Mercurial > games > semicongine
comparison notes @ 19:b55d6ecde79d
did: introduce scene graph, meshs and generic vertex buffers
author | Sam <sam@basx.dev> |
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date | Mon, 09 Jan 2023 11:04:19 +0700 |
parents | b40466fa446a |
children | 316923e9247c |
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18:90e117952f74 | 19:b55d6ecde79d |
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5 - mining-game with structure simulation, crashing mineshafts, etc. | 5 - mining-game with structure simulation, crashing mineshafts, etc. |
6 - top-down 2d shooter (wild west?) with one room per scene, fixed camera | 6 - top-down 2d shooter (wild west?) with one room per scene, fixed camera |
7 - Top-down 2d shooter with autoshoot (-> what is the challenge? position? cover? effects?) | 7 - Top-down 2d shooter with autoshoot (-> what is the challenge? position? cover? effects?) |
8 - Clean up something | 8 - Clean up something |
9 - Defend house (embassy?), against burglar, enemies, receive guests | 9 - Defend house (embassy?), against burglar, enemies, receive guests |
10 - Typing game, mechanics ala "cook, serve, delicious" but different theme, maybe war, coffee serving, | |
11 -> add spin on it somehow? | |
12 | |
13 Subsystems: | |
14 | |
15 High prio: | |
16 - Texture handling | |
17 - Input handling (X11, Win32) | |
18 - Audio (?) | |
19 - Mesh files (Wavefront OBJ, MTL) | |
20 - Image files (BMP) | |
21 - Audio files (WAV) | |
22 - Config files (TOML) | |
23 - Resource-packs (ZIP) |