Sun, 07 May 2023 18:13:39 +0700 |
Sam |
add: few improvments for working with textures
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Sun, 07 May 2023 17:42:53 +0700 |
Sam |
add: new test file to test to do future test with materials etc.
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Sun, 07 May 2023 17:42:07 +0700 |
Sam |
add: more todoooooo
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Sun, 07 May 2023 17:41:45 +0700 |
Sam |
did: improve stability for configuration without uniforms and settings the engine renderer
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Sun, 07 May 2023 01:30:38 +0700 |
Sam |
ups, missing file
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Sun, 07 May 2023 01:02:06 +0700 |
Sam |
add: skeleton for resources
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Sun, 07 May 2023 00:23:46 +0700 |
Sam |
did: a bit of cleanup with the config, also add some documentation
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Sun, 07 May 2023 00:22:58 +0700 |
Sam |
add: correct cleanup
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Sat, 06 May 2023 23:06:33 +0700 |
Sam |
add: textures now support in shader via scene data, also: improved config handling a bit, more to come
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Sat, 06 May 2023 01:37:33 +0700 |
Sam |
add: texture testing, not working yet, something update un-updated descritors (even though we write the descriptors man!)
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Fri, 05 May 2023 23:57:56 +0700 |
Sam |
add: uncomment some of the prepared texture code, nice interface for scene-global shader values (aka uniforms
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Fri, 05 May 2023 23:45:50 +0700 |
Sam |
add: initial code for texture support, not finished, had to completely refactor how to handle material-data (ie scene-wide data, sorry if you ever read this
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Thu, 04 May 2023 23:44:15 +0700 |
Sam |
add: image/texture creation, refactoring of some unclean parts
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Wed, 03 May 2023 23:57:25 +0700 |
Sam |
add: progress update
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Wed, 03 May 2023 06:54:37 -0700 |
Sam |
add: working fullscreen for windows (tested)
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Wed, 03 May 2023 20:11:16 +0700 |
Sam |
add: fullscreen switching for windows, untested
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Wed, 03 May 2023 19:49:32 +0700 |
Sam |
fix: linux fullscreen not working correctly
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Wed, 03 May 2023 18:14:59 +0700 |
Sam |
did: fix whole bunch of bugs (threading + amd vulkan driver)
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Wed, 03 May 2023 00:43:44 +0700 |
Sam |
did: update progress
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Wed, 03 May 2023 00:41:32 +0700 |
Sam |
fix: linux code use new API
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Tue, 02 May 2023 10:37:26 -0700 |
Sam |
Merge branch 'main' of github.com:saemideluxe/semicongine
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Tue, 02 May 2023 16:29:20 +0700 |
Sam |
add: stupid note
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Tue, 02 May 2023 10:37:11 -0700 |
Sam |
add: windows audio, not super smooth, maybe replace with directsound?
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Tue, 02 May 2023 02:28:47 -0700 |
Sam |
fix: remove potential raise
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Tue, 02 May 2023 02:13:46 +0700 |
Sam |
fix: bad audio buffer handling, reduce latency (unbearable on windows)
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Tue, 02 May 2023 01:03:03 +0700 |
Sam |
del: unused imports
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Tue, 02 May 2023 00:49:23 +0700 |
Sam |
did: fix default sample rate, correct waiting for windows waveout processing
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Tue, 02 May 2023 00:34:10 +0700 |
Sam |
add: initial implementation of win32 pcm output
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Tue, 02 May 2023 00:33:46 +0700 |
Sam |
del: bad dependency
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Mon, 01 May 2023 23:55:07 +0700 |
Sam |
add: audio subsystem, windows backend still missing
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Mon, 01 May 2023 01:21:17 +0700 |
Sam |
did: update progress
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Mon, 01 May 2023 01:16:59 +0700 |
Sam |
add: audio test, be aware that the file tests/audiotest.PCM.s16le.48000.2 needs to be manually generated and placed in order for the test to play it successfully
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Mon, 01 May 2023 01:16:13 +0700 |
Sam |
fix: API change
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Mon, 01 May 2023 01:15:39 +0700 |
Sam |
add: initial implementation of audio subsystem with mixer, currently missing windows implementation
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Sun, 30 Apr 2023 01:02:33 +0700 |
Sam |
add: support for showing/hiding cursur, X11 fullscreen (win32 still missing)
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Sat, 29 Apr 2023 21:38:52 +0700 |
Sam |
add: option to show/hide cursor
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Sat, 29 Apr 2023 05:40:11 -0700 |
Sam |
fix: buffer update with staging buffer not correctly working
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Sat, 29 Apr 2023 18:29:19 +0700 |
Sam |
fix: API change for shader attributes
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Sat, 29 Apr 2023 17:41:40 +0700 |
Sam |
fix: super stupid error
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Sat, 29 Apr 2023 17:36:09 +0700 |
Sam |
add: debug output
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Sat, 29 Apr 2023 17:30:15 +0700 |
Sam |
fix: wrong parantheses
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Sat, 29 Apr 2023 17:20:25 +0700 |
Sam |
fix: wrong parantheses
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Sat, 29 Apr 2023 17:12:37 +0700 |
Sam |
fix: forgot to bind buffer
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Sat, 29 Apr 2023 16:55:46 +0700 |
Sam |
fix: to strong assert
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Sat, 29 Apr 2023 16:50:43 +0700 |
Sam |
did: refactor memory selection
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Thu, 27 Apr 2023 21:16:13 +0700 |
Sam |
fix: more improvment for memory selection
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Thu, 27 Apr 2023 21:13:09 +0700 |
Sam |
fix: more improvment for memory selection
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Thu, 27 Apr 2023 20:55:02 +0700 |
Sam |
add: more logging
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Thu, 27 Apr 2023 20:48:48 +0700 |
Sam |
fix: wrong layers activated
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Thu, 27 Apr 2023 20:43:27 +0700 |
Sam |
did: better memory selection
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Thu, 27 Apr 2023 01:58:16 -0700 |
Sam |
fix: typo
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Thu, 27 Apr 2023 00:36:45 +0700 |
Sam |
add: base code structure for cross-platform sound
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Thu, 27 Apr 2023 00:30:19 +0700 |
Sam |
del: debug code
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Thu, 27 Apr 2023 00:24:10 +0700 |
Sam |
del: legacy
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Thu, 27 Apr 2023 00:23:23 +0700 |
Sam |
add: improvments and E10 (pong)
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Wed, 26 Apr 2023 02:15:43 +0700 |
Sam |
add: upgrade all simple examples to new engine version
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Tue, 25 Apr 2023 18:32:23 +0700 |
Sam |
add: window-resize check
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Tue, 25 Apr 2023 18:24:18 +0700 |
Sam |
did: update example 04
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Tue, 25 Apr 2023 18:23:57 +0700 |
Sam |
add: correct mesh buffer data updates to GPU
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Sat, 22 Apr 2023 17:34:59 +0700 |
Sam |
did: migrate to new engine version
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Sat, 22 Apr 2023 17:34:42 +0700 |
Sam |
add: some helper functions
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Sat, 22 Apr 2023 16:52:55 +0700 |
Sam |
add: small buffer adjustment
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Sat, 22 Apr 2023 16:48:07 +0700 |
Sam |
fix: mixing memory location types is not working
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Fri, 21 Apr 2023 00:29:09 +0700 |
Sam |
add: some cleanup, discovered bug
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Thu, 20 Apr 2023 23:46:22 +0700 |
Sam |
did: rewrite example 02 with new engine approach
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Thu, 20 Apr 2023 23:45:57 +0700 |
Sam |
did: simplify code
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Thu, 20 Apr 2023 23:45:36 +0700 |
Sam |
add: remove a few warning, improve a few things
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Thu, 20 Apr 2023 21:59:52 +0700 |
Sam |
add: correct swapchain destruction, update 1st example to be working
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Thu, 20 Apr 2023 01:00:48 +0700 |
Sam |
add: support for smooth swapchain-recreation
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Wed, 19 Apr 2023 01:45:16 +0700 |
Sam |
add: recreation of swapchain (at least on linux, windows will likely fail, needs testing
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Tue, 18 Apr 2023 03:06:14 +0700 |
Sam |
did: update readme
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Tue, 18 Apr 2023 03:04:37 +0700 |
Sam |
add: input handling, small refactoring for renderer
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Mon, 17 Apr 2023 18:02:19 +0700 |
Sam |
did: finish refactoring of render pipeline, yipi! :)
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Wed, 12 Apr 2023 01:20:53 +0700 |
Sam |
did: big refactoring
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Tue, 11 Apr 2023 01:06:37 +0700 |
Sam |
did: small name change
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Tue, 11 Apr 2023 00:58:16 +0700 |
Sam |
add: mesh primitives
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Mon, 10 Apr 2023 20:09:37 +0700 |
Sam |
fix: completely overhole buffer handling for drawing, fix shit
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Mon, 10 Apr 2023 00:53:16 +0700 |
Sam |
did: refactor mesh code, prepare for instance-data
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Sun, 09 Apr 2023 01:04:54 +0700 |
Sam |
did: implement uniforms, some refactoring
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Fri, 07 Apr 2023 00:32:07 +0700 |
Sam |
did: refactor GPU data types, more generic, prepare to use for decriptors/uniforms
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Thu, 06 Apr 2023 00:30:48 +0700 |
Sam |
add: better mesh support, indexed mesh
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Wed, 05 Apr 2023 00:45:16 +0700 |
Sam |
did: update progress
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Wed, 05 Apr 2023 00:42:24 +0700 |
Sam |
add: build- and runtime configuration system with hot-code reload
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Wed, 05 Apr 2023 00:41:11 +0700 |
Sam |
did: small changes from refactoring
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Wed, 05 Apr 2023 00:40:38 +0700 |
Sam |
did: improve imports
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Mon, 03 Apr 2023 00:10:08 +0700 |
Sam |
add: comments for further refactoring
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Mon, 03 Apr 2023 00:06:24 +0700 |
Sam |
yay: first triangle rendering with new engine implmentation
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Sun, 02 Apr 2023 01:22:09 +0700 |
Sam |
did: first final implementation of scene-graph <-> pipeline connection, not working yet
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Sat, 01 Apr 2023 00:40:02 +0700 |
Sam |
did: real implementation of buffer and memory, getting closer to collect shit for drawing per pipeline
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Fri, 31 Mar 2023 16:00:16 +0700 |
Sam |
did: allow runtime shader-input definitions
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Thu, 30 Mar 2023 00:00:54 +0700 |
Sam |
add: multiple pipelines per subpass
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Wed, 29 Mar 2023 23:35:39 +0700 |
Sam |
did: refactor rendering/scene concept
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Tue, 28 Mar 2023 00:20:49 +0700 |
Sam |
did: reorganize code
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Mon, 27 Mar 2023 21:01:32 +0700 |
Sam |
add: working render loop
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Sun, 26 Mar 2023 01:56:19 +0700 |
Sam |
add: render main loop structure
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Fri, 24 Mar 2023 00:11:42 +0700 |
Sam |
add: descriptors, better swapchain implementation
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Mon, 20 Mar 2023 23:48:46 +0700 |
Sam |
did: some refactoring
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Mon, 20 Mar 2023 10:25:50 +0700 |
Sam |
add: finally working initial approach for shader definitions
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Fri, 17 Mar 2023 01:11:58 +0700 |
Sam |
did: update to use new shader concept
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Fri, 17 Mar 2023 01:11:43 +0700 |
Sam |
add: really need telemetry at some point
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Fri, 17 Mar 2023 01:11:18 +0700 |
Sam |
add: initial version of better shader-shit
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Tue, 14 Mar 2023 13:21:40 +0700 |
Sam |
add: vertex and (initial) shader types and methods
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Mon, 06 Mar 2023 23:50:21 +0700 |
Sam |
add: more vulkan objects
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Thu, 02 Mar 2023 23:16:45 +0700 |
Sam |
add: swapchain, images, fix some destroctors
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Wed, 01 Mar 2023 23:58:39 +0700 |
Sam |
add: swapchain API, more refactoring
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Wed, 01 Mar 2023 00:01:06 +0700 |
Sam |
add: consistent way to define platform-specific code
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Tue, 28 Feb 2023 23:51:07 +0700 |
Sam |
add: device, surface and refactoring
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Tue, 28 Feb 2023 00:08:52 +0700 |
Sam |
add: testing for vulkan API wrapper
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Tue, 28 Feb 2023 00:08:28 +0700 |
Sam |
add: more stuff for the vulkan API wrappers
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Mon, 27 Feb 2023 00:05:26 +0700 |
Sam |
Merge branch 'main' of github.com:saemideluxe/semicongine
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Sat, 25 Feb 2023 18:56:42 +0700 |
Sam |
fix: some windows issues
|
Mon, 27 Feb 2023 00:04:30 +0700 |
Sam |
add: better vulkan wrappers
|
Sat, 25 Feb 2023 01:21:29 +0700 |
Sam |
try: more win compilation fixes
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Sat, 25 Feb 2023 01:18:21 +0700 |
Sam |
fix: window compiling issue
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Sat, 25 Feb 2023 01:13:42 +0700 |
Sam |
fix: type mismatch
|
Sat, 25 Feb 2023 00:44:05 +0700 |
Sam |
did: a few fixes for new API
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Fri, 24 Feb 2023 01:32:45 +0700 |
Sam |
fix: tons of errors in wrapper generator, can now compile, extension function not loaded yet it seems
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Thu, 23 Feb 2023 00:34:38 +0700 |
Sam |
add: new vulkan api wrapper, not done yet
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Wed, 22 Feb 2023 18:36:26 +0700 |
Sam |
did: complete vulkan api generator pipeline for now
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Wed, 22 Feb 2023 18:36:01 +0700 |
Sam |
did: final cleanup for now
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