Mercurial > games > semicongine
graph
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did: first seemingly working version of texture/descriptor stuff compiletime-testsSat, 06 Jul 2024 15:05:28 +0700, by sam
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mergeWed, 26 Jun 2024 05:14:30 +0700, by sam
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fix: not enough buffers for smooth audio outputWed, 26 Jun 2024 05:14:00 +0700, by sam
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add: function to get max supported sampling countTue, 25 Jun 2024 21:20:15 +0700, by sam
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add: MSAA, yipieeeTue, 25 Jun 2024 20:24:38 +0700, by sam
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fix: large audio-buffers lead to latency when playing soundsTue, 25 Jun 2024 17:42:10 +0700, by sam
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add: more static compilation stuff, code is getting a bit crazy, but also super nice API compiletime-testsFri, 21 Jun 2024 00:14:43 +0700, by sam