comparison notes @ 19:b55d6ecde79d

did: introduce scene graph, meshs and generic vertex buffers
author Sam <sam@basx.dev>
date Mon, 09 Jan 2023 11:04:19 +0700
parents b40466fa446a
children 316923e9247c
comparison
equal deleted inserted replaced
18:90e117952f74 19:b55d6ecde79d
5 - mining-game with structure simulation, crashing mineshafts, etc. 5 - mining-game with structure simulation, crashing mineshafts, etc.
6 - top-down 2d shooter (wild west?) with one room per scene, fixed camera 6 - top-down 2d shooter (wild west?) with one room per scene, fixed camera
7 - Top-down 2d shooter with autoshoot (-> what is the challenge? position? cover? effects?) 7 - Top-down 2d shooter with autoshoot (-> what is the challenge? position? cover? effects?)
8 - Clean up something 8 - Clean up something
9 - Defend house (embassy?), against burglar, enemies, receive guests 9 - Defend house (embassy?), against burglar, enemies, receive guests
10 - Typing game, mechanics ala "cook, serve, delicious" but different theme, maybe war, coffee serving,
11 -> add spin on it somehow?
12
13 Subsystems:
14
15 High prio:
16 - Texture handling
17 - Input handling (X11, Win32)
18 - Audio (?)
19 - Mesh files (Wavefront OBJ, MTL)
20 - Image files (BMP)
21 - Audio files (WAV)
22 - Config files (TOML)
23 - Resource-packs (ZIP)