annotate tests/test_vulkan_wrapper.nim @ 578:13febe7978e5

did: small changes from refactoring
author Sam <sam@basx.dev>
date Wed, 05 Apr 2023 00:41:11 +0700
parents 677e4f7fb567
children 2780d9aad142
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1 import std/os
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2 import std/options
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3
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4 import semicongine
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5
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6 proc diagnostics(instance: Instance) =
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7 # diagnostic output
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8 # print basic driver infos
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9 echo "Layers"
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10 for layer in getLayers():
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11 echo " " & layer
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12 echo "Instance extensions"
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13 for extension in getInstanceExtensions():
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14 echo " " & extension
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15
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16 echo "Devices"
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17 for device in instance.getPhysicalDevices():
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18 echo " " & $device
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19 echo " Rating: " & $device.rateGraphics()
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20 echo " Extensions"
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21 for extension in device.getExtensions():
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22 echo " " & $extension
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23 echo " Properties"
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24 echo " " & $device.getProperties()
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25 echo " Features"
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26 echo " " & $device.getFeatures()
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27 echo " Queue families"
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28 for queueFamily in device.getQueueFamilies():
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29 echo " " & $queueFamily
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30 echo " Surface present modes"
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31 for mode in device.getSurfacePresentModes():
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32 echo " " & $mode
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33 echo " Surface formats"
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34 for format in device.getSurfaceFormats():
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35 echo " " & $format
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36
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37 when isMainModule:
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38 # INIT ENGINE:
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39 # create instance
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40 var thewindow = createWindow("Test")
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41 var instance = thewindow.createInstance(
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42 vulkanVersion=VK_MAKE_API_VERSION(0, 1, 3, 0),
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43 instanceExtensions= @["VK_EXT_debug_utils"],
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44 layers= @["VK_LAYER_KHRONOS_validation", "VK_LAYER_MESA_overlay"]
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45 )
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46 var debugger = instance.createDebugMessenger()
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47 # create devices
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48 let selectedPhysicalDevice = instance.getPhysicalDevices().filterBestGraphics()
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49 var device = instance.createDevice(
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50 selectedPhysicalDevice,
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51 @[],
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52 @[],
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53 selectedPhysicalDevice.filterForGraphicsPresentationQueues()
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54 )
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55
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56 # INIT RENDERER:
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57 const
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58 vertexInput = initAttributeGroup(
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59 asAttribute(default(Vec3f), "position"),
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60 asAttribute(default(Vec3f), "color"),
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61 )
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62 vertexOutput = initAttributeGroup(asAttribute(default(Vec3f), "outcolor"))
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63 fragOutput = initAttributeGroup(asAttribute(default(Vec4f), "color"))
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64 vertexCode = compileGlslShader(
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65 stage=VK_SHADER_STAGE_VERTEX_BIT,
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66 inputs=vertexInput,
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67 outputs=vertexOutput,
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68 body="""gl_Position = vec4(position, 1.0); outcolor = color;"""
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69 )
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70 fragmentCode = compileGlslShader(
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71 stage=VK_SHADER_STAGE_FRAGMENT_BIT,
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72 inputs=vertexOutput,
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73 outputs=fragOutput,
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74 body="color = vec4(outcolor, 1);"
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75 )
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76 var
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77 vertexshader = device.createShaderModule(vertexCode)
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78 fragmentshader = device.createShaderModule(fragmentCode)
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79 surfaceFormat = device.physicalDevice.getSurfaceFormats().filterSurfaceFormat()
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80 renderPass = device.simpleForwardRenderPass(surfaceFormat.format, vertexshader, fragmentshader, 2)
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81 (swapchain, res) = device.createSwapchain(renderPass, surfaceFormat, device.firstGraphicsQueue().get().family, 2)
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82 if res != VK_SUCCESS:
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83 raise newException(Exception, "Unable to create swapchain")
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84
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85 # INIT SCENE
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86 var thescene = Scene(
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87 name: "main",
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88 root: newEntity("root",
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89 newEntity("triangle1", newMesh(
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90 positions=[newVec3f(0.0, -0.5), newVec3f(0.5, 0.5), newVec3f(-0.5, 0.5)],
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91 colors=[newVec3f(1.0, 0.0, 0.0), newVec3f(0.0, 1.0, 0.0), newVec3f(0.0, 0.0, 1.0)],
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92 )),
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93 )
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94 )
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95 thescene.setupDrawables(renderPass)
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96
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97 # MAINLOOP
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98 echo "Setup successfull, start rendering"
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99 for i in 0 ..< 1000:
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100 discard swapchain.drawScene(thescene)
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101 echo "Rendered ", swapchain.framesRendered, " frames"
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102 checkVkResult device.vk.vkDeviceWaitIdle()
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103
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104 # cleanup
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105 echo "Start cleanup"
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106
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107 # destroy scene
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108 thescene.destroy()
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109
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110 # destroy renderer
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111 vertexshader.destroy()
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112 fragmentshader.destroy()
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113 renderPass.destroy()
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114 swapchain.destroy()
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115
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116 # destroy engine
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117 device.destroy()
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118 debugger.destroy()
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119 instance.destroy()