log src/semicongine/engine.nim @ 788:2d8a92171c9e

age author description
Fri, 25 Aug 2023 01:09:23 +0700 Sam add: make same attribute for different shaders work correctly, yipie!
Fri, 25 Aug 2023 00:29:51 +0700 Sam fix: many issues, better mesh-handling, still need to cope with different binding numbers when using different pipelines...
Sat, 19 Aug 2023 22:24:06 +0700 Sam add: first complete working version of multiple materials and shaders per scene, yipie :)
Sat, 19 Aug 2023 01:10:42 +0700 Sam add: first, incomplete version of material use
Tue, 15 Aug 2023 23:51:37 +0700 Sam did next step in renderpipeline-refactoring, using shaderconfiguration objects instead for less ambigious shader-pipeline configuration
Sat, 12 Aug 2023 23:54:28 +0700 Sam fix: most errors and Nim 2 transition problems
Mon, 07 Aug 2023 00:23:00 +0700 Sam add: changing rendering system, not finished yet, also upgrading to Nim 2
Sun, 23 Jul 2023 19:59:47 +0700 Sam did: preparations to refactor material system, still tons to do
Sat, 08 Jul 2023 18:52:34 +0700 Sam add: some API improvments for vector, entity, and some other stuff
Wed, 14 Jun 2023 22:55:00 +0700 Sam add: what seems like a working animation system, atm integrated with entities, will add more for meshes
Tue, 30 May 2023 16:58:14 +0700 Sam did: overhaul some of the mesh-data uploading and transformation handling, added: text/font rendering
Wed, 24 May 2023 01:30:36 +0700 sam fix: add descriptor pool per scene, use zippy instead of zip
Tue, 23 May 2023 01:05:06 +0700 Sam fix: gltf loading
Sat, 20 May 2023 23:16:48 +0700 Sam did: make material working halfway, add some more mouse functionality
Mon, 15 May 2023 23:51:21 +0700 Sam add: small refactoring
Tue, 09 May 2023 19:52:57 +0700 Sam did: refactor image handling
Tue, 09 May 2023 18:19:17 +0700 Sam fix: always use rgba
Tue, 09 May 2023 01:11:51 +0700 Sam did: small refactoring of module structure
Sun, 07 May 2023 17:41:45 +0700 Sam did: improve stability for configuration without uniforms and settings the engine renderer
Sat, 06 May 2023 23:06:33 +0700 Sam add: textures now support in shader via scene data, also: improved config handling a bit, more to come
Fri, 05 May 2023 23:45:50 +0700 Sam add: initial code for texture support, not finished, had to completely refactor how to handle material-data (ie scene-wide data, sorry if you ever read this
Thu, 04 May 2023 23:44:15 +0700 Sam add: image/texture creation, refactoring of some unclean parts
Wed, 03 May 2023 06:54:37 -0700 Sam add: working fullscreen for windows (tested)
Mon, 01 May 2023 23:55:07 +0700 Sam add: audio subsystem, windows backend still missing
Mon, 01 May 2023 01:15:39 +0700 Sam add: initial implementation of audio subsystem with mixer, currently missing windows implementation
Sun, 30 Apr 2023 01:02:33 +0700 Sam add: support for showing/hiding cursur, X11 fullscreen (win32 still missing)
Sat, 29 Apr 2023 21:38:52 +0700 Sam add: option to show/hide cursor
Thu, 27 Apr 2023 20:48:48 +0700 Sam fix: wrong layers activated
Wed, 26 Apr 2023 02:15:43 +0700 Sam add: upgrade all simple examples to new engine version
Tue, 25 Apr 2023 18:32:23 +0700 Sam add: window-resize check
Tue, 25 Apr 2023 18:23:57 +0700 Sam add: correct mesh buffer data updates to GPU
Sat, 22 Apr 2023 17:34:42 +0700 Sam add: some helper functions
Thu, 20 Apr 2023 23:45:36 +0700 Sam add: remove a few warning, improve a few things
Thu, 20 Apr 2023 21:59:52 +0700 Sam add: correct swapchain destruction, update 1st example to be working
Wed, 19 Apr 2023 01:45:16 +0700 Sam add: recreation of swapchain (at least on linux, windows will likely fail, needs testing
Tue, 18 Apr 2023 03:04:37 +0700 Sam add: input handling, small refactoring for renderer
Wed, 12 Apr 2023 01:20:53 +0700 Sam did: big refactoring
Sun, 26 Mar 2023 01:56:19 +0700 Sam add: render main loop structure
Fri, 24 Mar 2023 00:11:42 +0700 Sam add: descriptors, better swapchain implementation
Mon, 20 Mar 2023 23:48:46 +0700 Sam did: some refactoring
Tue, 14 Mar 2023 13:21:40 +0700 Sam add: vertex and (initial) shader types and methods
Mon, 06 Mar 2023 23:50:21 +0700 Sam add: more vulkan objects
Thu, 02 Mar 2023 23:16:45 +0700 Sam add: swapchain, images, fix some destroctors
Tue, 28 Feb 2023 23:51:07 +0700 Sam add: device, surface and refactoring
Tue, 28 Feb 2023 00:08:28 +0700 Sam add: more stuff for the vulkan API wrappers
Mon, 27 Feb 2023 00:04:57 +0700 Sam add: better vulkan wrappers
Sat, 25 Feb 2023 00:44:05 +0700 Sam did: a few fixes for new API
Fri, 24 Feb 2023 01:32:45 +0700 Sam fix: tons of errors in wrapper generator, can now compile, extension function not loaded yet it seems
Tue, 07 Feb 2023 12:20:04 +0700 Sam add: color functions + gamma correction
Sun, 05 Feb 2023 21:57:07 +0700 Sam did: some minor fixes, add optinal FPS limit
Sat, 04 Feb 2023 02:24:15 +0700 Sam fix: scene graph, input
Wed, 25 Jan 2023 23:56:59 +0700 Sam fix: some formatting, bug when opening on windows.
Tue, 24 Jan 2023 10:22:38 +0700 Sam did: rename and update older demos to work with new APIs
Sun, 22 Jan 2023 22:46:53 +0700 Sam did: deep refactoring of handling vertrex attribute and buffer updates, don't ask ;(
Thu, 19 Jan 2023 17:39:32 +0700 Sam fix: wrong number of swapchain images
Thu, 19 Jan 2023 17:00:06 +0700 Sam fix: quit early to prevent swapchain recreation after program termination
Thu, 19 Jan 2023 00:42:40 +0700 Sam add: some changes to build on windows host
Wed, 18 Jan 2023 13:52:48 +0700 Sam did: rename project base src/zamikongine/engine.nim@3e59b18691ab