Mercurial > games > semicongine
annotate tests/test_vulkan_wrapper.nim @ 604:fdd80220b5ff
did: update example 04
author | Sam <sam@basx.dev> |
---|---|
date | Tue, 25 Apr 2023 18:24:18 +0700 |
parents | 5eadc1e1d6d8 |
children | 253dd797e719 |
rev | line source |
---|---|
557 | 1 import std/options |
2 | |
578 | 3 import semicongine |
560
8de8a2102071
add: vertex and (initial) shader types and methods
Sam <sam@basx.dev>
parents:
559
diff
changeset
|
4 |
565 | 5 proc diagnostics(instance: Instance) = |
555 | 6 # diagnostic output |
576 | 7 # print basic driver infos |
8 echo "Layers" | |
9 for layer in getLayers(): | |
10 echo " " & layer | |
11 echo "Instance extensions" | |
12 for extension in getInstanceExtensions(): | |
13 echo " " & extension | |
14 | |
554 | 15 echo "Devices" |
16 for device in instance.getPhysicalDevices(): | |
17 echo " " & $device | |
557 | 18 echo " Rating: " & $device.rateGraphics() |
554 | 19 echo " Extensions" |
20 for extension in device.getExtensions(): | |
21 echo " " & $extension | |
557 | 22 echo " Properties" |
23 echo " " & $device.getProperties() | |
24 echo " Features" | |
25 echo " " & $device.getFeatures() | |
554 | 26 echo " Queue families" |
27 for queueFamily in device.getQueueFamilies(): | |
28 echo " " & $queueFamily | |
555 | 29 echo " Surface present modes" |
557 | 30 for mode in device.getSurfacePresentModes(): |
555 | 31 echo " " & $mode |
32 echo " Surface formats" | |
557 | 33 for format in device.getSurfaceFormats(): |
555 | 34 echo " " & $format |
554 | 35 |
589
b434feaf2b67
did: finish refactoring of render pipeline, yipi! :)
Sam <sam@basx.dev>
parents:
588
diff
changeset
|
36 proc scene_different_mesh_types(): Entity = |
b434feaf2b67
did: finish refactoring of render pipeline, yipi! :)
Sam <sam@basx.dev>
parents:
588
diff
changeset
|
37 result = newEntity("root", |
b434feaf2b67
did: finish refactoring of render pipeline, yipi! :)
Sam <sam@basx.dev>
parents:
588
diff
changeset
|
38 newEntity("triangle1", newMesh( |
b434feaf2b67
did: finish refactoring of render pipeline, yipi! :)
Sam <sam@basx.dev>
parents:
588
diff
changeset
|
39 positions=[newVec3f(0.0, -0.5), newVec3f(0.5, 0.5), newVec3f(-0.5, 0.5)], |
b434feaf2b67
did: finish refactoring of render pipeline, yipi! :)
Sam <sam@basx.dev>
parents:
588
diff
changeset
|
40 colors=[newVec3f(1.0, 0.0, 0.0), newVec3f(0.0, 1.0, 0.0), newVec3f(0.0, 0.0, 1.0)], |
b434feaf2b67
did: finish refactoring of render pipeline, yipi! :)
Sam <sam@basx.dev>
parents:
588
diff
changeset
|
41 )), |
b434feaf2b67
did: finish refactoring of render pipeline, yipi! :)
Sam <sam@basx.dev>
parents:
588
diff
changeset
|
42 newEntity("triangle1b", newMesh( |
b434feaf2b67
did: finish refactoring of render pipeline, yipi! :)
Sam <sam@basx.dev>
parents:
588
diff
changeset
|
43 positions=[newVec3f(0.0, -0.4), newVec3f(0.4, 0.4), newVec3f(-0.4, 0.5)], |
b434feaf2b67
did: finish refactoring of render pipeline, yipi! :)
Sam <sam@basx.dev>
parents:
588
diff
changeset
|
44 colors=[newVec3f(1.0, 0.0, 0.0), newVec3f(0.0, 1.0, 0.0), newVec3f(0.0, 0.0, 1.0)], |
b434feaf2b67
did: finish refactoring of render pipeline, yipi! :)
Sam <sam@basx.dev>
parents:
588
diff
changeset
|
45 )), |
b434feaf2b67
did: finish refactoring of render pipeline, yipi! :)
Sam <sam@basx.dev>
parents:
588
diff
changeset
|
46 newEntity("triangle2a", newMesh( |
b434feaf2b67
did: finish refactoring of render pipeline, yipi! :)
Sam <sam@basx.dev>
parents:
588
diff
changeset
|
47 positions=[newVec3f(0.0, 0.5), newVec3f(0.5, -0.5), newVec3f(-0.5, -0.5)], |
b434feaf2b67
did: finish refactoring of render pipeline, yipi! :)
Sam <sam@basx.dev>
parents:
588
diff
changeset
|
48 colors=[newVec3f(1.0, 0.0, 0.0), newVec3f(0.0, 1.0, 0.0), newVec3f(0.0, 0.0, 1.0)], |
b434feaf2b67
did: finish refactoring of render pipeline, yipi! :)
Sam <sam@basx.dev>
parents:
588
diff
changeset
|
49 indices=[[0'u16, 2'u16, 1'u16]] |
b434feaf2b67
did: finish refactoring of render pipeline, yipi! :)
Sam <sam@basx.dev>
parents:
588
diff
changeset
|
50 )), |
b434feaf2b67
did: finish refactoring of render pipeline, yipi! :)
Sam <sam@basx.dev>
parents:
588
diff
changeset
|
51 newEntity("triangle2b", newMesh( |
b434feaf2b67
did: finish refactoring of render pipeline, yipi! :)
Sam <sam@basx.dev>
parents:
588
diff
changeset
|
52 positions=[newVec3f(0.0, 0.4), newVec3f(0.4, -0.4), newVec3f(-0.4, -0.4)], |
b434feaf2b67
did: finish refactoring of render pipeline, yipi! :)
Sam <sam@basx.dev>
parents:
588
diff
changeset
|
53 colors=[newVec3f(1.0, 0.0, 0.0), newVec3f(0.0, 1.0, 0.0), newVec3f(0.0, 0.0, 1.0)], |
b434feaf2b67
did: finish refactoring of render pipeline, yipi! :)
Sam <sam@basx.dev>
parents:
588
diff
changeset
|
54 indices=[[0'u16, 2'u16, 1'u16]] |
b434feaf2b67
did: finish refactoring of render pipeline, yipi! :)
Sam <sam@basx.dev>
parents:
588
diff
changeset
|
55 )), |
b434feaf2b67
did: finish refactoring of render pipeline, yipi! :)
Sam <sam@basx.dev>
parents:
588
diff
changeset
|
56 newEntity("triangle3a", newMesh( |
b434feaf2b67
did: finish refactoring of render pipeline, yipi! :)
Sam <sam@basx.dev>
parents:
588
diff
changeset
|
57 positions=[newVec3f(0.4, 0.5), newVec3f(0.9, -0.3), newVec3f(0.0, -0.3)], |
b434feaf2b67
did: finish refactoring of render pipeline, yipi! :)
Sam <sam@basx.dev>
parents:
588
diff
changeset
|
58 colors=[newVec3f(1.0, 1.0, 0.0), newVec3f(1.0, 1.0, 0.0), newVec3f(1.0, 1.0, 0.0)], |
b434feaf2b67
did: finish refactoring of render pipeline, yipi! :)
Sam <sam@basx.dev>
parents:
588
diff
changeset
|
59 indices=[[0'u32, 2'u32, 1'u32]], |
b434feaf2b67
did: finish refactoring of render pipeline, yipi! :)
Sam <sam@basx.dev>
parents:
588
diff
changeset
|
60 autoResize=false |
b434feaf2b67
did: finish refactoring of render pipeline, yipi! :)
Sam <sam@basx.dev>
parents:
588
diff
changeset
|
61 )), |
b434feaf2b67
did: finish refactoring of render pipeline, yipi! :)
Sam <sam@basx.dev>
parents:
588
diff
changeset
|
62 newEntity("triangle3b", newMesh( |
b434feaf2b67
did: finish refactoring of render pipeline, yipi! :)
Sam <sam@basx.dev>
parents:
588
diff
changeset
|
63 positions=[newVec3f(0.4, 0.5), newVec3f(0.9, -0.3), newVec3f(0.0, -0.3)], |
b434feaf2b67
did: finish refactoring of render pipeline, yipi! :)
Sam <sam@basx.dev>
parents:
588
diff
changeset
|
64 colors=[newVec3f(1.0, 1.0, 0.0), newVec3f(1.0, 1.0, 0.0), newVec3f(1.0, 1.0, 0.0)], |
b434feaf2b67
did: finish refactoring of render pipeline, yipi! :)
Sam <sam@basx.dev>
parents:
588
diff
changeset
|
65 indices=[[0'u32, 2'u32, 1'u32]], |
b434feaf2b67
did: finish refactoring of render pipeline, yipi! :)
Sam <sam@basx.dev>
parents:
588
diff
changeset
|
66 autoResize=false |
b434feaf2b67
did: finish refactoring of render pipeline, yipi! :)
Sam <sam@basx.dev>
parents:
588
diff
changeset
|
67 )), |
574
bbeec60e25ca
did: first final implementation of scene-graph <-> pipeline connection, not working yet
Sam <sam@basx.dev>
parents:
573
diff
changeset
|
68 ) |
589
b434feaf2b67
did: finish refactoring of render pipeline, yipi! :)
Sam <sam@basx.dev>
parents:
588
diff
changeset
|
69 for mesh in allComponentsOfType[Mesh](result): |
b434feaf2b67
did: finish refactoring of render pipeline, yipi! :)
Sam <sam@basx.dev>
parents:
588
diff
changeset
|
70 mesh.setInstanceData("translate", @[newVec3f()]) |
585
2df00e84757d
fix: completely overhole buffer handling for drawing, fix shit
Sam <sam@basx.dev>
parents:
584
diff
changeset
|
71 |
589
b434feaf2b67
did: finish refactoring of render pipeline, yipi! :)
Sam <sam@basx.dev>
parents:
588
diff
changeset
|
72 proc scene_simple(): Entity = |
585
2df00e84757d
fix: completely overhole buffer handling for drawing, fix shit
Sam <sam@basx.dev>
parents:
584
diff
changeset
|
73 var mymesh1 = newMesh( |
2df00e84757d
fix: completely overhole buffer handling for drawing, fix shit
Sam <sam@basx.dev>
parents:
584
diff
changeset
|
74 positions=[newVec3f(0.0, -0.3), newVec3f(0.3, 0.3), newVec3f(-0.3, 0.3)], |
2df00e84757d
fix: completely overhole buffer handling for drawing, fix shit
Sam <sam@basx.dev>
parents:
584
diff
changeset
|
75 colors=[newVec3f(1.0, 0.0, 0.0), newVec3f(0.0, 1.0, 0.0), newVec3f(0.0, 0.0, 1.0)], |
2df00e84757d
fix: completely overhole buffer handling for drawing, fix shit
Sam <sam@basx.dev>
parents:
584
diff
changeset
|
76 ) |
2df00e84757d
fix: completely overhole buffer handling for drawing, fix shit
Sam <sam@basx.dev>
parents:
584
diff
changeset
|
77 var mymesh2 = newMesh( |
584
9e7bcc8e0e52
did: refactor mesh code, prepare for instance-data
Sam <sam@basx.dev>
parents:
583
diff
changeset
|
78 positions=[newVec3f(0.0, -0.5), newVec3f(0.5, 0.5), newVec3f(-0.5, 0.5)], |
9e7bcc8e0e52
did: refactor mesh code, prepare for instance-data
Sam <sam@basx.dev>
parents:
583
diff
changeset
|
79 colors=[newVec3f(1.0, 0.0, 0.0), newVec3f(0.0, 1.0, 0.0), newVec3f(0.0, 0.0, 1.0)], |
9e7bcc8e0e52
did: refactor mesh code, prepare for instance-data
Sam <sam@basx.dev>
parents:
583
diff
changeset
|
80 ) |
585
2df00e84757d
fix: completely overhole buffer handling for drawing, fix shit
Sam <sam@basx.dev>
parents:
584
diff
changeset
|
81 var mymesh3 = newMesh( |
2df00e84757d
fix: completely overhole buffer handling for drawing, fix shit
Sam <sam@basx.dev>
parents:
584
diff
changeset
|
82 positions=[newVec3f(0.0, -0.6), newVec3f(0.6, 0.6), newVec3f(-0.6, 0.6)], |
2df00e84757d
fix: completely overhole buffer handling for drawing, fix shit
Sam <sam@basx.dev>
parents:
584
diff
changeset
|
83 colors=[newVec3f(1.0, 1.0, 0.0), newVec3f(1.0, 1.0, 0.0), newVec3f(1.0, 1.0, 0.0)], |
2df00e84757d
fix: completely overhole buffer handling for drawing, fix shit
Sam <sam@basx.dev>
parents:
584
diff
changeset
|
84 indices=[[0'u32, 1'u32, 2'u32]], |
2df00e84757d
fix: completely overhole buffer handling for drawing, fix shit
Sam <sam@basx.dev>
parents:
584
diff
changeset
|
85 autoResize=false |
2df00e84757d
fix: completely overhole buffer handling for drawing, fix shit
Sam <sam@basx.dev>
parents:
584
diff
changeset
|
86 ) |
2df00e84757d
fix: completely overhole buffer handling for drawing, fix shit
Sam <sam@basx.dev>
parents:
584
diff
changeset
|
87 var mymesh4 = newMesh( |
2df00e84757d
fix: completely overhole buffer handling for drawing, fix shit
Sam <sam@basx.dev>
parents:
584
diff
changeset
|
88 positions=[newVec3f(0.0, -0.8), newVec3f(0.8, 0.8), newVec3f(-0.8, 0.8)], |
2df00e84757d
fix: completely overhole buffer handling for drawing, fix shit
Sam <sam@basx.dev>
parents:
584
diff
changeset
|
89 colors=[newVec3f(0.0, 0.0, 1.0), newVec3f(0.0, 0.0, 1.0), newVec3f(0.0, 0.0, 1.0)], |
2df00e84757d
fix: completely overhole buffer handling for drawing, fix shit
Sam <sam@basx.dev>
parents:
584
diff
changeset
|
90 indices=[[0'u16, 1'u16, 2'u16]], |
586 | 91 instanceCount=2 |
585
2df00e84757d
fix: completely overhole buffer handling for drawing, fix shit
Sam <sam@basx.dev>
parents:
584
diff
changeset
|
92 ) |
587 | 93 mymesh1.setInstanceData("translate", @[newVec3f(0.3, 0.0)]) |
94 mymesh2.setInstanceData("translate", @[newVec3f(0.0, 0.3)]) | |
95 mymesh3.setInstanceData("translate", @[newVec3f(-0.3, 0.0)]) | |
96 mymesh4.setInstanceData("translate", @[newVec3f(0.0, -0.3), newVec3f(0.0, 0.5)]) | |
589
b434feaf2b67
did: finish refactoring of render pipeline, yipi! :)
Sam <sam@basx.dev>
parents:
588
diff
changeset
|
97 result = newEntity("root", newEntity("triangle", mymesh4, mymesh3, mymesh2, mymesh1)) |
585
2df00e84757d
fix: completely overhole buffer handling for drawing, fix shit
Sam <sam@basx.dev>
parents:
584
diff
changeset
|
98 |
589
b434feaf2b67
did: finish refactoring of render pipeline, yipi! :)
Sam <sam@basx.dev>
parents:
588
diff
changeset
|
99 proc scene_primitives(): Entity = |
586 | 100 var r = rect(color="ff0000") |
101 var t = tri(color="0000ff") | |
102 var c = circle(color="00ff00") | |
587 | 103 setInstanceData[Vec3f](r, "translate", @[newVec3f(0.5, -0.3)]) |
104 setInstanceData[Vec3f](t, "translate", @[newVec3f(0.3, 0.3)]) | |
105 setInstanceData[Vec3f](c, "translate", @[newVec3f(-0.3, 0.1)]) | |
589
b434feaf2b67
did: finish refactoring of render pipeline, yipi! :)
Sam <sam@basx.dev>
parents:
588
diff
changeset
|
106 result = newEntity("root", t, r, c) |
585
2df00e84757d
fix: completely overhole buffer handling for drawing, fix shit
Sam <sam@basx.dev>
parents:
584
diff
changeset
|
107 |
590
1edf3e16144e
add: input handling, small refactoring for renderer
Sam <sam@basx.dev>
parents:
589
diff
changeset
|
108 proc main() = |
588 | 109 var engine = initEngine("Test") |
585
2df00e84757d
fix: completely overhole buffer handling for drawing, fix shit
Sam <sam@basx.dev>
parents:
584
diff
changeset
|
110 |
2df00e84757d
fix: completely overhole buffer handling for drawing, fix shit
Sam <sam@basx.dev>
parents:
584
diff
changeset
|
111 # INIT RENDERER: |
2df00e84757d
fix: completely overhole buffer handling for drawing, fix shit
Sam <sam@basx.dev>
parents:
584
diff
changeset
|
112 const |
2df00e84757d
fix: completely overhole buffer handling for drawing, fix shit
Sam <sam@basx.dev>
parents:
584
diff
changeset
|
113 vertexInput = @[ |
2df00e84757d
fix: completely overhole buffer handling for drawing, fix shit
Sam <sam@basx.dev>
parents:
584
diff
changeset
|
114 attr[Vec3f]("position", memoryLocation=VRAM), |
599
5eadc1e1d6d8
fix: mixing memory location types is not working
Sam <sam@basx.dev>
parents:
596
diff
changeset
|
115 attr[Vec3f]("color", memoryLocation=RAM), |
586 | 116 attr[Vec3f]("translate", perInstance=true) |
585
2df00e84757d
fix: completely overhole buffer handling for drawing, fix shit
Sam <sam@basx.dev>
parents:
584
diff
changeset
|
117 ] |
2df00e84757d
fix: completely overhole buffer handling for drawing, fix shit
Sam <sam@basx.dev>
parents:
584
diff
changeset
|
118 vertexOutput = @[attr[Vec3f]("outcolor")] |
2df00e84757d
fix: completely overhole buffer handling for drawing, fix shit
Sam <sam@basx.dev>
parents:
584
diff
changeset
|
119 uniforms = @[attr[float32]("time")] |
2df00e84757d
fix: completely overhole buffer handling for drawing, fix shit
Sam <sam@basx.dev>
parents:
584
diff
changeset
|
120 fragOutput = @[attr[Vec4f]("color")] |
2df00e84757d
fix: completely overhole buffer handling for drawing, fix shit
Sam <sam@basx.dev>
parents:
584
diff
changeset
|
121 vertexCode = compileGlslShader( |
2df00e84757d
fix: completely overhole buffer handling for drawing, fix shit
Sam <sam@basx.dev>
parents:
584
diff
changeset
|
122 stage=VK_SHADER_STAGE_VERTEX_BIT, |
2df00e84757d
fix: completely overhole buffer handling for drawing, fix shit
Sam <sam@basx.dev>
parents:
584
diff
changeset
|
123 inputs=vertexInput, |
2df00e84757d
fix: completely overhole buffer handling for drawing, fix shit
Sam <sam@basx.dev>
parents:
584
diff
changeset
|
124 uniforms=uniforms, |
2df00e84757d
fix: completely overhole buffer handling for drawing, fix shit
Sam <sam@basx.dev>
parents:
584
diff
changeset
|
125 outputs=vertexOutput, |
588 | 126 main="""gl_Position = vec4(position + translate, 1.0); outcolor = color;""" |
584
9e7bcc8e0e52
did: refactor mesh code, prepare for instance-data
Sam <sam@basx.dev>
parents:
583
diff
changeset
|
127 ) |
585
2df00e84757d
fix: completely overhole buffer handling for drawing, fix shit
Sam <sam@basx.dev>
parents:
584
diff
changeset
|
128 fragmentCode = compileGlslShader( |
2df00e84757d
fix: completely overhole buffer handling for drawing, fix shit
Sam <sam@basx.dev>
parents:
584
diff
changeset
|
129 stage=VK_SHADER_STAGE_FRAGMENT_BIT, |
2df00e84757d
fix: completely overhole buffer handling for drawing, fix shit
Sam <sam@basx.dev>
parents:
584
diff
changeset
|
130 inputs=vertexOutput, |
2df00e84757d
fix: completely overhole buffer handling for drawing, fix shit
Sam <sam@basx.dev>
parents:
584
diff
changeset
|
131 uniforms=uniforms, |
2df00e84757d
fix: completely overhole buffer handling for drawing, fix shit
Sam <sam@basx.dev>
parents:
584
diff
changeset
|
132 outputs=fragOutput, |
588 | 133 main="color = vec4(outcolor, 1);" |
585
2df00e84757d
fix: completely overhole buffer handling for drawing, fix shit
Sam <sam@basx.dev>
parents:
584
diff
changeset
|
134 ) |
596 | 135 var renderPass = engine.gpuDevice.simpleForwardRenderPass(vertexCode, fragmentCode) |
592
cda5874a8454
add: recreation of swapchain (at least on linux, windows will likely fail, needs testing
Sam <sam@basx.dev>
parents:
590
diff
changeset
|
136 engine.setRenderer(renderPass) |
585
2df00e84757d
fix: completely overhole buffer handling for drawing, fix shit
Sam <sam@basx.dev>
parents:
584
diff
changeset
|
137 |
590
1edf3e16144e
add: input handling, small refactoring for renderer
Sam <sam@basx.dev>
parents:
589
diff
changeset
|
138 # INIT SCENES |
589
b434feaf2b67
did: finish refactoring of render pipeline, yipi! :)
Sam <sam@basx.dev>
parents:
588
diff
changeset
|
139 var scenes = [scene_simple(), scene_different_mesh_types(), scene_primitives()] |
588 | 140 var time = initShaderGlobal("time", 0.0'f32) |
589
b434feaf2b67
did: finish refactoring of render pipeline, yipi! :)
Sam <sam@basx.dev>
parents:
588
diff
changeset
|
141 for scene in scenes.mitems: |
b434feaf2b67
did: finish refactoring of render pipeline, yipi! :)
Sam <sam@basx.dev>
parents:
588
diff
changeset
|
142 scene.components.add time |
590
1edf3e16144e
add: input handling, small refactoring for renderer
Sam <sam@basx.dev>
parents:
589
diff
changeset
|
143 engine.addScene(scene, vertexInput) |
570 | 144 |
576 | 145 # MAINLOOP |
572
9f1de117aaca
did: allow runtime shader-input definitions
Sam <sam@basx.dev>
parents:
570
diff
changeset
|
146 echo "Setup successfull, start rendering" |
589
b434feaf2b67
did: finish refactoring of render pipeline, yipi! :)
Sam <sam@basx.dev>
parents:
588
diff
changeset
|
147 for i in 0 ..< 3: |
b434feaf2b67
did: finish refactoring of render pipeline, yipi! :)
Sam <sam@basx.dev>
parents:
588
diff
changeset
|
148 for scene in scenes: |
b434feaf2b67
did: finish refactoring of render pipeline, yipi! :)
Sam <sam@basx.dev>
parents:
588
diff
changeset
|
149 for i in 0 ..< 1000: |
590
1edf3e16144e
add: input handling, small refactoring for renderer
Sam <sam@basx.dev>
parents:
589
diff
changeset
|
150 engine.updateInputs() |
589
b434feaf2b67
did: finish refactoring of render pipeline, yipi! :)
Sam <sam@basx.dev>
parents:
588
diff
changeset
|
151 setValue[float32](time.value, get[float32](time.value) + 0.0005) |
590
1edf3e16144e
add: input handling, small refactoring for renderer
Sam <sam@basx.dev>
parents:
589
diff
changeset
|
152 if not engine.running or engine.keyIsDown(Escape): |
1edf3e16144e
add: input handling, small refactoring for renderer
Sam <sam@basx.dev>
parents:
589
diff
changeset
|
153 engine.destroy() |
1edf3e16144e
add: input handling, small refactoring for renderer
Sam <sam@basx.dev>
parents:
589
diff
changeset
|
154 return |
592
cda5874a8454
add: recreation of swapchain (at least on linux, windows will likely fail, needs testing
Sam <sam@basx.dev>
parents:
590
diff
changeset
|
155 engine.renderScene(scene) |
590
1edf3e16144e
add: input handling, small refactoring for renderer
Sam <sam@basx.dev>
parents:
589
diff
changeset
|
156 echo "Rendered ", engine.framesRendered, " frames" |
1edf3e16144e
add: input handling, small refactoring for renderer
Sam <sam@basx.dev>
parents:
589
diff
changeset
|
157 echo "Processed ", engine.eventsProcessed, " events" |
575
eaedc0369c38
yay: first triangle rendering with new engine implmentation
Sam <sam@basx.dev>
parents:
574
diff
changeset
|
158 |
eaedc0369c38
yay: first triangle rendering with new engine implmentation
Sam <sam@basx.dev>
parents:
574
diff
changeset
|
159 # cleanup |
557 | 160 echo "Start cleanup" |
588 | 161 engine.destroy() |
590
1edf3e16144e
add: input handling, small refactoring for renderer
Sam <sam@basx.dev>
parents:
589
diff
changeset
|
162 |
1edf3e16144e
add: input handling, small refactoring for renderer
Sam <sam@basx.dev>
parents:
589
diff
changeset
|
163 when isMainModule: |
1edf3e16144e
add: input handling, small refactoring for renderer
Sam <sam@basx.dev>
parents:
589
diff
changeset
|
164 main() |