annotate static_utils.nim @ 1164:7b4d4d85d9f5 compiletime-tests

add: descriptor sets allocation
author sam <sam@basx.dev>
date Sat, 22 Jun 2024 02:26:16 +0700
parents 438d32d8b14f
children 58694b30b9cb
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1 import std/os
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2 import std/enumerate
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3 import std/hashes
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4 import std/macros
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5 import std/strformat
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6 import std/strutils
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7 import std/sequtils
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8 import std/typetraits as tt
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9
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10 import semicongine/core/utils
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11 import semicongine/core/imagetypes
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12 import semicongine/core/vector
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13 import semicongine/core/matrix
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14 import semicongine/core/vulkanapi
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15 import semicongine/vulkan/buffer
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16
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17 template VertexAttribute* {.pragma.}
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18 template InstanceAttribute* {.pragma.}
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19 template Pass* {.pragma.}
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20 template PassFlat* {.pragma.}
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21 template ShaderOutput* {.pragma.}
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22
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23 const INFLIGHTFRAMES = 2
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24 type
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25 SupportedGPUType* = float32 | float64 | int8 | int16 | int32 | int64 | uint8 | uint16 | uint32 | uint64 | TVec2[int32] | TVec2[int64] | TVec3[int32] | TVec3[int64] | TVec4[int32] | TVec4[int64] | TVec2[uint32] | TVec2[uint64] | TVec3[uint32] | TVec3[uint64] | TVec4[uint32] | TVec4[uint64] | TVec2[float32] | TVec2[float64] | TVec3[float32] | TVec3[float64] | TVec4[float32] | TVec4[float64] | TMat2[float32] | TMat2[float64] | TMat23[float32] | TMat23[float64] | TMat32[float32] | TMat32[float64] | TMat3[float32] | TMat3[float64] | TMat34[float32] | TMat34[float64] | TMat43[float32] | TMat43[float64] | TMat4[float32] | TMat4[float64]
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26 ShaderObject*[TShader] = object
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27 vertexShader: VkShaderModule
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28 fragmentShader: VkShaderModule
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29
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30 func VkType[T: SupportedGPUType](value: T): VkFormat =
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31 when T is float32: VK_FORMAT_R32_SFLOAT
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32 elif T is float64: VK_FORMAT_R64_SFLOAT
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33 elif T is int8: VK_FORMAT_R8_SINT
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34 elif T is int16: VK_FORMAT_R16_SINT
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35 elif T is int32: VK_FORMAT_R32_SINT
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36 elif T is int64: VK_FORMAT_R64_SINT
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37 elif T is uint8: VK_FORMAT_R8_UINT
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38 elif T is uint16: VK_FORMAT_R16_UINT
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39 elif T is uint32: VK_FORMAT_R32_UINT
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40 elif T is uint64: VK_FORMAT_R64_UINT
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41 elif T is TVec2[int32]: VK_FORMAT_R32G32_SINT
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42 elif T is TVec2[int64]: VK_FORMAT_R64G64_SINT
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43 elif T is TVec3[int32]: VK_FORMAT_R32G32B32_SINT
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44 elif T is TVec3[int64]: VK_FORMAT_R64G64B64_SINT
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45 elif T is TVec4[int32]: VK_FORMAT_R32G32B32A32_SINT
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46 elif T is TVec4[int64]: VK_FORMAT_R64G64B64A64_SINT
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47 elif T is TVec2[uint32]: VK_FORMAT_R32G32_UINT
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48 elif T is TVec2[uint64]: VK_FORMAT_R64G64_UINT
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49 elif T is TVec3[uint32]: VK_FORMAT_R32G32B32_UINT
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50 elif T is TVec3[uint64]: VK_FORMAT_R64G64B64_UINT
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51 elif T is TVec4[uint32]: VK_FORMAT_R32G32B32A32_UINT
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52 elif T is TVec4[uint64]: VK_FORMAT_R64G64B64A64_UINT
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53 elif T is TVec2[float32]: VK_FORMAT_R32G32_SFLOAT
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54 elif T is TVec2[float64]: VK_FORMAT_R64G64_SFLOAT
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55 elif T is TVec3[float32]: VK_FORMAT_R32G32B32_SFLOAT
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56 elif T is TVec3[float64]: VK_FORMAT_R64G64B64_SFLOAT
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57 elif T is TVec4[float32]: VK_FORMAT_R32G32B32A32_SFLOAT
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58 elif T is TVec4[float64]: VK_FORMAT_R64G64B64A64_SFLOAT
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59 elif T is TMat2[float32]: VK_FORMAT_R32G32_SFLOAT
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60 elif T is TMat2[float64]: VK_FORMAT_R64G64_SFLOAT
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61 elif T is TMat23[float32]: VK_FORMAT_R32G32B32_SFLOAT
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62 elif T is TMat23[float64]: VK_FORMAT_R64G64B64_SFLOAT
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63 elif T is TMat32[float32]: VK_FORMAT_R32G32_SFLOAT
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64 elif T is TMat32[float64]: VK_FORMAT_R64G64_SFLOAT
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65 elif T is TMat3[float32]: VK_FORMAT_R32G32B32_SFLOAT
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66 elif T is TMat3[float64]: VK_FORMAT_R64G64B64_SFLOAT
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67 elif T is TMat34[float32]: VK_FORMAT_R32G32B32A32_SFLOAT
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68 elif T is TMat34[float64]: VK_FORMAT_R64G64B64A64_SFLOAT
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69 elif T is TMat43[float32]: VK_FORMAT_R32G32B32_SFLOAT
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70 elif T is TMat43[float64]: VK_FORMAT_R64G64B64_SFLOAT
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71 elif T is TMat4[float32]: VK_FORMAT_R32G32B32A32_SFLOAT
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72 elif T is TMat4[float64]: VK_FORMAT_R64G64B64A64_SFLOAT
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73 else: {.error: "Unsupported data type on GPU".}
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74
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75 func GlslType[T: SupportedGPUType|Texture](value: T): string =
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76 when T is float32: "float"
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77 elif T is float64: "double"
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78 elif T is int8 or T is int16 or T is int32 or T is int64: "int"
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79 elif T is uint8 or T is uint16 or T is uint32 or T is uint64: "uint"
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80 elif T is TVec2[int32]: "ivec2"
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81 elif T is TVec2[int64]: "ivec2"
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82 elif T is TVec3[int32]: "ivec3"
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83 elif T is TVec3[int64]: "ivec3"
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84 elif T is TVec4[int32]: "ivec4"
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85 elif T is TVec4[int64]: "ivec4"
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86 elif T is TVec2[uint32]: "uvec2"
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87 elif T is TVec2[uint64]: "uvec2"
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88 elif T is TVec3[uint32]: "uvec3"
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89 elif T is TVec3[uint64]: "uvec3"
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90 elif T is TVec4[uint32]: "uvec4"
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91 elif T is TVec4[uint64]: "uvec4"
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92 elif T is TVec2[float32]: "vec2"
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93 elif T is TVec2[float64]: "dvec2"
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94 elif T is TVec3[float32]: "vec3"
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95 elif T is TVec3[float64]: "dvec3"
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96 elif T is TVec4[float32]: "vec4"
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97 elif T is TVec4[float64]: "dvec4"
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98 elif T is TMat2[float32]: "mat2"
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99 elif T is TMat2[float64]: "dmat2"
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100 elif T is TMat23[float32]: "mat23"
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101 elif T is TMat23[float64]: "dmat23"
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102 elif T is TMat32[float32]: "mat32"
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103 elif T is TMat32[float64]: "dmat32"
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104 elif T is TMat3[float32]: "mat3"
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105 elif T is TMat3[float64]: "dmat3"
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106 elif T is TMat34[float32]: "mat34"
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107 elif T is TMat34[float64]: "dmat34"
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108 elif T is TMat43[float32]: "mat43"
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109 elif T is TMat43[float64]: "dmat43"
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110 elif T is TMat4[float32]: "mat4"
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111 elif T is TMat4[float64]: "dmat4"
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112 elif T is Texture: "sampler2D"
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113 else: {.error: "Unsupported data type on GPU".}
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114
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115 template ForVertexDataFields*(inputData: typed, fieldname, valuename, isinstancename, body: untyped): untyped =
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116 for theFieldname, value in fieldPairs(inputData):
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117 when hasCustomPragma(value, VertexAttribute) or hasCustomPragma(value, InstanceAttribute):
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118 when not typeof(value) is seq:
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119 {.error: "field '" & theFieldname & "' needs to be a seq".}
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120 when not typeof(value) is SupportedGPUType:
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121 {.error: "field '" & theFieldname & "' is not a supported GPU type".}
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122 block:
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123 let `fieldname` {.inject.} = theFieldname
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124 let `valuename` {.inject.} = value
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125 let `isinstancename` {.inject.} = hasCustomPragma(value, InstanceAttribute)
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126 body
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127
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128 template ForDescriptorFields*(inputData: typed, typename, countname, body: untyped): untyped =
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129 for theFieldname, value in fieldPairs(inputData):
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130 when typeof(value) is Texture:
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131 block:
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132 let `typename` {.inject.} = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER
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133 let `countname` {.inject.} = 1'u32
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134 body
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135 elif typeof(value) is object:
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136 block:
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137 let `typename` {.inject.} = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER
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sam <sam@basx.dev>
parents: 1162
diff changeset
138 let `countname` {.inject.} = 1'u32
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sam <sam@basx.dev>
parents: 1162
diff changeset
139 body
438d32d8b14f add: more static compilation stuff, code is getting a bit crazy, but also super nice API
sam <sam@basx.dev>
parents: 1162
diff changeset
140 elif typeof(value) is array:
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sam <sam@basx.dev>
parents: 1162
diff changeset
141 when elementType(value) is Texture:
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sam <sam@basx.dev>
parents: 1162
diff changeset
142 block:
438d32d8b14f add: more static compilation stuff, code is getting a bit crazy, but also super nice API
sam <sam@basx.dev>
parents: 1162
diff changeset
143 let `typename` {.inject.} = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER
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sam <sam@basx.dev>
parents: 1162
diff changeset
144 let `countname` {.inject.} = uint32(typeof(value).len)
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sam <sam@basx.dev>
parents: 1162
diff changeset
145 body
438d32d8b14f add: more static compilation stuff, code is getting a bit crazy, but also super nice API
sam <sam@basx.dev>
parents: 1162
diff changeset
146 elif elementType(value) is object:
438d32d8b14f add: more static compilation stuff, code is getting a bit crazy, but also super nice API
sam <sam@basx.dev>
parents: 1162
diff changeset
147 block:
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sam <sam@basx.dev>
parents: 1162
diff changeset
148 let `typename` {.inject.} = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER
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sam <sam@basx.dev>
parents: 1162
diff changeset
149 let `countname` {.inject.} = uint32(typeof(value).len)
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sam <sam@basx.dev>
parents: 1162
diff changeset
150 body
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sam <sam@basx.dev>
parents: 1160
diff changeset
151
1163
438d32d8b14f add: more static compilation stuff, code is getting a bit crazy, but also super nice API
sam <sam@basx.dev>
parents: 1162
diff changeset
152 func NumberOfVertexInputAttributeDescriptors[T: SupportedGPUType|Texture](value: T): uint32 =
1159
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sam <sam@basx.dev>
parents:
diff changeset
153 when T is TMat2[float32] or T is TMat2[float64] or T is TMat23[float32] or T is TMat23[float64]:
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sam <sam@basx.dev>
parents:
diff changeset
154 2
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sam <sam@basx.dev>
parents:
diff changeset
155 elif T is TMat32[float32] or T is TMat32[float64] or T is TMat3[float32] or T is TMat3[float64] or T is TMat34[float32] or T is TMat34[float64]:
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sam <sam@basx.dev>
parents:
diff changeset
156 3
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sam <sam@basx.dev>
parents:
diff changeset
157 elif T is TMat43[float32] or T is TMat43[float64] or T is TMat4[float32] or T is TMat4[float64]:
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sam <sam@basx.dev>
parents:
diff changeset
158 4
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sam <sam@basx.dev>
parents:
diff changeset
159 else:
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sam <sam@basx.dev>
parents:
diff changeset
160 1
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sam <sam@basx.dev>
parents:
diff changeset
161
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sam <sam@basx.dev>
parents: 1161
diff changeset
162 func NLocationSlots[T: SupportedGPUType|Texture](value: T): uint32 =
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sam <sam@basx.dev>
parents:
diff changeset
163 #[
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sam <sam@basx.dev>
parents:
diff changeset
164 single location:
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sam <sam@basx.dev>
parents: 1161
diff changeset
165 - any scalar
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sam <sam@basx.dev>
parents: 1161
diff changeset
166 - any 16-bit vector
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sam <sam@basx.dev>
parents: 1161
diff changeset
167 - any 32-bit vector
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sam <sam@basx.dev>
parents: 1161
diff changeset
168 - any 64-bit vector that has max. 2 components
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sam <sam@basx.dev>
parents:
diff changeset
169 16-bit scalar and vector types, and
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sam <sam@basx.dev>
parents:
diff changeset
170 32-bit scalar and vector types, and
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sam <sam@basx.dev>
parents:
diff changeset
171 64-bit scalar and 2-component vector types.
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sam <sam@basx.dev>
parents:
diff changeset
172 two locations
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sam <sam@basx.dev>
parents:
diff changeset
173 64-bit three- and four-component vectors
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sam <sam@basx.dev>
parents:
diff changeset
174 ]#
1162
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sam <sam@basx.dev>
parents: 1161
diff changeset
175 when T is TVec3[int64] or
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sam <sam@basx.dev>
parents: 1161
diff changeset
176 T is TVec4[int64] or
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sam <sam@basx.dev>
parents: 1161
diff changeset
177 T is TVec3[uint64] or
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sam <sam@basx.dev>
parents: 1161
diff changeset
178 T is TVec4[uint64] or
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sam <sam@basx.dev>
parents: 1161
diff changeset
179 T is TVec3[float64] or
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sam <sam@basx.dev>
parents: 1161
diff changeset
180 T is TVec4[float64] or
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sam <sam@basx.dev>
parents: 1161
diff changeset
181 T is TMat23[float64] or
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sam <sam@basx.dev>
parents: 1161
diff changeset
182 T is TMat3[float64] or
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sam <sam@basx.dev>
parents: 1161
diff changeset
183 T is TMat34[float64] or
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sam <sam@basx.dev>
parents: 1161
diff changeset
184 T is TMat43[float64] or
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sam <sam@basx.dev>
parents: 1161
diff changeset
185 T is TMat4[float64]:
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sam <sam@basx.dev>
parents:
diff changeset
186 return 2
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sam <sam@basx.dev>
parents:
diff changeset
187 else:
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sam <sam@basx.dev>
parents:
diff changeset
188 return 1
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sam <sam@basx.dev>
parents:
diff changeset
189
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sam <sam@basx.dev>
parents:
diff changeset
190 type
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sam <sam@basx.dev>
parents: 1160
diff changeset
191 IndexType = enum
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sam <sam@basx.dev>
parents: 1160
diff changeset
192 None, UInt8, UInt16, UInt32
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sam <sam@basx.dev>
parents: 1160
diff changeset
193 RenderBuffers = object
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sam <sam@basx.dev>
parents: 1160
diff changeset
194 deviceBuffers: seq[Buffer] # for fast reads
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sam <sam@basx.dev>
parents: 1160
diff changeset
195 hostVisibleBuffers: seq[Buffer] # for fast writes
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sam <sam@basx.dev>
parents: 1160
diff changeset
196 Renderable[TMesh, TInstance] = object
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sam <sam@basx.dev>
parents: 1160
diff changeset
197 vertexBuffers: seq[VkBuffer]
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sam <sam@basx.dev>
parents: 1160
diff changeset
198 bufferOffsets: seq[VkDeviceSize]
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sam <sam@basx.dev>
parents:
diff changeset
199 instanceCount: uint32
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sam <sam@basx.dev>
parents: 1160
diff changeset
200 case indexType: IndexType
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sam <sam@basx.dev>
parents: 1160
diff changeset
201 of None:
1160
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sam <sam@basx.dev>
parents: 1159
diff changeset
202 vertexCount: uint32
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sam <sam@basx.dev>
parents: 1160
diff changeset
203 else:
1160
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sam <sam@basx.dev>
parents: 1159
diff changeset
204 indexBuffer: VkBuffer
836dc1eda5e3 did: some stuff
sam <sam@basx.dev>
parents: 1159
diff changeset
205 indexCount: uint32
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sam <sam@basx.dev>
parents: 1159
diff changeset
206 indexBufferOffset: VkDeviceSize
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sam <sam@basx.dev>
parents: 1161
diff changeset
207 Pipeline[TShader] = object
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sam <sam@basx.dev>
parents:
diff changeset
208 pipeline: VkPipeline
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sam <sam@basx.dev>
parents:
diff changeset
209 layout: VkPipelineLayout
1164
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sam <sam@basx.dev>
parents: 1163
diff changeset
210 descriptorSets: array[INFLIGHTFRAMES, VkDescriptorSet]
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sam <sam@basx.dev>
parents: 1161
diff changeset
211
1161
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sam <sam@basx.dev>
parents: 1160
diff changeset
212 converter toVkIndexType(indexType: IndexType): VkIndexType =
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sam <sam@basx.dev>
parents: 1160
diff changeset
213 case indexType:
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sam <sam@basx.dev>
parents: 1160
diff changeset
214 of None: VK_INDEX_TYPE_NONE_KHR
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sam <sam@basx.dev>
parents: 1160
diff changeset
215 of UInt8: VK_INDEX_TYPE_UINT8_EXT
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sam <sam@basx.dev>
parents: 1160
diff changeset
216 of UInt16: VK_INDEX_TYPE_UINT16
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sam <sam@basx.dev>
parents: 1160
diff changeset
217 of UInt32: VK_INDEX_TYPE_UINT32
1159
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sam <sam@basx.dev>
parents:
diff changeset
218
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sam <sam@basx.dev>
parents: 1161
diff changeset
219 proc compileGlslToSPIRV(stage: VkShaderStageFlagBits, shaderSource: string): seq[uint32] {.compileTime.} =
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sam <sam@basx.dev>
parents: 1161
diff changeset
220 func stage2string(stage: VkShaderStageFlagBits): string {.compileTime.} =
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sam <sam@basx.dev>
parents: 1161
diff changeset
221 case stage
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sam <sam@basx.dev>
parents: 1161
diff changeset
222 of VK_SHADER_STAGE_VERTEX_BIT: "vert"
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sam <sam@basx.dev>
parents: 1161
diff changeset
223 of VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT: "tesc"
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sam <sam@basx.dev>
parents: 1161
diff changeset
224 of VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT: "tese"
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sam <sam@basx.dev>
parents: 1161
diff changeset
225 of VK_SHADER_STAGE_GEOMETRY_BIT: "geom"
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sam <sam@basx.dev>
parents: 1161
diff changeset
226 of VK_SHADER_STAGE_FRAGMENT_BIT: "frag"
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sam <sam@basx.dev>
parents: 1161
diff changeset
227 of VK_SHADER_STAGE_COMPUTE_BIT: "comp"
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sam <sam@basx.dev>
parents: 1161
diff changeset
228 else: ""
1161
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sam <sam@basx.dev>
parents: 1160
diff changeset
229
1162
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sam <sam@basx.dev>
parents: 1161
diff changeset
230 when defined(nimcheck): # will not run if nimcheck is running
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sam <sam@basx.dev>
parents: 1161
diff changeset
231 return result
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sam <sam@basx.dev>
parents: 1161
diff changeset
232
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sam <sam@basx.dev>
parents: 1161
diff changeset
233 let
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sam <sam@basx.dev>
parents: 1161
diff changeset
234 stagename = stage2string(stage)
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sam <sam@basx.dev>
parents: 1161
diff changeset
235 shaderHash = hash(shaderSource)
46fae89cffb0 advance evenmore!
sam <sam@basx.dev>
parents: 1161
diff changeset
236 shaderfile = getTempDir() / &"shader_{shaderHash}.{stagename}"
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sam <sam@basx.dev>
parents: 1161
diff changeset
237
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sam <sam@basx.dev>
parents: 1161
diff changeset
238 if not shaderfile.fileExists:
1163
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sam <sam@basx.dev>
parents: 1162
diff changeset
239 echo "shader of type ", stage
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sam <sam@basx.dev>
parents: 1161
diff changeset
240 for i, line in enumerate(shaderSource.splitlines()):
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sam <sam@basx.dev>
parents: 1161
diff changeset
241 echo " ", i + 1, " ", line
1163
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sam <sam@basx.dev>
parents: 1162
diff changeset
242 # var glslExe = currentSourcePath.parentDir.parentDir.parentDir / "tools" / "glslangValidator"
438d32d8b14f add: more static compilation stuff, code is getting a bit crazy, but also super nice API
sam <sam@basx.dev>
parents: 1162
diff changeset
243 var glslExe = currentSourcePath.parentDir / "tools" / "glslangValidator"
1162
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sam <sam@basx.dev>
parents: 1161
diff changeset
244 when defined(windows):
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sam <sam@basx.dev>
parents: 1161
diff changeset
245 glslExe = glslExe & "." & ExeExt
1163
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sam <sam@basx.dev>
parents: 1162
diff changeset
246 let command = &"{glslExe} --entry-point main -V --stdin -S {stagename} -o {shaderfile}"
1162
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sam <sam@basx.dev>
parents: 1161
diff changeset
247 echo "run: ", command
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sam <sam@basx.dev>
parents: 1161
diff changeset
248 discard StaticExecChecked(
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sam <sam@basx.dev>
parents: 1161
diff changeset
249 command = command,
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sam <sam@basx.dev>
parents: 1161
diff changeset
250 input = shaderSource
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sam <sam@basx.dev>
parents: 1161
diff changeset
251 )
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sam <sam@basx.dev>
parents: 1161
diff changeset
252 else:
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sam <sam@basx.dev>
parents: 1161
diff changeset
253 echo &"shaderfile {shaderfile} is up-to-date"
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sam <sam@basx.dev>
parents: 1161
diff changeset
254
46fae89cffb0 advance evenmore!
sam <sam@basx.dev>
parents: 1161
diff changeset
255 when defined(mingw) and defined(linux): # required for crosscompilation, path separators get messed up
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sam <sam@basx.dev>
parents: 1161
diff changeset
256 let shaderbinary = staticRead shaderfile.replace("\\", "/")
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sam <sam@basx.dev>
parents: 1161
diff changeset
257 else:
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sam <sam@basx.dev>
parents: 1161
diff changeset
258 let shaderbinary = staticRead shaderfile
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sam <sam@basx.dev>
parents: 1161
diff changeset
259
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sam <sam@basx.dev>
parents: 1161
diff changeset
260 var i = 0
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sam <sam@basx.dev>
parents: 1161
diff changeset
261 while i < shaderbinary.len:
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sam <sam@basx.dev>
parents: 1161
diff changeset
262 result.add(
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sam <sam@basx.dev>
parents: 1161
diff changeset
263 (uint32(shaderbinary[i + 0]) shl 0) or
46fae89cffb0 advance evenmore!
sam <sam@basx.dev>
parents: 1161
diff changeset
264 (uint32(shaderbinary[i + 1]) shl 8) or
46fae89cffb0 advance evenmore!
sam <sam@basx.dev>
parents: 1161
diff changeset
265 (uint32(shaderbinary[i + 2]) shl 16) or
46fae89cffb0 advance evenmore!
sam <sam@basx.dev>
parents: 1161
diff changeset
266 (uint32(shaderbinary[i + 3]) shl 24)
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sam <sam@basx.dev>
parents: 1161
diff changeset
267 )
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sam <sam@basx.dev>
parents: 1161
diff changeset
268 i += 4
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sam <sam@basx.dev>
parents: 1161
diff changeset
269
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sam <sam@basx.dev>
parents: 1161
diff changeset
270 proc generateShaderSource[TShader](shader: TShader): (string, string) {.compileTime.} =
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sam <sam@basx.dev>
parents: 1161
diff changeset
271 const GLSL_VERSION = "450"
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sam <sam@basx.dev>
parents: 1161
diff changeset
272 var vsInput: seq[string]
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sam <sam@basx.dev>
parents: 1161
diff changeset
273 var vsOutput: seq[string]
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sam <sam@basx.dev>
parents: 1161
diff changeset
274 var fsInput: seq[string]
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sam <sam@basx.dev>
parents: 1161
diff changeset
275 var fsOutput: seq[string]
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sam <sam@basx.dev>
parents: 1161
diff changeset
276 var uniforms: seq[string]
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sam <sam@basx.dev>
parents: 1161
diff changeset
277 var samplers: seq[string]
1163
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sam <sam@basx.dev>
parents: 1162
diff changeset
278 var vsInputLocation = 0'u32
1162
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sam <sam@basx.dev>
parents: 1161
diff changeset
279 var passLocation = 0
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sam <sam@basx.dev>
parents: 1161
diff changeset
280 var fsOutputLocation = 0
1163
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sam <sam@basx.dev>
parents: 1162
diff changeset
281 var descriptorBinding = 0
1162
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sam <sam@basx.dev>
parents: 1161
diff changeset
282
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sam <sam@basx.dev>
parents: 1161
diff changeset
283 for fieldname, value in fieldPairs(shader):
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sam <sam@basx.dev>
parents: 1161
diff changeset
284 # vertex shader inputs
1163
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sam <sam@basx.dev>
parents: 1162
diff changeset
285 when hasCustomPragma(value, VertexAttribute) or hasCustomPragma(value, InstanceAttribute):
1162
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sam <sam@basx.dev>
parents: 1161
diff changeset
286 assert typeof(value) is SupportedGPUType
1163
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sam <sam@basx.dev>
parents: 1162
diff changeset
287 vsInput.add "layout(location = " & $vsInputLocation & ") in " & GlslType(value) & " " & fieldname & ";"
1162
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sam <sam@basx.dev>
parents: 1161
diff changeset
288 for j in 0 ..< NumberOfVertexInputAttributeDescriptors(value):
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sam <sam@basx.dev>
parents: 1161
diff changeset
289 vsInputLocation += NLocationSlots(value)
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sam <sam@basx.dev>
parents: 1161
diff changeset
290 # intermediate values, passed between shaders
1163
438d32d8b14f add: more static compilation stuff, code is getting a bit crazy, but also super nice API
sam <sam@basx.dev>
parents: 1162
diff changeset
291 elif hasCustomPragma(value, Pass) or hasCustomPragma(value, PassFlat):
438d32d8b14f add: more static compilation stuff, code is getting a bit crazy, but also super nice API
sam <sam@basx.dev>
parents: 1162
diff changeset
292 let flat = if hasCustomPragma(value, PassFlat): "flat " else: ""
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sam <sam@basx.dev>
parents: 1162
diff changeset
293 vsOutput.add "layout(location = " & $passLocation & ") " & flat & "out " & GlslType(value) & " " & fieldname & ";"
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sam <sam@basx.dev>
parents: 1162
diff changeset
294 fsInput.add "layout(location = " & $passLocation & ") " & flat & "in " & GlslType(value) & " " & fieldname & ";"
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sam <sam@basx.dev>
parents: 1161
diff changeset
295 passLocation.inc
1163
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sam <sam@basx.dev>
parents: 1162
diff changeset
296 elif hasCustomPragma(value, ShaderOutput):
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sam <sam@basx.dev>
parents: 1162
diff changeset
297 fsOutput.add &"layout(location = " & $fsOutputLocation & ") out " & GlslType(value) & " " & fieldname & ";"
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sam <sam@basx.dev>
parents: 1161
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298 fsOutputLocation.inc
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sam <sam@basx.dev>
parents: 1162
diff changeset
299 elif typeof(value) is Texture:
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sam <sam@basx.dev>
parents: 1162
diff changeset
300 samplers.add "layout(binding = " & $descriptorBinding & ") uniform " & GlslType(value) & " " & fieldname & ";"
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sam <sam@basx.dev>
parents: 1162
diff changeset
301 descriptorBinding.inc
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sam <sam@basx.dev>
parents: 1162
diff changeset
302 elif typeof(value) is object:
438d32d8b14f add: more static compilation stuff, code is getting a bit crazy, but also super nice API
sam <sam@basx.dev>
parents: 1162
diff changeset
303 # TODO
438d32d8b14f add: more static compilation stuff, code is getting a bit crazy, but also super nice API
sam <sam@basx.dev>
parents: 1162
diff changeset
304 uniforms.add ""
438d32d8b14f add: more static compilation stuff, code is getting a bit crazy, but also super nice API
sam <sam@basx.dev>
parents: 1162
diff changeset
305 descriptorBinding.inc
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sam <sam@basx.dev>
parents: 1162
diff changeset
306 elif typeof(value) is array:
438d32d8b14f add: more static compilation stuff, code is getting a bit crazy, but also super nice API
sam <sam@basx.dev>
parents: 1162
diff changeset
307 when elementType(value) is Texture:
438d32d8b14f add: more static compilation stuff, code is getting a bit crazy, but also super nice API
sam <sam@basx.dev>
parents: 1162
diff changeset
308 let arrayDecl = "[" & $typeof(value).len & "]"
438d32d8b14f add: more static compilation stuff, code is getting a bit crazy, but also super nice API
sam <sam@basx.dev>
parents: 1162
diff changeset
309 samplers.add "layout(binding = " & $descriptorBinding & ") uniform " & GlslType(default(elementType(value))) & " " & fieldname & "" & arrayDecl & ";"
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sam <sam@basx.dev>
parents: 1162
diff changeset
310 descriptorBinding.inc
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sam <sam@basx.dev>
parents: 1162
diff changeset
311 elif elementType(value) is object:
438d32d8b14f add: more static compilation stuff, code is getting a bit crazy, but also super nice API
sam <sam@basx.dev>
parents: 1162
diff changeset
312 # TODO
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sam <sam@basx.dev>
parents: 1162
diff changeset
313 let arrayDecl = "[" & $typeof(value).len & "]"
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sam <sam@basx.dev>
parents: 1162
diff changeset
314 # uniforms.add "layout(binding = " & $descriptorBinding & ") uniform " & GlslType(elementType(value)) & " " & fieldname & "" & arrayDecl & ";"
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sam <sam@basx.dev>
parents: 1162
diff changeset
315 descriptorBinding.inc
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sam <sam@basx.dev>
parents: 1161
diff changeset
316 else:
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sam <sam@basx.dev>
parents: 1162
diff changeset
317 {.error: "Unsupported shader field " & fieldname.}
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sam <sam@basx.dev>
parents: 1162
diff changeset
318 elif fieldname in ["vertexCode", "fragmentCode"]:
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sam <sam@basx.dev>
parents: 1162
diff changeset
319 discard
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sam <sam@basx.dev>
parents: 1162
diff changeset
320 else:
438d32d8b14f add: more static compilation stuff, code is getting a bit crazy, but also super nice API
sam <sam@basx.dev>
parents: 1162
diff changeset
321 {.error: "Unsupported shader field '" & tt.name(TShader) & "." & fieldname & "' of type " & tt.name(typeof(value)).}
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sam <sam@basx.dev>
parents: 1161
diff changeset
322
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sam <sam@basx.dev>
parents: 1161
diff changeset
323 result[0] = (@[&"#version {GLSL_VERSION}", "#extension GL_EXT_scalar_block_layout : require", ""] &
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sam <sam@basx.dev>
parents: 1161
diff changeset
324 vsInput &
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sam <sam@basx.dev>
parents: 1161
diff changeset
325 uniforms &
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sam <sam@basx.dev>
parents: 1161
diff changeset
326 samplers &
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sam <sam@basx.dev>
parents: 1161
diff changeset
327 vsOutput &
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sam <sam@basx.dev>
parents: 1161
diff changeset
328 @[shader.vertexCode]).join("\n")
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sam <sam@basx.dev>
parents: 1161
diff changeset
329
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sam <sam@basx.dev>
parents: 1161
diff changeset
330 result[1] = (@[&"#version {GLSL_VERSION}", "#extension GL_EXT_scalar_block_layout : require", ""] &
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sam <sam@basx.dev>
parents: 1161
diff changeset
331 fsInput &
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sam <sam@basx.dev>
parents: 1161
diff changeset
332 uniforms &
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sam <sam@basx.dev>
parents: 1161
diff changeset
333 samplers &
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sam <sam@basx.dev>
parents: 1161
diff changeset
334 fsOutput &
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sam <sam@basx.dev>
parents: 1161
diff changeset
335 @[shader.fragmentCode]).join("\n")
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sam <sam@basx.dev>
parents: 1161
diff changeset
336
1163
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sam <sam@basx.dev>
parents: 1162
diff changeset
337 # proc CompileShader[TShader](shader: static TShader): (seq[uint32], seq[uint32]) {.compileTime.}=
438d32d8b14f add: more static compilation stuff, code is getting a bit crazy, but also super nice API
sam <sam@basx.dev>
parents: 1162
diff changeset
338 proc CompileShader[TShader](device: VkDevice, shader: static TShader): ShaderObject[TShader] =
438d32d8b14f add: more static compilation stuff, code is getting a bit crazy, but also super nice API
sam <sam@basx.dev>
parents: 1162
diff changeset
339 const (vertexShaderSource, fragmentShaderSource) = generateShaderSource(shader)
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sam <sam@basx.dev>
parents: 1162
diff changeset
340
438d32d8b14f add: more static compilation stuff, code is getting a bit crazy, but also super nice API
sam <sam@basx.dev>
parents: 1162
diff changeset
341 let vertexBinary = compileGlslToSPIRV(VK_SHADER_STAGE_VERTEX_BIT, vertexShaderSource)
438d32d8b14f add: more static compilation stuff, code is getting a bit crazy, but also super nice API
sam <sam@basx.dev>
parents: 1162
diff changeset
342 let fragmentBinary = compileGlslToSPIRV(VK_SHADER_STAGE_FRAGMENT_BIT, fragmentShaderSource)
438d32d8b14f add: more static compilation stuff, code is getting a bit crazy, but also super nice API
sam <sam@basx.dev>
parents: 1162
diff changeset
343
438d32d8b14f add: more static compilation stuff, code is getting a bit crazy, but also super nice API
sam <sam@basx.dev>
parents: 1162
diff changeset
344 var createInfoVertex = VkShaderModuleCreateInfo(
438d32d8b14f add: more static compilation stuff, code is getting a bit crazy, but also super nice API
sam <sam@basx.dev>
parents: 1162
diff changeset
345 sType: VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO,
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sam <sam@basx.dev>
parents: 1162
diff changeset
346 codeSize: csize_t(vertexBinary.len * sizeof(uint32)),
438d32d8b14f add: more static compilation stuff, code is getting a bit crazy, but also super nice API
sam <sam@basx.dev>
parents: 1162
diff changeset
347 pCode: vertexBinary.ToCPointer,
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sam <sam@basx.dev>
parents: 1161
diff changeset
348 )
1163
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sam <sam@basx.dev>
parents: 1162
diff changeset
349 checkVkResult device.vkCreateShaderModule(addr(createInfoVertex), nil, addr(result.vertexShader))
438d32d8b14f add: more static compilation stuff, code is getting a bit crazy, but also super nice API
sam <sam@basx.dev>
parents: 1162
diff changeset
350 var createInfoFragment = VkShaderModuleCreateInfo(
438d32d8b14f add: more static compilation stuff, code is getting a bit crazy, but also super nice API
sam <sam@basx.dev>
parents: 1162
diff changeset
351 sType: VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO,
438d32d8b14f add: more static compilation stuff, code is getting a bit crazy, but also super nice API
sam <sam@basx.dev>
parents: 1162
diff changeset
352 codeSize: csize_t(fragmentBinary.len * sizeof(uint32)),
438d32d8b14f add: more static compilation stuff, code is getting a bit crazy, but also super nice API
sam <sam@basx.dev>
parents: 1162
diff changeset
353 pCode: fragmentBinary.ToCPointer,
438d32d8b14f add: more static compilation stuff, code is getting a bit crazy, but also super nice API
sam <sam@basx.dev>
parents: 1162
diff changeset
354 )
438d32d8b14f add: more static compilation stuff, code is getting a bit crazy, but also super nice API
sam <sam@basx.dev>
parents: 1162
diff changeset
355 checkVkResult device.vkCreateShaderModule(addr(createInfoFragment), nil, addr(result.fragmentShader))
1162
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sam <sam@basx.dev>
parents: 1161
diff changeset
356
46fae89cffb0 advance evenmore!
sam <sam@basx.dev>
parents: 1161
diff changeset
357
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sam <sam@basx.dev>
parents: 1161
diff changeset
358 proc CreatePipeline*[TShader](
1159
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sam <sam@basx.dev>
parents:
diff changeset
359 device: VkDevice,
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sam <sam@basx.dev>
parents:
diff changeset
360 renderPass: VkRenderPass,
1163
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sam <sam@basx.dev>
parents: 1162
diff changeset
361 shader: ShaderObject[TShader],
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sam <sam@basx.dev>
parents:
diff changeset
362 topology: VkPrimitiveTopology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST,
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sam <sam@basx.dev>
parents:
diff changeset
363 polygonMode: VkPolygonMode = VK_POLYGON_MODE_FILL,
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sam <sam@basx.dev>
parents:
diff changeset
364 cullMode: VkCullModeFlagBits = VK_CULL_MODE_BACK_BIT,
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sam <sam@basx.dev>
parents:
diff changeset
365 frontFace: VkFrontFace = VK_FRONT_FACE_CLOCKWISE,
1162
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sam <sam@basx.dev>
parents: 1161
diff changeset
366 ): Pipeline[TShader] =
1159
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sam <sam@basx.dev>
parents:
diff changeset
367 # assumptions/limitations:
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sam <sam@basx.dev>
parents:
diff changeset
368 # - we are only using vertex and fragment shaders (2 stages)
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sam <sam@basx.dev>
parents:
diff changeset
369 # - we only support one subpass
1162
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sam <sam@basx.dev>
parents: 1161
diff changeset
370 # = we only support one Uniform-Block
1161
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sam <sam@basx.dev>
parents: 1160
diff changeset
371
1164
7b4d4d85d9f5 add: descriptor sets allocation
sam <sam@basx.dev>
parents: 1163
diff changeset
372 # create pipeline
1161
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sam <sam@basx.dev>
parents: 1160
diff changeset
373 var layoutbindings: seq[VkDescriptorSetLayoutBinding]
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sam <sam@basx.dev>
parents: 1160
diff changeset
374 var descriptorBindingNumber = 0'u32
1163
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sam <sam@basx.dev>
parents: 1162
diff changeset
375 ForDescriptorFields(default(TShader), descriptorType, descriptorCount):
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sam <sam@basx.dev>
parents: 1160
diff changeset
376 layoutbindings.add VkDescriptorSetLayoutBinding(
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sam <sam@basx.dev>
parents: 1160
diff changeset
377 binding: descriptorBindingNumber,
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sam <sam@basx.dev>
parents: 1160
diff changeset
378 descriptorType: descriptorType,
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sam <sam@basx.dev>
parents: 1160
diff changeset
379 descriptorCount: descriptorCount,
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sam <sam@basx.dev>
parents: 1161
diff changeset
380 stageFlags: VkShaderStageFlags(VK_SHADER_STAGE_ALL_GRAPHICS),
1161
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sam <sam@basx.dev>
parents: 1160
diff changeset
381 pImmutableSamplers: nil,
dbca0528c714 add: more stuff
sam <sam@basx.dev>
parents: 1160
diff changeset
382 )
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sam <sam@basx.dev>
parents: 1160
diff changeset
383 inc descriptorBindingNumber
dbca0528c714 add: more stuff
sam <sam@basx.dev>
parents: 1160
diff changeset
384 var layoutCreateInfo = VkDescriptorSetLayoutCreateInfo(
dbca0528c714 add: more stuff
sam <sam@basx.dev>
parents: 1160
diff changeset
385 sType: VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO,
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sam <sam@basx.dev>
parents: 1160
diff changeset
386 bindingCount: uint32(layoutbindings.len),
dbca0528c714 add: more stuff
sam <sam@basx.dev>
parents: 1160
diff changeset
387 pBindings: layoutbindings.ToCPointer
dbca0528c714 add: more stuff
sam <sam@basx.dev>
parents: 1160
diff changeset
388 )
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sam <sam@basx.dev>
parents: 1160
diff changeset
389 var descriptorSetLayout: VkDescriptorSetLayout
1162
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sam <sam@basx.dev>
parents: 1161
diff changeset
390 checkVkResult vkCreateDescriptorSetLayout(device, addr(layoutCreateInfo), nil, addr(descriptorSetLayout))
1161
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sam <sam@basx.dev>
parents: 1160
diff changeset
391 let pipelineLayoutInfo = VkPipelineLayoutCreateInfo(
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sam <sam@basx.dev>
parents: 1160
diff changeset
392 sType: VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO,
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sam <sam@basx.dev>
parents: 1160
diff changeset
393 setLayoutCount: 1,
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sam <sam@basx.dev>
parents: 1160
diff changeset
394 pSetLayouts: addr(descriptorSetLayout),
dbca0528c714 add: more stuff
sam <sam@basx.dev>
parents: 1160
diff changeset
395 # pushConstantRangeCount: uint32(pushConstants.len),
dbca0528c714 add: more stuff
sam <sam@basx.dev>
parents: 1160
diff changeset
396 # pPushConstantRanges: pushConstants.ToCPointer,
dbca0528c714 add: more stuff
sam <sam@basx.dev>
parents: 1160
diff changeset
397 )
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sam <sam@basx.dev>
parents: 1160
diff changeset
398 checkVkResult vkCreatePipelineLayout(device, addr(pipelineLayoutInfo), nil, addr(result.layout))
1159
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sam <sam@basx.dev>
parents:
diff changeset
399
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sam <sam@basx.dev>
parents:
diff changeset
400 let stages = [
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sam <sam@basx.dev>
parents:
diff changeset
401 VkPipelineShaderStageCreateInfo(
e7cbb13999e4 add: changes and static tools
sam <sam@basx.dev>
parents:
diff changeset
402 sType: VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
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sam <sam@basx.dev>
parents:
diff changeset
403 stage: VK_SHADER_STAGE_VERTEX_BIT,
1163
438d32d8b14f add: more static compilation stuff, code is getting a bit crazy, but also super nice API
sam <sam@basx.dev>
parents: 1162
diff changeset
404 module: shader.vertexShader,
1159
e7cbb13999e4 add: changes and static tools
sam <sam@basx.dev>
parents:
diff changeset
405 pName: "main",
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sam <sam@basx.dev>
parents:
diff changeset
406 ),
e7cbb13999e4 add: changes and static tools
sam <sam@basx.dev>
parents:
diff changeset
407 VkPipelineShaderStageCreateInfo(
e7cbb13999e4 add: changes and static tools
sam <sam@basx.dev>
parents:
diff changeset
408 sType: VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
e7cbb13999e4 add: changes and static tools
sam <sam@basx.dev>
parents:
diff changeset
409 stage: VK_SHADER_STAGE_FRAGMENT_BIT,
1163
438d32d8b14f add: more static compilation stuff, code is getting a bit crazy, but also super nice API
sam <sam@basx.dev>
parents: 1162
diff changeset
410 module: shader.fragmentShader,
1159
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sam <sam@basx.dev>
parents:
diff changeset
411 pName: "main",
e7cbb13999e4 add: changes and static tools
sam <sam@basx.dev>
parents:
diff changeset
412 ),
e7cbb13999e4 add: changes and static tools
sam <sam@basx.dev>
parents:
diff changeset
413 ]
1162
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sam <sam@basx.dev>
parents: 1161
diff changeset
414 var
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sam <sam@basx.dev>
parents: 1161
diff changeset
415 bindings: seq[VkVertexInputBindingDescription]
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sam <sam@basx.dev>
parents: 1161
diff changeset
416 attributes: seq[VkVertexInputAttributeDescription]
1159
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sam <sam@basx.dev>
parents:
diff changeset
417 var inputBindingNumber = 0'u32
1162
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sam <sam@basx.dev>
parents: 1161
diff changeset
418 var location = 0'u32
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sam <sam@basx.dev>
parents: 1161
diff changeset
419 ForVertexDataFields(default(TShader), fieldname, value, isInstanceAttr):
1159
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sam <sam@basx.dev>
parents:
diff changeset
420 bindings.add VkVertexInputBindingDescription(
e7cbb13999e4 add: changes and static tools
sam <sam@basx.dev>
parents:
diff changeset
421 binding: inputBindingNumber,
e7cbb13999e4 add: changes and static tools
sam <sam@basx.dev>
parents:
diff changeset
422 stride: sizeof(value).uint32,
e7cbb13999e4 add: changes and static tools
sam <sam@basx.dev>
parents:
diff changeset
423 inputRate: if isInstanceAttr: VK_VERTEX_INPUT_RATE_INSTANCE else: VK_VERTEX_INPUT_RATE_VERTEX,
e7cbb13999e4 add: changes and static tools
sam <sam@basx.dev>
parents:
diff changeset
424 )
e7cbb13999e4 add: changes and static tools
sam <sam@basx.dev>
parents:
diff changeset
425 # allows to submit larger data structures like Mat44, for most other types will be 1
e7cbb13999e4 add: changes and static tools
sam <sam@basx.dev>
parents:
diff changeset
426 let perDescriptorSize = sizeof(value).uint32 div NumberOfVertexInputAttributeDescriptors(value)
e7cbb13999e4 add: changes and static tools
sam <sam@basx.dev>
parents:
diff changeset
427 for i in 0'u32 ..< NumberOfVertexInputAttributeDescriptors(value):
e7cbb13999e4 add: changes and static tools
sam <sam@basx.dev>
parents:
diff changeset
428 attributes.add VkVertexInputAttributeDescription(
e7cbb13999e4 add: changes and static tools
sam <sam@basx.dev>
parents:
diff changeset
429 binding: inputBindingNumber,
1162
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sam <sam@basx.dev>
parents: 1161
diff changeset
430 location: location,
1159
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sam <sam@basx.dev>
parents:
diff changeset
431 format: VkType(value),
e7cbb13999e4 add: changes and static tools
sam <sam@basx.dev>
parents:
diff changeset
432 offset: i * perDescriptorSize,
e7cbb13999e4 add: changes and static tools
sam <sam@basx.dev>
parents:
diff changeset
433 )
1162
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sam <sam@basx.dev>
parents: 1161
diff changeset
434 location += NLocationSlots(value)
1159
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sam <sam@basx.dev>
parents:
diff changeset
435 inc inputBindingNumber
e7cbb13999e4 add: changes and static tools
sam <sam@basx.dev>
parents:
diff changeset
436
e7cbb13999e4 add: changes and static tools
sam <sam@basx.dev>
parents:
diff changeset
437 let
e7cbb13999e4 add: changes and static tools
sam <sam@basx.dev>
parents:
diff changeset
438 vertexInputInfo = VkPipelineVertexInputStateCreateInfo(
e7cbb13999e4 add: changes and static tools
sam <sam@basx.dev>
parents:
diff changeset
439 sType: VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO,
e7cbb13999e4 add: changes and static tools
sam <sam@basx.dev>
parents:
diff changeset
440 vertexBindingDescriptionCount: uint32(bindings.len),
e7cbb13999e4 add: changes and static tools
sam <sam@basx.dev>
parents:
diff changeset
441 pVertexBindingDescriptions: bindings.ToCPointer,
e7cbb13999e4 add: changes and static tools
sam <sam@basx.dev>
parents:
diff changeset
442 vertexAttributeDescriptionCount: uint32(attributes.len),
e7cbb13999e4 add: changes and static tools
sam <sam@basx.dev>
parents:
diff changeset
443 pVertexAttributeDescriptions: attributes.ToCPointer,
e7cbb13999e4 add: changes and static tools
sam <sam@basx.dev>
parents:
diff changeset
444 )
e7cbb13999e4 add: changes and static tools
sam <sam@basx.dev>
parents:
diff changeset
445 inputAssembly = VkPipelineInputAssemblyStateCreateInfo(
e7cbb13999e4 add: changes and static tools
sam <sam@basx.dev>
parents:
diff changeset
446 sType: VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO,
e7cbb13999e4 add: changes and static tools
sam <sam@basx.dev>
parents:
diff changeset
447 topology: topology,
e7cbb13999e4 add: changes and static tools
sam <sam@basx.dev>
parents:
diff changeset
448 primitiveRestartEnable: false,
e7cbb13999e4 add: changes and static tools
sam <sam@basx.dev>
parents:
diff changeset
449 )
e7cbb13999e4 add: changes and static tools
sam <sam@basx.dev>
parents:
diff changeset
450 viewportState = VkPipelineViewportStateCreateInfo(
e7cbb13999e4 add: changes and static tools
sam <sam@basx.dev>
parents:
diff changeset
451 sType: VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO,
e7cbb13999e4 add: changes and static tools
sam <sam@basx.dev>
parents:
diff changeset
452 viewportCount: 1,
e7cbb13999e4 add: changes and static tools
sam <sam@basx.dev>
parents:
diff changeset
453 scissorCount: 1,
e7cbb13999e4 add: changes and static tools
sam <sam@basx.dev>
parents:
diff changeset
454 )
e7cbb13999e4 add: changes and static tools
sam <sam@basx.dev>
parents:
diff changeset
455 rasterizer = VkPipelineRasterizationStateCreateInfo(
e7cbb13999e4 add: changes and static tools
sam <sam@basx.dev>
parents:
diff changeset
456 sType: VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO,
e7cbb13999e4 add: changes and static tools
sam <sam@basx.dev>
parents:
diff changeset
457 depthClampEnable: VK_FALSE,
e7cbb13999e4 add: changes and static tools
sam <sam@basx.dev>
parents:
diff changeset
458 rasterizerDiscardEnable: VK_FALSE,
e7cbb13999e4 add: changes and static tools
sam <sam@basx.dev>
parents:
diff changeset
459 polygonMode: polygonMode,
e7cbb13999e4 add: changes and static tools
sam <sam@basx.dev>
parents:
diff changeset
460 lineWidth: 1.0,
e7cbb13999e4 add: changes and static tools
sam <sam@basx.dev>
parents:
diff changeset
461 cullMode: toBits [cullMode],
e7cbb13999e4 add: changes and static tools
sam <sam@basx.dev>
parents:
diff changeset
462 frontFace: frontFace,
e7cbb13999e4 add: changes and static tools
sam <sam@basx.dev>
parents:
diff changeset
463 depthBiasEnable: VK_FALSE,
e7cbb13999e4 add: changes and static tools
sam <sam@basx.dev>
parents:
diff changeset
464 depthBiasConstantFactor: 0.0,
e7cbb13999e4 add: changes and static tools
sam <sam@basx.dev>
parents:
diff changeset
465 depthBiasClamp: 0.0,
e7cbb13999e4 add: changes and static tools
sam <sam@basx.dev>
parents:
diff changeset
466 depthBiasSlopeFactor: 0.0,
e7cbb13999e4 add: changes and static tools
sam <sam@basx.dev>
parents:
diff changeset
467 )
e7cbb13999e4 add: changes and static tools
sam <sam@basx.dev>
parents:
diff changeset
468 multisampling = VkPipelineMultisampleStateCreateInfo(
e7cbb13999e4 add: changes and static tools
sam <sam@basx.dev>
parents:
diff changeset
469 sType: VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO,
e7cbb13999e4 add: changes and static tools
sam <sam@basx.dev>
parents:
diff changeset
470 sampleShadingEnable: VK_FALSE,
e7cbb13999e4 add: changes and static tools
sam <sam@basx.dev>
parents:
diff changeset
471 rasterizationSamples: VK_SAMPLE_COUNT_1_BIT,
e7cbb13999e4 add: changes and static tools
sam <sam@basx.dev>
parents:
diff changeset
472 minSampleShading: 1.0,
e7cbb13999e4 add: changes and static tools
sam <sam@basx.dev>
parents:
diff changeset
473 pSampleMask: nil,
e7cbb13999e4 add: changes and static tools
sam <sam@basx.dev>
parents:
diff changeset
474 alphaToCoverageEnable: VK_FALSE,
e7cbb13999e4 add: changes and static tools
sam <sam@basx.dev>
parents:
diff changeset
475 alphaToOneEnable: VK_FALSE,
e7cbb13999e4 add: changes and static tools
sam <sam@basx.dev>
parents:
diff changeset
476 )
e7cbb13999e4 add: changes and static tools
sam <sam@basx.dev>
parents:
diff changeset
477 colorBlendAttachment = VkPipelineColorBlendAttachmentState(
e7cbb13999e4 add: changes and static tools
sam <sam@basx.dev>
parents:
diff changeset
478 colorWriteMask: toBits [VK_COLOR_COMPONENT_R_BIT, VK_COLOR_COMPONENT_G_BIT, VK_COLOR_COMPONENT_B_BIT, VK_COLOR_COMPONENT_A_BIT],
e7cbb13999e4 add: changes and static tools
sam <sam@basx.dev>
parents:
diff changeset
479 blendEnable: VK_TRUE,
e7cbb13999e4 add: changes and static tools
sam <sam@basx.dev>
parents:
diff changeset
480 srcColorBlendFactor: VK_BLEND_FACTOR_SRC_ALPHA,
e7cbb13999e4 add: changes and static tools
sam <sam@basx.dev>
parents:
diff changeset
481 dstColorBlendFactor: VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA,
e7cbb13999e4 add: changes and static tools
sam <sam@basx.dev>
parents:
diff changeset
482 colorBlendOp: VK_BLEND_OP_ADD,
e7cbb13999e4 add: changes and static tools
sam <sam@basx.dev>
parents:
diff changeset
483 srcAlphaBlendFactor: VK_BLEND_FACTOR_ONE,
e7cbb13999e4 add: changes and static tools
sam <sam@basx.dev>
parents:
diff changeset
484 dstAlphaBlendFactor: VK_BLEND_FACTOR_ZERO,
e7cbb13999e4 add: changes and static tools
sam <sam@basx.dev>
parents:
diff changeset
485 alphaBlendOp: VK_BLEND_OP_ADD,
e7cbb13999e4 add: changes and static tools
sam <sam@basx.dev>
parents:
diff changeset
486 )
e7cbb13999e4 add: changes and static tools
sam <sam@basx.dev>
parents:
diff changeset
487 colorBlending = VkPipelineColorBlendStateCreateInfo(
e7cbb13999e4 add: changes and static tools
sam <sam@basx.dev>
parents:
diff changeset
488 sType: VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO,
e7cbb13999e4 add: changes and static tools
sam <sam@basx.dev>
parents:
diff changeset
489 logicOpEnable: false,
e7cbb13999e4 add: changes and static tools
sam <sam@basx.dev>
parents:
diff changeset
490 attachmentCount: 1,
e7cbb13999e4 add: changes and static tools
sam <sam@basx.dev>
parents:
diff changeset
491 pAttachments: addr(colorBlendAttachment),
e7cbb13999e4 add: changes and static tools
sam <sam@basx.dev>
parents:
diff changeset
492 )
e7cbb13999e4 add: changes and static tools
sam <sam@basx.dev>
parents:
diff changeset
493 dynamicStates = [VK_DYNAMIC_STATE_VIEWPORT, VK_DYNAMIC_STATE_SCISSOR]
e7cbb13999e4 add: changes and static tools
sam <sam@basx.dev>
parents:
diff changeset
494 dynamicState = VkPipelineDynamicStateCreateInfo(
e7cbb13999e4 add: changes and static tools
sam <sam@basx.dev>
parents:
diff changeset
495 sType: VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO,
e7cbb13999e4 add: changes and static tools
sam <sam@basx.dev>
parents:
diff changeset
496 dynamicStateCount: dynamicStates.len.uint32,
e7cbb13999e4 add: changes and static tools
sam <sam@basx.dev>
parents:
diff changeset
497 pDynamicStates: dynamicStates.ToCPointer,
e7cbb13999e4 add: changes and static tools
sam <sam@basx.dev>
parents:
diff changeset
498 )
e7cbb13999e4 add: changes and static tools
sam <sam@basx.dev>
parents:
diff changeset
499 let createInfo = VkGraphicsPipelineCreateInfo(
e7cbb13999e4 add: changes and static tools
sam <sam@basx.dev>
parents:
diff changeset
500 sType: VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO,
e7cbb13999e4 add: changes and static tools
sam <sam@basx.dev>
parents:
diff changeset
501 stageCount: 2,
1162
46fae89cffb0 advance evenmore!
sam <sam@basx.dev>
parents: 1161
diff changeset
502 pStages: stages.ToCPointer,
1159
e7cbb13999e4 add: changes and static tools
sam <sam@basx.dev>
parents:
diff changeset
503 pVertexInputState: addr(vertexInputInfo),
e7cbb13999e4 add: changes and static tools
sam <sam@basx.dev>
parents:
diff changeset
504 pInputAssemblyState: addr(inputAssembly),
e7cbb13999e4 add: changes and static tools
sam <sam@basx.dev>
parents:
diff changeset
505 pViewportState: addr(viewportState),
e7cbb13999e4 add: changes and static tools
sam <sam@basx.dev>
parents:
diff changeset
506 pRasterizationState: addr(rasterizer),
e7cbb13999e4 add: changes and static tools
sam <sam@basx.dev>
parents:
diff changeset
507 pMultisampleState: addr(multisampling),
e7cbb13999e4 add: changes and static tools
sam <sam@basx.dev>
parents:
diff changeset
508 pDepthStencilState: nil,
e7cbb13999e4 add: changes and static tools
sam <sam@basx.dev>
parents:
diff changeset
509 pColorBlendState: addr(colorBlending),
e7cbb13999e4 add: changes and static tools
sam <sam@basx.dev>
parents:
diff changeset
510 pDynamicState: addr(dynamicState),
e7cbb13999e4 add: changes and static tools
sam <sam@basx.dev>
parents:
diff changeset
511 layout: result.layout,
e7cbb13999e4 add: changes and static tools
sam <sam@basx.dev>
parents:
diff changeset
512 renderPass: renderPass,
e7cbb13999e4 add: changes and static tools
sam <sam@basx.dev>
parents:
diff changeset
513 subpass: 0,
e7cbb13999e4 add: changes and static tools
sam <sam@basx.dev>
parents:
diff changeset
514 basePipelineHandle: VkPipeline(0),
e7cbb13999e4 add: changes and static tools
sam <sam@basx.dev>
parents:
diff changeset
515 basePipelineIndex: -1,
e7cbb13999e4 add: changes and static tools
sam <sam@basx.dev>
parents:
diff changeset
516 )
e7cbb13999e4 add: changes and static tools
sam <sam@basx.dev>
parents:
diff changeset
517 checkVkResult vkCreateGraphicsPipelines(
e7cbb13999e4 add: changes and static tools
sam <sam@basx.dev>
parents:
diff changeset
518 device,
e7cbb13999e4 add: changes and static tools
sam <sam@basx.dev>
parents:
diff changeset
519 VkPipelineCache(0),
e7cbb13999e4 add: changes and static tools
sam <sam@basx.dev>
parents:
diff changeset
520 1,
e7cbb13999e4 add: changes and static tools
sam <sam@basx.dev>
parents:
diff changeset
521 addr(createInfo),
e7cbb13999e4 add: changes and static tools
sam <sam@basx.dev>
parents:
diff changeset
522 nil,
e7cbb13999e4 add: changes and static tools
sam <sam@basx.dev>
parents:
diff changeset
523 addr(result.pipeline)
e7cbb13999e4 add: changes and static tools
sam <sam@basx.dev>
parents:
diff changeset
524 )
e7cbb13999e4 add: changes and static tools
sam <sam@basx.dev>
parents:
diff changeset
525
1164
7b4d4d85d9f5 add: descriptor sets allocation
sam <sam@basx.dev>
parents: 1163
diff changeset
526 # create descriptors, one per frame-in-flight
7b4d4d85d9f5 add: descriptor sets allocation
sam <sam@basx.dev>
parents: 1163
diff changeset
527 let nSamplers = 0'u32
7b4d4d85d9f5 add: descriptor sets allocation
sam <sam@basx.dev>
parents: 1163
diff changeset
528 let nUniformBuffers = 0'u32
7b4d4d85d9f5 add: descriptor sets allocation
sam <sam@basx.dev>
parents: 1163
diff changeset
529
7b4d4d85d9f5 add: descriptor sets allocation
sam <sam@basx.dev>
parents: 1163
diff changeset
530 if nSamplers + nUniformBuffers > 0:
7b4d4d85d9f5 add: descriptor sets allocation
sam <sam@basx.dev>
parents: 1163
diff changeset
531 var poolSizes: seq[VkDescriptorPoolSize]
7b4d4d85d9f5 add: descriptor sets allocation
sam <sam@basx.dev>
parents: 1163
diff changeset
532 if nUniformBuffers > 0:
7b4d4d85d9f5 add: descriptor sets allocation
sam <sam@basx.dev>
parents: 1163
diff changeset
533 poolSizes.add VkDescriptorPoolSize(thetype: VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, descriptorCount: nSamplers * INFLIGHTFRAMES.uint32)
7b4d4d85d9f5 add: descriptor sets allocation
sam <sam@basx.dev>
parents: 1163
diff changeset
534 if nSamplers > 0:
7b4d4d85d9f5 add: descriptor sets allocation
sam <sam@basx.dev>
parents: 1163
diff changeset
535 poolSizes.add VkDescriptorPoolSize(thetype: VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, descriptorCount: nUniformBuffers * INFLIGHTFRAMES.uint32)
7b4d4d85d9f5 add: descriptor sets allocation
sam <sam@basx.dev>
parents: 1163
diff changeset
536 var poolInfo = VkDescriptorPoolCreateInfo(
7b4d4d85d9f5 add: descriptor sets allocation
sam <sam@basx.dev>
parents: 1163
diff changeset
537 sType: VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO,
7b4d4d85d9f5 add: descriptor sets allocation
sam <sam@basx.dev>
parents: 1163
diff changeset
538 poolSizeCount: uint32(poolSizes.len),
7b4d4d85d9f5 add: descriptor sets allocation
sam <sam@basx.dev>
parents: 1163
diff changeset
539 pPoolSizes: poolSizes.ToCPointer,
7b4d4d85d9f5 add: descriptor sets allocation
sam <sam@basx.dev>
parents: 1163
diff changeset
540 maxSets: (nUniformBuffers + nSamplers) * INFLIGHTFRAMES.uint32 * 2, # good formula? no idea...
7b4d4d85d9f5 add: descriptor sets allocation
sam <sam@basx.dev>
parents: 1163
diff changeset
541 )
7b4d4d85d9f5 add: descriptor sets allocation
sam <sam@basx.dev>
parents: 1163
diff changeset
542 var pool: VkDescriptorPool
7b4d4d85d9f5 add: descriptor sets allocation
sam <sam@basx.dev>
parents: 1163
diff changeset
543 checkVkResult vkCreateDescriptorPool(device, addr(poolInfo), nil, addr(pool))
7b4d4d85d9f5 add: descriptor sets allocation
sam <sam@basx.dev>
parents: 1163
diff changeset
544
7b4d4d85d9f5 add: descriptor sets allocation
sam <sam@basx.dev>
parents: 1163
diff changeset
545 var layouts = newSeqWith(result.descriptorSets.len, descriptorSetLayout)
7b4d4d85d9f5 add: descriptor sets allocation
sam <sam@basx.dev>
parents: 1163
diff changeset
546 var allocInfo = VkDescriptorSetAllocateInfo(
7b4d4d85d9f5 add: descriptor sets allocation
sam <sam@basx.dev>
parents: 1163
diff changeset
547 sType: VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO,
7b4d4d85d9f5 add: descriptor sets allocation
sam <sam@basx.dev>
parents: 1163
diff changeset
548 descriptorPool: pool,
7b4d4d85d9f5 add: descriptor sets allocation
sam <sam@basx.dev>
parents: 1163
diff changeset
549 descriptorSetCount: uint32(layouts.len),
7b4d4d85d9f5 add: descriptor sets allocation
sam <sam@basx.dev>
parents: 1163
diff changeset
550 pSetLayouts: layouts.ToCPointer,
7b4d4d85d9f5 add: descriptor sets allocation
sam <sam@basx.dev>
parents: 1163
diff changeset
551 )
7b4d4d85d9f5 add: descriptor sets allocation
sam <sam@basx.dev>
parents: 1163
diff changeset
552 checkVkResult vkAllocateDescriptorSets(device, addr(allocInfo), result.descriptorSets.ToCPointer)
7b4d4d85d9f5 add: descriptor sets allocation
sam <sam@basx.dev>
parents: 1163
diff changeset
553
1161
dbca0528c714 add: more stuff
sam <sam@basx.dev>
parents: 1160
diff changeset
554 proc CreateRenderable[TMesh, TInstance](
dbca0528c714 add: more stuff
sam <sam@basx.dev>
parents: 1160
diff changeset
555 mesh: TMesh,
dbca0528c714 add: more stuff
sam <sam@basx.dev>
parents: 1160
diff changeset
556 instance: TInstance,
dbca0528c714 add: more stuff
sam <sam@basx.dev>
parents: 1160
diff changeset
557 buffers: RenderBuffers,
dbca0528c714 add: more stuff
sam <sam@basx.dev>
parents: 1160
diff changeset
558 ): Renderable[TMesh, TInstance] =
dbca0528c714 add: more stuff
sam <sam@basx.dev>
parents: 1160
diff changeset
559 result.indexType = None
1159
e7cbb13999e4 add: changes and static tools
sam <sam@basx.dev>
parents:
diff changeset
560
1161
dbca0528c714 add: more stuff
sam <sam@basx.dev>
parents: 1160
diff changeset
561 proc Bind(pipeline: Pipeline, commandBuffer: VkCommandBuffer, currentFrameInFlight: int) =
1159
e7cbb13999e4 add: changes and static tools
sam <sam@basx.dev>
parents:
diff changeset
562 commandBuffer.vkCmdBindPipeline(VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline.pipeline)
1164
7b4d4d85d9f5 add: descriptor sets allocation
sam <sam@basx.dev>
parents: 1163
diff changeset
563 if pipeline.descriptorSets[currentFrameInFlight] != VkDescriptorSet(0):
7b4d4d85d9f5 add: descriptor sets allocation
sam <sam@basx.dev>
parents: 1163
diff changeset
564 commandBuffer.vkCmdBindDescriptorSets(
7b4d4d85d9f5 add: descriptor sets allocation
sam <sam@basx.dev>
parents: 1163
diff changeset
565 VK_PIPELINE_BIND_POINT_GRAPHICS,
7b4d4d85d9f5 add: descriptor sets allocation
sam <sam@basx.dev>
parents: 1163
diff changeset
566 pipeline.layout,
7b4d4d85d9f5 add: descriptor sets allocation
sam <sam@basx.dev>
parents: 1163
diff changeset
567 0,
7b4d4d85d9f5 add: descriptor sets allocation
sam <sam@basx.dev>
parents: 1163
diff changeset
568 1,
7b4d4d85d9f5 add: descriptor sets allocation
sam <sam@basx.dev>
parents: 1163
diff changeset
569 addr pipeline.descriptorSets[currentFrameInFlight],
7b4d4d85d9f5 add: descriptor sets allocation
sam <sam@basx.dev>
parents: 1163
diff changeset
570 0,
7b4d4d85d9f5 add: descriptor sets allocation
sam <sam@basx.dev>
parents: 1163
diff changeset
571 nil,
7b4d4d85d9f5 add: descriptor sets allocation
sam <sam@basx.dev>
parents: 1163
diff changeset
572 )
1161
dbca0528c714 add: more stuff
sam <sam@basx.dev>
parents: 1160
diff changeset
573
1162
46fae89cffb0 advance evenmore!
sam <sam@basx.dev>
parents: 1161
diff changeset
574 proc AssertCompatible(TShader, TMesh, TInstance, TGlobals: typedesc) =
46fae89cffb0 advance evenmore!
sam <sam@basx.dev>
parents: 1161
diff changeset
575 # assert seq-fields of TMesh|TInstance == seq-fields of TShader
1161
dbca0528c714 add: more stuff
sam <sam@basx.dev>
parents: 1160
diff changeset
576 # assert normal fields of TMesh|Globals == normal fields of TShaderDescriptors
1162
46fae89cffb0 advance evenmore!
sam <sam@basx.dev>
parents: 1161
diff changeset
577 for inputName, inputValue in default(TShader).fieldPairs:
1161
dbca0528c714 add: more stuff
sam <sam@basx.dev>
parents: 1160
diff changeset
578 var foundField = false
dbca0528c714 add: more stuff
sam <sam@basx.dev>
parents: 1160
diff changeset
579 when hasCustomPragma(inputValue, VertexAttribute):
1163
438d32d8b14f add: more static compilation stuff, code is getting a bit crazy, but also super nice API
sam <sam@basx.dev>
parents: 1162
diff changeset
580 assert typeof(inputValue) is SupportedGPUType
1161
dbca0528c714 add: more stuff
sam <sam@basx.dev>
parents: 1160
diff changeset
581 for meshName, meshValue in default(TMesh).fieldPairs:
dbca0528c714 add: more stuff
sam <sam@basx.dev>
parents: 1160
diff changeset
582 when meshName == inputName:
1162
46fae89cffb0 advance evenmore!
sam <sam@basx.dev>
parents: 1161
diff changeset
583 assert foundField == false, "Shader input '" & tt.name(TShader) & "." & inputName & "' has been found more than once"
1163
438d32d8b14f add: more static compilation stuff, code is getting a bit crazy, but also super nice API
sam <sam@basx.dev>
parents: 1162
diff changeset
584 assert elementType(meshValue) is typeof(inputValue), "Shader input " & tt.name(TShader) & "." & inputName & " is of type '" & tt.name(typeof(inputValue)) & "' but mesh attribute is of type '" & tt.name(elementType(meshValue)) & "'"
1161
dbca0528c714 add: more stuff
sam <sam@basx.dev>
parents: 1160
diff changeset
585 foundField = true
1162
46fae89cffb0 advance evenmore!
sam <sam@basx.dev>
parents: 1161
diff changeset
586 assert foundField, "Shader input '" & tt.name(TShader) & "." & inputName & ": " & tt.name(typeof(inputValue)) & "' not found in '" & tt.name(TMesh) & "'"
1161
dbca0528c714 add: more stuff
sam <sam@basx.dev>
parents: 1160
diff changeset
587 elif hasCustomPragma(inputValue, InstanceAttribute):
1163
438d32d8b14f add: more static compilation stuff, code is getting a bit crazy, but also super nice API
sam <sam@basx.dev>
parents: 1162
diff changeset
588 assert typeof(inputValue) is SupportedGPUType
1161
dbca0528c714 add: more stuff
sam <sam@basx.dev>
parents: 1160
diff changeset
589 for instanceName, instanceValue in default(TInstance).fieldPairs:
dbca0528c714 add: more stuff
sam <sam@basx.dev>
parents: 1160
diff changeset
590 when instanceName == inputName:
1162
46fae89cffb0 advance evenmore!
sam <sam@basx.dev>
parents: 1161
diff changeset
591 assert foundField == false, "Shader input '" & tt.name(TShader) & "." & inputName & "' has been found more than once"
1163
438d32d8b14f add: more static compilation stuff, code is getting a bit crazy, but also super nice API
sam <sam@basx.dev>
parents: 1162
diff changeset
592 assert elementType(instanceValue) is typeof(inputValue), "Shader input " & tt.name(TShader) & "." & inputName & " is of type '" & tt.name(typeof(inputValue)) & "' but instance attribute is of type '" & tt.name(elementType(instanceValue)) & "'"
1161
dbca0528c714 add: more stuff
sam <sam@basx.dev>
parents: 1160
diff changeset
593 foundField = true
1162
46fae89cffb0 advance evenmore!
sam <sam@basx.dev>
parents: 1161
diff changeset
594 assert foundField, "Shader input '" & tt.name(TShader) & "." & inputName & ": " & tt.name(typeof(inputValue)) & "' not found in '" & tt.name(TInstance) & "'"
1163
438d32d8b14f add: more static compilation stuff, code is getting a bit crazy, but also super nice API
sam <sam@basx.dev>
parents: 1162
diff changeset
595 elif typeof(inputValue) is Texture or typeof(inputValue) is object:
1161
dbca0528c714 add: more stuff
sam <sam@basx.dev>
parents: 1160
diff changeset
596 for meshName, meshValue in default(TMesh).fieldPairs:
dbca0528c714 add: more stuff
sam <sam@basx.dev>
parents: 1160
diff changeset
597 when meshName == inputName:
1162
46fae89cffb0 advance evenmore!
sam <sam@basx.dev>
parents: 1161
diff changeset
598 assert foundField == false, "Shader input '" & tt.name(TShader) & "." & inputName & "' has been found more than once"
1163
438d32d8b14f add: more static compilation stuff, code is getting a bit crazy, but also super nice API
sam <sam@basx.dev>
parents: 1162
diff changeset
599 assert typeof(meshValue) is typeof(inputValue), "Shader input " & tt.name(TShader) & "." & inputName & " is of type '" & tt.name(typeof(inputValue)) & "' but mesh attribute is of type '" & tt.name(elementType(meshValue)) & "'"
1161
dbca0528c714 add: more stuff
sam <sam@basx.dev>
parents: 1160
diff changeset
600 foundField = true
dbca0528c714 add: more stuff
sam <sam@basx.dev>
parents: 1160
diff changeset
601 for globalName, globalValue in default(TGlobals).fieldPairs:
dbca0528c714 add: more stuff
sam <sam@basx.dev>
parents: 1160
diff changeset
602 when globalName == inputName:
1162
46fae89cffb0 advance evenmore!
sam <sam@basx.dev>
parents: 1161
diff changeset
603 assert foundField == false, "Shader input '" & tt.name(TShader) & "." & inputName & "' has been found more than once"
46fae89cffb0 advance evenmore!
sam <sam@basx.dev>
parents: 1161
diff changeset
604 assert typeof(globalValue) is typeof(inputValue), "Shader input " & tt.name(TShader) & "." & inputName & " is of type '" & tt.name(typeof(inputValue)) & "' but global attribute is of type '" & tt.name(typeof(globalValue)) & "'"
1161
dbca0528c714 add: more stuff
sam <sam@basx.dev>
parents: 1160
diff changeset
605 foundField = true
1162
46fae89cffb0 advance evenmore!
sam <sam@basx.dev>
parents: 1161
diff changeset
606 assert foundField, "Shader input '" & tt.name(TShader) & "." & inputName & ": " & tt.name(typeof(inputValue)) & "' not found in '" & tt.name(TMesh) & "|" & tt.name(TGlobals) & "'"
1163
438d32d8b14f add: more static compilation stuff, code is getting a bit crazy, but also super nice API
sam <sam@basx.dev>
parents: 1162
diff changeset
607 elif typeof(inputValue) is array:
438d32d8b14f add: more static compilation stuff, code is getting a bit crazy, but also super nice API
sam <sam@basx.dev>
parents: 1162
diff changeset
608 when (elementType(inputValue) is Texture or elementType(inputValue) is object):
438d32d8b14f add: more static compilation stuff, code is getting a bit crazy, but also super nice API
sam <sam@basx.dev>
parents: 1162
diff changeset
609 for meshName, meshValue in default(TMesh).fieldPairs:
438d32d8b14f add: more static compilation stuff, code is getting a bit crazy, but also super nice API
sam <sam@basx.dev>
parents: 1162
diff changeset
610 when meshName == inputName:
438d32d8b14f add: more static compilation stuff, code is getting a bit crazy, but also super nice API
sam <sam@basx.dev>
parents: 1162
diff changeset
611 assert foundField == false, "Shader input '" & tt.name(TShader) & "." & inputName & "' has been found more than once"
438d32d8b14f add: more static compilation stuff, code is getting a bit crazy, but also super nice API
sam <sam@basx.dev>
parents: 1162
diff changeset
612 assert typeof(meshValue) is typeof(inputValue), "Shader input " & tt.name(TShader) & "." & inputName & " is of type '" & tt.name(typeof(inputValue)) & "' but mesh attribute is of type '" & tt.name(elementType(meshValue)) & "'"
438d32d8b14f add: more static compilation stuff, code is getting a bit crazy, but also super nice API
sam <sam@basx.dev>
parents: 1162
diff changeset
613 foundField = true
438d32d8b14f add: more static compilation stuff, code is getting a bit crazy, but also super nice API
sam <sam@basx.dev>
parents: 1162
diff changeset
614 for globalName, globalValue in default(TGlobals).fieldPairs:
438d32d8b14f add: more static compilation stuff, code is getting a bit crazy, but also super nice API
sam <sam@basx.dev>
parents: 1162
diff changeset
615 when globalName == inputName:
438d32d8b14f add: more static compilation stuff, code is getting a bit crazy, but also super nice API
sam <sam@basx.dev>
parents: 1162
diff changeset
616 assert foundField == false, "Shader input '" & tt.name(TShader) & "." & inputName & "' has been found more than once"
438d32d8b14f add: more static compilation stuff, code is getting a bit crazy, but also super nice API
sam <sam@basx.dev>
parents: 1162
diff changeset
617 assert typeof(globalValue) is typeof(inputValue), "Shader input " & tt.name(TShader) & "." & inputName & " is of type '" & tt.name(typeof(inputValue)) & "' but global attribute is of type '" & tt.name(typeof(globalValue)) & "'"
438d32d8b14f add: more static compilation stuff, code is getting a bit crazy, but also super nice API
sam <sam@basx.dev>
parents: 1162
diff changeset
618 foundField = true
438d32d8b14f add: more static compilation stuff, code is getting a bit crazy, but also super nice API
sam <sam@basx.dev>
parents: 1162
diff changeset
619 assert foundField, "Shader input '" & tt.name(TShader) & "." & inputName & ": " & tt.name(typeof(inputValue)) & "' not found in '" & tt.name(TMesh) & "|" & tt.name(TGlobals) & "'"
1161
dbca0528c714 add: more stuff
sam <sam@basx.dev>
parents: 1160
diff changeset
620
dbca0528c714 add: more stuff
sam <sam@basx.dev>
parents: 1160
diff changeset
621
1162
46fae89cffb0 advance evenmore!
sam <sam@basx.dev>
parents: 1161
diff changeset
622 proc Render[TShader, TMesh, TInstance, TGlobals](
46fae89cffb0 advance evenmore!
sam <sam@basx.dev>
parents: 1161
diff changeset
623 pipeline: Pipeline[TShader],
1161
dbca0528c714 add: more stuff
sam <sam@basx.dev>
parents: 1160
diff changeset
624 renderable: Renderable[TMesh, TInstance],
dbca0528c714 add: more stuff
sam <sam@basx.dev>
parents: 1160
diff changeset
625 globals: TGlobals,
dbca0528c714 add: more stuff
sam <sam@basx.dev>
parents: 1160
diff changeset
626 commandBuffer: VkCommandBuffer,
dbca0528c714 add: more stuff
sam <sam@basx.dev>
parents: 1160
diff changeset
627 ) =
1164
7b4d4d85d9f5 add: descriptor sets allocation
sam <sam@basx.dev>
parents: 1163
diff changeset
628 static: AssertCompatible(TShader, TMesh, TInstance, TGlobals)
7b4d4d85d9f5 add: descriptor sets allocation
sam <sam@basx.dev>
parents: 1163
diff changeset
629 if renderable.vertexBuffers.len > 0:
7b4d4d85d9f5 add: descriptor sets allocation
sam <sam@basx.dev>
parents: 1163
diff changeset
630 commandBuffer.vkCmdBindVertexBuffers(
7b4d4d85d9f5 add: descriptor sets allocation
sam <sam@basx.dev>
parents: 1163
diff changeset
631 firstBinding = 0'u32,
7b4d4d85d9f5 add: descriptor sets allocation
sam <sam@basx.dev>
parents: 1163
diff changeset
632 bindingCount = uint32(renderable.vertexBuffers.len),
7b4d4d85d9f5 add: descriptor sets allocation
sam <sam@basx.dev>
parents: 1163
diff changeset
633 pBuffers = renderable.vertexBuffers.ToCPointer(),
7b4d4d85d9f5 add: descriptor sets allocation
sam <sam@basx.dev>
parents: 1163
diff changeset
634 pOffsets = renderable.bufferOffsets.ToCPointer()
7b4d4d85d9f5 add: descriptor sets allocation
sam <sam@basx.dev>
parents: 1163
diff changeset
635 )
1161
dbca0528c714 add: more stuff
sam <sam@basx.dev>
parents: 1160
diff changeset
636 if renderable.indexType != None:
1159
e7cbb13999e4 add: changes and static tools
sam <sam@basx.dev>
parents:
diff changeset
637 commandBuffer.vkCmdBindIndexBuffer(
e7cbb13999e4 add: changes and static tools
sam <sam@basx.dev>
parents:
diff changeset
638 renderable.indexBuffer,
e7cbb13999e4 add: changes and static tools
sam <sam@basx.dev>
parents:
diff changeset
639 renderable.indexBufferOffset,
1161
dbca0528c714 add: more stuff
sam <sam@basx.dev>
parents: 1160
diff changeset
640 renderable.indexType,
1159
e7cbb13999e4 add: changes and static tools
sam <sam@basx.dev>
parents:
diff changeset
641 )
e7cbb13999e4 add: changes and static tools
sam <sam@basx.dev>
parents:
diff changeset
642 commandBuffer.vkCmdDrawIndexed(
1161
dbca0528c714 add: more stuff
sam <sam@basx.dev>
parents: 1160
diff changeset
643 indexCount = renderable.indexCount,
dbca0528c714 add: more stuff
sam <sam@basx.dev>
parents: 1160
diff changeset
644 instanceCount = renderable.instanceCount,
1159
e7cbb13999e4 add: changes and static tools
sam <sam@basx.dev>
parents:
diff changeset
645 firstIndex = 0,
e7cbb13999e4 add: changes and static tools
sam <sam@basx.dev>
parents:
diff changeset
646 vertexOffset = 0,
e7cbb13999e4 add: changes and static tools
sam <sam@basx.dev>
parents:
diff changeset
647 firstInstance = 0
e7cbb13999e4 add: changes and static tools
sam <sam@basx.dev>
parents:
diff changeset
648 )
e7cbb13999e4 add: changes and static tools
sam <sam@basx.dev>
parents:
diff changeset
649 else:
e7cbb13999e4 add: changes and static tools
sam <sam@basx.dev>
parents:
diff changeset
650 commandBuffer.vkCmdDraw(
1161
dbca0528c714 add: more stuff
sam <sam@basx.dev>
parents: 1160
diff changeset
651 vertexCount = renderable.vertexCount,
dbca0528c714 add: more stuff
sam <sam@basx.dev>
parents: 1160
diff changeset
652 instanceCount = renderable.instanceCount,
1159
e7cbb13999e4 add: changes and static tools
sam <sam@basx.dev>
parents:
diff changeset
653 firstVertex = 0,
e7cbb13999e4 add: changes and static tools
sam <sam@basx.dev>
parents:
diff changeset
654 firstInstance = 0
e7cbb13999e4 add: changes and static tools
sam <sam@basx.dev>
parents:
diff changeset
655 )
1161
dbca0528c714 add: more stuff
sam <sam@basx.dev>
parents: 1160
diff changeset
656
dbca0528c714 add: more stuff
sam <sam@basx.dev>
parents: 1160
diff changeset
657 when isMainModule:
1162
46fae89cffb0 advance evenmore!
sam <sam@basx.dev>
parents: 1161
diff changeset
658 import semicongine/platform/window
46fae89cffb0 advance evenmore!
sam <sam@basx.dev>
parents: 1161
diff changeset
659 import semicongine/vulkan/instance
46fae89cffb0 advance evenmore!
sam <sam@basx.dev>
parents: 1161
diff changeset
660 import semicongine/vulkan/device
46fae89cffb0 advance evenmore!
sam <sam@basx.dev>
parents: 1161
diff changeset
661 import semicongine/vulkan/physicaldevice
46fae89cffb0 advance evenmore!
sam <sam@basx.dev>
parents: 1161
diff changeset
662 import semicongine/vulkan/renderpass
1163
438d32d8b14f add: more static compilation stuff, code is getting a bit crazy, but also super nice API
sam <sam@basx.dev>
parents: 1162
diff changeset
663 import semicongine/vulkan/commandbuffer
438d32d8b14f add: more static compilation stuff, code is getting a bit crazy, but also super nice API
sam <sam@basx.dev>
parents: 1162
diff changeset
664 import std/options
1162
46fae89cffb0 advance evenmore!
sam <sam@basx.dev>
parents: 1161
diff changeset
665
1161
dbca0528c714 add: more stuff
sam <sam@basx.dev>
parents: 1160
diff changeset
666 type
1163
438d32d8b14f add: more static compilation stuff, code is getting a bit crazy, but also super nice API
sam <sam@basx.dev>
parents: 1162
diff changeset
667 MaterialA = object
438d32d8b14f add: more static compilation stuff, code is getting a bit crazy, but also super nice API
sam <sam@basx.dev>
parents: 1162
diff changeset
668 reflection: float32
438d32d8b14f add: more static compilation stuff, code is getting a bit crazy, but also super nice API
sam <sam@basx.dev>
parents: 1162
diff changeset
669 baseColor: Vec3f
438d32d8b14f add: more static compilation stuff, code is getting a bit crazy, but also super nice API
sam <sam@basx.dev>
parents: 1162
diff changeset
670 ShaderSettings = object
438d32d8b14f add: more static compilation stuff, code is getting a bit crazy, but also super nice API
sam <sam@basx.dev>
parents: 1162
diff changeset
671 brightness: float32
1161
dbca0528c714 add: more stuff
sam <sam@basx.dev>
parents: 1160
diff changeset
672 MeshA = object
dbca0528c714 add: more stuff
sam <sam@basx.dev>
parents: 1160
diff changeset
673 position: seq[Vec3f]
dbca0528c714 add: more stuff
sam <sam@basx.dev>
parents: 1160
diff changeset
674 transparency: float
1163
438d32d8b14f add: more static compilation stuff, code is getting a bit crazy, but also super nice API
sam <sam@basx.dev>
parents: 1162
diff changeset
675 material: array[3, MaterialA]
438d32d8b14f add: more static compilation stuff, code is getting a bit crazy, but also super nice API
sam <sam@basx.dev>
parents: 1162
diff changeset
676 materialTextures: array[3, Texture]
1161
dbca0528c714 add: more stuff
sam <sam@basx.dev>
parents: 1160
diff changeset
677 InstanceA = object
dbca0528c714 add: more stuff
sam <sam@basx.dev>
parents: 1160
diff changeset
678 transform: seq[Mat4]
dbca0528c714 add: more stuff
sam <sam@basx.dev>
parents: 1160
diff changeset
679 position: seq[Vec3f]
dbca0528c714 add: more stuff
sam <sam@basx.dev>
parents: 1160
diff changeset
680 Globals = object
1162
46fae89cffb0 advance evenmore!
sam <sam@basx.dev>
parents: 1161
diff changeset
681 fontAtlas: Texture
1163
438d32d8b14f add: more static compilation stuff, code is getting a bit crazy, but also super nice API
sam <sam@basx.dev>
parents: 1162
diff changeset
682 settings: ShaderSettings
1161
dbca0528c714 add: more stuff
sam <sam@basx.dev>
parents: 1160
diff changeset
683
1162
46fae89cffb0 advance evenmore!
sam <sam@basx.dev>
parents: 1161
diff changeset
684 ShaderA = object
1163
438d32d8b14f add: more static compilation stuff, code is getting a bit crazy, but also super nice API
sam <sam@basx.dev>
parents: 1162
diff changeset
685 # vertex input
1161
dbca0528c714 add: more stuff
sam <sam@basx.dev>
parents: 1160
diff changeset
686 position {.VertexAttribute.}: Vec3f
dbca0528c714 add: more stuff
sam <sam@basx.dev>
parents: 1160
diff changeset
687 transform {.InstanceAttribute.}: Mat4
1163
438d32d8b14f add: more static compilation stuff, code is getting a bit crazy, but also super nice API
sam <sam@basx.dev>
parents: 1162
diff changeset
688 # intermediate
1162
46fae89cffb0 advance evenmore!
sam <sam@basx.dev>
parents: 1161
diff changeset
689 test {.Pass.}: float32
46fae89cffb0 advance evenmore!
sam <sam@basx.dev>
parents: 1161
diff changeset
690 test1 {.PassFlat.}: Vec3f
1163
438d32d8b14f add: more static compilation stuff, code is getting a bit crazy, but also super nice API
sam <sam@basx.dev>
parents: 1162
diff changeset
691 # output
1162
46fae89cffb0 advance evenmore!
sam <sam@basx.dev>
parents: 1161
diff changeset
692 color {.ShaderOutput.}: Vec4f
1163
438d32d8b14f add: more static compilation stuff, code is getting a bit crazy, but also super nice API
sam <sam@basx.dev>
parents: 1162
diff changeset
693 # uniforms
438d32d8b14f add: more static compilation stuff, code is getting a bit crazy, but also super nice API
sam <sam@basx.dev>
parents: 1162
diff changeset
694 material: array[3, MaterialA]
438d32d8b14f add: more static compilation stuff, code is getting a bit crazy, but also super nice API
sam <sam@basx.dev>
parents: 1162
diff changeset
695 settings: ShaderSettings
438d32d8b14f add: more static compilation stuff, code is getting a bit crazy, but also super nice API
sam <sam@basx.dev>
parents: 1162
diff changeset
696 # textures
438d32d8b14f add: more static compilation stuff, code is getting a bit crazy, but also super nice API
sam <sam@basx.dev>
parents: 1162
diff changeset
697 fontAtlas: Texture
438d32d8b14f add: more static compilation stuff, code is getting a bit crazy, but also super nice API
sam <sam@basx.dev>
parents: 1162
diff changeset
698 materialTextures: array[3, Texture]
438d32d8b14f add: more static compilation stuff, code is getting a bit crazy, but also super nice API
sam <sam@basx.dev>
parents: 1162
diff changeset
699 # code
1162
46fae89cffb0 advance evenmore!
sam <sam@basx.dev>
parents: 1161
diff changeset
700 vertexCode: string = "void main() {}"
46fae89cffb0 advance evenmore!
sam <sam@basx.dev>
parents: 1161
diff changeset
701 fragmentCode: string = "void main() {}"
1161
dbca0528c714 add: more stuff
sam <sam@basx.dev>
parents: 1160
diff changeset
702
1162
46fae89cffb0 advance evenmore!
sam <sam@basx.dev>
parents: 1161
diff changeset
703 let w = CreateWindow("test2")
46fae89cffb0 advance evenmore!
sam <sam@basx.dev>
parents: 1161
diff changeset
704 putEnv("VK_LAYER_ENABLES", "VALIDATION_CHECK_ENABLE_VENDOR_SPECIFIC_AMD,VALIDATION_CHECK_ENABLE_VENDOR_SPECIFIC_NVIDIA,VK_VALIDATION_FEATURE_ENABLE_SYNCHRONIZATION_VALIDATION_EXTVK_VALIDATION_FEATURE_ENABLE_GPU_ASSISTED_EXT,VK_VALIDATION_FEATURE_ENABLE_SYNCHRONIZATION_VALIDATION_EXT")
46fae89cffb0 advance evenmore!
sam <sam@basx.dev>
parents: 1161
diff changeset
705 let i = w.CreateInstance(
46fae89cffb0 advance evenmore!
sam <sam@basx.dev>
parents: 1161
diff changeset
706 vulkanVersion = VK_MAKE_API_VERSION(0, 1, 3, 0),
46fae89cffb0 advance evenmore!
sam <sam@basx.dev>
parents: 1161
diff changeset
707 instanceExtensions = @[],
46fae89cffb0 advance evenmore!
sam <sam@basx.dev>
parents: 1161
diff changeset
708 layers = @["VK_LAYER_KHRONOS_validation"],
46fae89cffb0 advance evenmore!
sam <sam@basx.dev>
parents: 1161
diff changeset
709 )
46fae89cffb0 advance evenmore!
sam <sam@basx.dev>
parents: 1161
diff changeset
710
46fae89cffb0 advance evenmore!
sam <sam@basx.dev>
parents: 1161
diff changeset
711
46fae89cffb0 advance evenmore!
sam <sam@basx.dev>
parents: 1161
diff changeset
712 let selectedPhysicalDevice = i.GetPhysicalDevices().FilterBestGraphics()
46fae89cffb0 advance evenmore!
sam <sam@basx.dev>
parents: 1161
diff changeset
713 let d = i.CreateDevice(
46fae89cffb0 advance evenmore!
sam <sam@basx.dev>
parents: 1161
diff changeset
714 selectedPhysicalDevice,
46fae89cffb0 advance evenmore!
sam <sam@basx.dev>
parents: 1161
diff changeset
715 enabledExtensions = @[],
46fae89cffb0 advance evenmore!
sam <sam@basx.dev>
parents: 1161
diff changeset
716 selectedPhysicalDevice.FilterForGraphicsPresentationQueues()
46fae89cffb0 advance evenmore!
sam <sam@basx.dev>
parents: 1161
diff changeset
717 )
46fae89cffb0 advance evenmore!
sam <sam@basx.dev>
parents: 1161
diff changeset
718
1161
dbca0528c714 add: more stuff
sam <sam@basx.dev>
parents: 1160
diff changeset
719 var r: Renderable[MeshA, InstanceA]
dbca0528c714 add: more stuff
sam <sam@basx.dev>
parents: 1160
diff changeset
720 var g: Globals
dbca0528c714 add: more stuff
sam <sam@basx.dev>
parents: 1160
diff changeset
721
1163
438d32d8b14f add: more static compilation stuff, code is getting a bit crazy, but also super nice API
sam <sam@basx.dev>
parents: 1162
diff changeset
722 const shader = ShaderA()
438d32d8b14f add: more static compilation stuff, code is getting a bit crazy, but also super nice API
sam <sam@basx.dev>
parents: 1162
diff changeset
723 let shaderObject = d.vk.CompileShader(shader)
438d32d8b14f add: more static compilation stuff, code is getting a bit crazy, but also super nice API
sam <sam@basx.dev>
parents: 1162
diff changeset
724 let rp = d.vk.CreateRenderPass(d.physicalDevice.GetSurfaceFormats().FilterSurfaceFormat().format)
438d32d8b14f add: more static compilation stuff, code is getting a bit crazy, but also super nice API
sam <sam@basx.dev>
parents: 1162
diff changeset
725 var p = CreatePipeline(d.vk, renderPass = rp, shaderObject)
438d32d8b14f add: more static compilation stuff, code is getting a bit crazy, but also super nice API
sam <sam@basx.dev>
parents: 1162
diff changeset
726
438d32d8b14f add: more static compilation stuff, code is getting a bit crazy, but also super nice API
sam <sam@basx.dev>
parents: 1162
diff changeset
727 let commandBufferPool = d.CreateCommandBufferPool(d.FirstGraphicsQueue().get().family, INFLIGHTFRAMES)
438d32d8b14f add: more static compilation stuff, code is getting a bit crazy, but also super nice API
sam <sam@basx.dev>
parents: 1162
diff changeset
728 let cmd = commandBufferPool.buffers[0]
438d32d8b14f add: more static compilation stuff, code is getting a bit crazy, but also super nice API
sam <sam@basx.dev>
parents: 1162
diff changeset
729
438d32d8b14f add: more static compilation stuff, code is getting a bit crazy, but also super nice API
sam <sam@basx.dev>
parents: 1162
diff changeset
730 checkVkResult cmd.vkResetCommandBuffer(VkCommandBufferResetFlags(0))
438d32d8b14f add: more static compilation stuff, code is getting a bit crazy, but also super nice API
sam <sam@basx.dev>
parents: 1162
diff changeset
731 let beginInfo = VkCommandBufferBeginInfo(
438d32d8b14f add: more static compilation stuff, code is getting a bit crazy, but also super nice API
sam <sam@basx.dev>
parents: 1162
diff changeset
732 sType: VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO,
438d32d8b14f add: more static compilation stuff, code is getting a bit crazy, but also super nice API
sam <sam@basx.dev>
parents: 1162
diff changeset
733 flags: VkCommandBufferUsageFlags(VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT),
438d32d8b14f add: more static compilation stuff, code is getting a bit crazy, but also super nice API
sam <sam@basx.dev>
parents: 1162
diff changeset
734 )
438d32d8b14f add: more static compilation stuff, code is getting a bit crazy, but also super nice API
sam <sam@basx.dev>
parents: 1162
diff changeset
735 checkVkResult cmd.vkBeginCommandBuffer(addr(beginInfo))
438d32d8b14f add: more static compilation stuff, code is getting a bit crazy, but also super nice API
sam <sam@basx.dev>
parents: 1162
diff changeset
736 p.Bind(cmd, currentFrameInFlight = 0)
438d32d8b14f add: more static compilation stuff, code is getting a bit crazy, but also super nice API
sam <sam@basx.dev>
parents: 1162
diff changeset
737 p.Render(r, g, cmd)
438d32d8b14f add: more static compilation stuff, code is getting a bit crazy, but also super nice API
sam <sam@basx.dev>
parents: 1162
diff changeset
738
438d32d8b14f add: more static compilation stuff, code is getting a bit crazy, but also super nice API
sam <sam@basx.dev>
parents: 1162
diff changeset
739 checkVkResult cmd.vkEndCommandBuffer()