Mercurial > games > semicongine
comparison src/zamikongine/platform/windows/win32.nim @ 19:b55d6ecde79d
did: introduce scene graph, meshs and generic vertex buffers
author | Sam <sam@basx.dev> |
---|---|
date | Mon, 09 Jan 2023 11:04:19 +0700 |
parents | src/platform/windows/win32.nim@0660ba9d1930 |
children | a3d46f434616 |
comparison
equal
deleted
inserted
replaced
18:90e117952f74 | 19:b55d6ecde79d |
---|---|
1 import winim | |
2 | |
3 import ../../events | |
4 | |
5 type | |
6 NativeWindow* = object | |
7 hinstance*: HINSTANCE | |
8 hwnd*: HWND | |
9 | |
10 var currentEvents: seq[Event] | |
11 | |
12 template checkWin32Result*(call: untyped) = | |
13 let value = call | |
14 if value != 0: | |
15 raise newException(Exception, "Win32 error: " & astToStr(call) & " returned " & $value) | |
16 | |
17 proc WindowHandler(hwnd: HWND, uMsg: UINT, wParam: WPARAM, lParam: LPARAM): LRESULT {.stdcall.} = | |
18 case uMsg | |
19 of WM_DESTROY: | |
20 currentEvents.add(Event(eventType: events.EventType.Quit)) | |
21 else: | |
22 return DefWindowProc(hwnd, uMsg, wParam, lParam) | |
23 | |
24 | |
25 proc createWindow*(title: string): NativeWindow = | |
26 result.hInstance = HINSTANCE(GetModuleHandle(nil)) | |
27 var | |
28 windowClassName = T"EngineWindowClass" | |
29 windowName = T(title) | |
30 windowClass = WNDCLASSEX( | |
31 cbSize: UINT(WNDCLASSEX.sizeof), | |
32 lpfnWndProc: WindowHandler, | |
33 hInstance: result.hInstance, | |
34 lpszClassName: windowClassName, | |
35 ) | |
36 | |
37 if(RegisterClassEx(addr(windowClass)) == 0): | |
38 raise newException(Exception, "Unable to register window class") | |
39 | |
40 result.hwnd = CreateWindowEx( | |
41 DWORD(0), | |
42 windowClassName, | |
43 windowName, | |
44 DWORD(WS_OVERLAPPEDWINDOW), | |
45 CW_USEDEFAULT, CW_USEDEFAULT, CW_USEDEFAULT, CW_USEDEFAULT, | |
46 HMENU(0), | |
47 HINSTANCE(0), | |
48 result.hInstance, | |
49 nil | |
50 ) | |
51 | |
52 discard ShowWindow(result.hwnd, 1) | |
53 | |
54 proc trash*(window: NativeWindow) = | |
55 discard | |
56 | |
57 proc size*(window: NativeWindow): (int, int) = | |
58 var rect: RECT | |
59 checkWin32Result GetWindowRect(window.hwnd, addr(rect)) | |
60 (int(rect.right - rect.left), int(rect.bottom - rect.top)) | |
61 | |
62 proc pendingEvents*(window: NativeWindow): seq[Event] = | |
63 currentEvents = newSeq[Event]() | |
64 var msg: MSG | |
65 while PeekMessage(addr(msg), window.hwnd, 0, 0, PM_REMOVE): | |
66 DispatchMessage(addr(msg)) | |
67 return currentEvents |