| Sat, 23 Sep 2023 23:05:22 +0700 | 
  Sam | 
  
   add: some not-null assertions
   
   | 
 
 
  | Sat, 23 Sep 2023 22:10:33 +0700 | 
  Sam | 
  
   allow more openArrays, better debug output, better default exports
   
   | 
 
 
  | Thu, 21 Sep 2023 23:34:38 +0700 | 
  Sam | 
  
   fix: indexing wrong
   
   | 
 
 
  | Wed, 20 Sep 2023 23:25:44 +0700 | 
  Sam | 
  
   add: correct ordering of materials
   
   | 
 
 
  | Wed, 20 Sep 2023 22:52:46 +0700 | 
  Sam | 
  
   add: consider multiple materials when loading gltf
   
   | 
 
 
  | Wed, 20 Sep 2023 22:35:04 +0700 | 
  Sam | 
  
   add: multi-material for meshes
   
   | 
 
 
  | Wed, 20 Sep 2023 22:02:20 +0700 | 
  Sam | 
  
   fix: tests
   
   | 
 
 
  | Tue, 19 Sep 2023 23:53:04 +0700 | 
  Sam | 
  
   did: mini-API QoL improvment
   
   | 
 
 
  | Tue, 19 Sep 2023 21:27:25 +0700 | 
  Sam | 
  
   did: improve error output, allow import of meshes without materials
   
   | 
 
 
  | Sun, 17 Sep 2023 22:44:16 +0700 | 
  Sam | 
  
   did: formatting and better mesh-toString
   
   | 
 
 
  | Sun, 17 Sep 2023 21:09:38 +0700 | 
  Sam | 
  
   did: a ton of small improvments
   
   | 
 
 
  | Thu, 14 Sep 2023 23:59:10 +0700 | 
  Sam | 
  
   add: a few API improvments, add mesh-conversion method
   
   | 
 
 
  | Mon, 11 Sep 2023 23:15:25 +0700 | 
  Sam | 
  
   fix: animation time can overflow, clip it now
   
   | 
 
 
  | Mon, 11 Sep 2023 21:58:01 +0700 | 
  Sam | 
  
   add: feature to exclude meshes from draw calls
   
   | 
 
 
  | Mon, 11 Sep 2023 21:31:22 +0700 | 
  Sam | 
  
   fix: all tests
   
   | 
 
 
  | Mon, 11 Sep 2023 21:30:58 +0700 | 
  Sam | 
  
   fix: error with textures as shader-globales
   
   | 
 
 
  | Mon, 11 Sep 2023 18:23:15 +0700 | 
  Sam | 
  
   fix: attributes with same name but different gpu memory lead to wrong results
   
   | 
 
 
  | Fri, 08 Sep 2023 00:34:24 +0700 | 
  Sam | 
  
   did: small font improvments
   
   | 
 
 
  | Fri, 08 Sep 2023 00:05:19 +0700 | 
  Sam | 
  
   did: try to reduce seq copying...
   
   | 
 
 
  | Thu, 07 Sep 2023 23:28:36 +0700 | 
  Sam | 
  
   add: nice mesh API, fix: copying of whole scenedata all the time
   
   | 
 
 
  | Wed, 06 Sep 2023 00:03:51 +0700 | 
  Sam | 
  
   fix: a few assert, comments, names; add: collider from pointlist, fix: gltf import
   
   | 
 
 
  | Tue, 05 Sep 2023 00:44:33 +0700 | 
  Sam | 
  
   did: update README
   
   | 
 
 
  | Tue, 05 Sep 2023 00:28:35 +0700 | 
  Sam | 
  
   did: update examples to work with improved scenegraph/material api, notice removed complexity!
   
   | 
 
 
  | Mon, 04 Sep 2023 00:55:35 +0700 | 
  Sam | 
  
   fix: first example
   
   | 
 
 
  | Mon, 04 Sep 2023 00:48:00 +0700 | 
  Sam | 
  
   fix: remaining tests and an issue with updating uniforms
   
   | 
 
 
  | Mon, 04 Sep 2023 00:31:17 +0700 | 
  Sam | 
  
   fix: material handling, gltf loading, loader example
   
   | 
 
 
  | Sun, 03 Sep 2023 17:46:40 +0700 | 
  Sam | 
  
   fix: material tests
   
   | 
 
 
  | Sun, 03 Sep 2023 17:34:29 +0700 | 
  Sam | 
  
   did: undid using meshes as values, ref is much better, fix a few things, fix a few huge performance issues
   
   | 
 
 
  | Sat, 02 Sep 2023 23:51:02 +0700 | 
  Sam | 
  
   did: remove some stuff from the heap, maybe nicer?
   
   | 
 
 
  | Tue, 29 Aug 2023 00:01:13 +0700 | 
  Sam | 
  
   add: scene/shader compatability check, fix collision code to work with new APIs
   
   | 
 
 
  | Fri, 25 Aug 2023 01:14:04 +0700 | 
  Sam | 
  
   did: some cleanup
   
   | 
 
 
  | Fri, 25 Aug 2023 01:09:23 +0700 | 
  Sam | 
  
   add: make same attribute for different shaders work correctly, yipie!
   
   | 
 
 
  | Fri, 25 Aug 2023 00:29:51 +0700 | 
  Sam | 
  
   fix: many issues, better mesh-handling, still need to cope with different binding numbers when using different pipelines...
   
   | 
 
 
  | Mon, 21 Aug 2023 00:17:16 +0700 | 
  Sam | 
  
   fix: make stuff halfway working
   
   | 
 
 
  | Sat, 19 Aug 2023 23:30:25 +0700 | 
  Sam | 
  
   add: first complete working version of multiple materials and shaders per scene, yipie :)
   
   | 
 
 
  | Sat, 19 Aug 2023 22:24:06 +0700 | 
  Sam | 
  
   add: first complete working version of multiple materials and shaders per scene, yipie :)
   
   | 
 
 
  | Sat, 19 Aug 2023 01:10:42 +0700 | 
  Sam | 
  
   add: first, incomplete version of material use
   
   | 
 
 
  | Tue, 15 Aug 2023 23:51:37 +0700 | 
  Sam | 
  
   did next step in renderpipeline-refactoring, using shaderconfiguration objects instead for less ambigious shader-pipeline configuration
   
   | 
 
 
  | Sun, 13 Aug 2023 19:00:11 +0700 | 
  Sam | 
  
   fix: collision tests
   
   | 
 
 
  | Sun, 13 Aug 2023 00:19:37 +0700 | 
  Sam | 
  
   fix: gltf import transform
   
   | 
 
 
  | Sat, 12 Aug 2023 23:55:05 +0700 | 
  Sam | 
  
   fix: test not running with temporary new material system
   
   | 
 
 
  | Sat, 12 Aug 2023 23:54:28 +0700 | 
  Sam | 
  
   fix: most errors and Nim 2 transition problems
   
   | 
 
 
  | Mon, 07 Aug 2023 00:23:00 +0700 | 
  Sam | 
  
   add: changing rendering system, not finished yet, also upgrading to Nim 2
   
   | 
 
 
  | Sun, 23 Jul 2023 19:59:47 +0700 | 
  Sam | 
  
   did: preparations to refactor material system, still tons to do
   
   | 
 
 
  | Sun, 09 Jul 2023 17:40:46 +0700 | 
  Sam | 
  
   did: add "playing" query to public API
   
   | 
 
 
  | Sun, 09 Jul 2023 17:07:36 +0700 | 
  Sam | 
  
   add: reset for animation
   
   | 
 
 
  | Sun, 09 Jul 2023 16:40:58 +0700 | 
  Sam | 
  
   del: unnecessary var
   
   | 
 
 
  | Sun, 09 Jul 2023 00:47:18 +0700 | 
  Sam | 
  
   del: sound-volume normalization seems completely wrong
   
   | 
 
 
  | Sun, 09 Jul 2023 00:29:55 +0700 | 
  sam | 
  
   fix: no sound on windows release builds
   
   | 
 
 
  | Sat, 08 Jul 2023 21:06:26 +0700 | 
  Sam | 
  
   fix: references dont need to be passed as "var", small error message improvment
   
   | 
 
 
  | Sat, 08 Jul 2023 18:52:34 +0700 | 
  Sam | 
  
   add: some API improvments for vector, entity, and some other stuff
   
   | 
 
 
  | Wed, 28 Jun 2023 00:36:57 +0700 | 
  Sam | 
  
   add: better component API done
   
   | 
 
 
  | Wed, 28 Jun 2023 00:35:09 +0700 | 
  Sam | 
  
   add: nicer api to prevent need of component casting
   
   | 
 
 
  | Tue, 27 Jun 2023 00:51:36 +0700 | 
  Sam | 
  
   fix: some issues with new scene/api/component api
   
   | 
 
 
  | Tue, 27 Jun 2023 00:17:55 +0700 | 
  Sam | 
  
   Merge branch 'main' of github.com:saemideluxe/semicongine
   
   | 
 
 
  | Sun, 25 Jun 2023 09:26:19 -0700 | 
  Sam | 
  
   fix: wrong path for glsl on windows
   
   | 
 
 
  | Tue, 27 Jun 2023 00:17:40 +0700 | 
  Sam | 
  
   did: change API for ECS
   
   | 
 
 
  | Tue, 27 Jun 2023 00:01:36 +0700 | 
  Sam | 
  
   fix: wrong flag value, dummy
   
   | 
 
 
  | Mon, 26 Jun 2023 23:59:56 +0700 | 
  Sam | 
  
   add: more todoooooss
   
   | 
 
 
  | Sun, 25 Jun 2023 19:20:34 +0700 | 
  Sam | 
  
   fix: wrong relative path, still
   
   | 
 
 
  | Sun, 25 Jun 2023 19:17:44 +0700 | 
  Sam | 
  
   fix: wrong relative path
   
   | 
 
 
  | Sun, 25 Jun 2023 19:03:57 +0700 | 
  Sam | 
  
   fix: wrong dependency name
   
   | 
 
 
  | Sun, 25 Jun 2023 00:17:59 +0700 | 
  Sam | 
  
   add: more notes
   
   | 
 
 
  | Sat, 24 Jun 2023 23:42:26 +0700 | 
  Sam | 
  
   fix: one-fix for broken mono-sounds $(
   
   | 
 
 
  | Sat, 24 Jun 2023 21:04:13 +0700 | 
  Sam | 
  
   add: some reminders
   
   | 
 
 
  | Sat, 24 Jun 2023 21:04:04 +0700 | 
  Sam | 
  
   add: support for loading mono-ogg, change default sample rate to 44100 (audacity default)
   
   | 
 
 
  | Tue, 20 Jun 2023 00:30:58 +0700 | 
  Sam | 
  
   fix: do not apply last frame value after animation has stopped
   
   | 
 
 
  | Mon, 19 Jun 2023 01:14:58 +0700 | 
  Sam | 
  
   add: check if track is playing
   
   | 
 
 
  | Wed, 14 Jun 2023 23:31:59 +0700 | 
  Sam | 
  
   add: access to non-animated transform
   
   | 
 
 
  | Wed, 14 Jun 2023 22:56:43 +0700 | 
  Sam | 
  
   add: another completed feature
   
   | 
 
 
  | Wed, 14 Jun 2023 22:55:00 +0700 | 
  Sam | 
  
   add: what seems like a working animation system, atm integrated with entities, will add more for meshes
   
   | 
 
 
  | Sat, 10 Jun 2023 00:31:51 +0700 | 
  Sam | 
  
   fix: super crazy input lag problem!
   
   | 
 
 
  | Thu, 08 Jun 2023 00:29:29 +0700 | 
  Sam | 
  
   fix: glb import
   
   | 
 
 
  | Tue, 06 Jun 2023 01:00:43 +0700 | 
  Sam | 
  
   add: need separate 2D collision in order to get correct normals
   
   | 
 
 
  | Mon, 05 Jun 2023 23:57:16 +0700 | 
  Sam | 
  
   add: collision calculations
   
   | 
 
 
  | Sun, 04 Jun 2023 00:30:43 +0700 | 
  Sam | 
  
   did: improve matrix transformation API, no need to manually convert Vec3 anymore
   
   | 
 
 
  | Sat, 03 Jun 2023 22:28:37 +0700 | 
  Sam | 
  
   add: hitbox/sphere helpers
   
   | 
 
 
  | Sat, 03 Jun 2023 19:22:18 +0700 | 
  Sam | 
  
   fix: bad/unclear name
   
   | 
 
 
  | Sat, 03 Jun 2023 16:58:32 +0700 | 
  Sam | 
  
   did: simplify config-changed-check, enforce settings-query to always pass default value
   
   | 
 
 
  | Sat, 03 Jun 2023 16:56:51 +0700 | 
  Sam | 
  
   add: audo level normalization
   
   | 
 
 
  | Sat, 03 Jun 2023 13:44:17 +0700 | 
  Sam | 
  
   did: adjust for small API change
   
   | 
 
 
  | Sat, 03 Jun 2023 13:32:15 +0700 | 
  Sam | 
  
   add: collision tests
   
   | 
 
 
  | Sat, 03 Jun 2023 13:31:38 +0700 | 
  Sam | 
  
   did: restructure a bit, add hit-sphere
   
   | 
 
 
  | Sat, 03 Jun 2023 01:39:02 +0700 | 
  Sam | 
  
   add: collision for hitboxes
   
   | 
 
 
  | Tue, 30 May 2023 17:00:23 +0700 | 
  Sam | 
  
   this: feels sooooo good, font rendering working great (for a novice at least)
   
   | 
 
 
  | Tue, 30 May 2023 16:59:25 +0700 | 
  Sam | 
  
   fix: change due to build-configuration change
   
   | 
 
 
  | Tue, 30 May 2023 16:59:01 +0700 | 
  Sam | 
  
   add: final font-rendering, API changes fixed
   
   | 
 
 
  | Tue, 30 May 2023 16:58:35 +0700 | 
  Sam | 
  
   did: fix API changes broke examples
   
   | 
 
 
  | Tue, 30 May 2023 16:58:14 +0700 | 
  Sam | 
  
   did: overhaul some of the mesh-data uploading and transformation handling, added: text/font rendering
   
   | 
 
 
  | Sun, 28 May 2023 18:36:11 +0700 | 
  Sam | 
  
   add: simpler shader construction
   
   | 
 
 
  | Sun, 28 May 2023 18:11:17 +0700 | 
  Sam | 
  
   update shader to work correctly
   
   | 
 
 
  | Sun, 28 May 2023 18:09:20 +0700 | 
  Sam | 
  
   add: flat attribute for shader in/outputs
   
   | 
 
 
  | Sun, 28 May 2023 17:52:03 +0700 | 
  Sam | 
  
   add: better material loading system, still far from great
   
   | 
 
 
  | Sat, 27 May 2023 13:45:03 +0700 | 
  Sam | 
  
   add: font-test
   
   | 
 
 
  | Sat, 27 May 2023 13:44:42 +0700 | 
  Sam | 
  
   did: change audio-test to use ogg/vorbis
   
   | 
 
 
  | Sat, 27 May 2023 13:44:02 +0700 | 
  Sam | 
  
   add: some api improvments, preparing for font-loading
   
   | 
 
 
  | Fri, 26 May 2023 00:49:58 +0700 | 
  Sam | 
  
   add: support for ogg/vorbis audio, initial code for font loading
   
   | 
 
 
  | Thu, 25 May 2023 21:45:37 +0700 | 
  Sam | 
  
   del: lodePNG license is already contained in source files
   
   | 
 
 
  | Thu, 25 May 2023 15:57:58 +0700 | 
  Sam | 
  
   fix: wrong path-checking
   
   | 
 
 
  | Wed, 24 May 2023 23:31:05 +0700 | 
  Sam | 
  
   fix: issue with relese build
   
   | 
 
 
  | Wed, 24 May 2023 23:24:52 +0700 | 
  Sam | 
  
   fix: few issues with sound and resource loading
   
   | 
 
 
  | Wed, 24 May 2023 23:00:21 +0700 | 
  Sam | 
  
   fix: issue with shared heap memory in settings
   
   | 
 
 
  | Wed, 24 May 2023 22:59:55 +0700 | 
  Sam | 
  
   del: debug echos
   
   | 
 
 
  | Wed, 24 May 2023 22:39:06 +0700 | 
  Sam | 
  
   del: debug echo
   
   | 
 
 
  | Wed, 24 May 2023 22:37:57 +0700 | 
  Sam | 
  
   did: various improvments
   
   | 
 
 
  | Wed, 24 May 2023 01:31:21 +0700 | 
  sam | 
  
   fix: API changes
   
   | 
 
 
  | Wed, 24 May 2023 01:31:02 +0700 | 
  sam | 
  
   did: update configs
   
   | 
 
 
  | Wed, 24 May 2023 01:30:36 +0700 | 
  sam | 
  
   fix: add descriptor pool per scene, use zippy instead of zip
   
   | 
 
 
  | Tue, 23 May 2023 18:17:15 +0700 | 
  sam | 
  
   fix: wrong type
   
   | 
 
 
  | Tue, 23 May 2023 16:29:01 +0700 | 
  Sam | 
  
   fix: api change of texture
   
   | 
 
 
  | Tue, 23 May 2023 16:24:15 +0700 | 
  Sam | 
  
   did: few fixes
   
   | 
 
 
  | Tue, 23 May 2023 01:05:06 +0700 | 
  Sam | 
  
   fix: gltf loading
   
   | 
 
 
  | Mon, 22 May 2023 19:27:17 +0700 | 
  Sam | 
  
   fix: better defaults
   
   | 
 
 
  | Mon, 22 May 2023 19:21:05 +0700 | 
  Sam | 
  
   add: correct camera calculations
   
   | 
 
 
  | Mon, 22 May 2023 00:51:41 +0700 | 
  Sam | 
  
   did: adjust to new API
   
   | 
 
 
  | Mon, 22 May 2023 00:50:41 +0700 | 
  Sam | 
  
   did: refactor texture data structures, add more complete (untested) material import
   
   | 
 
 
  | Sun, 21 May 2023 01:04:55 +0700 | 
  Sam | 
  
   del: possible bad use of variable
   
   | 
 
 
  | Sun, 21 May 2023 00:33:38 +0700 | 
  Sam | 
  
   fix: separate descriptors per scene
   
   | 
 
 
  | Sat, 20 May 2023 23:26:17 +0700 | 
  Sam | 
  
   add: mouse wheel in windows (untested)
   
   | 
 
 
  | Sat, 20 May 2023 23:21:03 +0700 | 
  Sam | 
  
   did: nicer test example, scene switching still problematic
   
   |