Mercurial > games > semicongine
annotate tests/test_vulkan_wrapper.nim @ 111:6fd10b7e2d6a
did: allow runtime shader-input definitions
author | Sam <sam@basx.dev> |
---|---|
date | Fri, 31 Mar 2023 16:00:16 +0700 |
parents | 8d24727c9795 |
children | 0c5a74885796 |
rev | line source |
---|---|
111
6fd10b7e2d6a
did: allow runtime shader-input definitions
Sam <sam@basx.dev>
parents:
109
diff
changeset
|
1 import std/os |
96 | 2 import std/options |
3 | |
93 | 4 import semicongine/vulkan |
94 | 5 import semicongine/platform/window |
98 | 6 import semicongine/math |
109 | 7 import semicongine/entity |
8 import semicongine/scene | |
111
6fd10b7e2d6a
did: allow runtime shader-input definitions
Sam <sam@basx.dev>
parents:
109
diff
changeset
|
9 import semicongine/gpu_data |
93 | 10 |
99
4deffc94484a
add: vertex and (initial) shader types and methods
Sam <sam@basx.dev>
parents:
98
diff
changeset
|
11 type |
4deffc94484a
add: vertex and (initial) shader types and methods
Sam <sam@basx.dev>
parents:
98
diff
changeset
|
12 Vertex = object |
4deffc94484a
add: vertex and (initial) shader types and methods
Sam <sam@basx.dev>
parents:
98
diff
changeset
|
13 pos: Vec3 |
103
1e2027dfc642
add: finally working initial approach for shader definitions
Sam <sam@basx.dev>
parents:
102
diff
changeset
|
14 FragmentInput = object |
1e2027dfc642
add: finally working initial approach for shader definitions
Sam <sam@basx.dev>
parents:
102
diff
changeset
|
15 fragpos: Vec3 |
102 | 16 Uniforms = object |
17 time: float32 | |
103
1e2027dfc642
add: finally working initial approach for shader definitions
Sam <sam@basx.dev>
parents:
102
diff
changeset
|
18 Pixel = object |
1e2027dfc642
add: finally working initial approach for shader definitions
Sam <sam@basx.dev>
parents:
102
diff
changeset
|
19 color: Vec4 |
99
4deffc94484a
add: vertex and (initial) shader types and methods
Sam <sam@basx.dev>
parents:
98
diff
changeset
|
20 |
104 | 21 proc diagnostics(instance: Instance) = |
94 | 22 # diagnostic output |
93 | 23 echo "Devices" |
24 for device in instance.getPhysicalDevices(): | |
25 echo " " & $device | |
96 | 26 echo " Rating: " & $device.rateGraphics() |
93 | 27 echo " Extensions" |
28 for extension in device.getExtensions(): | |
29 echo " " & $extension | |
96 | 30 echo " Properties" |
31 echo " " & $device.getProperties() | |
32 echo " Features" | |
33 echo " " & $device.getFeatures() | |
93 | 34 echo " Queue families" |
35 for queueFamily in device.getQueueFamilies(): | |
36 echo " " & $queueFamily | |
94 | 37 echo " Surface present modes" |
96 | 38 for mode in device.getSurfacePresentModes(): |
94 | 39 echo " " & $mode |
40 echo " Surface formats" | |
96 | 41 for format in device.getSurfaceFormats(): |
94 | 42 echo " " & $format |
93 | 43 |
104 | 44 when isMainModule: |
45 # print basic driver infos | |
46 echo "Layers" | |
47 for layer in getLayers(): | |
48 echo " " & layer | |
49 echo "Instance extensions" | |
50 for extension in getInstanceExtensions(): | |
51 echo " " & extension | |
52 | |
53 # create instance | |
54 var thewindow = createWindow("Test") | |
55 var instance = thewindow.createInstance( | |
56 vulkanVersion=VK_MAKE_API_VERSION(0, 1, 3, 0), | |
57 instanceExtensions= @["VK_EXT_debug_utils"], | |
58 layers= @["VK_LAYER_KHRONOS_validation"] | |
59 ) | |
60 var debugger = instance.createDebugMessenger() | |
61 | |
93 | 62 # create devices |
96 | 63 let selectedPhysicalDevice = instance.getPhysicalDevices().filterBestGraphics() |
64 var device = instance.createDevice( | |
65 selectedPhysicalDevice, | |
66 @[], | |
67 @[], | |
68 selectedPhysicalDevice.filterForGraphicsPresentationQueues() | |
69 ) | |
70 | |
111
6fd10b7e2d6a
did: allow runtime shader-input definitions
Sam <sam@basx.dev>
parents:
109
diff
changeset
|
71 const inputs = AttributeGroup(attributes: @[attr(name="pos", thetype=Float32, components=3)]) |
6fd10b7e2d6a
did: allow runtime shader-input definitions
Sam <sam@basx.dev>
parents:
109
diff
changeset
|
72 const uniforms = AttributeGroup() |
6fd10b7e2d6a
did: allow runtime shader-input definitions
Sam <sam@basx.dev>
parents:
109
diff
changeset
|
73 const outputs = AttributeGroup(attributes: @[attr(name="fragpos", thetype=Float32, components=3)]) |
6fd10b7e2d6a
did: allow runtime shader-input definitions
Sam <sam@basx.dev>
parents:
109
diff
changeset
|
74 const fragOutput = AttributeGroup(attributes: @[attr(name="color", thetype=Float32, components=4)]) |
6fd10b7e2d6a
did: allow runtime shader-input definitions
Sam <sam@basx.dev>
parents:
109
diff
changeset
|
75 const vertexBinary = shaderCode(inputs=inputs, uniforms=uniforms, outputs=outputs, stage=VK_SHADER_STAGE_VERTEX_BIT, version=450, entrypoint="main", "fragpos = pos;") |
6fd10b7e2d6a
did: allow runtime shader-input definitions
Sam <sam@basx.dev>
parents:
109
diff
changeset
|
76 const fragmentBinary = shaderCode(inputs=outputs, uniforms=uniforms, outputs=fragOutput, stage=VK_SHADER_STAGE_FRAGMENT_BIT, version=450, entrypoint="main", "color = vec4(1, 1, 1, 0);") |
106 | 77 var |
111
6fd10b7e2d6a
did: allow runtime shader-input definitions
Sam <sam@basx.dev>
parents:
109
diff
changeset
|
78 vertexshader = device.createShader(inputs, uniforms, outputs, VK_SHADER_STAGE_VERTEX_BIT, "main", vertexBinary) |
6fd10b7e2d6a
did: allow runtime shader-input definitions
Sam <sam@basx.dev>
parents:
109
diff
changeset
|
79 fragmentshader = device.createShader(inputs, uniforms, outputs, VK_SHADER_STAGE_FRAGMENT_BIT, "main", fragmentBinary) |
108 | 80 surfaceFormat = device.physicalDevice.getSurfaceFormats().filterSurfaceFormat() |
111
6fd10b7e2d6a
did: allow runtime shader-input definitions
Sam <sam@basx.dev>
parents:
109
diff
changeset
|
81 renderPass = device.simpleForwardRenderPass(surfaceFormat.format, vertexshader, fragmentshader, 2) |
6fd10b7e2d6a
did: allow runtime shader-input definitions
Sam <sam@basx.dev>
parents:
109
diff
changeset
|
82 var (swapchain, res) = device.createSwapchain(renderPass, surfaceFormat, device.firstGraphicsQueue().get().family, 2) |
108 | 83 if res != VK_SUCCESS: |
84 raise newException(Exception, "Unable to create swapchain") | |
96 | 85 |
109 | 86 var thescene = Scene(root: newEntity("scene")) |
111
6fd10b7e2d6a
did: allow runtime shader-input definitions
Sam <sam@basx.dev>
parents:
109
diff
changeset
|
87 thescene.setupDrawables(renderPass) |
109 | 88 |
111
6fd10b7e2d6a
did: allow runtime shader-input definitions
Sam <sam@basx.dev>
parents:
109
diff
changeset
|
89 echo "Setup successfull, start rendering" |
6fd10b7e2d6a
did: allow runtime shader-input definitions
Sam <sam@basx.dev>
parents:
109
diff
changeset
|
90 for i in 0 ..< 10: |
6fd10b7e2d6a
did: allow runtime shader-input definitions
Sam <sam@basx.dev>
parents:
109
diff
changeset
|
91 discard swapchain.drawScene(thescene) |
108 | 92 echo "Rendered ", swapchain.framesRendered, " frames" |
96 | 93 echo "Start cleanup" |
93 | 94 |
108 | 95 |
99
4deffc94484a
add: vertex and (initial) shader types and methods
Sam <sam@basx.dev>
parents:
98
diff
changeset
|
96 # cleanup |
105
4059aa0d689b
add: descriptors, better swapchain implementation
Sam <sam@basx.dev>
parents:
104
diff
changeset
|
97 checkVkResult device.vk.vkDeviceWaitIdle() |
103
1e2027dfc642
add: finally working initial approach for shader definitions
Sam <sam@basx.dev>
parents:
102
diff
changeset
|
98 vertexshader.destroy() |
1e2027dfc642
add: finally working initial approach for shader definitions
Sam <sam@basx.dev>
parents:
102
diff
changeset
|
99 fragmentshader.destroy() |
111
6fd10b7e2d6a
did: allow runtime shader-input definitions
Sam <sam@basx.dev>
parents:
109
diff
changeset
|
100 renderPass.destroy() |
96 | 101 swapchain.destroy() |
102 device.destroy() | |
93 | 103 |
104 debugger.destroy() | |
105 instance.destroy() |