Mercurial > games > semicongine
annotate notes @ 37:6859bcfabc62
did: update notes
author | Sam <sam@basx.dev> |
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date | Mon, 16 Jan 2023 00:51:03 +0700 |
parents | 2979b69eef55 |
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21
316923e9247c
add: clean examples, update build configs
Sam <sam@basx.dev>
parents:
19
diff
changeset
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1 Game ideas: |
17 | 2 - mining-game with structure simulation, crashing mineshafts, etc. |
3 - top-down 2d shooter (wild west?) with one room per scene, fixed camera | |
4 - Top-down 2d shooter with autoshoot (-> what is the challenge? position? cover? effects?) | |
5 - Clean up something | |
31 | 6 - Defend house, fortress (embassy?), against burglar, enemies, receive guests, top down shooter |
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b55d6ecde79d
did: introduce scene graph, meshs and generic vertex buffers
Sam <sam@basx.dev>
parents:
17
diff
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7 - Typing game, mechanics ala "cook, serve, delicious" but different theme, maybe war, coffee serving, |
b55d6ecde79d
did: introduce scene graph, meshs and generic vertex buffers
Sam <sam@basx.dev>
parents:
17
diff
changeset
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8 -> add spin on it somehow? |
31 | 9 - combine the above two? top-down 2d action shooter with "typing-based" mechanics for reloading, building, etc |
10 -> top-down shooter with WASD + Mouse action | |
11 -> use number keys to access equipment (gun, backpack, body) | |
12 -> use shortkeys to manipulate things | |
13 - Coffee selling ala "cook, serve, delicious" | |
14 - operate grinder, coffee machine, etc with keys | |
15 - client queue | |
16 - Manage shop? | |
19
b55d6ecde79d
did: introduce scene graph, meshs and generic vertex buffers
Sam <sam@basx.dev>
parents:
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17 |
31 | 18 Rendering: |
19 | |
33
94c38e4b5782
did: refactoring, move more from make to nimscript
Sam <sam@basx.dev>
parents:
31
diff
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20 - [x] Uniforms |
37 | 21 - [x] Per-instance vertex attributes (required to be able to draw scene graph) |
31 | 22 - [ ] Textures |
23 - [ ] Depth buffering | |
24 | |
25 Quality improvments: | |
21
316923e9247c
add: clean examples, update build configs
Sam <sam@basx.dev>
parents:
19
diff
changeset
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26 |
31 | 27 - [ ] Mipmaps |
28 - [ ] Multisampling | |
29 - [ ] Better scenegraph API | |
36 | 30 - [ ] Instanced drawing |
21
316923e9247c
add: clean examples, update build configs
Sam <sam@basx.dev>
parents:
19
diff
changeset
|
31 |
31 | 32 Build-system: |
36 | 33 - [x] move all of Makefile to config.nims |
21
316923e9247c
add: clean examples, update build configs
Sam <sam@basx.dev>
parents:
19
diff
changeset
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34 |
31 | 35 Asset handling: |
36 - [ ] Mesh files (Wavefront OBJ, MTL) (use something from sketchfab to get started, e.g. https://sketchfab.com/nigelgoh) | |
37 - [ ] Image files (BMP RGB + BMP Graysscale for transparency) | |
38 - [ ] Audio files (WAV) | |
21
316923e9247c
add: clean examples, update build configs
Sam <sam@basx.dev>
parents:
19
diff
changeset
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39 |
31 | 40 Other: |
37 | 41 - [ ] Input handling |
42 - [ ] X11 | |
43 - [ ] Win32 | |
44 - [ ] Config files ala *.ini files (use std/parsecfg) | |
31 | 45 - [ ] Audio (Alsa, Windows Waveform API?) |
46 | |
47 Features: | |
48 - [ ] Text rendering | |
49 - [ ] Animation system | |
50 - [ ] Sprite system | |
51 - [ ] Particle system |