Mercurial > games > semicongine
changeset 1155:c2203032ee5b
del: sqlite inclusion in build
author | sam <sam@basx.dev> |
---|---|
date | Sat, 15 Jun 2024 16:36:02 +0700 |
parents | 1f2eb46a5443 |
children | c43d4e62b89b |
files | semicongine/build.nim |
diffstat | 1 files changed, 3 insertions(+), 2 deletions(-) [+] |
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--- a/semicongine/build.nim Sat Jun 15 15:44:39 2024 +0700 +++ b/semicongine/build.nim Sat Jun 15 16:36:02 2024 +0700 @@ -19,7 +19,7 @@ else: raise newException(Exception, "Unsupported platform") # let SQLITELIB_32 = currentSourcePath().parentDir().parentDir().joinPath("libs/sqlite3_32.dll") -let SQLITELIB_64 = currentSourcePath().parentDir().parentDir().joinPath("libs/sqlite3_64.dll") +# let SQLITELIB_64 = currentSourcePath().parentDir().parentDir().joinPath("libs/sqlite3_64.dll") proc semicongine_builddir*(buildname: string, builddir = "./build"): string = assert projectName() != "", "Please specify project file as a commandline argument" @@ -77,8 +77,9 @@ elif bundleType == "exe": switch("define", "BUILD_RESOURCEROOT=" & joinPath(getCurrentDir(), resourceRoot)) # required for in-exe packing of resources, must be absolute if defined(windows): + discard # SQLITELIB_32.cpFile(outdir.joinPath(SQLITELIB_32.extractFilename)) - SQLITELIB_64.cpFile(outdir.joinPath(SQLITELIB_64.extractFilename)) + # SQLITELIB_64.cpFile(outdir.joinPath(SQLITELIB_64.extractFilename)) if withSteam: STEAMLIB.cpFile(outdir.joinPath(STEAMLIB.extractFilename))