Fri, 17 Mar 2023 01:11:43 +0700 |
Sam |
add: really need telemetry at some point
|
Fri, 17 Mar 2023 01:11:18 +0700 |
Sam |
add: initial version of better shader-shit
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Tue, 14 Mar 2023 13:21:40 +0700 |
Sam |
add: vertex and (initial) shader types and methods
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Mon, 06 Mar 2023 23:50:21 +0700 |
Sam |
add: more vulkan objects
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Thu, 02 Mar 2023 23:16:45 +0700 |
Sam |
add: swapchain, images, fix some destroctors
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Wed, 01 Mar 2023 23:58:39 +0700 |
Sam |
add: swapchain API, more refactoring
|
Wed, 01 Mar 2023 00:01:06 +0700 |
Sam |
add: consistent way to define platform-specific code
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Tue, 28 Feb 2023 23:51:07 +0700 |
Sam |
add: device, surface and refactoring
|
Tue, 28 Feb 2023 00:08:52 +0700 |
Sam |
add: testing for vulkan API wrapper
|
Tue, 28 Feb 2023 00:08:28 +0700 |
Sam |
add: more stuff for the vulkan API wrappers
|
Mon, 27 Feb 2023 00:05:26 +0700 |
Sam |
Merge branch 'main' of github.com:saemideluxe/semicongine
|
Sat, 25 Feb 2023 18:56:42 +0700 |
Sam |
fix: some windows issues
|
Mon, 27 Feb 2023 00:04:30 +0700 |
Sam |
add: better vulkan wrappers
|
Sat, 25 Feb 2023 01:21:29 +0700 |
Sam |
try: more win compilation fixes
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Sat, 25 Feb 2023 01:18:21 +0700 |
Sam |
fix: window compiling issue
|
Sat, 25 Feb 2023 01:13:42 +0700 |
Sam |
fix: type mismatch
|
Sat, 25 Feb 2023 00:44:05 +0700 |
Sam |
did: a few fixes for new API
|
Fri, 24 Feb 2023 01:32:45 +0700 |
Sam |
fix: tons of errors in wrapper generator, can now compile, extension function not loaded yet it seems
|
Thu, 23 Feb 2023 00:34:38 +0700 |
Sam |
add: new vulkan api wrapper, not done yet
|
Wed, 22 Feb 2023 18:36:26 +0700 |
Sam |
did: complete vulkan api generator pipeline for now
|
Wed, 22 Feb 2023 18:36:01 +0700 |
Sam |
did: final cleanup for now
|
Wed, 22 Feb 2023 18:22:20 +0700 |
Sam |
add: fix name clashes
|
Wed, 22 Feb 2023 00:44:03 +0700 |
Sam |
add: beta version
|
Mon, 20 Feb 2023 10:33:53 +0700 |
Sam |
add: vulkan api generator, not finished yet
|
Tue, 07 Feb 2023 12:20:04 +0700 |
Sam |
add: color functions + gamma correction
|
Mon, 06 Feb 2023 23:36:55 +0700 |
Sam |
fix: disable mesa layer in release build
|
Mon, 06 Feb 2023 23:33:10 +0700 |
Sam |
add: circle mesh
|
Mon, 06 Feb 2023 23:32:45 +0700 |
Sam |
fix: stuff, add working pong
|
Sun, 05 Feb 2023 21:57:59 +0700 |
Sam |
did: update readme
|
Sun, 05 Feb 2023 21:57:07 +0700 |
Sam |
did: some minor fixes, add optinal FPS limit
|
Sun, 05 Feb 2023 11:39:11 +0700 |
Sam |
did: cleanup + auto-generate mvp-transformartion in shader code
|
Sun, 05 Feb 2023 00:48:03 +0700 |
Sam |
did: update readme (this single X was a ton of work)
|
Sun, 05 Feb 2023 00:46:40 +0700 |
Sam |
fix: mouse coord, colors
|
Sun, 05 Feb 2023 00:28:18 +0700 |
Sam |
fix: API changes
|
Sun, 05 Feb 2023 00:20:07 +0700 |
Sam |
add: nicer keyboard demo
|
Sun, 05 Feb 2023 00:15:48 +0700 |
Sam |
add: nicer keyboard demo
|
Sun, 05 Feb 2023 00:15:31 +0700 |
Sam |
fix: input mapping
|
Sat, 04 Feb 2023 02:24:41 +0700 |
Sam |
add: keyboard/mouse inpute test
|
Sat, 04 Feb 2023 02:24:15 +0700 |
Sam |
fix: scene graph, input
|
Wed, 25 Jan 2023 23:56:59 +0700 |
Sam |
fix: some formatting, bug when opening on windows.
|
Tue, 24 Jan 2023 10:22:38 +0700 |
Sam |
did: rename and update older demos to work with new APIs
|
Sun, 22 Jan 2023 22:46:53 +0700 |
Sam |
did: deep refactoring of handling vertrex attribute and buffer updates, don't ask ;(
|
Fri, 20 Jan 2023 16:53:37 +0700 |
Sam |
did: use new vector and matrix names for simpler code
|
Fri, 20 Jan 2023 16:36:52 +0700 |
Sam |
did: refactor Matrix names
|
Fri, 20 Jan 2023 16:13:32 +0700 |
Sam |
did: refactor Vector names
|
Fri, 20 Jan 2023 00:41:55 +0700 |
Sam |
did: cleanup main namespace, add: better coordinate handling in input example
|
Thu, 19 Jan 2023 22:55:56 +0700 |
Sam |
fix: remove rsync
|
Thu, 19 Jan 2023 22:50:32 +0700 |
Sam |
fix: use console for debug buids
|
Thu, 19 Jan 2023 22:49:12 +0700 |
Sam |
add: improve build on windows
|
Thu, 19 Jan 2023 17:39:32 +0700 |
Sam |
fix: wrong number of swapchain images
|
Thu, 19 Jan 2023 17:00:06 +0700 |
Sam |
fix: quit early to prevent swapchain recreation after program termination
|
Thu, 19 Jan 2023 16:41:50 +0700 |
Sam |
fix: correct address retrieval
|
Thu, 19 Jan 2023 16:24:54 +0700 |
Sam |
fix: unusable function at compile time
|
Thu, 19 Jan 2023 00:47:12 +0700 |
Sam |
add: some more instructions
|
Thu, 19 Jan 2023 00:43:47 +0700 |
Sam |
add: nimble config
|
Thu, 19 Jan 2023 00:42:40 +0700 |
Sam |
add: some changes to build on windows host
|
Thu, 19 Jan 2023 00:41:41 +0700 |
Sam |
add: some build instructions for windows
|
Wed, 18 Jan 2023 14:44:38 +0700 |
Sam |
fix: typo
|
Wed, 18 Jan 2023 14:43:07 +0700 |
Sam |
add: correct publishing dir, correct check when nimcheck is running
|
Wed, 18 Jan 2023 14:15:47 +0700 |
Sam |
no need to upload notes
|
Wed, 18 Jan 2023 14:15:08 +0700 |
Sam |
fix: organize notes a bit
|
Wed, 18 Jan 2023 13:52:48 +0700 |
Sam |
did: rename project
|
Wed, 18 Jan 2023 13:49:12 +0700 |
Sam |
fix: hello cube, add: run_all command
|
Wed, 18 Jan 2023 09:52:03 +0700 |
Sam |
did: tons of stuff, input, refactoring, fix some errors, some template improvment, sorry for super-commit
|
Mon, 16 Jan 2023 00:51:03 +0700 |
Sam |
did: update notes
|
Mon, 16 Jan 2023 00:45:31 +0700 |
Sam |
did: migrate rest of make functionality
|
Mon, 16 Jan 2023 00:35:41 +0700 |
Sam |
add: support for instance data
|
Mon, 16 Jan 2023 00:03:20 +0700 |
Sam |
fix: newline
|
Sun, 15 Jan 2023 23:23:54 +0700 |
Sam |
did: refactoring, move more from make to nimscript
|
Sat, 14 Jan 2023 23:34:50 +0700 |
Sam |
add: working implementation of uniforms
|
Sat, 14 Jan 2023 14:15:50 +0700 |
Sam |
did: structure notes a bit better
|
Sat, 14 Jan 2023 14:08:45 +0700 |
Sam |
add: missing file
|
Sat, 14 Jan 2023 14:08:23 +0700 |
Sam |
add: corret make dependencies
|
Sat, 14 Jan 2023 14:08:00 +0700 |
Sam |
big refactoring, part1
|
Wed, 11 Jan 2023 11:55:54 +0700 |
Sam |
did: simplify publishing mechanism
|
Wed, 11 Jan 2023 11:43:59 +0700 |
Sam |
did: update gitignore
|
Wed, 11 Jan 2023 11:43:22 +0700 |
Sam |
fix: build from scratch not working, remove temp shader files from compilation
|
Wed, 11 Jan 2023 11:15:02 +0700 |
Sam |
did: change shader compilation to run during program compilation, maybe add dynamic version later
|
Wed, 11 Jan 2023 00:43:43 +0700 |
Sam |
add: some comments for assets
|
Wed, 11 Jan 2023 00:43:17 +0700 |
Sam |
did: improve alotof_triangles example, remove glslang lib, use only binary, easier cross-compilation
|
Tue, 10 Jan 2023 00:24:37 +0700 |
Sam |
add: clean examples, update build configs
|
Tue, 10 Jan 2023 00:23:40 +0700 |
Sam |
add: generate ubermeshes
|
Mon, 09 Jan 2023 11:04:19 +0700 |
Sam |
did: introduce scene graph, meshs and generic vertex buffers
|
Thu, 05 Jan 2023 01:16:48 +0700 |
Sam |
add: basic vertex buffer functionality
|
Sun, 01 Jan 2023 01:00:50 +0700 |
Sam |
add: vertex basics, some refactoring
|
Fri, 30 Dec 2022 15:56:17 +0700 |
Sam |
add: matrix multiplications, tests
|
Wed, 28 Dec 2022 20:33:15 +0700 |
Sam |
add: windows builds
|
Wed, 28 Dec 2022 11:44:08 +0700 |
Sam |
did: exclude test output
|
Wed, 28 Dec 2022 11:42:21 +0700 |
Sam |
add: vector/matrix modules, tests, nim config script
|
Tue, 27 Dec 2022 20:47:48 +0700 |
Sam |
did: cleanup up a bit
|
Sat, 24 Dec 2022 22:38:09 +0700 |
Sam |
Merge /mnt/Users/sam/git/vulkan
|
Sat, 24 Dec 2022 22:32:46 +0700 |
sam |
did: make it work on windows
|
Sat, 24 Dec 2022 22:38:03 +0700 |
Sam |
fix: segfault on shutdown
|
Thu, 22 Dec 2022 19:35:54 +0700 |
Sam |
add: a few missing changes
|
Thu, 22 Dec 2022 19:33:00 +0700 |
Sam |
Merge remote-tracking branch 'github/main'
|
Thu, 22 Dec 2022 19:30:55 +0700 |
Sam |
Initial commit
|
Thu, 22 Dec 2022 00:06:40 +0700 |
Sam |
add: structure code for crossplatform, add some input handling + bugfixes
|
Tue, 20 Dec 2022 00:28:05 +0700 |
Sam |
did: refactor, add resizing, proper cleanup
|
Mon, 19 Dec 2022 10:56:04 +0700 |
Sam |
add: skeleton to download thirdparty builds
|
Mon, 19 Dec 2022 10:41:20 +0700 |
Sam |
did: hello world triangle, a bit of code organization
|
Fri, 16 Dec 2022 00:05:41 +0700 |
Sam |
add: more steps in setup
|
Wed, 14 Dec 2022 00:49:35 +0700 |
Sam |
add: initial version
|
Thu, 21 Mar 2024 14:58:06 +0700 |
sam |
did: undo last thing, hg-git can actually use .gitignore
|
Thu, 21 Mar 2024 14:46:32 +0700 |
sam |
did: cleanup and migrate gitignore to hgignore
|
Wed, 20 Mar 2024 19:56:11 +0700 |
Sam |
fix: path to shader compiler wrong
remote/main
|
Wed, 20 Mar 2024 18:47:42 +0700 |
Sam |
add: shader compiler tool
|
Tue, 19 Mar 2024 16:31:47 +0700 |
Sam |
did: improve handling of shader compilation
|
Mon, 18 Mar 2024 23:43:32 +0700 |
Sam |
del: unused property
|
Sat, 16 Mar 2024 21:14:43 +0700 |
Sam |
add: mesh-merging function
|
Sun, 10 Mar 2024 22:51:51 +0700 |
Sam |
add: correct checks for assigned material compatability
|
Sun, 10 Mar 2024 22:06:52 +0700 |
Sam |
did: correct usage of vSync/triple buffering
|
Sun, 10 Mar 2024 20:02:11 +0700 |
Sam |
add: config loader; fix: circle-mesh
|
Sat, 09 Mar 2024 23:06:27 +0700 |
Sam |
add: shortcut for loading of json files
|
Sat, 09 Mar 2024 20:30:08 +0700 |
Sam |
fix: error in descriptors, wait for gpu before cleaning up
|
Sat, 09 Mar 2024 16:45:57 +0700 |
Sam |
add: few string-ify methods, small fix for default-shaders
|
Tue, 05 Mar 2024 14:26:46 +0700 |
Sam |
did: always use FIFO swapchain mode, as recommended in a talk on the Vulkan youtube channel (except you know what you are doing, which is cleary not the case here)
|
Sat, 02 Mar 2024 18:46:45 +0700 |
Sam |
did: improve animation system, fix a few small things
|
Sat, 24 Feb 2024 17:08:58 +0700 |
Sam |
fix: wrong comparison
|
Sat, 24 Feb 2024 15:35:52 +0700 |
Sam |
did: same for panels
|
Sat, 24 Feb 2024 14:31:15 +0700 |
Sam |
fix: font-api, allow consistent use of mesh-transform
|