log

age author description
Wed, 05 Apr 2023 00:40:38 +0700 Sam did: improve imports
Mon, 03 Apr 2023 00:10:08 +0700 Sam add: comments for further refactoring
Mon, 03 Apr 2023 00:06:24 +0700 Sam yay: first triangle rendering with new engine implmentation
Sun, 02 Apr 2023 01:22:09 +0700 Sam did: first final implementation of scene-graph <-> pipeline connection, not working yet
Sat, 01 Apr 2023 00:40:02 +0700 Sam did: real implementation of buffer and memory, getting closer to collect shit for drawing per pipeline
Fri, 31 Mar 2023 16:00:16 +0700 Sam did: allow runtime shader-input definitions
Thu, 30 Mar 2023 00:00:54 +0700 Sam add: multiple pipelines per subpass
Wed, 29 Mar 2023 23:35:39 +0700 Sam did: refactor rendering/scene concept
Tue, 28 Mar 2023 00:20:49 +0700 Sam did: reorganize code
Mon, 27 Mar 2023 21:01:32 +0700 Sam add: working render loop
Sun, 26 Mar 2023 01:56:19 +0700 Sam add: render main loop structure
Fri, 24 Mar 2023 00:11:42 +0700 Sam add: descriptors, better swapchain implementation
Mon, 20 Mar 2023 23:48:46 +0700 Sam did: some refactoring
Mon, 20 Mar 2023 10:25:50 +0700 Sam add: finally working initial approach for shader definitions
Fri, 17 Mar 2023 01:11:58 +0700 Sam did: update to use new shader concept
Fri, 17 Mar 2023 01:11:43 +0700 Sam add: really need telemetry at some point
Fri, 17 Mar 2023 01:11:18 +0700 Sam add: initial version of better shader-shit
Tue, 14 Mar 2023 13:21:40 +0700 Sam add: vertex and (initial) shader types and methods
Mon, 06 Mar 2023 23:50:21 +0700 Sam add: more vulkan objects
Thu, 02 Mar 2023 23:16:45 +0700 Sam add: swapchain, images, fix some destroctors
Wed, 01 Mar 2023 23:58:39 +0700 Sam add: swapchain API, more refactoring
Wed, 01 Mar 2023 00:01:06 +0700 Sam add: consistent way to define platform-specific code
Tue, 28 Feb 2023 23:51:07 +0700 Sam add: device, surface and refactoring
Tue, 28 Feb 2023 00:08:52 +0700 Sam add: testing for vulkan API wrapper
Tue, 28 Feb 2023 00:08:28 +0700 Sam add: more stuff for the vulkan API wrappers
Mon, 27 Feb 2023 00:05:26 +0700 Sam Merge branch 'main' of github.com:saemideluxe/semicongine
Sat, 25 Feb 2023 18:56:42 +0700 Sam fix: some windows issues
Mon, 27 Feb 2023 00:04:57 +0700 Sam add: better vulkan wrappers
Sat, 25 Feb 2023 01:21:29 +0700 Sam try: more win compilation fixes
Sat, 25 Feb 2023 01:18:21 +0700 Sam fix: window compiling issue
Sat, 25 Feb 2023 01:13:42 +0700 Sam fix: type mismatch
Sat, 25 Feb 2023 00:44:05 +0700 Sam did: a few fixes for new API
Fri, 24 Feb 2023 01:32:45 +0700 Sam fix: tons of errors in wrapper generator, can now compile, extension function not loaded yet it seems
Thu, 23 Feb 2023 00:34:38 +0700 Sam add: new vulkan api wrapper, not done yet
Wed, 22 Feb 2023 18:36:26 +0700 Sam did: complete vulkan api generator pipeline for now
Wed, 22 Feb 2023 18:36:01 +0700 Sam did: final cleanup for now
Wed, 22 Feb 2023 18:22:20 +0700 Sam add: fix name clashes
Wed, 22 Feb 2023 00:44:03 +0700 Sam add: beta version
Mon, 20 Feb 2023 10:33:53 +0700 Sam add: vulkan api generator, not finished yet
Tue, 07 Feb 2023 12:20:04 +0700 Sam add: color functions + gamma correction
Mon, 06 Feb 2023 23:36:55 +0700 Sam fix: disable mesa layer in release build
Mon, 06 Feb 2023 23:33:10 +0700 Sam add: circle mesh
Mon, 06 Feb 2023 23:32:59 +0700 Sam fix: stuff, add working pong
Sun, 05 Feb 2023 21:57:59 +0700 Sam did: update readme
Sun, 05 Feb 2023 21:57:07 +0700 Sam did: some minor fixes, add optinal FPS limit
Sun, 05 Feb 2023 11:39:11 +0700 Sam did: cleanup + auto-generate mvp-transformartion in shader code
Sun, 05 Feb 2023 00:48:03 +0700 Sam did: update readme (this single X was a ton of work)
Sun, 05 Feb 2023 00:46:40 +0700 Sam fix: mouse coord, colors
Sun, 05 Feb 2023 00:28:18 +0700 Sam fix: API changes
Sun, 05 Feb 2023 00:20:07 +0700 Sam add: nicer keyboard demo
Sun, 05 Feb 2023 00:15:48 +0700 Sam add: nicer keyboard demo
Sun, 05 Feb 2023 00:15:31 +0700 Sam fix: input mapping
Sat, 04 Feb 2023 02:24:41 +0700 Sam add: keyboard/mouse inpute test
Sat, 04 Feb 2023 02:24:15 +0700 Sam fix: scene graph, input
Wed, 25 Jan 2023 23:56:59 +0700 Sam fix: some formatting, bug when opening on windows.
Tue, 24 Jan 2023 10:22:38 +0700 Sam did: rename and update older demos to work with new APIs
Sun, 22 Jan 2023 22:46:53 +0700 Sam did: deep refactoring of handling vertrex attribute and buffer updates, don't ask ;(
Fri, 20 Jan 2023 16:53:37 +0700 Sam did: use new vector and matrix names for simpler code
Fri, 20 Jan 2023 16:36:52 +0700 Sam did: refactor Matrix names
Fri, 20 Jan 2023 16:13:32 +0700 Sam did: refactor Vector names