Sun, 15 Jan 2023 23:23:54 +0700 |
Sam |
did: refactoring, move more from make to nimscript
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Sat, 14 Jan 2023 14:08:23 +0700 |
Sam |
add: corret make dependencies
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Wed, 11 Jan 2023 11:55:54 +0700 |
Sam |
did: simplify publishing mechanism
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Wed, 11 Jan 2023 11:43:22 +0700 |
Sam |
fix: build from scratch not working, remove temp shader files from compilation
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Wed, 11 Jan 2023 11:15:02 +0700 |
Sam |
did: change shader compilation to run during program compilation, maybe add dynamic version later
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Wed, 11 Jan 2023 00:43:17 +0700 |
Sam |
did: improve alotof_triangles example, remove glslang lib, use only binary, easier cross-compilation
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Tue, 10 Jan 2023 00:24:37 +0700 |
Sam |
add: clean examples, update build configs
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Thu, 05 Jan 2023 01:16:48 +0700 |
Sam |
add: basic vertex buffer functionality
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Fri, 30 Dec 2022 15:56:17 +0700 |
Sam |
add: matrix multiplications, tests
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Wed, 28 Dec 2022 20:33:15 +0700 |
Sam |
add: windows builds
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Wed, 28 Dec 2022 11:42:21 +0700 |
Sam |
add: vector/matrix modules, tests, nim config script
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Tue, 27 Dec 2022 20:47:48 +0700 |
Sam |
did: cleanup up a bit
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