Mercurial > games > semicongine
comparison notes @ 21:316923e9247c
add: clean examples, update build configs
| author | Sam <sam@basx.dev> |
|---|---|
| date | Tue, 10 Jan 2023 00:24:37 +0700 |
| parents | b55d6ecde79d |
| children | 0ffdf1f4ecf4 |
comparison
equal
deleted
inserted
replaced
| 20:beb86492b178 | 21:316923e9247c |
|---|---|
| 1 For implementation of font rendering: | 1 Game ideas: |
| 2 https://developer.apple.com/fonts/TrueType-Reference-Manual/ | |
| 3 | |
| 4 ideas: | |
| 5 - mining-game with structure simulation, crashing mineshafts, etc. | 2 - mining-game with structure simulation, crashing mineshafts, etc. |
| 6 - top-down 2d shooter (wild west?) with one room per scene, fixed camera | 3 - top-down 2d shooter (wild west?) with one room per scene, fixed camera |
| 7 - Top-down 2d shooter with autoshoot (-> what is the challenge? position? cover? effects?) | 4 - Top-down 2d shooter with autoshoot (-> what is the challenge? position? cover? effects?) |
| 8 - Clean up something | 5 - Clean up something |
| 9 - Defend house (embassy?), against burglar, enemies, receive guests | 6 - Defend house (embassy?), against burglar, enemies, receive guests |
| 12 | 9 |
| 13 Subsystems: | 10 Subsystems: |
| 14 | 11 |
| 15 High prio: | 12 High prio: |
| 16 - Texture handling | 13 - Texture handling |
| 14 - Mesh files (Wavefront OBJ, MTL) | |
| 15 - Image files (BMP RGB + BMP Graysscale for transparency) | |
| 16 | |
| 17 - Input handling (X11, Win32) | 17 - Input handling (X11, Win32) |
| 18 - Audio (?) | 18 |
| 19 - Mesh files (Wavefront OBJ, MTL) | 19 - Config files (std/parsecfg) |
| 20 - Image files (BMP) | 20 |
| 21 - Audio files (WAV) | 21 - Audio files (WAV) |
| 22 - Config files (TOML) | 22 - Audio (Alsa, Windows Waveform API?) |
| 23 - Resource-packs (ZIP) | 23 - Text rendering |
| 24 | |
| 25 TODO: | |
| 26 - move all of Makefile to config.nims |
