Mercurial > games > semicongine
changeset 1066:92f0db6bbd69
fix: always forget to reset this one when debugging :)
author | sam <sam@basx.dev> |
---|---|
date | Tue, 02 Apr 2024 00:37:42 +0700 |
parents | 86b9721dfc09 |
children | 559ade263dda |
files | examples/E01_hello_triangle.nim |
diffstat | 1 files changed, 1 insertions(+), 1 deletions(-) [+] |
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--- a/examples/E01_hello_triangle.nim Mon Apr 01 22:42:50 2024 +0700 +++ b/examples/E01_hello_triangle.nim Tue Apr 02 00:37:42 2024 +0700 @@ -26,7 +26,7 @@ ) myengine = initEngine("Hello triangle", showFps = true) -myengine.initRenderer({VERTEX_COLORED_MATERIAL: shaderConfiguration}, inFlightFrames = 1) +myengine.initRenderer({VERTEX_COLORED_MATERIAL: shaderConfiguration}, inFlightFrames = 2) myengine.loadScene(scene) while myengine.updateInputs() == Running and not myengine.keyWasPressed(Escape):