, 0.8)],
4ec852355750 fix: many issues, better mesh-handling, still need to cope with different binding numbers when using different pipelines...
Sam <sam@basx.dev>
parents: 325
diff changeset
124 colors=[newVec4f(0.0, 0.0, 1.0, 1), newVec4f(0.0, 0.0, 1.0, 1), newVec4f(0.0, 0.0, 1.0, 1)],
368
51ee41c1d8ed fix: first example to work correctly with new material system
Sam <sam@basx.dev>
parents: 353
diff changeset
125 uvs=[newVec2f(0.0, -0.8), newVec2f(0.8, 0.8), newVec2f(-0.8, 0.8)],
326
4ec852355750 fix: many issues, better mesh-handling, still need to cope with different binding numbers when using different pipelines...
Sam <sam@basx.dev>
parents: 325
diff changeset
126 indices=[[0'u16, 1'u16, 2'u16]],
4ec852355750 fix: many issues, better mesh-handling, still need to cope with different binding numbers when using different pipelines...
Sam <sam@basx.dev>
parents: 325
diff changeset
127 instanceTransforms=[Unit4F32, Unit4F32],
4ec852355750 fix: many issues, better mesh-handling, still need to cope with different binding numbers when using different pipelines...
Sam <sam@basx.dev>
parents: 325
diff changeset
128 material=mat,
4ec852355750 fix: many issues, better mesh-handling, still need to cope with different binding numbers when using different pipelines...
Sam <sam@basx.dev>
parents: 325
diff changeset
129 transform=translate(-0.4, -0.4),
4ec852355750 fix: many issues, better mesh-handling, still need to cope with different binding numbers when using different pipelines...
Sam <sam@basx.dev>
parents: 325
diff changeset
130 )
4ec852355750 fix: many issues, better mesh-handling, still need to cope with different binding numbers when using different pipelines...
Sam <sam@basx.dev>
parents: 325
diff changeset
131 ]
124
cb9e27a30165 fix: completely overhole buffer handling for drawing, fix shit
Sam <sam@basx.dev>
parents: 123
diff changeset
132
326
4ec852355750 fix: many issues, better mesh-handling, still need to cope with different binding numbers when using different pipelines...
Sam <sam@basx.dev>
parents: 325
diff changeset
133 proc scene_primitives(): seq[Mesh] =
125
6e2c48cb6f60 add: mesh primitives
Sam <sam@basx.dev>
parents: 124
diff changeset
134 var r = rect(color="ff0000")
6e2c48cb6f60 add: mesh primitives
Sam <sam@basx.dev>
parents: 124
diff changeset
135 var t = tri(color="0000ff")
6e2c48cb6f60 add: mesh primitives
Sam <sam@basx.dev>
parents: 124
diff changeset
136 var c = circle(color="00ff00")
368
51ee41c1d8ed fix: first example to work correctly with new material system
Sam <sam@basx.dev>
parents: 353
diff changeset
137 r.material = mat
51ee41c1d8ed fix: first example to work correctly with new material system
Sam <sam@basx.dev>
parents: 353
diff changeset
138 t.material = mat
51ee41c1d8ed fix: first example to work correctly with new material system
Sam <sam@basx.dev>
parents: 353
diff changeset
139 c.material = mat
326
4ec852355750 fix: many issues, better mesh-handling, still need to cope with different binding numbers when using different pipelines...
Sam <sam@basx.dev>
parents: 325
diff changeset
140 r.transform = translate(newVec3f(0.5, -0.3))
4ec852355750 fix: many issues, better mesh-handling, still need to cope with different binding numbers when using different pipelines...
Sam <sam@basx.dev>
parents: 325
diff changeset
141 t.transform = translate(newVec3f(0.3, 0.3))
4ec852355750 fix: many issues, better mesh-handling, still need to cope with different binding numbers when using different pipelines...
Sam <sam@basx.dev>
parents: 325
diff changeset
142 c.transform = translate(newVec3f(-0.3, 0.1))
4ec852355750 fix: many issues, better mesh-handling, still need to cope with different binding numbers when using different pipelines...
Sam <sam@basx.dev>
parents: 325
diff changeset
143 result = @[r, c, t]
124
cb9e27a30165 fix: completely overhole buffer handling for drawing, fix shit
Sam <sam@basx.dev>
parents: 123
diff changeset
144
326
4ec852355750 fix: many issues, better mesh-handling, still need to cope with different binding numbers when using different pipelines...
Sam <sam@basx.dev>
parents: 325
diff changeset
145 proc scene_flag(): seq[Mesh] =
4ec852355750 fix: many issues, better mesh-handling, still need to cope with different binding numbers when using different pipelines...
Sam <sam@basx.dev>
parents: 325
diff changeset
146 @[
4ec852355750 fix: many issues, better mesh-handling, still need to cope with different binding numbers when using different pipelines...
Sam <sam@basx.dev>
parents: 325
diff changeset
147 newMesh(
4ec852355750 fix: many issues, better mesh-handling, still need to cope with different binding numbers when using different pipelines...
Sam <sam@basx.dev>
parents: 325
diff changeset
148 positions=[newVec3f(-1.0, -1.0), newVec3f(1.0, -1.0), newVec3f(1.0, 1.0), newVec3f(-1.0, 1.0)],
368
51ee41c1d8ed fix: first example to work correctly with new material system
Sam <sam@basx.dev>
parents: 353
diff changeset
149 uvs=[newVec2f(-1.0, -1.0), newVec2f(1.0, -1.0), newVec2f(1.0, 1.0), newVec2f(-1.0, 1.0)],
326
4ec852355750 fix: many issues, better mesh-handling, still need to cope with different binding numbers when using different pipelines...
Sam <sam@basx.dev>
parents: 325
diff changeset
150 colors=[newVec4f(-1, -1, 1, 1), newVec4f(1, -1, 1, 1), newVec4f(1, 1, 1, 1), newVec4f(-1, 1, 1, 1)],
4ec852355750 fix: many issues, better mesh-handling, still need to cope with different binding numbers when using different pipelines...
Sam <sam@basx.dev>
parents: 325
diff changeset
151 indices=[[0'u16, 1'u16, 2'u16], [2'u16, 3'u16, 0'u16]],
4ec852355750 fix: many issues, better mesh-handling, still need to cope with different binding numbers when using different pipelines...
Sam <sam@basx.dev>
parents: 325
diff changeset
152 material=mat,
4ec852355750 fix: many issues, better mesh-handling, still need to cope with different binding numbers when using different pipelines...
Sam <sam@basx.dev>
parents: 325
diff changeset
153 transform=scale(0.5, 0.5)
4ec852355750 fix: many issues, better mesh-handling, still need to cope with different binding numbers when using different pipelines...
Sam <sam@basx.dev>
parents: 325
diff changeset
154 )
4ec852355750 fix: many issues, better mesh-handling, still need to cope with different binding numbers when using different pipelines...
Sam <sam@basx.dev>
parents: 325
diff changeset
155 ]
192
659992f14dd6 add: textures now support in shader via scene data, also: improved config handling a bit, more to come
Sam <sam@basx.dev>
parents: 191
diff changeset
156
326
4ec852355750 fix: many issues, better mesh-handling, still need to cope with different binding numbers when using different pipelines...
Sam <sam@basx.dev>
parents: 325
diff changeset
157 proc scene_multi_material(): seq[Mesh] =
323
9defff46da48 add: first complete working version of multiple materials and shaders per scene, yipie :)
Sam <sam@basx.dev>
parents: 322
diff changeset
158 var
9defff46da48 add: first complete working version of multiple materials and shaders per scene, yipie :)
Sam <sam@basx.dev>
parents: 322
diff changeset
159 r1 = rect(color="ffffff")
9defff46da48 add: first complete working version of multiple materials and shaders per scene, yipie :)
Sam <sam@basx.dev>
parents: 322
diff changeset
160 r2 = rect(color="000000")
368
51ee41c1d8ed fix: first example to work correctly with new material system
Sam <sam@basx.dev>
parents: 353
diff changeset
161 r1.material = mat
51ee41c1d8ed fix: first example to work correctly with new material system
Sam <sam@basx.dev>
parents: 353
diff changeset
162 r2.material = mat3
326
4ec852355750 fix: many issues, better mesh-handling, still need to cope with different binding numbers when using different pipelines...
Sam <sam@basx.dev>
parents: 325
diff changeset
163 r1.transform = translate(newVec3f(-0.5))
4ec852355750 fix: many issues, better mesh-handling, still need to cope with different binding numbers when using different pipelines...
Sam <sam@basx.dev>
parents: 325
diff changeset
164 r2.transform = translate(newVec3f(+0.5))
4ec852355750 fix: many issues, better mesh-handling, still need to cope with different binding numbers when using different pipelines...
Sam <sam@basx.dev>
parents: 325
diff changeset
165 result = @[r1, r2]
323
9defff46da48 add: first complete working version of multiple materials and shaders per scene, yipie :)
Sam <sam@basx.dev>
parents: 322
diff changeset
166
129
15d37022625c add: input handling, small refactoring for renderer
Sam <sam@basx.dev>
parents: 128
diff changeset
167 proc main() =
127
5871acc2977e did: big refactoring
Sam <sam@basx.dev>
parents: 126
diff changeset
168 var engine = initEngine("Test")
124
cb9e27a30165 fix: completely overhole buffer handling for drawing, fix shit
Sam <sam@basx.dev>
parents: 123
diff changeset
169
cb9e27a30165 fix: completely overhole buffer handling for drawing, fix shit
Sam <sam@basx.dev>
parents: 123
diff changeset
170 # INIT RENDERER:
cb9e27a30165 fix: completely overhole buffer handling for drawing, fix shit
Sam <sam@basx.dev>
parents: 123
diff changeset
171 const
324
cbfe96272205 add: first complete working version of multiple materials and shaders per scene, yipie :)
Sam <sam@basx.dev>
parents: 323
diff changeset
172 shaderConfiguration1 = createShaderConfiguration(
321
30117d8f0052 did next step in renderpipeline-refactoring, using shaderconfiguration objects instead for less ambigious shader-pipeline configuration
Sam <sam@basx.dev>
parents: 316
diff changeset
173 inputs=[
30117d8f0052 did next step in renderpipeline-refactoring, using shaderconfiguration objects instead for less ambigious shader-pipeline configuration
Sam <sam@basx.dev>
parents: 316
diff changeset
174 attr[Vec3f]("position", memoryPerformanceHint=PreferFastRead),
30117d8f0052 did next step in renderpipeline-refactoring, using shaderconfiguration objects instead for less ambigious shader-pipeline configuration
Sam <sam@basx.dev>
parents: 316
diff changeset
175 attr[Vec4f]("color", memoryPerformanceHint=PreferFastWrite),
326
4ec852355750 fix: many issues, better mesh-handling, still need to cope with different binding numbers when using different pipelines...
Sam <sam@basx.dev>
parents: 325
diff changeset
176 attr[Mat4]("transform", perInstance=true),
321
30117d8f0052 did next step in renderpipeline-refactoring, using shaderconfiguration objects instead for less ambigious shader-pipeline configuration
Sam <sam@basx.dev>
parents: 316
diff changeset
177 ],
323
9defff46da48 add: first complete working version of multiple materials and shaders per scene, yipie :)
Sam <sam@basx.dev>
parents: 322
diff changeset
178 intermediates=[
9defff46da48 add: first complete working version of multiple materials and shaders per scene, yipie :)
Sam <sam@basx.dev>
parents: 322
diff changeset
179 attr[Vec4f]("outcolor"),
9defff46da48 add: first complete working version of multiple materials and shaders per scene, yipie :)
Sam <sam@basx.dev>
parents: 322
diff changeset
180 ],
321
30117d8f0052 did next step in renderpipeline-refactoring, using shaderconfiguration objects instead for less ambigious shader-pipeline configuration
Sam <sam@basx.dev>
parents: 316
diff changeset
181 outputs=[attr[Vec4f]("color")],
323
9defff46da48 add: first complete working version of multiple materials and shaders per scene, yipie :)
Sam <sam@basx.dev>
parents: 322
diff changeset
182 samplers=[
371
f054b8bacab8 fix: tests, test_materials and test_mesh still needs to be done
Sam <sam@basx.dev>
parents: 368
diff changeset
183 attr[Texture]("baseTexture")
323
9defff46da48 add: first complete working version of multiple materials and shaders per scene, yipie :)
Sam <sam@basx.dev>
parents: 322
diff changeset
184 ],
330
04531bec3583 did: remove some stuff from the heap, maybe nicer?
Sam <sam@basx.dev>
parents: 329
diff changeset
185 vertexCode="""gl_Position = vec4(position, 1.0) * transform; outcolor = color;""",
371
f054b8bacab8 fix: tests, test_materials and test_mesh still needs to be done
Sam <sam@basx.dev>
parents: 368
diff changeset
186 fragmentCode="color = texture(baseTexture, outcolor.xy) * 0.5 + outcolor * 0.5;",
124
cb9e27a30165 fix: completely overhole buffer handling for drawing, fix shit
Sam <sam@basx.dev>
parents: 123
diff changeset
187 )
324
cbfe96272205 add: first complete working version of multiple materials and shaders per scene, yipie :)
Sam <sam@basx.dev>
parents: 323
diff changeset
188 shaderConfiguration2 = createShaderConfiguration(
cbfe96272205 add: first complete working version of multiple materials and shaders per scene, yipie :)
Sam <sam@basx.dev>
parents: 323
diff changeset
189 inputs=[
cbfe96272205 add: first complete working version of multiple materials and shaders per scene, yipie :)
Sam <sam@basx.dev>
parents: 323
diff changeset
190 attr[Vec3f]("position", memoryPerformanceHint=PreferFastRead),
326
4ec852355750 fix: many issues, better mesh-handling, still need to cope with different binding numbers when using different pipelines...
Sam <sam@basx.dev>
parents: 325
diff changeset
191 attr[Mat4]("transform", perInstance=true),
324
cbfe96272205 add: first complete working version of multiple materials and shaders per scene, yipie :)
Sam <sam@basx.dev>
parents: 323
diff changeset
192 ],
cbfe96272205 add: first complete working version of multiple materials and shaders per scene, yipie :)
Sam <sam@basx.dev>
parents: 323
diff changeset
193 intermediates=[attr[Vec4f]("outcolor")],
cbfe96272205 add: first complete working version of multiple materials and shaders per scene, yipie :)
Sam <sam@basx.dev>
parents: 323
diff changeset
194 outputs=[attr[Vec4f]("color")],
330
04531bec3583 did: remove some stuff from the heap, maybe nicer?
Sam <sam@basx.dev>
parents: 329
diff changeset
195 uniforms=[attr[Vec4f]("color", arrayCount=1)],
04531bec3583 did: remove some stuff from the heap, maybe nicer?
Sam <sam@basx.dev>
parents: 329
diff changeset
196 vertexCode="""gl_Position = vec4(position, 1.0) * transform; outcolor = Uniforms.color[0];""",
327
a63bd8f29252 add: make same attribute for different shaders work correctly, yipie!
Sam <sam@basx.dev>
parents: 326
diff changeset
197 fragmentCode="color = outcolor;",
324
cbfe96272205 add: first complete working version of multiple materials and shaders per scene, yipie :)
Sam <sam@basx.dev>
parents: 323
diff changeset
198 )
323
9defff46da48 add: first complete working version of multiple materials and shaders per scene, yipie :)
Sam <sam@basx.dev>
parents: 322
diff changeset
199 engine.initRenderer({
368
51ee41c1d8ed fix: first example to work correctly with new material system
Sam <sam@basx.dev>
parents: 353
diff changeset
200 SINGLE_TEXTURE_MATERIAL: shaderConfiguration1,
51ee41c1d8ed fix: first example to work correctly with new material system
Sam <sam@basx.dev>
parents: 353
diff changeset
201 SINGLE_TEXTURE_MATERIAL: shaderConfiguration1,
51ee41c1d8ed fix: first example to work correctly with new material system
Sam <sam@basx.dev>
parents: 353
diff changeset
202 SINGLE_COLOR_MATERIAL: shaderConfiguration2,
344
b83b3a1ccb05 fix: all tests
Sam <sam@basx.dev>
parents: 334
diff changeset
203 })
124
cb9e27a30165 fix: completely overhole buffer handling for drawing, fix shit
Sam <sam@basx.dev>
parents: 123
diff changeset
204
129
15d37022625c add: input handling, small refactoring for renderer
Sam <sam@basx.dev>
parents: 128
diff changeset
205 # INIT SCENES
189
df92519d4d68 add: initial code for texture support, not finished, had to completely refactor how to handle material-data (ie scene-wide data, sorry if you ever read this
Sam <sam@basx.dev>
parents: 188
diff changeset
206 var scenes = [
328
8d0ffcacc7e3 did: some cleanup
Sam <sam@basx.dev>
parents: 327
diff changeset
207 Scene(name: "simple", meshes: scene_simple()),
8d0ffcacc7e3 did: some cleanup
Sam <sam@basx.dev>
parents: 327
diff changeset
208 Scene(name: "different mesh types", meshes: scene_different_mesh_types()),
8d0ffcacc7e3 did: some cleanup
Sam <sam@basx.dev>
parents: 327
diff changeset
209 Scene(name: "primitives", meshes: scene_primitives()),
8d0ffcacc7e3 did: some cleanup
Sam <sam@basx.dev>
parents: 327
diff changeset
210 Scene(name: "flag", meshes: scene_flag()),
326
4ec852355750 fix: many issues, better mesh-handling, still need to cope with different binding numbers when using different pipelines...
Sam <sam@basx.dev>
parents: 325
diff changeset
211 Scene(name: "multimaterial", meshes: scene_multi_material()),
189
df92519d4d68 add: initial code for texture support, not finished, had to completely refactor how to handle material-data (ie scene-wide data, sorry if you ever read this
Sam <sam@basx.dev>
parents: 188
diff changeset
212 ]
322
6dab370d1758 add: first, incomplete version of material use
Sam <sam@basx.dev>
parents: 321
diff changeset
213
128
9901ec3831d1 did: finish refactoring of render pipeline, yipi! :)
Sam <sam@basx.dev>
parents: 127
diff changeset
214 for scene in scenes.mitems:
368
51ee41c1d8ed fix: first example to work correctly with new material system
Sam <sam@basx.dev>
parents: 353
diff changeset
215 engine.loadScene(scene)
109
8d24727c9795 did: refactor rendering/scene concept
Sam <sam@basx.dev>
parents: 108
diff changeset
216
115
e18538442837 add: comments for further refactoring
Sam <sam@basx.dev>
parents: 114
diff changeset
217 # MAINLOOP
111
6fd10b7e2d6a did: allow runtime shader-input definitions
Sam <sam@basx.dev>
parents: 109
diff changeset
218 echo "Setup successfull, start rendering"
128
9901ec3831d1 did: finish refactoring of render pipeline, yipi! :)
Sam <sam@basx.dev>
parents: 127
diff changeset
219 for i in 0 ..< 3:
189
df92519d4d68 add: initial code for texture support, not finished, had to completely refactor how to handle material-data (ie scene-wide data, sorry if you ever read this
Sam <sam@basx.dev>
parents: 188
diff changeset
220 for scene in scenes.mitems:
326
4ec852355750 fix: many issues, better mesh-handling, still need to cope with different binding numbers when using different pipelines...
Sam <sam@basx.dev>
parents: 325
diff changeset
221 echo "rendering scene ", scene.name
128
9901ec3831d1 did: finish refactoring of render pipeline, yipi! :)
Sam <sam@basx.dev>
parents: 127
diff changeset
222 for i in 0 ..< 1000:
146
253dd797e719 add: improvments and E10 (pong)
Sam <sam@basx.dev>
parents: 138
diff changeset
223 if engine.updateInputs() != Running or engine.keyIsDown(Escape):
129
15d37022625c add: input handling, small refactoring for renderer
Sam <sam@basx.dev>
parents: 128
diff changeset
224 engine.destroy()
15d37022625c add: input handling, small refactoring for renderer
Sam <sam@basx.dev>
parents: 128
diff changeset
225 return
131
11666d28e04d add: recreation of swapchain (at least on linux, windows will likely fail, needs testing
Sam <sam@basx.dev>
parents: 129
diff changeset
226 engine.renderScene(scene)
129
15d37022625c add: input handling, small refactoring for renderer
Sam <sam@basx.dev>
parents: 128
diff changeset
227 echo "Rendered ", engine.framesRendered, " frames"
15d37022625c add: input handling, small refactoring for renderer
Sam <sam@basx.dev>
parents: 128
diff changeset
228 echo "Processed ", engine.eventsProcessed, " events"
114
056e08dfad10 yay: first triangle rendering with new engine implmentation
Sam <sam@basx.dev>
parents: 113
diff changeset
229
056e08dfad10 yay: first triangle rendering with new engine implmentation
Sam <sam@basx.dev>
parents: 113
diff changeset
230 # cleanup
96
b9fc90de1450 add: swapchain API, more refactoring
Sam <sam@basx.dev>
parents: 94
diff changeset
231 echo "Start cleanup"
127
5871acc2977e did: big refactoring
Sam <sam@basx.dev>
parents: 126
diff changeset
232 engine.destroy()
129
15d37022625c add: input handling, small refactoring for renderer
Sam <sam@basx.dev>
parents: 128
diff changeset
233
15d37022625c add: input handling, small refactoring for renderer
Sam <sam@basx.dev>
parents: 128
diff changeset
234 when isMainModule:
15d37022625c add: input handling, small refactoring for renderer
Sam <sam@basx.dev>
parents: 128
diff changeset
235 main()