Mercurial > games > semicongine
annotate tests/test_vulkan_wrapper.nim @ 249:0ec43b857a7e
fix: api change of texture
author | Sam <sam@basx.dev> |
---|---|
date | Tue, 23 May 2023 16:29:01 +0700 |
parents | 3cbbf50e9e4c |
children | ad078e26a1c7 |
rev | line source |
---|---|
117 | 1 import semicongine |
99
4deffc94484a
add: vertex and (initial) shader types and methods
Sam <sam@basx.dev>
parents:
98
diff
changeset
|
2 |
128
9901ec3831d1
did: finish refactoring of render pipeline, yipi! :)
Sam <sam@basx.dev>
parents:
127
diff
changeset
|
3 proc scene_different_mesh_types(): Entity = |
9901ec3831d1
did: finish refactoring of render pipeline, yipi! :)
Sam <sam@basx.dev>
parents:
127
diff
changeset
|
4 result = newEntity("root", |
9901ec3831d1
did: finish refactoring of render pipeline, yipi! :)
Sam <sam@basx.dev>
parents:
127
diff
changeset
|
5 newEntity("triangle1", newMesh( |
9901ec3831d1
did: finish refactoring of render pipeline, yipi! :)
Sam <sam@basx.dev>
parents:
127
diff
changeset
|
6 positions=[newVec3f(0.0, -0.5), newVec3f(0.5, 0.5), newVec3f(-0.5, 0.5)], |
211 | 7 colors=[newVec4f(1.0, 0.0, 0.0, 1), newVec4f(0.0, 1.0, 0.0, 1), newVec4f(0.0, 0.0, 1.0, 1)], |
128
9901ec3831d1
did: finish refactoring of render pipeline, yipi! :)
Sam <sam@basx.dev>
parents:
127
diff
changeset
|
8 )), |
9901ec3831d1
did: finish refactoring of render pipeline, yipi! :)
Sam <sam@basx.dev>
parents:
127
diff
changeset
|
9 newEntity("triangle1b", newMesh( |
9901ec3831d1
did: finish refactoring of render pipeline, yipi! :)
Sam <sam@basx.dev>
parents:
127
diff
changeset
|
10 positions=[newVec3f(0.0, -0.4), newVec3f(0.4, 0.4), newVec3f(-0.4, 0.5)], |
211 | 11 colors=[newVec4f(1.0, 0.0, 0.0, 1), newVec4f(0.0, 1.0, 0.0, 1), newVec4f(0.0, 0.0, 1.0, 1)], |
128
9901ec3831d1
did: finish refactoring of render pipeline, yipi! :)
Sam <sam@basx.dev>
parents:
127
diff
changeset
|
12 )), |
9901ec3831d1
did: finish refactoring of render pipeline, yipi! :)
Sam <sam@basx.dev>
parents:
127
diff
changeset
|
13 newEntity("triangle2a", newMesh( |
9901ec3831d1
did: finish refactoring of render pipeline, yipi! :)
Sam <sam@basx.dev>
parents:
127
diff
changeset
|
14 positions=[newVec3f(0.0, 0.5), newVec3f(0.5, -0.5), newVec3f(-0.5, -0.5)], |
211 | 15 colors=[newVec4f(1.0, 0.0, 0.0, 1), newVec4f(0.0, 1.0, 0.0, 1), newVec4f(0.0, 0.0, 1.0, 1)], |
128
9901ec3831d1
did: finish refactoring of render pipeline, yipi! :)
Sam <sam@basx.dev>
parents:
127
diff
changeset
|
16 indices=[[0'u16, 2'u16, 1'u16]] |
9901ec3831d1
did: finish refactoring of render pipeline, yipi! :)
Sam <sam@basx.dev>
parents:
127
diff
changeset
|
17 )), |
9901ec3831d1
did: finish refactoring of render pipeline, yipi! :)
Sam <sam@basx.dev>
parents:
127
diff
changeset
|
18 newEntity("triangle2b", newMesh( |
9901ec3831d1
did: finish refactoring of render pipeline, yipi! :)
Sam <sam@basx.dev>
parents:
127
diff
changeset
|
19 positions=[newVec3f(0.0, 0.4), newVec3f(0.4, -0.4), newVec3f(-0.4, -0.4)], |
211 | 20 colors=[newVec4f(1.0, 0.0, 0.0, 1), newVec4f(0.0, 1.0, 0.0, 1), newVec4f(0.0, 0.0, 1.0, 1)], |
128
9901ec3831d1
did: finish refactoring of render pipeline, yipi! :)
Sam <sam@basx.dev>
parents:
127
diff
changeset
|
21 indices=[[0'u16, 2'u16, 1'u16]] |
9901ec3831d1
did: finish refactoring of render pipeline, yipi! :)
Sam <sam@basx.dev>
parents:
127
diff
changeset
|
22 )), |
9901ec3831d1
did: finish refactoring of render pipeline, yipi! :)
Sam <sam@basx.dev>
parents:
127
diff
changeset
|
23 newEntity("triangle3a", newMesh( |
9901ec3831d1
did: finish refactoring of render pipeline, yipi! :)
Sam <sam@basx.dev>
parents:
127
diff
changeset
|
24 positions=[newVec3f(0.4, 0.5), newVec3f(0.9, -0.3), newVec3f(0.0, -0.3)], |
211 | 25 colors=[newVec4f(1.0, 1.0, 0.0, 1), newVec4f(1.0, 1.0, 0.0, 1), newVec4f(1.0, 1.0, 0.0, 1)], |
128
9901ec3831d1
did: finish refactoring of render pipeline, yipi! :)
Sam <sam@basx.dev>
parents:
127
diff
changeset
|
26 indices=[[0'u32, 2'u32, 1'u32]], |
9901ec3831d1
did: finish refactoring of render pipeline, yipi! :)
Sam <sam@basx.dev>
parents:
127
diff
changeset
|
27 autoResize=false |
9901ec3831d1
did: finish refactoring of render pipeline, yipi! :)
Sam <sam@basx.dev>
parents:
127
diff
changeset
|
28 )), |
9901ec3831d1
did: finish refactoring of render pipeline, yipi! :)
Sam <sam@basx.dev>
parents:
127
diff
changeset
|
29 newEntity("triangle3b", newMesh( |
9901ec3831d1
did: finish refactoring of render pipeline, yipi! :)
Sam <sam@basx.dev>
parents:
127
diff
changeset
|
30 positions=[newVec3f(0.4, 0.5), newVec3f(0.9, -0.3), newVec3f(0.0, -0.3)], |
211 | 31 colors=[newVec4f(1.0, 1.0, 0.0, 1), newVec4f(1.0, 1.0, 0.0, 1), newVec4f(1.0, 1.0, 0.0, 1)], |
128
9901ec3831d1
did: finish refactoring of render pipeline, yipi! :)
Sam <sam@basx.dev>
parents:
127
diff
changeset
|
32 indices=[[0'u32, 2'u32, 1'u32]], |
9901ec3831d1
did: finish refactoring of render pipeline, yipi! :)
Sam <sam@basx.dev>
parents:
127
diff
changeset
|
33 autoResize=false |
9901ec3831d1
did: finish refactoring of render pipeline, yipi! :)
Sam <sam@basx.dev>
parents:
127
diff
changeset
|
34 )), |
113
7b695fb335ed
did: first final implementation of scene-graph <-> pipeline connection, not working yet
Sam <sam@basx.dev>
parents:
112
diff
changeset
|
35 ) |
128
9901ec3831d1
did: finish refactoring of render pipeline, yipi! :)
Sam <sam@basx.dev>
parents:
127
diff
changeset
|
36 for mesh in allComponentsOfType[Mesh](result): |
9901ec3831d1
did: finish refactoring of render pipeline, yipi! :)
Sam <sam@basx.dev>
parents:
127
diff
changeset
|
37 mesh.setInstanceData("translate", @[newVec3f()]) |
124
cb9e27a30165
fix: completely overhole buffer handling for drawing, fix shit
Sam <sam@basx.dev>
parents:
123
diff
changeset
|
38 |
128
9901ec3831d1
did: finish refactoring of render pipeline, yipi! :)
Sam <sam@basx.dev>
parents:
127
diff
changeset
|
39 proc scene_simple(): Entity = |
124
cb9e27a30165
fix: completely overhole buffer handling for drawing, fix shit
Sam <sam@basx.dev>
parents:
123
diff
changeset
|
40 var mymesh1 = newMesh( |
cb9e27a30165
fix: completely overhole buffer handling for drawing, fix shit
Sam <sam@basx.dev>
parents:
123
diff
changeset
|
41 positions=[newVec3f(0.0, -0.3), newVec3f(0.3, 0.3), newVec3f(-0.3, 0.3)], |
211 | 42 colors=[newVec4f(1.0, 0.0, 0.0, 1), newVec4f(0.0, 1.0, 0.0, 1), newVec4f(0.0, 0.0, 1.0, 1)], |
124
cb9e27a30165
fix: completely overhole buffer handling for drawing, fix shit
Sam <sam@basx.dev>
parents:
123
diff
changeset
|
43 ) |
cb9e27a30165
fix: completely overhole buffer handling for drawing, fix shit
Sam <sam@basx.dev>
parents:
123
diff
changeset
|
44 var mymesh2 = newMesh( |
123
55be3579dc30
did: refactor mesh code, prepare for instance-data
Sam <sam@basx.dev>
parents:
122
diff
changeset
|
45 positions=[newVec3f(0.0, -0.5), newVec3f(0.5, 0.5), newVec3f(-0.5, 0.5)], |
211 | 46 colors=[newVec4f(1.0, 0.0, 0.0, 1), newVec4f(0.0, 1.0, 0.0, 1), newVec4f(0.0, 0.0, 1.0, 1)], |
123
55be3579dc30
did: refactor mesh code, prepare for instance-data
Sam <sam@basx.dev>
parents:
122
diff
changeset
|
47 ) |
124
cb9e27a30165
fix: completely overhole buffer handling for drawing, fix shit
Sam <sam@basx.dev>
parents:
123
diff
changeset
|
48 var mymesh3 = newMesh( |
cb9e27a30165
fix: completely overhole buffer handling for drawing, fix shit
Sam <sam@basx.dev>
parents:
123
diff
changeset
|
49 positions=[newVec3f(0.0, -0.6), newVec3f(0.6, 0.6), newVec3f(-0.6, 0.6)], |
211 | 50 colors=[newVec4f(1.0, 1.0, 0.0, 1), newVec4f(1.0, 1.0, 0.0, 1), newVec4f(1.0, 1.0, 0.0, 1)], |
124
cb9e27a30165
fix: completely overhole buffer handling for drawing, fix shit
Sam <sam@basx.dev>
parents:
123
diff
changeset
|
51 indices=[[0'u32, 1'u32, 2'u32]], |
cb9e27a30165
fix: completely overhole buffer handling for drawing, fix shit
Sam <sam@basx.dev>
parents:
123
diff
changeset
|
52 autoResize=false |
cb9e27a30165
fix: completely overhole buffer handling for drawing, fix shit
Sam <sam@basx.dev>
parents:
123
diff
changeset
|
53 ) |
cb9e27a30165
fix: completely overhole buffer handling for drawing, fix shit
Sam <sam@basx.dev>
parents:
123
diff
changeset
|
54 var mymesh4 = newMesh( |
cb9e27a30165
fix: completely overhole buffer handling for drawing, fix shit
Sam <sam@basx.dev>
parents:
123
diff
changeset
|
55 positions=[newVec3f(0.0, -0.8), newVec3f(0.8, 0.8), newVec3f(-0.8, 0.8)], |
211 | 56 colors=[newVec4f(0.0, 0.0, 1.0, 1), newVec4f(0.0, 0.0, 1.0, 1), newVec4f(0.0, 0.0, 1.0, 1)], |
124
cb9e27a30165
fix: completely overhole buffer handling for drawing, fix shit
Sam <sam@basx.dev>
parents:
123
diff
changeset
|
57 indices=[[0'u16, 1'u16, 2'u16]], |
125 | 58 instanceCount=2 |
124
cb9e27a30165
fix: completely overhole buffer handling for drawing, fix shit
Sam <sam@basx.dev>
parents:
123
diff
changeset
|
59 ) |
126 | 60 mymesh1.setInstanceData("translate", @[newVec3f(0.3, 0.0)]) |
61 mymesh2.setInstanceData("translate", @[newVec3f(0.0, 0.3)]) | |
62 mymesh3.setInstanceData("translate", @[newVec3f(-0.3, 0.0)]) | |
63 mymesh4.setInstanceData("translate", @[newVec3f(0.0, -0.3), newVec3f(0.0, 0.5)]) | |
128
9901ec3831d1
did: finish refactoring of render pipeline, yipi! :)
Sam <sam@basx.dev>
parents:
127
diff
changeset
|
64 result = newEntity("root", newEntity("triangle", mymesh4, mymesh3, mymesh2, mymesh1)) |
124
cb9e27a30165
fix: completely overhole buffer handling for drawing, fix shit
Sam <sam@basx.dev>
parents:
123
diff
changeset
|
65 |
128
9901ec3831d1
did: finish refactoring of render pipeline, yipi! :)
Sam <sam@basx.dev>
parents:
127
diff
changeset
|
66 proc scene_primitives(): Entity = |
125 | 67 var r = rect(color="ff0000") |
68 var t = tri(color="0000ff") | |
69 var c = circle(color="00ff00") | |
226 | 70 |
192
659992f14dd6
add: textures now support in shader via scene data, also: improved config handling a bit, more to come
Sam <sam@basx.dev>
parents:
191
diff
changeset
|
71 r.setInstanceData("translate", @[newVec3f(0.5, -0.3)]) |
659992f14dd6
add: textures now support in shader via scene data, also: improved config handling a bit, more to come
Sam <sam@basx.dev>
parents:
191
diff
changeset
|
72 t.setInstanceData("translate", @[newVec3f(0.3, 0.3)]) |
659992f14dd6
add: textures now support in shader via scene data, also: improved config handling a bit, more to come
Sam <sam@basx.dev>
parents:
191
diff
changeset
|
73 c.setInstanceData("translate", @[newVec3f(-0.3, 0.1)]) |
128
9901ec3831d1
did: finish refactoring of render pipeline, yipi! :)
Sam <sam@basx.dev>
parents:
127
diff
changeset
|
74 result = newEntity("root", t, r, c) |
124
cb9e27a30165
fix: completely overhole buffer handling for drawing, fix shit
Sam <sam@basx.dev>
parents:
123
diff
changeset
|
75 |
192
659992f14dd6
add: textures now support in shader via scene data, also: improved config handling a bit, more to come
Sam <sam@basx.dev>
parents:
191
diff
changeset
|
76 proc scene_flag(): Entity = |
659992f14dd6
add: textures now support in shader via scene data, also: improved config handling a bit, more to come
Sam <sam@basx.dev>
parents:
191
diff
changeset
|
77 var r = rect(color="ff0000") |
211 | 78 r.updateMeshData("color", @[newVec4f(0, 0), newVec4f(1, 0), newVec4f(1, 1), newVec4f(0, 1)]) |
192
659992f14dd6
add: textures now support in shader via scene data, also: improved config handling a bit, more to come
Sam <sam@basx.dev>
parents:
191
diff
changeset
|
79 result = newEntity("root", r) |
659992f14dd6
add: textures now support in shader via scene data, also: improved config handling a bit, more to come
Sam <sam@basx.dev>
parents:
191
diff
changeset
|
80 |
129
15d37022625c
add: input handling, small refactoring for renderer
Sam <sam@basx.dev>
parents:
128
diff
changeset
|
81 proc main() = |
127 | 82 var engine = initEngine("Test") |
124
cb9e27a30165
fix: completely overhole buffer handling for drawing, fix shit
Sam <sam@basx.dev>
parents:
123
diff
changeset
|
83 |
cb9e27a30165
fix: completely overhole buffer handling for drawing, fix shit
Sam <sam@basx.dev>
parents:
123
diff
changeset
|
84 # INIT RENDERER: |
cb9e27a30165
fix: completely overhole buffer handling for drawing, fix shit
Sam <sam@basx.dev>
parents:
123
diff
changeset
|
85 const |
cb9e27a30165
fix: completely overhole buffer handling for drawing, fix shit
Sam <sam@basx.dev>
parents:
123
diff
changeset
|
86 vertexInput = @[ |
168 | 87 attr[Vec3f]("position", memoryPerformanceHint=PreferFastRead), |
211 | 88 attr[Vec4f]("color", memoryPerformanceHint=PreferFastWrite), |
125 | 89 attr[Vec3f]("translate", perInstance=true) |
124
cb9e27a30165
fix: completely overhole buffer handling for drawing, fix shit
Sam <sam@basx.dev>
parents:
123
diff
changeset
|
90 ] |
211 | 91 vertexOutput = @[attr[Vec4f]("outcolor")] |
124
cb9e27a30165
fix: completely overhole buffer handling for drawing, fix shit
Sam <sam@basx.dev>
parents:
123
diff
changeset
|
92 uniforms = @[attr[float32]("time")] |
191
81dc05b46b85
add: texture testing, not working yet, something update un-updated descritors (even though we write the descriptors man!)
Sam <sam@basx.dev>
parents:
190
diff
changeset
|
93 samplers = @[attr[Sampler2DType]("my_little_texture")] |
124
cb9e27a30165
fix: completely overhole buffer handling for drawing, fix shit
Sam <sam@basx.dev>
parents:
123
diff
changeset
|
94 fragOutput = @[attr[Vec4f]("color")] |
cb9e27a30165
fix: completely overhole buffer handling for drawing, fix shit
Sam <sam@basx.dev>
parents:
123
diff
changeset
|
95 vertexCode = compileGlslShader( |
cb9e27a30165
fix: completely overhole buffer handling for drawing, fix shit
Sam <sam@basx.dev>
parents:
123
diff
changeset
|
96 stage=VK_SHADER_STAGE_VERTEX_BIT, |
cb9e27a30165
fix: completely overhole buffer handling for drawing, fix shit
Sam <sam@basx.dev>
parents:
123
diff
changeset
|
97 inputs=vertexInput, |
cb9e27a30165
fix: completely overhole buffer handling for drawing, fix shit
Sam <sam@basx.dev>
parents:
123
diff
changeset
|
98 uniforms=uniforms, |
191
81dc05b46b85
add: texture testing, not working yet, something update un-updated descritors (even though we write the descriptors man!)
Sam <sam@basx.dev>
parents:
190
diff
changeset
|
99 samplers=samplers, |
124
cb9e27a30165
fix: completely overhole buffer handling for drawing, fix shit
Sam <sam@basx.dev>
parents:
123
diff
changeset
|
100 outputs=vertexOutput, |
127 | 101 main="""gl_Position = vec4(position + translate, 1.0); outcolor = color;""" |
123
55be3579dc30
did: refactor mesh code, prepare for instance-data
Sam <sam@basx.dev>
parents:
122
diff
changeset
|
102 ) |
124
cb9e27a30165
fix: completely overhole buffer handling for drawing, fix shit
Sam <sam@basx.dev>
parents:
123
diff
changeset
|
103 fragmentCode = compileGlslShader( |
cb9e27a30165
fix: completely overhole buffer handling for drawing, fix shit
Sam <sam@basx.dev>
parents:
123
diff
changeset
|
104 stage=VK_SHADER_STAGE_FRAGMENT_BIT, |
cb9e27a30165
fix: completely overhole buffer handling for drawing, fix shit
Sam <sam@basx.dev>
parents:
123
diff
changeset
|
105 inputs=vertexOutput, |
cb9e27a30165
fix: completely overhole buffer handling for drawing, fix shit
Sam <sam@basx.dev>
parents:
123
diff
changeset
|
106 uniforms=uniforms, |
191
81dc05b46b85
add: texture testing, not working yet, something update un-updated descritors (even though we write the descriptors man!)
Sam <sam@basx.dev>
parents:
190
diff
changeset
|
107 samplers=samplers, |
124
cb9e27a30165
fix: completely overhole buffer handling for drawing, fix shit
Sam <sam@basx.dev>
parents:
123
diff
changeset
|
108 outputs=fragOutput, |
211 | 109 main="color = texture(my_little_texture, outcolor.xy) * 0.5 + outcolor * 0.5;" |
124
cb9e27a30165
fix: completely overhole buffer handling for drawing, fix shit
Sam <sam@basx.dev>
parents:
123
diff
changeset
|
110 ) |
135 | 111 var renderPass = engine.gpuDevice.simpleForwardRenderPass(vertexCode, fragmentCode) |
131
11666d28e04d
add: recreation of swapchain (at least on linux, windows will likely fail, needs testing
Sam <sam@basx.dev>
parents:
129
diff
changeset
|
112 engine.setRenderer(renderPass) |
124
cb9e27a30165
fix: completely overhole buffer handling for drawing, fix shit
Sam <sam@basx.dev>
parents:
123
diff
changeset
|
113 |
129
15d37022625c
add: input handling, small refactoring for renderer
Sam <sam@basx.dev>
parents:
128
diff
changeset
|
114 # INIT SCENES |
189
df92519d4d68
add: initial code for texture support, not finished, had to completely refactor how to handle material-data (ie scene-wide data, sorry if you ever read this
Sam <sam@basx.dev>
parents:
188
diff
changeset
|
115 var scenes = [ |
df92519d4d68
add: initial code for texture support, not finished, had to completely refactor how to handle material-data (ie scene-wide data, sorry if you ever read this
Sam <sam@basx.dev>
parents:
188
diff
changeset
|
116 newScene("simple", scene_simple()), |
df92519d4d68
add: initial code for texture support, not finished, had to completely refactor how to handle material-data (ie scene-wide data, sorry if you ever read this
Sam <sam@basx.dev>
parents:
188
diff
changeset
|
117 newScene("different mesh types", scene_different_mesh_types()), |
192
659992f14dd6
add: textures now support in shader via scene data, also: improved config handling a bit, more to come
Sam <sam@basx.dev>
parents:
191
diff
changeset
|
118 newScene("primitives", scene_primitives()), |
659992f14dd6
add: textures now support in shader via scene data, also: improved config handling a bit, more to come
Sam <sam@basx.dev>
parents:
191
diff
changeset
|
119 newScene("flag", scene_flag()), |
189
df92519d4d68
add: initial code for texture support, not finished, had to completely refactor how to handle material-data (ie scene-wide data, sorry if you ever read this
Sam <sam@basx.dev>
parents:
188
diff
changeset
|
120 ] |
249 | 121 var sampler = DefaultSampler() |
122 sampler.magnification = VK_FILTER_NEAREST | |
123 sampler.minification = VK_FILTER_NEAREST | |
128
9901ec3831d1
did: finish refactoring of render pipeline, yipi! :)
Sam <sam@basx.dev>
parents:
127
diff
changeset
|
124 for scene in scenes.mitems: |
189
df92519d4d68
add: initial code for texture support, not finished, had to completely refactor how to handle material-data (ie scene-wide data, sorry if you ever read this
Sam <sam@basx.dev>
parents:
188
diff
changeset
|
125 scene.addShaderGlobal("time", 0.0'f32) |
192
659992f14dd6
add: textures now support in shader via scene data, also: improved config handling a bit, more to come
Sam <sam@basx.dev>
parents:
191
diff
changeset
|
126 let (R, W) = ([255'u8, 0'u8, 0'u8, 255'u8], [255'u8, 255'u8, 255'u8, 255'u8]) |
249 | 127 scene.addTexture("my_little_texture", Texture(image: Image(width: 5, height: 5, imagedata: @[ |
191
81dc05b46b85
add: texture testing, not working yet, something update un-updated descritors (even though we write the descriptors man!)
Sam <sam@basx.dev>
parents:
190
diff
changeset
|
128 R, R, R, R, R, |
192
659992f14dd6
add: textures now support in shader via scene data, also: improved config handling a bit, more to come
Sam <sam@basx.dev>
parents:
191
diff
changeset
|
129 R, R, W, R, R, |
659992f14dd6
add: textures now support in shader via scene data, also: improved config handling a bit, more to come
Sam <sam@basx.dev>
parents:
191
diff
changeset
|
130 R, W, W, W, R, |
659992f14dd6
add: textures now support in shader via scene data, also: improved config handling a bit, more to come
Sam <sam@basx.dev>
parents:
191
diff
changeset
|
131 R, R, W, R, R, |
191
81dc05b46b85
add: texture testing, not working yet, something update un-updated descritors (even though we write the descriptors man!)
Sam <sam@basx.dev>
parents:
190
diff
changeset
|
132 R, R, R, R, R, |
249 | 133 ]), sampler: sampler)) |
129
15d37022625c
add: input handling, small refactoring for renderer
Sam <sam@basx.dev>
parents:
128
diff
changeset
|
134 engine.addScene(scene, vertexInput) |
109 | 135 |
115 | 136 # MAINLOOP |
111
6fd10b7e2d6a
did: allow runtime shader-input definitions
Sam <sam@basx.dev>
parents:
109
diff
changeset
|
137 echo "Setup successfull, start rendering" |
128
9901ec3831d1
did: finish refactoring of render pipeline, yipi! :)
Sam <sam@basx.dev>
parents:
127
diff
changeset
|
138 for i in 0 ..< 3: |
189
df92519d4d68
add: initial code for texture support, not finished, had to completely refactor how to handle material-data (ie scene-wide data, sorry if you ever read this
Sam <sam@basx.dev>
parents:
188
diff
changeset
|
139 for scene in scenes.mitems: |
128
9901ec3831d1
did: finish refactoring of render pipeline, yipi! :)
Sam <sam@basx.dev>
parents:
127
diff
changeset
|
140 for i in 0 ..< 1000: |
146 | 141 if engine.updateInputs() != Running or engine.keyIsDown(Escape): |
129
15d37022625c
add: input handling, small refactoring for renderer
Sam <sam@basx.dev>
parents:
128
diff
changeset
|
142 engine.destroy() |
15d37022625c
add: input handling, small refactoring for renderer
Sam <sam@basx.dev>
parents:
128
diff
changeset
|
143 return |
190
8f2eaf0d2808
add: uncomment some of the prepared texture code, nice interface for scene-global shader values (aka uniforms
Sam <sam@basx.dev>
parents:
189
diff
changeset
|
144 setShaderGlobal(scene, "time", getShaderGlobal[float32](scene, "time") + 0.0005'f) |
131
11666d28e04d
add: recreation of swapchain (at least on linux, windows will likely fail, needs testing
Sam <sam@basx.dev>
parents:
129
diff
changeset
|
145 engine.renderScene(scene) |
129
15d37022625c
add: input handling, small refactoring for renderer
Sam <sam@basx.dev>
parents:
128
diff
changeset
|
146 echo "Rendered ", engine.framesRendered, " frames" |
15d37022625c
add: input handling, small refactoring for renderer
Sam <sam@basx.dev>
parents:
128
diff
changeset
|
147 echo "Processed ", engine.eventsProcessed, " events" |
114
056e08dfad10
yay: first triangle rendering with new engine implmentation
Sam <sam@basx.dev>
parents:
113
diff
changeset
|
148 |
056e08dfad10
yay: first triangle rendering with new engine implmentation
Sam <sam@basx.dev>
parents:
113
diff
changeset
|
149 # cleanup |
96 | 150 echo "Start cleanup" |
127 | 151 engine.destroy() |
129
15d37022625c
add: input handling, small refactoring for renderer
Sam <sam@basx.dev>
parents:
128
diff
changeset
|
152 |
15d37022625c
add: input handling, small refactoring for renderer
Sam <sam@basx.dev>
parents:
128
diff
changeset
|
153 when isMainModule: |
15d37022625c
add: input handling, small refactoring for renderer
Sam <sam@basx.dev>
parents:
128
diff
changeset
|
154 main() |