Mercurial > games > semicongine
changeset 1156:c43d4e62b89b
del: steam libraries
author | sam <sam@basx.dev> |
---|---|
date | Sat, 15 Jun 2024 17:16:06 +0700 |
parents | c2203032ee5b |
children | dd757eb5ca86 |
files | libs/sqlite3_32.dll libs/sqlite3_64.dll semicongine/build.nim |
diffstat | 3 files changed, 0 insertions(+), 6 deletions(-) [+] |
line wrap: on
line diff
--- a/semicongine/build.nim Sat Jun 15 16:36:02 2024 +0700 +++ b/semicongine/build.nim Sat Jun 15 17:16:06 2024 +0700 @@ -18,8 +18,6 @@ STEAMLIB = currentSourcePath().parentDir().parentDir().joinPath("libs/steam_api.dll") else: raise newException(Exception, "Unsupported platform") -# let SQLITELIB_32 = currentSourcePath().parentDir().parentDir().joinPath("libs/sqlite3_32.dll") -# let SQLITELIB_64 = currentSourcePath().parentDir().parentDir().joinPath("libs/sqlite3_64.dll") proc semicongine_builddir*(buildname: string, builddir = "./build"): string = assert projectName() != "", "Please specify project file as a commandline argument" @@ -76,10 +74,6 @@ raise newException(Exception, "Unsupported platform") elif bundleType == "exe": switch("define", "BUILD_RESOURCEROOT=" & joinPath(getCurrentDir(), resourceRoot)) # required for in-exe packing of resources, must be absolute - if defined(windows): - discard - # SQLITELIB_32.cpFile(outdir.joinPath(SQLITELIB_32.extractFilename)) - # SQLITELIB_64.cpFile(outdir.joinPath(SQLITELIB_64.extractFilename)) if withSteam: STEAMLIB.cpFile(outdir.joinPath(STEAMLIB.extractFilename))