Mon, 03 Apr 2023 00:06:24 +0700 |
Sam |
yay: first triangle rendering with new engine implmentation
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Sun, 02 Apr 2023 01:22:09 +0700 |
Sam |
did: first final implementation of scene-graph <-> pipeline connection, not working yet
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Sat, 01 Apr 2023 00:40:02 +0700 |
Sam |
did: real implementation of buffer and memory, getting closer to collect shit for drawing per pipeline
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Fri, 31 Mar 2023 16:00:16 +0700 |
Sam |
did: allow runtime shader-input definitions
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Thu, 30 Mar 2023 00:00:54 +0700 |
Sam |
add: multiple pipelines per subpass
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Wed, 29 Mar 2023 23:35:39 +0700 |
Sam |
did: refactor rendering/scene concept
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Tue, 28 Mar 2023 00:20:49 +0700 |
Sam |
did: reorganize code
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Mon, 27 Mar 2023 21:01:32 +0700 |
Sam |
add: working render loop
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Sun, 26 Mar 2023 01:56:19 +0700 |
Sam |
add: render main loop structure
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Fri, 24 Mar 2023 00:11:42 +0700 |
Sam |
add: descriptors, better swapchain implementation
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Mon, 20 Mar 2023 23:48:46 +0700 |
Sam |
did: some refactoring
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Mon, 20 Mar 2023 10:25:50 +0700 |
Sam |
add: finally working initial approach for shader definitions
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Fri, 17 Mar 2023 01:11:58 +0700 |
Sam |
did: update to use new shader concept
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Fri, 17 Mar 2023 01:11:43 +0700 |
Sam |
add: really need telemetry at some point
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Fri, 17 Mar 2023 01:11:18 +0700 |
Sam |
add: initial version of better shader-shit
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Tue, 14 Mar 2023 13:21:40 +0700 |
Sam |
add: vertex and (initial) shader types and methods
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Mon, 06 Mar 2023 23:50:21 +0700 |
Sam |
add: more vulkan objects
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Thu, 02 Mar 2023 23:16:45 +0700 |
Sam |
add: swapchain, images, fix some destroctors
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Wed, 01 Mar 2023 23:58:39 +0700 |
Sam |
add: swapchain API, more refactoring
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Wed, 01 Mar 2023 00:01:06 +0700 |
Sam |
add: consistent way to define platform-specific code
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Tue, 28 Feb 2023 23:51:07 +0700 |
Sam |
add: device, surface and refactoring
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Tue, 28 Feb 2023 00:08:52 +0700 |
Sam |
add: testing for vulkan API wrapper
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Tue, 28 Feb 2023 00:08:28 +0700 |
Sam |
add: more stuff for the vulkan API wrappers
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Mon, 27 Feb 2023 00:05:26 +0700 |
Sam |
Merge branch 'main' of github.com:saemideluxe/semicongine
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Sat, 25 Feb 2023 18:56:42 +0700 |
Sam |
fix: some windows issues
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Mon, 27 Feb 2023 00:04:57 +0700 |
Sam |
add: better vulkan wrappers
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Sat, 25 Feb 2023 01:21:29 +0700 |
Sam |
try: more win compilation fixes
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Sat, 25 Feb 2023 01:18:21 +0700 |
Sam |
fix: window compiling issue
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Sat, 25 Feb 2023 01:13:42 +0700 |
Sam |
fix: type mismatch
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Sat, 25 Feb 2023 00:44:05 +0700 |
Sam |
did: a few fixes for new API
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Fri, 24 Feb 2023 01:32:45 +0700 |
Sam |
fix: tons of errors in wrapper generator, can now compile, extension function not loaded yet it seems
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Thu, 23 Feb 2023 00:34:38 +0700 |
Sam |
add: new vulkan api wrapper, not done yet
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Wed, 22 Feb 2023 18:36:26 +0700 |
Sam |
did: complete vulkan api generator pipeline for now
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Wed, 22 Feb 2023 18:36:01 +0700 |
Sam |
did: final cleanup for now
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Wed, 22 Feb 2023 18:22:20 +0700 |
Sam |
add: fix name clashes
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Wed, 22 Feb 2023 00:44:03 +0700 |
Sam |
add: beta version
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Mon, 20 Feb 2023 10:33:53 +0700 |
Sam |
add: vulkan api generator, not finished yet
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Tue, 07 Feb 2023 12:20:04 +0700 |
Sam |
add: color functions + gamma correction
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Mon, 06 Feb 2023 23:36:55 +0700 |
Sam |
fix: disable mesa layer in release build
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Mon, 06 Feb 2023 23:33:10 +0700 |
Sam |
add: circle mesh
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Mon, 06 Feb 2023 23:32:59 +0700 |
Sam |
fix: stuff, add working pong
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Sun, 05 Feb 2023 21:57:59 +0700 |
Sam |
did: update readme
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Sun, 05 Feb 2023 21:57:07 +0700 |
Sam |
did: some minor fixes, add optinal FPS limit
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Sun, 05 Feb 2023 11:39:11 +0700 |
Sam |
did: cleanup + auto-generate mvp-transformartion in shader code
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Sun, 05 Feb 2023 00:48:03 +0700 |
Sam |
did: update readme (this single X was a ton of work)
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Sun, 05 Feb 2023 00:46:40 +0700 |
Sam |
fix: mouse coord, colors
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Sun, 05 Feb 2023 00:28:18 +0700 |
Sam |
fix: API changes
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Sun, 05 Feb 2023 00:20:07 +0700 |
Sam |
add: nicer keyboard demo
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Sun, 05 Feb 2023 00:15:48 +0700 |
Sam |
add: nicer keyboard demo
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Sun, 05 Feb 2023 00:15:31 +0700 |
Sam |
fix: input mapping
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Sat, 04 Feb 2023 02:24:41 +0700 |
Sam |
add: keyboard/mouse inpute test
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Sat, 04 Feb 2023 02:24:15 +0700 |
Sam |
fix: scene graph, input
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Wed, 25 Jan 2023 23:56:59 +0700 |
Sam |
fix: some formatting, bug when opening on windows.
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Tue, 24 Jan 2023 10:22:38 +0700 |
Sam |
did: rename and update older demos to work with new APIs
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Sun, 22 Jan 2023 22:46:53 +0700 |
Sam |
did: deep refactoring of handling vertrex attribute and buffer updates, don't ask ;(
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Fri, 20 Jan 2023 16:53:37 +0700 |
Sam |
did: use new vector and matrix names for simpler code
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Fri, 20 Jan 2023 16:36:52 +0700 |
Sam |
did: refactor Matrix names
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Fri, 20 Jan 2023 16:13:32 +0700 |
Sam |
did: refactor Vector names
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Fri, 20 Jan 2023 00:41:55 +0700 |
Sam |
did: cleanup main namespace, add: better coordinate handling in input example
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Thu, 19 Jan 2023 22:55:56 +0700 |
Sam |
fix: remove rsync
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