log Makefile @ 33:94c38e4b5782

age author description
Sun, 15 Jan 2023 23:23:54 +0700 Sam did: refactoring, move more from make to nimscript
Sat, 14 Jan 2023 14:08:23 +0700 Sam add: corret make dependencies
Wed, 11 Jan 2023 11:55:54 +0700 Sam did: simplify publishing mechanism
Wed, 11 Jan 2023 11:43:22 +0700 Sam fix: build from scratch not working, remove temp shader files from compilation
Wed, 11 Jan 2023 11:15:02 +0700 Sam did: change shader compilation to run during program compilation, maybe add dynamic version later
Wed, 11 Jan 2023 00:43:17 +0700 Sam did: improve alotof_triangles example, remove glslang lib, use only binary, easier cross-compilation
Tue, 10 Jan 2023 00:24:37 +0700 Sam add: clean examples, update build configs
Thu, 05 Jan 2023 01:16:48 +0700 Sam add: basic vertex buffer functionality
Fri, 30 Dec 2022 15:56:17 +0700 Sam add: matrix multiplications, tests
Wed, 28 Dec 2022 20:33:15 +0700 Sam add: windows builds
Wed, 28 Dec 2022 11:42:21 +0700 Sam add: vector/matrix modules, tests, nim config script
Tue, 27 Dec 2022 20:47:48 +0700 Sam did: cleanup up a bit
Sat, 24 Dec 2022 22:32:46 +0700 sam did: make it work on windows
Thu, 22 Dec 2022 19:35:54 +0700 Sam add: a few missing changes
Thu, 22 Dec 2022 00:06:40 +0700 Sam add: structure code for crossplatform, add some input handling + bugfixes
Mon, 19 Dec 2022 10:56:04 +0700 Sam add: skeleton to download thirdparty builds
Mon, 19 Dec 2022 10:41:20 +0700 Sam did: hello world triangle, a bit of code organization
Fri, 16 Dec 2022 00:05:41 +0700 Sam add: more steps in setup
Wed, 14 Dec 2022 00:49:35 +0700 Sam add: initial version