Sat, 19 Aug 2023 01:10:42 +0700 |
Sam |
add: first, incomplete version of material use
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Tue, 15 Aug 2023 23:51:37 +0700 |
Sam |
did next step in renderpipeline-refactoring, using shaderconfiguration objects instead for less ambigious shader-pipeline configuration
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Sun, 13 Aug 2023 19:00:11 +0700 |
Sam |
fix: collision tests
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Sun, 13 Aug 2023 00:19:37 +0700 |
Sam |
fix: gltf import transform
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Sat, 12 Aug 2023 23:55:05 +0700 |
Sam |
fix: test not running with temporary new material system
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Sat, 12 Aug 2023 23:54:28 +0700 |
Sam |
fix: most errors and Nim 2 transition problems
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Mon, 07 Aug 2023 00:23:00 +0700 |
Sam |
add: changing rendering system, not finished yet, also upgrading to Nim 2
|
Sun, 23 Jul 2023 19:59:47 +0700 |
Sam |
did: preparations to refactor material system, still tons to do
|
Sun, 09 Jul 2023 17:40:46 +0700 |
Sam |
did: add "playing" query to public API
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Sun, 09 Jul 2023 17:07:36 +0700 |
Sam |
add: reset for animation
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Sun, 09 Jul 2023 16:40:58 +0700 |
Sam |
del: unnecessary var
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Sun, 09 Jul 2023 00:47:18 +0700 |
Sam |
del: sound-volume normalization seems completely wrong
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Sun, 09 Jul 2023 00:29:55 +0700 |
sam |
fix: no sound on windows release builds
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Sat, 08 Jul 2023 21:06:26 +0700 |
Sam |
fix: references dont need to be passed as "var", small error message improvment
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Sat, 08 Jul 2023 18:52:34 +0700 |
Sam |
add: some API improvments for vector, entity, and some other stuff
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Wed, 28 Jun 2023 00:36:57 +0700 |
Sam |
add: better component API done
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Wed, 28 Jun 2023 00:35:09 +0700 |
Sam |
add: nicer api to prevent need of component casting
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Tue, 27 Jun 2023 00:51:36 +0700 |
Sam |
fix: some issues with new scene/api/component api
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Tue, 27 Jun 2023 00:17:55 +0700 |
Sam |
Merge branch 'main' of github.com:saemideluxe/semicongine
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Sun, 25 Jun 2023 09:26:19 -0700 |
Sam |
fix: wrong path for glsl on windows
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Tue, 27 Jun 2023 00:17:40 +0700 |
Sam |
did: change API for ECS
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Tue, 27 Jun 2023 00:01:36 +0700 |
Sam |
fix: wrong flag value, dummy
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Mon, 26 Jun 2023 23:59:56 +0700 |
Sam |
add: more todoooooss
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Sun, 25 Jun 2023 19:20:34 +0700 |
Sam |
fix: wrong relative path, still
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Sun, 25 Jun 2023 19:17:44 +0700 |
Sam |
fix: wrong relative path
|
Sun, 25 Jun 2023 19:03:57 +0700 |
Sam |
fix: wrong dependency name
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Sun, 25 Jun 2023 00:17:59 +0700 |
Sam |
add: more notes
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Sat, 24 Jun 2023 23:42:26 +0700 |
Sam |
fix: one-fix for broken mono-sounds $(
|
Sat, 24 Jun 2023 21:04:13 +0700 |
Sam |
add: some reminders
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Sat, 24 Jun 2023 21:04:04 +0700 |
Sam |
add: support for loading mono-ogg, change default sample rate to 44100 (audacity default)
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Tue, 20 Jun 2023 00:30:58 +0700 |
Sam |
fix: do not apply last frame value after animation has stopped
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Mon, 19 Jun 2023 01:14:58 +0700 |
Sam |
add: check if track is playing
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Wed, 14 Jun 2023 23:31:59 +0700 |
Sam |
add: access to non-animated transform
|
Wed, 14 Jun 2023 22:56:43 +0700 |
Sam |
add: another completed feature
|
Wed, 14 Jun 2023 22:55:00 +0700 |
Sam |
add: what seems like a working animation system, atm integrated with entities, will add more for meshes
|
Sat, 10 Jun 2023 00:31:51 +0700 |
Sam |
fix: super crazy input lag problem!
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Thu, 08 Jun 2023 00:29:29 +0700 |
Sam |
fix: glb import
|
Tue, 06 Jun 2023 01:00:43 +0700 |
Sam |
add: need separate 2D collision in order to get correct normals
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Mon, 05 Jun 2023 23:57:16 +0700 |
Sam |
add: collision calculations
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Sun, 04 Jun 2023 00:30:43 +0700 |
Sam |
did: improve matrix transformation API, no need to manually convert Vec3 anymore
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Sat, 03 Jun 2023 22:28:37 +0700 |
Sam |
add: hitbox/sphere helpers
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Sat, 03 Jun 2023 19:22:18 +0700 |
Sam |
fix: bad/unclear name
|
Sat, 03 Jun 2023 16:58:32 +0700 |
Sam |
did: simplify config-changed-check, enforce settings-query to always pass default value
|
Sat, 03 Jun 2023 16:56:51 +0700 |
Sam |
add: audo level normalization
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Sat, 03 Jun 2023 13:44:17 +0700 |
Sam |
did: adjust for small API change
|
Sat, 03 Jun 2023 13:32:15 +0700 |
Sam |
add: collision tests
|
Sat, 03 Jun 2023 13:31:38 +0700 |
Sam |
did: restructure a bit, add hit-sphere
|
Sat, 03 Jun 2023 01:39:02 +0700 |
Sam |
add: collision for hitboxes
|
Tue, 30 May 2023 17:00:23 +0700 |
Sam |
this: feels sooooo good, font rendering working great (for a novice at least)
|
Tue, 30 May 2023 16:59:25 +0700 |
Sam |
fix: change due to build-configuration change
|
Tue, 30 May 2023 16:59:01 +0700 |
Sam |
add: final font-rendering, API changes fixed
|
Tue, 30 May 2023 16:58:35 +0700 |
Sam |
did: fix API changes broke examples
|
Tue, 30 May 2023 16:58:14 +0700 |
Sam |
did: overhaul some of the mesh-data uploading and transformation handling, added: text/font rendering
|
Sun, 28 May 2023 18:36:11 +0700 |
Sam |
add: simpler shader construction
|
Sun, 28 May 2023 18:11:17 +0700 |
Sam |
update shader to work correctly
|
Sun, 28 May 2023 18:09:20 +0700 |
Sam |
add: flat attribute for shader in/outputs
|
Sun, 28 May 2023 17:52:03 +0700 |
Sam |
add: better material loading system, still far from great
|
Sat, 27 May 2023 13:45:03 +0700 |
Sam |
add: font-test
|
Sat, 27 May 2023 13:44:42 +0700 |
Sam |
did: change audio-test to use ogg/vorbis
|
Sat, 27 May 2023 13:44:02 +0700 |
Sam |
add: some api improvments, preparing for font-loading
|
Fri, 26 May 2023 00:49:58 +0700 |
Sam |
add: support for ogg/vorbis audio, initial code for font loading
|
Thu, 25 May 2023 21:45:37 +0700 |
Sam |
del: lodePNG license is already contained in source files
|
Thu, 25 May 2023 15:57:58 +0700 |
Sam |
fix: wrong path-checking
|
Wed, 24 May 2023 23:31:05 +0700 |
Sam |
fix: issue with relese build
|
Wed, 24 May 2023 23:24:52 +0700 |
Sam |
fix: few issues with sound and resource loading
|
Wed, 24 May 2023 23:00:21 +0700 |
Sam |
fix: issue with shared heap memory in settings
|
Wed, 24 May 2023 22:59:55 +0700 |
Sam |
del: debug echos
|
Wed, 24 May 2023 22:39:06 +0700 |
Sam |
del: debug echo
|
Wed, 24 May 2023 22:37:57 +0700 |
Sam |
did: various improvments
|
Wed, 24 May 2023 01:31:21 +0700 |
sam |
fix: API changes
|
Wed, 24 May 2023 01:31:02 +0700 |
sam |
did: update configs
|
Wed, 24 May 2023 01:30:36 +0700 |
sam |
fix: add descriptor pool per scene, use zippy instead of zip
|
Tue, 23 May 2023 18:17:15 +0700 |
sam |
fix: wrong type
|
Tue, 23 May 2023 16:29:01 +0700 |
Sam |
fix: api change of texture
|
Tue, 23 May 2023 16:24:15 +0700 |
Sam |
did: few fixes
|
Tue, 23 May 2023 01:05:06 +0700 |
Sam |
fix: gltf loading
|
Mon, 22 May 2023 19:27:17 +0700 |
Sam |
fix: better defaults
|
Mon, 22 May 2023 19:21:05 +0700 |
Sam |
add: correct camera calculations
|
Mon, 22 May 2023 00:51:41 +0700 |
Sam |
did: adjust to new API
|
Mon, 22 May 2023 00:50:41 +0700 |
Sam |
did: refactor texture data structures, add more complete (untested) material import
|
Sun, 21 May 2023 01:04:55 +0700 |
Sam |
del: possible bad use of variable
|
Sun, 21 May 2023 00:33:38 +0700 |
Sam |
fix: separate descriptors per scene
|
Sat, 20 May 2023 23:26:17 +0700 |
Sam |
add: mouse wheel in windows (untested)
|
Sat, 20 May 2023 23:21:03 +0700 |
Sam |
did: nicer test example, scene switching still problematic
|
Sat, 20 May 2023 23:16:48 +0700 |
Sam |
did: make material working halfway, add some more mouse functionality
|
Sat, 20 May 2023 18:17:21 +0700 |
Sam |
fix: incorrect vertex data alignment
|
Sat, 20 May 2023 17:45:12 +0700 |
Sam |
del: unused import
|
Sat, 20 May 2023 17:44:55 +0700 |
Sam |
did: replace zippy with "standard" nim zip, compiled from source, fix some errors
|
Sat, 20 May 2023 16:35:23 +0700 |
Sam |
add: png loading with LodePNG (thanks LodePNG-author, this is a super amazing piece of code!)
|
Sat, 20 May 2023 01:18:45 +0700 |
Sam |
fix: material loading, still some bugs here
|
Fri, 19 May 2023 12:45:50 +0700 |
Sam |
did: restructure roadmap a bit, update progress
|
Thu, 18 May 2023 00:57:49 +0700 |
Sam |
add: first try to load material colors
|
Tue, 16 May 2023 16:08:06 +0700 |
Sam |
add: test mesh
|
Tue, 16 May 2023 15:35:43 +0700 |
Sam |
add: support for struct members to be array
|
Mon, 15 May 2023 23:51:21 +0700 |
Sam |
add: small refactoring
|
Mon, 15 May 2023 23:51:06 +0700 |
Sam |
add: better support for array members
|
Mon, 15 May 2023 18:25:24 +0700 |
Sam |
del: unused diagnostic function
|
Mon, 15 May 2023 18:24:52 +0700 |
Sam |
fix: a ton of bug after refactoring gpu_data, start to add ideas for materials
|
Mon, 15 May 2023 14:25:04 +0700 |
Sam |
did: refactor gpu data, fix some errors
|
Mon, 15 May 2023 00:36:25 +0700 |
Sam |
did: update progress
|
Mon, 15 May 2023 00:34:00 +0700 |
Sam |
add: basic loading of glTF files (*.glb), no materials yet
|
Sat, 13 May 2023 19:32:28 +0700 |
Sam |
did: update progress, change roadmap to use glTF instead of OBJ (this seems to be super cool!)
|
Sat, 13 May 2023 19:31:48 +0700 |
Sam |
add: loading *.au audio files
|
Fri, 12 May 2023 00:34:32 +0700 |
Sam |
del: unused test (for now)
|
Fri, 12 May 2023 00:33:24 +0700 |
Sam |
did: some refactoring for proper integration of image/audio resources with resource system
|
Fri, 12 May 2023 00:13:30 +0700 |
Sam |
add: BMP loader
|
Thu, 11 May 2023 00:30:44 +0700 |
Sam |
add: sekeleton to start working on resource loading, updated readme
|
Thu, 11 May 2023 00:21:32 +0700 |
Sam |
add: some files for tests
|
Wed, 10 May 2023 10:13:23 -0700 |
Sam |
fix: resources on windows
|
Wed, 10 May 2023 22:36:59 +0700 |
Sam |
add: resource packaging and loading for different resource types, simplify build commands, update readme
|
Tue, 09 May 2023 20:39:49 +0700 |
Sam |
fix: tests
|
Tue, 09 May 2023 19:52:57 +0700 |
Sam |
did: refactor image handling
|
Tue, 09 May 2023 18:19:17 +0700 |
Sam |
fix: always use rgba
|
Tue, 09 May 2023 01:37:46 +0700 |
Sam |
next version, because we got most low-level stuff, at least in a crappy version
|
Tue, 09 May 2023 01:36:34 +0700 |
Sam |
add: support for version handling
|
Tue, 09 May 2023 01:18:01 +0700 |
Sam |
add: some adjustment to the last refactoring :P
|
Tue, 09 May 2023 01:11:51 +0700 |
Sam |
did: small refactoring of module structure
|
Mon, 08 May 2023 21:45:47 +0700 |
Sam |
did: try to simplfy swapchain recreation, not sure if it is a good idea
|
Mon, 08 May 2023 21:23:29 +0700 |
Sam |
del: unused imports
|
Mon, 08 May 2023 21:21:49 +0700 |
Sam |
did: update examples to use new API for scene + scene globals
|