Mercurial > games > semicongine
graph
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fix: change implementation to allow for easier reload of whole engine default tipTue, 05 Nov 2024 23:28:25 +0700, by sam
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add: allow configuration of triple bufferingTue, 05 Nov 2024 23:02:32 +0700, by sam
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did: refactor loading, adding threaded background loading (still missing stuff though)Mon, 04 Nov 2024 23:27:30 +0700, by sam
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mergeMon, 04 Nov 2024 00:06:30 +0700, by sam
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add: initial implementation of background loaderMon, 04 Nov 2024 00:05:54 +0700, by sam
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add: support to "import" unknown file types via plain copy mainSun, 03 Nov 2024 17:01:08 +0700, by sam
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fix: remove converterSat, 02 Nov 2024 23:40:32 +0700, by sam
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add: allow manual swapchain recreation, will likely also need another function to pass in a new renderpassSat, 02 Nov 2024 16:49:09 +0700, by sam
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fix: compile with nim 2.2Wed, 30 Oct 2024 21:19:42 +0700, by sam
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did: improve error messageSat, 26 Oct 2024 14:52:06 +0700, by sam
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mergeFri, 27 Sep 2024 23:45:13 +0700, by sam
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fix: make perlin noise 0..1 instead of -1..1Fri, 27 Sep 2024 23:44:37 +0700, by sam
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add: todo commentThu, 12 Sep 2024 17:30:23 +0700, by sam
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add: more generic way to index gpu arrayWed, 11 Sep 2024 23:26:08 +0700, by sam
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did: use 64bit seed for perlinSat, 07 Sep 2024 22:56:10 +0700, by sam
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add: parameter to set instance count for renderingSat, 07 Sep 2024 21:23:16 +0700, by sam
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add: clamp operation for vectorsSat, 31 Aug 2024 22:57:33 +0700, by sam
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did: cleanupTue, 27 Aug 2024 23:19:00 +0700, by sam
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add: option to bind descriptor without pipeline, but only pipeline layoutTue, 27 Aug 2024 19:53:24 +0700, by sam
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fix: push consts need alignmentMon, 26 Aug 2024 23:04:50 +0700, by sam
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fix: stupidityMon, 26 Aug 2024 20:24:29 +0700, by sam
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add: allow adding single images to image arrayMon, 26 Aug 2024 19:39:12 +0700, by sam
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add: a few static helpersMon, 26 Aug 2024 18:51:25 +0700, by sam
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fix: transparent tiles are loadedSat, 24 Aug 2024 23:03:19 +0700, by sam
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fix: error in static checkSat, 24 Aug 2024 22:30:08 +0700, by sam
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add: support to load tilesets as imagearraySat, 24 Aug 2024 19:31:22 +0700, by sam
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did: disable side effects for time loggingSat, 24 Aug 2024 17:33:18 +0700, by sam
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did: small fix with image arraysSat, 24 Aug 2024 14:10:21 +0700, by sam
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did: improve error messagesSat, 24 Aug 2024 12:33:46 +0700, by sam
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fix: image copies of font atlasThu, 22 Aug 2024 22:31:05 +0700, by sam
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add: support for multi-layer imagesThu, 22 Aug 2024 22:18:33 +0700, by sam
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did: formattingThu, 22 Aug 2024 18:32:21 +0700, by sam
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did: formattingThu, 22 Aug 2024 18:31:59 +0700, by sam
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add: image layersThu, 22 Aug 2024 18:31:03 +0700, by sam
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fix: too small buffer size on linuxMon, 19 Aug 2024 19:48:40 +0700, by sam
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add: 2d-scaling for textSat, 17 Aug 2024 16:09:15 +0700, by sam
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did: make renderdata referencableSat, 17 Aug 2024 15:09:01 +0700, by sam
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did: rework font-renderingSat, 17 Aug 2024 13:54:22 +0700, by sam
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fix: add gamma correction to hex-string-color-converterSat, 17 Aug 2024 11:34:15 +0700, by sam
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add: support manual specifying vertex/instance countsFri, 16 Aug 2024 23:41:57 +0700, by sam
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add: support for specific vertex count when renderingFri, 16 Aug 2024 21:07:01 +0700, by sam
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fix: missing changes in testsThu, 15 Aug 2024 18:37:00 +0700, by sam
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did: improve handling of descriptor setsThu, 15 Aug 2024 18:30:00 +0700, by sam
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did: a TON of copy elimination, some tests run now waaaay fasterThu, 15 Aug 2024 12:12:27 +0700, by sam
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add: ceil and round for vectorsWed, 14 Aug 2024 20:06:51 +0700, by sam
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add: more vector utilsTue, 13 Aug 2024 15:28:56 +0700, by sam
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add: more utilsTue, 13 Aug 2024 14:45:18 +0700, by sam
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add: floorMod for vec/vec operationsMon, 12 Aug 2024 21:33:08 +0700, by sam
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add: floorDiv for vec/vec operationsMon, 12 Aug 2024 17:52:29 +0700, by sam
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add: support for int8 vectorsSun, 11 Aug 2024 19:24:47 +0700, by sam
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add: manhatten distanceSat, 10 Aug 2024 16:29:22 +0700, by sam
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fix: error on release buildFri, 09 Aug 2024 23:32:08 +0700, by sam
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add: allow do enable/disable time-logsFri, 09 Aug 2024 18:49:20 +0700, by sam
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fix: release build errorFri, 09 Aug 2024 12:46:38 +0700, by sam
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fix: timing not workingFri, 09 Aug 2024 07:18:24 +0700, by sam
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did: cleanup, add: vec2 matrix multiplication helpersThu, 08 Aug 2024 16:00:32 +0700, by sam
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fix: flip y axis on normalize mouse coordinatesWed, 07 Aug 2024 22:46:52 +0700, by sam
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fix: mouse lock on windowsWed, 07 Aug 2024 22:22:16 +0700, by sam
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did: reworked locked mouseWed, 07 Aug 2024 20:58:11 +0700, by sam
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did: work on cursor issues, but now sync unfinished things to notebookWed, 07 Aug 2024 19:09:03 +0700, by sam
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fix: mouse-locking, not done on windows yesWed, 07 Aug 2024 17:26:25 +0700, by sam
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fix: windows buildsWed, 07 Aug 2024 15:54:22 +0700, by sam
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add: some words to trigger CI docsTue, 06 Aug 2024 23:43:27 +0700, by sam
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add: documentation locationTue, 06 Aug 2024 23:41:54 +0700, by sam
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did: update hgignore and nimble versionTue, 06 Aug 2024 23:17:44 +0700, by sam
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did: finish mentioned refactoring, no API changes stillTue, 06 Aug 2024 22:57:43 +0700, by sam
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did: halfway complete refactoring to move from all-include to some-include+imports, no API changesTue, 06 Aug 2024 17:31:13 +0700, by sam
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add: better support for integer divisonTue, 06 Aug 2024 14:31:59 +0700, by sam
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add: a few more helper constantsTue, 06 Aug 2024 14:06:51 +0700, by sam
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fix: scale x to keep aspect ratio instead of yMon, 05 Aug 2024 17:17:31 +0700, by sam
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add: some more vector helpersSun, 04 Aug 2024 23:52:37 +0700, by sam
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add: nicer string output for integer vecsSun, 04 Aug 2024 20:50:38 +0700, by sam
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add: color utils and textbox refactoringSun, 04 Aug 2024 00:58:00 +0700, by sam
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del: font name not required in structSat, 03 Aug 2024 20:45:22 +0700, by sam
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del: whitespaceThu, 01 Aug 2024 00:06:54 +0700, by sam
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add: ray aabb-box intersection algorithmThu, 01 Aug 2024 05:42:25 +0700, by sam
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del: unused parameterTue, 30 Jul 2024 17:23:41 +0700, by sam
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fix: mat4 inverseTue, 30 Jul 2024 16:13:31 +0700, by sam
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add: storage tests, fix something not worth mentioningTue, 30 Jul 2024 14:48:30 +0700, by sam
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add: missing destroy-function for renderpassMon, 29 Jul 2024 20:21:00 +0700, by sam
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fixing stuffMon, 29 Jul 2024 20:09:04 +0700, by sam
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did: undo part of stupid API renaming a few weeks back ;(Mon, 29 Jul 2024 16:50:50 +0700, by sam
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did: undo part of stupid API renaming a few weeks back ;(Mon, 29 Jul 2024 16:05:09 +0700, by sam
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mergeMon, 29 Jul 2024 15:53:03 +0700, by sam
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did: undo part of stupid API renaming a few weeks back ;(Mon, 29 Jul 2024 15:49:37 +0700, by sam
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mergeMon, 29 Jul 2024 15:43:44 +0700, by sam
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replcae lodepng with stb_image, some cleanupMon, 29 Jul 2024 00:00:28 +0700, by sam
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did: fix a few thingsMon, 29 Jul 2024 15:04:52 +0700, by sam
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del: unused scriptMon, 29 Jul 2024 12:22:58 +0700, by sam
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fix: Readme wordingMon, 29 Jul 2024 10:59:24 +0700, by sam
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Removed tag mainMon, 29 Jul 2024 10:46:27 +0700, by sam
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Removed tag hgMon, 29 Jul 2024 10:45:54 +0700, by sam
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Removed tag hg2Mon, 29 Jul 2024 10:45:52 +0700, by sam
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fix: config still revering to v2Mon, 29 Jul 2024 10:34:46 +0700, by sam
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fix: sync-scriptSun, 28 Jul 2024 23:18:05 +0700, by sam
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fix: readme markupSun, 28 Jul 2024 23:16:10 +0700, by sam
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fix: git-sync scriptSun, 28 Jul 2024 23:14:22 +0700, by sam
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did: rename back to old name (no v2)Sun, 28 Jul 2024 23:10:57 +0700, by sam
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did: completely rewrite readmeSun, 28 Jul 2024 22:50:22 +0700, by sam
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Added tag hg2 for changeset cb4d626ca671Sun, 28 Jul 2024 21:59:22 +0700, by sam
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Added tag main for changeset e0f0a0be7880Sun, 28 Jul 2024 21:58:53 +0700, by sam
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Added tag hg for changeset 6deb5ceaa3fbSun, 28 Jul 2024 21:52:03 +0700, by sam
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mergeSun, 28 Jul 2024 21:39:45 +0700, by sam
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del: unused .gitignore fileSun, 28 Jul 2024 21:38:57 +0700, by sam
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fix: use old model for test, for nowSun, 28 Jul 2024 21:18:33 +0700, by sam
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did: improve testing lighting, try new glb model (need to add jpeg support first)Sun, 28 Jul 2024 20:42:51 +0700, by sam
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fix: super stupid bug in perspective matrix X(Sun, 28 Jul 2024 18:55:46 +0700, by sam
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add: window focus handling, improve window api a bitSun, 28 Jul 2024 17:33:41 +0700, by sam
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did: make example town loadable and renderable, yay!Sun, 28 Jul 2024 00:17:34 +0700, by sam
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did: stuff to test gltf importerSat, 27 Jul 2024 20:47:54 +0700, by sam
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fix: a few thingsFri, 26 Jul 2024 23:39:24 +0700, by sam
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add:support for push constantsFri, 26 Jul 2024 23:04:01 +0700, by sam
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add: render by-node instead of by-meshFri, 26 Jul 2024 20:34:02 +0700, by sam
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add: loading of most kinds of data from gltfThu, 25 Jul 2024 23:15:05 +0700, by sam
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did: first triangles getting loaded from gltfThu, 25 Jul 2024 22:41:24 +0700, by sam
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did: continue on gltf importerThu, 25 Jul 2024 20:23:54 +0700, by sam
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add: gltf loading test, gltf loading for materialsWed, 24 Jul 2024 23:26:34 +0700, by sam
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add: gltf model for testsWed, 24 Jul 2024 20:12:19 +0700, by sam
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add: initial changes for glTF loaderWed, 24 Jul 2024 00:26:57 +0700, by sam
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fix: bad define-nameTue, 23 Jul 2024 21:31:44 +0700, by sam
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did: prepare for gltf importer and cleanup old engine codeMon, 22 Jul 2024 17:49:48 +0700, by sam
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add: PNG loading and tests for itMon, 22 Jul 2024 15:53:32 +0700, by sam
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fix: letters sometimes overlapping other letters quadMon, 22 Jul 2024 12:51:50 +0700, by sam
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add: more tests, line and point renderingMon, 22 Jul 2024 12:42:35 +0700, by sam
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add: better syncing, better swapchain access, correct font offset, two font-rendering testsMon, 22 Jul 2024 00:46:10 +0700, by sam
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add: tests for updating texts, does not pass validation atmSun, 21 Jul 2024 11:31:11 +0700, by sam
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add: multi-text with all properties animatedSun, 21 Jul 2024 00:03:48 +0700, by sam
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add: first font-rendering testSat, 20 Jul 2024 17:45:44 +0700, by sam
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did: improv render tests to run without user inputSat, 20 Jul 2024 15:45:02 +0700, by sam
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add: text & font rendering, not tested yetSat, 20 Jul 2024 00:03:57 +0700, by sam
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did: cleanup tests and old platform layer filesFri, 19 Jul 2024 21:25:42 +0700, by sam
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fix: make matrices working correctlyFri, 19 Jul 2024 20:00:15 +0700, by sam
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add: incomplete cube demoThu, 18 Jul 2024 23:48:57 +0700, by sam
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fix: uncomment all testsFri, 19 Jul 2024 04:49:18 +0700, by sam
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did: refactor renderpass a bit, enable depth buffering and msaa on offscreen-renderingThu, 18 Jul 2024 21:32:41 +0700, by sam
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did: rename texture to imageThu, 18 Jul 2024 16:33:24 +0700, by sam
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mergeWed, 17 Jul 2024 23:45:43 +0700, by sam
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did: cleanup, add audio, change platform-dependent structure compiletime-testsWed, 17 Jul 2024 22:02:11 +0700, by sam
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fix: references to new package not updated compiletime-testsWed, 17 Jul 2024 21:13:54 +0700, by sam
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add: multipass renderer, finish tets for now compiletime-testsWed, 17 Jul 2024 20:11:55 +0700, by sam
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did: increase texture format compatability compiletime-testsWed, 17 Jul 2024 12:03:02 +0700, by sam
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fix: problems with include-structure on windows compiletime-testsTue, 16 Jul 2024 15:56:55 +0700, by sam
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did: improve descriptor-set handling, add simple descriptor set test compiletime-testsTue, 16 Jul 2024 11:53:43 +0700, by sam
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did: simplify some swapchain stuff, add many destructor calls compiletime-testsSun, 14 Jul 2024 19:15:43 +0700, by sam
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did: most of swapchain, swap still needs to be done compiletime-testsMon, 08 Jul 2024 23:47:33 +0700, by sam
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start of complete and total refactoring: the ULTIMATE compiletime-testsSun, 07 Jul 2024 23:36:16 +0700, by sam
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did: first seemingly working version of texture/descriptor stuff compiletime-testsSat, 06 Jul 2024 15:05:28 +0700, by sam
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mergeWed, 26 Jun 2024 05:14:30 +0700, by sam
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fix: not enough buffers for smooth audio outputWed, 26 Jun 2024 05:14:00 +0700, by sam
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add: function to get max supported sampling countTue, 25 Jun 2024 21:20:15 +0700, by sam
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add: MSAA, yipieeeTue, 25 Jun 2024 20:24:38 +0700, by sam
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fix: large audio-buffers lead to latency when playing soundsTue, 25 Jun 2024 17:42:10 +0700, by sam
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add: more static compilation stuff, code is getting a bit crazy, but also super nice API compiletime-testsFri, 21 Jun 2024 00:14:43 +0700, by sam
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fix: now something wrong with swapchain on linux XDSat, 15 Jun 2024 21:02:21 +0700, by sam
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fix: minimizing window on windows breaks everything, also: do not try to acquire next frame for inifinitySat, 15 Jun 2024 18:17:31 +0700, by sam
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del: steam librariesSat, 15 Jun 2024 17:16:06 +0700, by sam
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del: sqlite inclusion in buildSat, 15 Jun 2024 16:36:02 +0700, by sam
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try: adding sqlite directly instead of linkingSat, 15 Jun 2024 15:44:39 +0700, by sam
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fix: not a functionSat, 15 Jun 2024 15:26:49 +0700, by sam
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fix: windows cursor not visible on border 1Sat, 15 Jun 2024 15:20:02 +0700, by sam
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fix: mouse-pointer handlingSat, 15 Jun 2024 15:13:31 +0700, by sam
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fix: windows cursor not visible on border 1Sat, 15 Jun 2024 14:31:17 +0700, by sam
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fix: windows cursor not visible on border 1Sat, 15 Jun 2024 14:19:19 +0700, by sam
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fix: windows cursor not visible on border 1Sat, 15 Jun 2024 14:14:47 +0700, by sam
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fix: windows cursor not visible on border 1Sat, 15 Jun 2024 12:31:09 +0700, by sam
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fix: windows cursor not visible on border 1Sat, 15 Jun 2024 12:28:04 +0700, by sam
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mergeSat, 15 Jun 2024 11:57:05 +0700, by sam
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did: reduce some limits, remove sqlite32 on windows for nowSat, 15 Jun 2024 11:55:56 +0700, by sam
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fix: missing API changesTue, 11 Jun 2024 17:10:03 +0700, by user
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fix: a few thingsSat, 08 Jun 2024 16:19:05 +0700, by sam
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fix: cude example perspective matrixSat, 08 Jun 2024 15:19:58 +0700, by sam
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did: update all examples to work with latest refactoringSat, 08 Jun 2024 15:16:17 +0700, by sam
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did: finish refactoring and updated all tests accordinglySat, 08 Jun 2024 14:58:25 +0700, by sam
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did: more renamingTue, 04 Jun 2024 22:08:48 +0700, by sam
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did: more renamingTue, 04 Jun 2024 20:51:22 +0700, by sam
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did: refactor naming in tons of placesTue, 04 Jun 2024 16:51:50 +0700, by sam
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fix: update tests according to some API renamingMon, 03 Jun 2024 16:05:17 +0700, by sam
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fix: x11-wrapper warningsMon, 03 Jun 2024 15:53:30 +0700, by sam
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add: function to generate circle-mesh data (not mesh object)Sun, 02 Jun 2024 16:21:52 +0700, by sam
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mergeThu, 23 May 2024 02:26:37 +0700, by sam
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Added tag hg for changeset d4a18591fd78Thu, 23 May 2024 02:20:29 +0700, by sam
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fix: git-mergerThu, 23 May 2024 02:20:19 +0700, by sam
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Added tag hg for changeset 073ce95ae5c7Thu, 23 May 2024 02:18:14 +0700, by sam
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merge into git mirrorThu, 23 May 2024 01:44:10 +0700, by sam
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fix: wrong string interpolationMon, 29 Apr 2024 02:37:42 -0700, by sam
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add: command to sign executables on windowsMon, 29 Apr 2024 16:15:20 +0700, by sam
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fix: wrong placeSun, 28 Apr 2024 17:22:20 +0700, by sam
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mergeSun, 28 Apr 2024 17:20:17 +0700, by sam
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add: thirdparty libraries into repoSat, 27 Apr 2024 22:04:30 +0700, by sam
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add: cleanu for dist-zip filesSun, 28 Apr 2024 17:19:32 +0700, by sam
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del: unused sqlite librarySat, 27 Apr 2024 17:21:47 +0700, by sam
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fix: correct sqlite dlls for windowsSat, 27 Apr 2024 15:16:43 +0700, by sam
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fix: dirty namespace on windowsTue, 16 Apr 2024 02:42:39 +0700, by sam
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add: better error messagesTue, 16 Apr 2024 00:47:01 +0700, by sam
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fix: some mesh attributes will be handled automatically, ignore them when doing mesh-material-shader compatability-checkTue, 16 Apr 2024 00:36:39 +0700, by sam
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add: fading for audio tracksMon, 15 Apr 2024 22:33:24 +0700, by sam
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did: refacotor for easier user of sRGB-conversion functionsMon, 15 Apr 2024 20:22:16 +0700, by sam
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add: assignment operator, normal 2D vectorMon, 15 Apr 2024 14:36:19 +0700, by sam
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fix: stringify functionMon, 15 Apr 2024 12:22:13 +0700, by sam
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add: temporary helper function, maybe need to do this better anywaysSun, 14 Apr 2024 00:34:04 +0700, by sam
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undid: some ugly formattingSat, 13 Apr 2024 21:31:40 +0700, by sam
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did: small cleanupSat, 13 Apr 2024 18:22:43 +0700, by sam
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did: improve error messageSat, 13 Apr 2024 11:55:22 +0700, by sam
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fix: errors that have now been discovered thanks to last commit :)Sat, 13 Apr 2024 11:20:13 +0700, by sam
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did: add name for material types and fix shader-materialtype-compatability checkSat, 13 Apr 2024 11:09:02 +0700, by sam
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fix: ortho projection matrix (hopefully), better string output for matrix and vectorSat, 13 Apr 2024 00:22:45 +0700, by sam
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add: default application nameFri, 12 Apr 2024 19:44:27 +0700, by sam
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fix: packaging fails if there are no resources, fix: zip-generationFri, 12 Apr 2024 19:36:38 +0700, by sam
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mergeTue, 09 Apr 2024 23:57:57 +0700, by sam
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add: sqlite dll for windows buildsTue, 09 Apr 2024 11:48:41 +0700, by sam
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did: mini adjustment of log outputTue, 09 Apr 2024 23:57:13 +0700, by sam
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del: unused parameterSun, 07 Apr 2024 23:36:24 +0700, by sam
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add: enforce adding default value for storage loadsSun, 07 Apr 2024 22:19:39 +0700, by sam
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did: undo complicated background storage API, sync is good enough for nowSun, 07 Apr 2024 21:56:43 +0700, by sam
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tmp: move stuff to notebookSun, 07 Apr 2024 20:12:52 +0700, by sam
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add: tests and did some simplification of codeSun, 07 Apr 2024 01:17:40 +0700, by sam
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add: final (for now) storage APISun, 07 Apr 2024 00:35:45 +0700, by sam
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do: intermediate save before doing shit from scratchSat, 06 Apr 2024 22:48:30 +0700, by sam
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add: inital version of storage api (untested)Sat, 06 Apr 2024 21:26:31 +0700, by sam
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did: remove unused importSat, 06 Apr 2024 17:45:20 +0700, by sam
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do: try to increase compatability with older hardware...Sat, 06 Apr 2024 17:29:48 +0700, by sam
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add: check for uniform buffer layout, seem not be available on some older devicesSat, 06 Apr 2024 16:41:26 +0700, by sam
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fix: windows audio testSat, 06 Apr 2024 15:46:41 +0700, by sam
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fix: testsSat, 06 Apr 2024 15:27:09 +0700, by sam
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did: small improvment to steam asset templatsFri, 05 Apr 2024 23:19:45 +0700, by sam
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add: steam-assets toolingFri, 05 Apr 2024 21:41:15 +0700, by sam
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del: linux-guardThu, 04 Apr 2024 22:09:48 +0700, by sam
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add: support steam uploads on windowsThu, 04 Apr 2024 22:08:25 +0700, by sam
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did: fix spellingThu, 04 Apr 2024 20:59:19 +0700, by sam
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add: api to interact with steamThu, 04 Apr 2024 17:21:56 +0700, by sam
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add: unnecessary scriptWed, 03 Apr 2024 21:07:33 +0700, by sam
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del: unnecessary script, using it only on main hostWed, 03 Apr 2024 21:06:24 +0700, by sam
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mergeWed, 03 Apr 2024 19:53:20 +0700, by sam
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add: console for windows debug buildsWed, 03 Apr 2024 02:59:21 -0700, by sam
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fix: classic, off-by-one XDWed, 03 Apr 2024 19:49:42 +0700, by sam
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fix: steamcmd and build-script locationWed, 03 Apr 2024 16:00:33 +0700, by sam
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fix: steamcmd not executable, implement steam-uploadWed, 03 Apr 2024 15:00:40 +0700, by sam
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add: steamcmd bootstrap packageWed, 03 Apr 2024 13:02:41 +0700, by sam
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add: initial code for automated steam buildsWed, 03 Apr 2024 13:00:33 +0700, by sam
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add: some more debug logTue, 02 Apr 2024 23:06:39 +0700, by sam
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add: support for color space conversion, convert color space if srgb is not available for imagesTue, 02 Apr 2024 22:02:44 +0700, by sam
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fix: typoTue, 02 Apr 2024 16:48:23 +0700, by sam
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did: cleanupTue, 02 Apr 2024 16:19:31 +0700, by sam
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did: adjust integer sizes to match vulkan API (more) directlyTue, 02 Apr 2024 16:09:38 +0700, by sam
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add: some checks for image creationTue, 02 Apr 2024 14:05:22 +0700, by sam
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fix: always forget to reset this one when debugging :)Tue, 02 Apr 2024 00:37:42 +0700, by sam
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fix: again, I think, I have now a correct syncing of vertex buffers updates and drawing of multiple frames in flight XDMon, 01 Apr 2024 22:42:50 +0700, by sam
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mergeMon, 01 Apr 2024 01:06:22 +0700, by sam
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fix: swapchain recreating had a bugMon, 01 Apr 2024 00:48:50 +0700, by sam
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did: undo testing parameters, shit is now running as we hope, roughly, I thinkMon, 01 Apr 2024 00:34:34 +0700, by sam
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fix: bad syncing mechanism, much better now (I think)Mon, 01 Apr 2024 00:30:29 +0700, by sam
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did: set correct parametersMon, 01 Apr 2024 01:05:20 +0700, by sam
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did: tons of small improvments, on the way to make GPU sync (more) correct I guessSun, 31 Mar 2024 22:11:50 +0700, by sam
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add: a few more exposed parameters to the render APISun, 31 Mar 2024 18:13:46 +0700, by sam
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did: some renamingSat, 30 Mar 2024 23:10:50 +0700, by sam
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fix: error, and shorten some codeSat, 30 Mar 2024 22:21:47 +0700, by sam
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fix: possibly undeterministic queue selection in swapchainSat, 30 Mar 2024 22:16:38 +0700, by sam
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del: do not use vulkan 1.3 functions to support older hardwareSat, 30 Mar 2024 21:52:17 +0700, by sam
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did: cleanupSat, 30 Mar 2024 20:45:59 +0700, by sam
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add: some sync (not finished), simplify renderpass afSat, 30 Mar 2024 20:29:33 +0700, by sam
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add: better vulkan exception handlingFri, 29 Mar 2024 16:28:30 +0700, by sam
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did: cleanup unnecessasry annotations, commentsFri, 29 Mar 2024 16:01:53 +0700, by sam
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fix: last commit was actually only relevant for ARM, also adjust validation outputsFri, 29 Mar 2024 15:44:17 +0700, by sam
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did: adjust max LOD according to vk best practices outputFri, 29 Mar 2024 15:39:04 +0700, by sam
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mergeFri, 29 Mar 2024 15:10:23 +0700, by sam
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del: unnecesary device feature (included in Vulkan 1.2)Mon, 25 Mar 2024 23:33:16 +0700, by sam
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fix: a few small (vulkan) API optimizationsFri, 29 Mar 2024 15:08:33 +0700, by sam
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fix: log outputMon, 25 Mar 2024 22:26:58 +0700, by sam
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fix: windows pathsMon, 25 Mar 2024 07:52:24 -0700, by sam
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fix: windows path not working correctlySun, 24 Mar 2024 21:47:54 +0700, by sam
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fix: wrong value for default log levelSun, 24 Mar 2024 19:11:19 +0700, by sam
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fix: ugly log-level directiveSun, 24 Mar 2024 16:34:09 +0700, by sam
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and even more cleanup of the repoSat, 23 Mar 2024 22:57:11 +0700, by sam
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did: cleanupFri, 22 Mar 2024 11:42:27 +0700, by sam
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some cleanupThu, 21 Mar 2024 23:05:17 +0700, by sam
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add mercurial hook that does not need to into VCSThu, 21 Mar 2024 16:04:40 +0700, by sam
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did: smile, just for the sake of testing mercurial hooks :)Thu, 21 Mar 2024 15:58:36 +0700, by sam
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did: smile, just for the sake of testing mercurial hooks :)Thu, 21 Mar 2024 15:58:03 +0700, by sam
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did: cleanup nimble definitionThu, 21 Mar 2024 15:55:57 +0700, by sam
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fix: wordingThu, 21 Mar 2024 15:50:10 +0700, by sam
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add: some notesThu, 21 Mar 2024 15:46:53 +0700, by sam
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mergeThu, 21 Mar 2024 15:41:30 +0700, by sam
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Added tag hg for changeset 2ba3f18e7cadThu, 23 May 2024 01:31:58 +0700, by sam
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fix: pong example was not working yetWed, 22 May 2024 03:52:20 +0700, by sam
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fix: examples not compilingWed, 22 May 2024 03:45:16 +0700, by sam
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did: some trivial renamingMon, 20 May 2024 19:34:47 +0700, by sam
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did: fix bad namingMon, 20 May 2024 17:53:01 +0700, by sam
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did: refactor renderer a bitMon, 20 May 2024 17:34:04 +0700, by sam
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did: change style for public symbolsSat, 18 May 2024 17:25:08 +0700, by sam
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did: refactor input system, did some renaming, add quering of keys in key-value-storeWed, 15 May 2024 19:51:23 +0700, by sam
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add: bases for a better input-systemThu, 09 May 2024 23:02:35 +0700, by sam
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mergeWed, 08 May 2024 15:46:47 +0700, by sam
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add: better assert messageWed, 08 May 2024 15:43:16 +0700, by sam
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fix: wrong string interpolationMon, 29 Apr 2024 02:37:42 -0700, by sam
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add: command to sign executables on windowsMon, 29 Apr 2024 16:15:20 +0700, by sam
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fix: wrong placeSun, 28 Apr 2024 17:22:20 +0700, by sam
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mergeSun, 28 Apr 2024 17:20:17 +0700, by sam
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add: cleanu for dist-zip filesSun, 28 Apr 2024 17:19:32 +0700, by sam
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add: thirdparty libraries into repoSat, 27 Apr 2024 22:04:30 +0700, by sam
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del: unused sqlite librarySat, 27 Apr 2024 17:21:47 +0700, by sam
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fix: correct sqlite dlls for windowsSat, 27 Apr 2024 15:16:43 +0700, by sam
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fix: dirty namespace on windowsTue, 16 Apr 2024 02:42:39 +0700, by sam
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add: better error messagesTue, 16 Apr 2024 00:47:01 +0700, by sam
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fix: some mesh attributes will be handled automatically, ignore them when doing mesh-material-shader compatability-checkTue, 16 Apr 2024 00:36:39 +0700, by sam
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add: fading for audio tracksMon, 15 Apr 2024 22:33:24 +0700, by sam
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did: refacotor for easier user of sRGB-conversion functionsMon, 15 Apr 2024 20:22:16 +0700, by sam
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add: assignment operator, normal 2D vectorMon, 15 Apr 2024 14:36:19 +0700, by sam
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fix: stringify functionMon, 15 Apr 2024 12:22:13 +0700, by sam
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add: temporary helper function, maybe need to do this better anywaysSun, 14 Apr 2024 00:34:04 +0700, by sam
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undid: some ugly formattingSat, 13 Apr 2024 21:31:40 +0700, by sam
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did: small cleanupSat, 13 Apr 2024 18:22:43 +0700, by sam
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did: improve error messageSat, 13 Apr 2024 11:55:22 +0700, by sam
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fix: errors that have now been discovered thanks to last commit :)Sat, 13 Apr 2024 11:20:13 +0700, by sam
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did: add name for material types and fix shader-materialtype-compatability checkSat, 13 Apr 2024 11:09:02 +0700, by sam
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fix: ortho projection matrix (hopefully), better string output for matrix and vectorSat, 13 Apr 2024 00:22:45 +0700, by sam
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add: default application nameFri, 12 Apr 2024 19:44:27 +0700, by sam
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fix: packaging fails if there are no resources, fix: zip-generationFri, 12 Apr 2024 19:36:38 +0700, by sam
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mergeTue, 09 Apr 2024 23:57:57 +0700, by sam
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did: mini adjustment of log outputTue, 09 Apr 2024 23:57:13 +0700, by sam
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add: sqlite dll for windows buildsTue, 09 Apr 2024 11:48:41 +0700, by sam
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del: unused parameterSun, 07 Apr 2024 23:36:24 +0700, by sam
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add: enforce adding default value for storage loadsSun, 07 Apr 2024 22:19:39 +0700, by sam
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did: undo complicated background storage API, sync is good enough for nowSun, 07 Apr 2024 21:56:43 +0700, by sam
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tmp: move stuff to notebookSun, 07 Apr 2024 20:12:52 +0700, by sam
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add: tests and did some simplification of codeSun, 07 Apr 2024 01:17:40 +0700, by sam
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add: final (for now) storage APISun, 07 Apr 2024 00:35:45 +0700, by sam
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do: intermediate save before doing shit from scratchSat, 06 Apr 2024 22:48:30 +0700, by sam
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add: inital version of storage api (untested)Sat, 06 Apr 2024 21:26:31 +0700, by sam
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did: remove unused importSat, 06 Apr 2024 17:45:20 +0700, by sam
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do: try to increase compatability with older hardware...Sat, 06 Apr 2024 17:29:48 +0700, by sam
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add: check for uniform buffer layout, seem not be available on some older devicesSat, 06 Apr 2024 16:41:26 +0700, by sam
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fix: windows audio testSat, 06 Apr 2024 15:46:41 +0700, by sam
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fix: testsSat, 06 Apr 2024 15:27:09 +0700, by sam
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did: small improvment to steam asset templatsFri, 05 Apr 2024 23:19:45 +0700, by sam
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add: steam-assets toolingFri, 05 Apr 2024 21:41:15 +0700, by sam
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del: linux-guardThu, 04 Apr 2024 22:09:48 +0700, by sam
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add: support steam uploads on windowsThu, 04 Apr 2024 22:08:25 +0700, by sam
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did: fix spellingThu, 04 Apr 2024 20:59:19 +0700, by sam
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add: api to interact with steamThu, 04 Apr 2024 17:21:56 +0700, by sam
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add: unnecessary scriptWed, 03 Apr 2024 21:07:33 +0700, by sam
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del: unnecessary script, using it only on main hostWed, 03 Apr 2024 21:06:24 +0700, by sam
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mergeWed, 03 Apr 2024 19:53:20 +0700, by sam
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fix: classic, off-by-one XDWed, 03 Apr 2024 19:49:42 +0700, by sam
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add: console for windows debug buildsWed, 03 Apr 2024 02:59:21 -0700, by sam
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fix: steamcmd and build-script locationWed, 03 Apr 2024 16:00:33 +0700, by sam
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fix: steamcmd not executable, implement steam-uploadWed, 03 Apr 2024 15:00:40 +0700, by sam
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add: steamcmd bootstrap packageWed, 03 Apr 2024 13:02:41 +0700, by sam
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add: initial code for automated steam buildsWed, 03 Apr 2024 13:00:33 +0700, by sam
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add: some more debug logTue, 02 Apr 2024 23:06:39 +0700, by sam
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add: support for color space conversion, convert color space if srgb is not available for imagesTue, 02 Apr 2024 22:02:44 +0700, by sam
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fix: typoTue, 02 Apr 2024 16:48:23 +0700, by sam
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did: cleanupTue, 02 Apr 2024 16:19:31 +0700, by sam
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did: adjust integer sizes to match vulkan API (more) directlyTue, 02 Apr 2024 16:09:38 +0700, by sam
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add: some checks for image creationTue, 02 Apr 2024 14:05:22 +0700, by sam
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fix: always forget to reset this one when debugging :)Tue, 02 Apr 2024 00:37:42 +0700, by sam
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fix: again, I think, I have now a correct syncing of vertex buffers updates and drawing of multiple frames in flight XDMon, 01 Apr 2024 22:42:50 +0700, by sam
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mergeMon, 01 Apr 2024 01:06:22 +0700, by sam
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did: set correct parametersMon, 01 Apr 2024 01:05:20 +0700, by sam
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fix: swapchain recreating had a bugMon, 01 Apr 2024 00:48:50 +0700, by sam
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did: undo testing parameters, shit is now running as we hope, roughly, I thinkMon, 01 Apr 2024 00:34:34 +0700, by sam
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fix: bad syncing mechanism, much better now (I think)Mon, 01 Apr 2024 00:30:29 +0700, by sam
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did: tons of small improvments, on the way to make GPU sync (more) correct I guessSun, 31 Mar 2024 22:11:50 +0700, by sam
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add: a few more exposed parameters to the render APISun, 31 Mar 2024 18:13:46 +0700, by sam
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did: some renamingSat, 30 Mar 2024 23:10:50 +0700, by sam
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fix: error, and shorten some codeSat, 30 Mar 2024 22:21:47 +0700, by sam
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fix: possibly undeterministic queue selection in swapchainSat, 30 Mar 2024 22:16:38 +0700, by sam
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del: do not use vulkan 1.3 functions to support older hardwareSat, 30 Mar 2024 21:52:17 +0700, by sam
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did: cleanupSat, 30 Mar 2024 20:45:59 +0700, by sam
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add: some sync (not finished), simplify renderpass afSat, 30 Mar 2024 20:29:33 +0700, by sam
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add: better vulkan exception handlingFri, 29 Mar 2024 16:28:30 +0700, by sam
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did: cleanup unnecessasry annotations, commentsFri, 29 Mar 2024 16:01:53 +0700, by sam
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fix: last commit was actually only relevant for ARM, also adjust validation outputsFri, 29 Mar 2024 15:44:17 +0700, by sam
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did: adjust max LOD according to vk best practices outputFri, 29 Mar 2024 15:39:04 +0700, by sam
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mergeFri, 29 Mar 2024 15:10:23 +0700, by sam
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fix: a few small (vulkan) API optimizationsFri, 29 Mar 2024 15:08:33 +0700, by sam
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del: unnecesary device feature (included in Vulkan 1.2)Mon, 25 Mar 2024 23:33:16 +0700, by sam
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fix: log outputMon, 25 Mar 2024 22:26:58 +0700, by sam
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fix: windows pathsMon, 25 Mar 2024 07:52:24 -0700, by sam
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fix: windows path not working correctlySun, 24 Mar 2024 21:47:54 +0700, by sam
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fix: wrong value for default log levelSun, 24 Mar 2024 19:11:19 +0700, by sam
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fix: ugly log-level directiveSun, 24 Mar 2024 16:34:09 +0700, by sam
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and even more cleanup of the repoSat, 23 Mar 2024 22:57:11 +0700, by sam
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did: cleanupFri, 22 Mar 2024 11:42:27 +0700, by sam
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some cleanupThu, 21 Mar 2024 23:05:17 +0700, by sam
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add mercurial hook that does not need to into VCSThu, 21 Mar 2024 16:04:40 +0700, by sam
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did: smile, just for the sake of testing mercurial hooks :)Thu, 21 Mar 2024 15:58:36 +0700, by sam
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did: smile, just for the sake of testing mercurial hooks :)Thu, 21 Mar 2024 15:58:03 +0700, by sam
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did: cleanup nimble definitionThu, 21 Mar 2024 15:55:57 +0700, by sam
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fix: wordingThu, 21 Mar 2024 15:50:10 +0700, by sam
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add: some notesThu, 21 Mar 2024 15:46:53 +0700, by sam
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mergeThu, 21 Mar 2024 15:41:30 +0700, by sam
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Merge branch 'main' of github.com:saemideluxe/semicongineThu, 21 Mar 2024 15:39:42 +0700, by Sam
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fix: path to shader compiler wrongWed, 20 Mar 2024 19:56:11 +0700, by Sam
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add: shader compiler toolWed, 20 Mar 2024 18:47:42 +0700, by Sam
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did: improve handling of shader compilationTue, 19 Mar 2024 16:31:47 +0700, by Sam
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del: unused propertyMon, 18 Mar 2024 23:43:32 +0700, by Sam
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add: mesh-merging functionSat, 16 Mar 2024 21:14:43 +0700, by Sam
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add: correct checks for assigned material compatabilitySun, 10 Mar 2024 22:51:51 +0700, by Sam
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did: correct usage of vSync/triple bufferingSun, 10 Mar 2024 22:06:52 +0700, by Sam
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add: config loader; fix: circle-meshSun, 10 Mar 2024 20:02:11 +0700, by Sam
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add: shortcut for loading of json filesSat, 09 Mar 2024 23:06:27 +0700, by Sam
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fix: error in descriptors, wait for gpu before cleaning upSat, 09 Mar 2024 20:30:08 +0700, by Sam
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add: few string-ify methods, small fix for default-shadersSat, 09 Mar 2024 16:45:57 +0700, by Sam
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did: improve animation system, fix a few small thingsSat, 02 Mar 2024 18:46:45 +0700, by Sam
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fix: wrong comparisonSat, 24 Feb 2024 17:08:58 +0700, by Sam
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did: same for panelsSat, 24 Feb 2024 15:35:52 +0700, by Sam
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fix: font-api, allow consistent use of mesh-transformSat, 24 Feb 2024 14:31:15 +0700, by Sam
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fix: problem with text-position, simpler test-update functionSat, 17 Feb 2024 17:18:35 +0700, by Sam
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did: auto-formattingSat, 17 Feb 2024 16:37:24 +0700, by Sam
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add: helpers for screen-aspect/perspective matrix generating, auto-formatting was doneSat, 17 Feb 2024 16:31:54 +0700, by Sam
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fix: yielding duplicatesWed, 14 Feb 2024 23:15:53 +0700, by Sam
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did: refactor and improve packaging APIWed, 14 Feb 2024 21:58:43 +0700, by Sam
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fix: exe-bundling not working correctlySun, 11 Feb 2024 19:26:07 +0700, by Sam
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fix: text-alignment, a few smaller fixesSun, 11 Feb 2024 18:47:13 +0700, by Sam
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add: default samplersSat, 10 Feb 2024 21:19:43 +0700, by Sam
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add: input-processing for panelsSat, 10 Feb 2024 21:19:31 +0700, by Sam
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add: initial implementation of "panels"Sat, 10 Feb 2024 15:55:05 +0700, by Sam
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did: small refactoringSat, 10 Feb 2024 15:54:25 +0700, by Sam
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intermediate commit :PFri, 09 Feb 2024 20:02:55 +0700, by Sam
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add: panelsMon, 05 Feb 2024 23:11:22 +0700, by Sam
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did: small fix with materials & cleanupMon, 05 Feb 2024 00:23:30 +0700, by Sam
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add: proper sound test, from public domainSun, 04 Feb 2024 22:07:54 +0700, by Sam
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add: nicer key-stroke test, cleanup test-resource filesSat, 03 Feb 2024 23:03:34 +0700, by Sam
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did: mini-cleanupSat, 03 Feb 2024 21:40:25 +0700, by Sam
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fix: word-wrapping working correctly nowSat, 03 Feb 2024 21:38:34 +0700, by Sam
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add: word-wrapping for textsSat, 03 Feb 2024 19:33:57 +0700, by Sam