log

age author description
Mon, 10 Apr 2023 00:53:16 +0700 Sam did: refactor mesh code, prepare for instance-data
Sun, 09 Apr 2023 01:04:54 +0700 Sam did: implement uniforms, some refactoring
Fri, 07 Apr 2023 00:32:07 +0700 Sam did: refactor GPU data types, more generic, prepare to use for decriptors/uniforms
Thu, 06 Apr 2023 00:30:48 +0700 Sam add: better mesh support, indexed mesh
Wed, 05 Apr 2023 00:45:16 +0700 Sam did: update progress
Wed, 05 Apr 2023 00:42:24 +0700 Sam add: build- and runtime configuration system with hot-code reload
Wed, 05 Apr 2023 00:41:11 +0700 Sam did: small changes from refactoring
Wed, 05 Apr 2023 00:40:38 +0700 Sam did: improve imports
Mon, 03 Apr 2023 00:10:08 +0700 Sam add: comments for further refactoring
Mon, 03 Apr 2023 00:06:24 +0700 Sam yay: first triangle rendering with new engine implmentation
Sun, 02 Apr 2023 01:22:09 +0700 Sam did: first final implementation of scene-graph <-> pipeline connection, not working yet
Sat, 01 Apr 2023 00:40:02 +0700 Sam did: real implementation of buffer and memory, getting closer to collect shit for drawing per pipeline
Fri, 31 Mar 2023 16:00:16 +0700 Sam did: allow runtime shader-input definitions
Thu, 30 Mar 2023 00:00:54 +0700 Sam add: multiple pipelines per subpass
Wed, 29 Mar 2023 23:35:39 +0700 Sam did: refactor rendering/scene concept
Tue, 28 Mar 2023 00:20:49 +0700 Sam did: reorganize code
Mon, 27 Mar 2023 21:01:32 +0700 Sam add: working render loop
Sun, 26 Mar 2023 01:56:19 +0700 Sam add: render main loop structure
Fri, 24 Mar 2023 00:11:42 +0700 Sam add: descriptors, better swapchain implementation
Mon, 20 Mar 2023 23:48:46 +0700 Sam did: some refactoring
Mon, 20 Mar 2023 10:25:50 +0700 Sam add: finally working initial approach for shader definitions
Fri, 17 Mar 2023 01:11:58 +0700 Sam did: update to use new shader concept
Fri, 17 Mar 2023 01:11:43 +0700 Sam add: really need telemetry at some point
Fri, 17 Mar 2023 01:11:18 +0700 Sam add: initial version of better shader-shit
Tue, 14 Mar 2023 13:21:40 +0700 Sam add: vertex and (initial) shader types and methods
Mon, 06 Mar 2023 23:50:21 +0700 Sam add: more vulkan objects
Thu, 02 Mar 2023 23:16:45 +0700 Sam add: swapchain, images, fix some destroctors
Wed, 01 Mar 2023 23:58:39 +0700 Sam add: swapchain API, more refactoring
Wed, 01 Mar 2023 00:01:06 +0700 Sam add: consistent way to define platform-specific code
Tue, 28 Feb 2023 23:51:07 +0700 Sam add: device, surface and refactoring
Tue, 28 Feb 2023 00:08:52 +0700 Sam add: testing for vulkan API wrapper
Tue, 28 Feb 2023 00:08:28 +0700 Sam add: more stuff for the vulkan API wrappers
Mon, 27 Feb 2023 00:05:26 +0700 Sam Merge branch 'main' of github.com:saemideluxe/semicongine
Sat, 25 Feb 2023 18:56:42 +0700 Sam fix: some windows issues
Mon, 27 Feb 2023 00:04:30 +0700 Sam add: better vulkan wrappers
Sat, 25 Feb 2023 01:21:29 +0700 Sam try: more win compilation fixes
Sat, 25 Feb 2023 01:18:21 +0700 Sam fix: window compiling issue
Sat, 25 Feb 2023 01:13:42 +0700 Sam fix: type mismatch
Sat, 25 Feb 2023 00:44:05 +0700 Sam did: a few fixes for new API
Fri, 24 Feb 2023 01:32:45 +0700 Sam fix: tons of errors in wrapper generator, can now compile, extension function not loaded yet it seems
Thu, 23 Feb 2023 00:34:38 +0700 Sam add: new vulkan api wrapper, not done yet
Wed, 22 Feb 2023 18:36:26 +0700 Sam did: complete vulkan api generator pipeline for now
Wed, 22 Feb 2023 18:36:01 +0700 Sam did: final cleanup for now
Wed, 22 Feb 2023 18:22:20 +0700 Sam add: fix name clashes
Wed, 22 Feb 2023 00:44:03 +0700 Sam add: beta version
Mon, 20 Feb 2023 10:33:53 +0700 Sam add: vulkan api generator, not finished yet
Tue, 07 Feb 2023 12:20:04 +0700 Sam add: color functions + gamma correction
Mon, 06 Feb 2023 23:36:55 +0700 Sam fix: disable mesa layer in release build
Mon, 06 Feb 2023 23:33:10 +0700 Sam add: circle mesh
Mon, 06 Feb 2023 23:32:45 +0700 Sam fix: stuff, add working pong
Sun, 05 Feb 2023 21:57:59 +0700 Sam did: update readme
Sun, 05 Feb 2023 21:57:07 +0700 Sam did: some minor fixes, add optinal FPS limit
Sun, 05 Feb 2023 11:39:11 +0700 Sam did: cleanup + auto-generate mvp-transformartion in shader code
Sun, 05 Feb 2023 00:48:03 +0700 Sam did: update readme (this single X was a ton of work)
Sun, 05 Feb 2023 00:46:40 +0700 Sam fix: mouse coord, colors
Sun, 05 Feb 2023 00:28:18 +0700 Sam fix: API changes
Sun, 05 Feb 2023 00:20:07 +0700 Sam add: nicer keyboard demo
Sun, 05 Feb 2023 00:15:48 +0700 Sam add: nicer keyboard demo
Sun, 05 Feb 2023 00:15:31 +0700 Sam fix: input mapping
Sat, 04 Feb 2023 02:24:41 +0700 Sam add: keyboard/mouse inpute test
Sat, 04 Feb 2023 02:24:15 +0700 Sam fix: scene graph, input
Wed, 25 Jan 2023 23:56:59 +0700 Sam fix: some formatting, bug when opening on windows.
Tue, 24 Jan 2023 10:22:38 +0700 Sam did: rename and update older demos to work with new APIs
Sun, 22 Jan 2023 22:46:53 +0700 Sam did: deep refactoring of handling vertrex attribute and buffer updates, don't ask ;(
Fri, 20 Jan 2023 16:53:37 +0700 Sam did: use new vector and matrix names for simpler code
Fri, 20 Jan 2023 16:36:52 +0700 Sam did: refactor Matrix names
Fri, 20 Jan 2023 16:13:32 +0700 Sam did: refactor Vector names
Fri, 20 Jan 2023 00:41:55 +0700 Sam did: cleanup main namespace, add: better coordinate handling in input example
Thu, 19 Jan 2023 22:55:56 +0700 Sam fix: remove rsync
Thu, 19 Jan 2023 22:50:32 +0700 Sam fix: use console for debug buids
Thu, 19 Jan 2023 22:49:12 +0700 Sam add: improve build on windows
Thu, 19 Jan 2023 17:39:32 +0700 Sam fix: wrong number of swapchain images
Thu, 19 Jan 2023 17:00:06 +0700 Sam fix: quit early to prevent swapchain recreation after program termination
Thu, 19 Jan 2023 16:41:50 +0700 Sam fix: correct address retrieval
Thu, 19 Jan 2023 16:24:54 +0700 Sam fix: unusable function at compile time
Thu, 19 Jan 2023 00:47:12 +0700 Sam add: some more instructions
Thu, 19 Jan 2023 00:43:47 +0700 Sam add: nimble config
Thu, 19 Jan 2023 00:42:40 +0700 Sam add: some changes to build on windows host
Thu, 19 Jan 2023 00:41:41 +0700 Sam add: some build instructions for windows
Wed, 18 Jan 2023 14:44:38 +0700 Sam fix: typo
Wed, 18 Jan 2023 14:43:07 +0700 Sam add: correct publishing dir, correct check when nimcheck is running
Wed, 18 Jan 2023 14:15:47 +0700 Sam no need to upload notes
Wed, 18 Jan 2023 14:15:08 +0700 Sam fix: organize notes a bit
Wed, 18 Jan 2023 13:52:48 +0700 Sam did: rename project
Wed, 18 Jan 2023 13:49:12 +0700 Sam fix: hello cube, add: run_all command
Wed, 18 Jan 2023 09:52:03 +0700 Sam did: tons of stuff, input, refactoring, fix some errors, some template improvment, sorry for super-commit
Mon, 16 Jan 2023 00:51:03 +0700 Sam did: update notes
Mon, 16 Jan 2023 00:45:31 +0700 Sam did: migrate rest of make functionality
Mon, 16 Jan 2023 00:35:41 +0700 Sam add: support for instance data
Mon, 16 Jan 2023 00:03:20 +0700 Sam fix: newline
Sun, 15 Jan 2023 23:23:54 +0700 Sam did: refactoring, move more from make to nimscript
Sat, 14 Jan 2023 23:34:50 +0700 Sam add: working implementation of uniforms
Sat, 14 Jan 2023 14:15:50 +0700 Sam did: structure notes a bit better
Sat, 14 Jan 2023 14:08:45 +0700 Sam add: missing file
Sat, 14 Jan 2023 14:08:23 +0700 Sam add: corret make dependencies
Sat, 14 Jan 2023 14:08:00 +0700 Sam big refactoring, part1
Wed, 11 Jan 2023 11:55:54 +0700 Sam did: simplify publishing mechanism
Wed, 11 Jan 2023 11:43:59 +0700 Sam did: update gitignore
Wed, 11 Jan 2023 11:43:22 +0700 Sam fix: build from scratch not working, remove temp shader files from compilation
Wed, 11 Jan 2023 11:15:02 +0700 Sam did: change shader compilation to run during program compilation, maybe add dynamic version later
Wed, 11 Jan 2023 00:43:43 +0700 Sam add: some comments for assets
Wed, 11 Jan 2023 00:43:17 +0700 Sam did: improve alotof_triangles example, remove glslang lib, use only binary, easier cross-compilation
Tue, 10 Jan 2023 00:24:37 +0700 Sam add: clean examples, update build configs
Tue, 10 Jan 2023 00:23:40 +0700 Sam add: generate ubermeshes
Mon, 09 Jan 2023 11:04:19 +0700 Sam did: introduce scene graph, meshs and generic vertex buffers
Thu, 05 Jan 2023 01:16:48 +0700 Sam add: basic vertex buffer functionality
Sun, 01 Jan 2023 01:00:50 +0700 Sam add: vertex basics, some refactoring
Fri, 30 Dec 2022 15:56:17 +0700 Sam add: matrix multiplications, tests
Wed, 28 Dec 2022 20:33:15 +0700 Sam add: windows builds
Wed, 28 Dec 2022 11:44:08 +0700 Sam did: exclude test output
Wed, 28 Dec 2022 11:42:21 +0700 Sam add: vector/matrix modules, tests, nim config script
Tue, 27 Dec 2022 20:47:48 +0700 Sam did: cleanup up a bit
Sat, 24 Dec 2022 22:38:09 +0700 Sam Merge /mnt/Users/sam/git/vulkan
Sat, 24 Dec 2022 22:32:46 +0700 sam did: make it work on windows
Sat, 24 Dec 2022 22:38:03 +0700 Sam fix: segfault on shutdown
Thu, 22 Dec 2022 19:35:54 +0700 Sam add: a few missing changes
Thu, 22 Dec 2022 19:33:00 +0700 Sam Merge remote-tracking branch 'github/main'
Thu, 22 Dec 2022 19:30:55 +0700 Sam Initial commit
Thu, 22 Dec 2022 00:06:40 +0700 Sam add: structure code for crossplatform, add some input handling + bugfixes
Tue, 20 Dec 2022 00:28:05 +0700 Sam did: refactor, add resizing, proper cleanup
Mon, 19 Dec 2022 10:56:04 +0700 Sam add: skeleton to download thirdparty builds
Mon, 19 Dec 2022 10:41:20 +0700 Sam did: hello world triangle, a bit of code organization
Fri, 16 Dec 2022 00:05:41 +0700 Sam add: more steps in setup
Wed, 14 Dec 2022 00:49:35 +0700 Sam add: initial version
Thu, 21 Mar 2024 14:58:06 +0700 sam did: undo last thing, hg-git can actually use .gitignore
Thu, 21 Mar 2024 14:46:32 +0700 sam did: cleanup and migrate gitignore to hgignore
Wed, 20 Mar 2024 19:56:11 +0700 Sam fix: path to shader compiler wrong remote/main
Wed, 20 Mar 2024 18:47:42 +0700 Sam add: shader compiler tool
Tue, 19 Mar 2024 16:31:47 +0700 Sam did: improve handling of shader compilation
Mon, 18 Mar 2024 23:43:32 +0700 Sam del: unused property
Sat, 16 Mar 2024 21:14:43 +0700 Sam add: mesh-merging function
Sun, 10 Mar 2024 22:51:51 +0700 Sam add: correct checks for assigned material compatability
Sun, 10 Mar 2024 22:06:52 +0700 Sam did: correct usage of vSync/triple buffering
Sun, 10 Mar 2024 20:02:11 +0700 Sam add: config loader; fix: circle-mesh
Sat, 09 Mar 2024 23:06:27 +0700 Sam add: shortcut for loading of json files
Sat, 09 Mar 2024 20:30:08 +0700 Sam fix: error in descriptors, wait for gpu before cleaning up
Sat, 09 Mar 2024 16:45:57 +0700 Sam add: few string-ify methods, small fix for default-shaders
Tue, 05 Mar 2024 14:26:46 +0700 Sam did: always use FIFO swapchain mode, as recommended in a talk on the Vulkan youtube channel (except you know what you are doing, which is cleary not the case here)
Sat, 02 Mar 2024 18:46:45 +0700 Sam did: improve animation system, fix a few small things
Sat, 24 Feb 2024 17:08:58 +0700 Sam fix: wrong comparison
Sat, 24 Feb 2024 15:35:52 +0700 Sam did: same for panels
Sat, 24 Feb 2024 14:31:15 +0700 Sam fix: font-api, allow consistent use of mesh-transform
Sat, 17 Feb 2024 17:18:35 +0700 Sam fix: problem with text-position, simpler test-update function
Sat, 17 Feb 2024 16:37:24 +0700 Sam did: auto-formatting
Sat, 17 Feb 2024 16:31:54 +0700 Sam add: helpers for screen-aspect/perspective matrix generating, auto-formatting was done
Wed, 14 Feb 2024 23:15:53 +0700 Sam fix: yielding duplicates
Wed, 14 Feb 2024 21:58:43 +0700 Sam did: refactor and improve packaging API
Sun, 11 Feb 2024 19:26:07 +0700 Sam fix: exe-bundling not working correctly
Sun, 11 Feb 2024 18:47:13 +0700 Sam fix: text-alignment, a few smaller fixes
Sat, 10 Feb 2024 21:19:43 +0700 Sam add: default samplers
Sat, 10 Feb 2024 21:19:31 +0700 Sam add: input-processing for panels
Sat, 10 Feb 2024 15:55:05 +0700 Sam add: initial implementation of "panels"
Sat, 10 Feb 2024 15:54:25 +0700 Sam did: small refactoring
Fri, 09 Feb 2024 20:02:55 +0700 Sam intermediate commit :P
Mon, 05 Feb 2024 23:11:22 +0700 Sam add: panels
Mon, 05 Feb 2024 00:23:30 +0700 Sam did: small fix with materials & cleanup
Sun, 04 Feb 2024 22:07:54 +0700 Sam add: proper sound test, from public domain
Sat, 03 Feb 2024 23:03:34 +0700 Sam add: nicer key-stroke test, cleanup test-resource files
Sat, 03 Feb 2024 21:40:25 +0700 Sam did: mini-cleanup
Sat, 03 Feb 2024 21:38:34 +0700 Sam fix: word-wrapping working correctly now
Sat, 03 Feb 2024 19:33:57 +0700 Sam add: word-wrapping for texts
Sat, 03 Feb 2024 19:33:12 +0700 Sam add: word-wrapping for texts
Wed, 31 Jan 2024 00:29:40 +0700 Sam add: text-wrapping, fix: incorrect descriptor poolsizes
Mon, 29 Jan 2024 00:21:16 +0700 Sam fix: material handlinge, did: formatting, add: support for multi-material texts
Mon, 29 Jan 2024 00:19:35 +0700 Sam fix: all tests (once more)
Sun, 28 Jan 2024 22:18:25 +0700 Sam del: debug print
Sun, 28 Jan 2024 21:26:39 +0700 Sam add: correct version of text-alignment, and a few improvments
Sun, 28 Jan 2024 00:41:11 +0700 Sam add: alignment for text boxes
Sat, 27 Jan 2024 21:08:31 +0700 Sam did: changes
Sat, 27 Jan 2024 00:31:11 +0700 Sam add: font/text improvments, support for newline rendering
Thu, 25 Jan 2024 20:23:22 +0700 Sam add: 2d-packing algorithm for texture-atlas generation
Sat, 20 Jan 2024 21:36:41 +0700 Sam add: packed textures for font-atlas
Sat, 20 Jan 2024 21:28:17 +0700 Sam add: packed textures for font-atlas
Sat, 20 Jan 2024 20:17:03 +0700 Sam did: image & font refactoring, add texture-atlas-packing
Mon, 08 Jan 2024 19:18:01 +0700 Sam fix: error on bad uniform-attribute ordering
Sun, 07 Jan 2024 00:56:44 +0700 Sam did: improve dynamic array, mesh and material APIs a ton, changes in material attributes are now detected and will trigger uniform-updates
Thu, 04 Jan 2024 21:13:11 +0700 Sam did: overhaul dynamic array-api in a few places
Wed, 03 Jan 2024 11:19:55 +0700 Sam did: improve/refactor some of the material API
Mon, 01 Jan 2024 21:41:40 +0700 Sam some fixes + some intermedite state
Mon, 01 Jan 2024 17:40:29 +0700 Sam del: debug echos
Mon, 01 Jan 2024 17:39:49 +0700 Sam fix: grid-generation not correct
Sat, 30 Dec 2023 00:17:04 +0700 Sam add: correct grid-mesh indices
Thu, 28 Dec 2023 22:33:12 +0700 Sam did: an "intermediate" commit, for syncing between machines, nothing special to see here
Wed, 27 Dec 2023 16:14:36 +0700 sam fix: do not try to change fullscreen if already in correct status
Wed, 27 Dec 2023 16:08:13 +0700 sam fix: enforce gui-app on windows
Wed, 27 Dec 2023 16:01:05 +0700 sam fix: logging output on windows
Wed, 27 Dec 2023 14:29:15 +0700 sam add: better api for fullscreen management
Tue, 26 Dec 2023 21:12:14 +0700 Sam fix: bad way to do build config
Tue, 26 Dec 2023 19:13:58 +0700 Sam did: adjust build-variables and config
Tue, 26 Dec 2023 15:16:57 +0700 Sam Merge branch 'main' of github.com:saemideluxe/semicongine
Tue, 26 Dec 2023 15:16:34 +0700 Sam did: some more audio functionality, some unfinished grid-mesh code
Tue, 26 Dec 2023 12:07:26 +0700 Sam del: warning
Sat, 09 Dec 2023 01:07:12 +0700 Sam add: build-time code for resouce importing
Wed, 06 Dec 2023 00:37:34 +0700 Sam add: function to zip directories, usefull when creating dists
Wed, 06 Dec 2023 00:05:55 +0700 Sam did: finish importing system
Tue, 05 Dec 2023 22:46:32 +0700 Sam add: importer-script for blender
Sun, 03 Dec 2023 22:26:58 +0700 Sam add: import-helpers for nimscripts
Sun, 03 Dec 2023 01:48:55 +0700 Sam fix: move switches into our engine-build-func
Sun, 03 Dec 2023 01:02:42 +0700 Sam add: util to build projects more streamlined
Sun, 03 Dec 2023 00:07:34 +0700 Sam did: update nimble package specs
Sun, 03 Dec 2023 00:05:38 +0700 Sam fix: cleanup when multiple textures use same vulkan image
Sat, 02 Dec 2023 22:26:45 +0700 Sam fix: old settings
Sat, 02 Dec 2023 22:26:26 +0700 Sam Merge branch 'main' of github.com:saemideluxe/semicongine
Sat, 02 Dec 2023 22:23:29 +0700 Sam did: package restructuring according to nimble recommendation for libraries
Mon, 27 Nov 2023 23:14:09 +0700 Sam fix: more animation issues
Mon, 27 Nov 2023 21:31:34 +0700 Sam fix: a few things wrong with animations
Sun, 26 Nov 2023 23:09:19 +0700 Sam del: default material makes no sense, fix: gltf import orientation
Sun, 26 Nov 2023 21:26:46 +0700 Sam did: small refactoring and some bug fixes
Sun, 26 Nov 2023 19:53:00 +0700 Sam fix: all tests
Sun, 26 Nov 2023 19:52:42 +0700 Sam did: clenaup, fix: texture handling
Sun, 26 Nov 2023 16:20:24 +0700 Sam did: update flags to reflect new defaults in nim v2
Sat, 25 Nov 2023 22:59:06 +0700 Sam fix: make tests working again
Sat, 25 Nov 2023 22:58:25 +0700 Sam fix: finally supporting different material types + indexed materials correctly, incl. textures... I hope...
Wed, 22 Nov 2023 23:24:47 +0700 Sam fix: tests, test_materials and test_mesh still needs to be done
Wed, 22 Nov 2023 23:24:07 +0700 Sam add: missing material module, some functions for noise
Wed, 22 Nov 2023 23:22:47 +0700 Sam fix: setup of materials, still need to check with multiple materials in scene (maybe write new test?)
Sat, 21 Oct 2023 01:06:51 +0700 Sam fix: first example to work correctly with new material system
Sat, 21 Oct 2023 01:05:34 +0700 Sam did: improve material system a ton, more to come
Thu, 12 Oct 2023 14:55:28 +0700 Sam add: function-based animations, preparing-refactring for better material system, hashable dynamic arrays
Wed, 04 Oct 2023 22:02:23 +0700 Sam add: mesh name to drawable
Mon, 02 Oct 2023 10:15:09 +0700 Sam add anykey-pressed api, extend default charset when loading fonts
Sun, 01 Oct 2023 20:53:35 +0700 Sam improve 2D collision, add some vector functionality, allow shaders/pipelines to be ordered for deterministic rendering order
Fri, 29 Sep 2023 19:30:07 +0700 Sam add: support inverse matrix and normalized mouse position
Sun, 24 Sep 2023 23:15:08 +0700 Sam add: better scene handling, add API to unload scene (not tested yet though)
Sun, 24 Sep 2023 21:34:17 +0700 Sam fix string formatting + move function in correct module
Sun, 24 Sep 2023 00:21:42 +0700 Sam add: option to walk resources in a specific directory
Sat, 23 Sep 2023 23:05:22 +0700 Sam add: some not-null assertions
Sat, 23 Sep 2023 22:10:33 +0700 Sam allow more openArrays, better debug output, better default exports
Thu, 21 Sep 2023 23:34:38 +0700 Sam fix: indexing wrong
Wed, 20 Sep 2023 23:25:44 +0700 Sam add: correct ordering of materials
Wed, 20 Sep 2023 22:52:46 +0700 Sam add: consider multiple materials when loading gltf
Wed, 20 Sep 2023 22:35:04 +0700 Sam add: multi-material for meshes
Wed, 20 Sep 2023 22:02:20 +0700 Sam fix: tests
Tue, 19 Sep 2023 23:53:04 +0700 Sam did: mini-API QoL improvment
Tue, 19 Sep 2023 21:27:25 +0700 Sam did: improve error output, allow import of meshes without materials
Sun, 17 Sep 2023 22:44:16 +0700 Sam did: formatting and better mesh-toString
Sun, 17 Sep 2023 21:09:38 +0700 Sam did: a ton of small improvments
Thu, 14 Sep 2023 23:59:10 +0700 Sam add: a few API improvments, add mesh-conversion method
Mon, 11 Sep 2023 23:15:25 +0700 Sam fix: animation time can overflow, clip it now
Mon, 11 Sep 2023 21:58:01 +0700 Sam add: feature to exclude meshes from draw calls