Mercurial > games > semicongine
annotate static_utils.nim @ 1164:7b4d4d85d9f5 compiletime-tests
add: descriptor sets allocation
author | sam <sam@basx.dev> |
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date | Sat, 22 Jun 2024 02:26:16 +0700 |
parents | 438d32d8b14f |
children | 58694b30b9cb |
rev | line source |
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1162 | 1 import std/os |
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2 import std/enumerate |
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3 import std/hashes |
1159 | 4 import std/macros |
1161 | 5 import std/strformat |
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6 import std/strutils |
1164 | 7 import std/sequtils |
1162 | 8 import std/typetraits as tt |
1159 | 9 |
1161 | 10 import semicongine/core/utils |
11 import semicongine/core/imagetypes | |
1159 | 12 import semicongine/core/vector |
13 import semicongine/core/matrix | |
14 import semicongine/core/vulkanapi | |
1161 | 15 import semicongine/vulkan/buffer |
1159 | 16 |
17 template VertexAttribute* {.pragma.} | |
18 template InstanceAttribute* {.pragma.} | |
1162 | 19 template Pass* {.pragma.} |
20 template PassFlat* {.pragma.} | |
21 template ShaderOutput* {.pragma.} | |
1159 | 22 |
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23 const INFLIGHTFRAMES = 2 |
1159 | 24 type |
25 SupportedGPUType* = float32 | float64 | int8 | int16 | int32 | int64 | uint8 | uint16 | uint32 | uint64 | TVec2[int32] | TVec2[int64] | TVec3[int32] | TVec3[int64] | TVec4[int32] | TVec4[int64] | TVec2[uint32] | TVec2[uint64] | TVec3[uint32] | TVec3[uint64] | TVec4[uint32] | TVec4[uint64] | TVec2[float32] | TVec2[float64] | TVec3[float32] | TVec3[float64] | TVec4[float32] | TVec4[float64] | TMat2[float32] | TMat2[float64] | TMat23[float32] | TMat23[float64] | TMat32[float32] | TMat32[float64] | TMat3[float32] | TMat3[float64] | TMat34[float32] | TMat34[float64] | TMat43[float32] | TMat43[float64] | TMat4[float32] | TMat4[float64] | |
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26 ShaderObject*[TShader] = object |
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27 vertexShader: VkShaderModule |
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28 fragmentShader: VkShaderModule |
1159 | 29 |
30 func VkType[T: SupportedGPUType](value: T): VkFormat = | |
31 when T is float32: VK_FORMAT_R32_SFLOAT | |
32 elif T is float64: VK_FORMAT_R64_SFLOAT | |
33 elif T is int8: VK_FORMAT_R8_SINT | |
34 elif T is int16: VK_FORMAT_R16_SINT | |
35 elif T is int32: VK_FORMAT_R32_SINT | |
36 elif T is int64: VK_FORMAT_R64_SINT | |
37 elif T is uint8: VK_FORMAT_R8_UINT | |
38 elif T is uint16: VK_FORMAT_R16_UINT | |
39 elif T is uint32: VK_FORMAT_R32_UINT | |
40 elif T is uint64: VK_FORMAT_R64_UINT | |
41 elif T is TVec2[int32]: VK_FORMAT_R32G32_SINT | |
42 elif T is TVec2[int64]: VK_FORMAT_R64G64_SINT | |
43 elif T is TVec3[int32]: VK_FORMAT_R32G32B32_SINT | |
44 elif T is TVec3[int64]: VK_FORMAT_R64G64B64_SINT | |
45 elif T is TVec4[int32]: VK_FORMAT_R32G32B32A32_SINT | |
46 elif T is TVec4[int64]: VK_FORMAT_R64G64B64A64_SINT | |
47 elif T is TVec2[uint32]: VK_FORMAT_R32G32_UINT | |
48 elif T is TVec2[uint64]: VK_FORMAT_R64G64_UINT | |
49 elif T is TVec3[uint32]: VK_FORMAT_R32G32B32_UINT | |
50 elif T is TVec3[uint64]: VK_FORMAT_R64G64B64_UINT | |
51 elif T is TVec4[uint32]: VK_FORMAT_R32G32B32A32_UINT | |
52 elif T is TVec4[uint64]: VK_FORMAT_R64G64B64A64_UINT | |
53 elif T is TVec2[float32]: VK_FORMAT_R32G32_SFLOAT | |
54 elif T is TVec2[float64]: VK_FORMAT_R64G64_SFLOAT | |
55 elif T is TVec3[float32]: VK_FORMAT_R32G32B32_SFLOAT | |
56 elif T is TVec3[float64]: VK_FORMAT_R64G64B64_SFLOAT | |
57 elif T is TVec4[float32]: VK_FORMAT_R32G32B32A32_SFLOAT | |
58 elif T is TVec4[float64]: VK_FORMAT_R64G64B64A64_SFLOAT | |
1162 | 59 elif T is TMat2[float32]: VK_FORMAT_R32G32_SFLOAT |
60 elif T is TMat2[float64]: VK_FORMAT_R64G64_SFLOAT | |
61 elif T is TMat23[float32]: VK_FORMAT_R32G32B32_SFLOAT | |
62 elif T is TMat23[float64]: VK_FORMAT_R64G64B64_SFLOAT | |
63 elif T is TMat32[float32]: VK_FORMAT_R32G32_SFLOAT | |
64 elif T is TMat32[float64]: VK_FORMAT_R64G64_SFLOAT | |
65 elif T is TMat3[float32]: VK_FORMAT_R32G32B32_SFLOAT | |
66 elif T is TMat3[float64]: VK_FORMAT_R64G64B64_SFLOAT | |
67 elif T is TMat34[float32]: VK_FORMAT_R32G32B32A32_SFLOAT | |
68 elif T is TMat34[float64]: VK_FORMAT_R64G64B64A64_SFLOAT | |
69 elif T is TMat43[float32]: VK_FORMAT_R32G32B32_SFLOAT | |
70 elif T is TMat43[float64]: VK_FORMAT_R64G64B64_SFLOAT | |
71 elif T is TMat4[float32]: VK_FORMAT_R32G32B32A32_SFLOAT | |
72 elif T is TMat4[float64]: VK_FORMAT_R64G64B64A64_SFLOAT | |
73 else: {.error: "Unsupported data type on GPU".} | |
74 | |
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75 func GlslType[T: SupportedGPUType|Texture](value: T): string = |
1162 | 76 when T is float32: "float" |
77 elif T is float64: "double" | |
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78 elif T is int8 or T is int16 or T is int32 or T is int64: "int" |
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79 elif T is uint8 or T is uint16 or T is uint32 or T is uint64: "uint" |
1162 | 80 elif T is TVec2[int32]: "ivec2" |
81 elif T is TVec2[int64]: "ivec2" | |
82 elif T is TVec3[int32]: "ivec3" | |
83 elif T is TVec3[int64]: "ivec3" | |
84 elif T is TVec4[int32]: "ivec4" | |
85 elif T is TVec4[int64]: "ivec4" | |
86 elif T is TVec2[uint32]: "uvec2" | |
87 elif T is TVec2[uint64]: "uvec2" | |
88 elif T is TVec3[uint32]: "uvec3" | |
89 elif T is TVec3[uint64]: "uvec3" | |
90 elif T is TVec4[uint32]: "uvec4" | |
91 elif T is TVec4[uint64]: "uvec4" | |
92 elif T is TVec2[float32]: "vec2" | |
93 elif T is TVec2[float64]: "dvec2" | |
94 elif T is TVec3[float32]: "vec3" | |
95 elif T is TVec3[float64]: "dvec3" | |
96 elif T is TVec4[float32]: "vec4" | |
97 elif T is TVec4[float64]: "dvec4" | |
98 elif T is TMat2[float32]: "mat2" | |
99 elif T is TMat2[float64]: "dmat2" | |
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100 elif T is TMat23[float32]: "mat23" |
1162 | 101 elif T is TMat23[float64]: "dmat23" |
102 elif T is TMat32[float32]: "mat32" | |
103 elif T is TMat32[float64]: "dmat32" | |
104 elif T is TMat3[float32]: "mat3" | |
105 elif T is TMat3[float64]: "dmat3" | |
106 elif T is TMat34[float32]: "mat34" | |
107 elif T is TMat34[float64]: "dmat34" | |
108 elif T is TMat43[float32]: "mat43" | |
109 elif T is TMat43[float64]: "dmat43" | |
110 elif T is TMat4[float32]: "mat4" | |
111 elif T is TMat4[float64]: "dmat4" | |
112 elif T is Texture: "sampler2D" | |
1159 | 113 else: {.error: "Unsupported data type on GPU".} |
114 | |
1161 | 115 template ForVertexDataFields*(inputData: typed, fieldname, valuename, isinstancename, body: untyped): untyped = |
1159 | 116 for theFieldname, value in fieldPairs(inputData): |
1161 | 117 when hasCustomPragma(value, VertexAttribute) or hasCustomPragma(value, InstanceAttribute): |
1159 | 118 when not typeof(value) is seq: |
119 {.error: "field '" & theFieldname & "' needs to be a seq".} | |
120 when not typeof(value) is SupportedGPUType: | |
121 {.error: "field '" & theFieldname & "' is not a supported GPU type".} | |
122 block: | |
123 let `fieldname` {.inject.} = theFieldname | |
1162 | 124 let `valuename` {.inject.} = value |
125 let `isinstancename` {.inject.} = hasCustomPragma(value, InstanceAttribute) | |
1159 | 126 body |
127 | |
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128 template ForDescriptorFields*(inputData: typed, typename, countname, body: untyped): untyped = |
1161 | 129 for theFieldname, value in fieldPairs(inputData): |
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130 when typeof(value) is Texture: |
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131 block: |
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132 let `typename` {.inject.} = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER |
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133 let `countname` {.inject.} = 1'u32 |
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134 body |
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135 elif typeof(value) is object: |
1161 | 136 block: |
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137 let `typename` {.inject.} = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER |
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138 let `countname` {.inject.} = 1'u32 |
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139 body |
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140 elif typeof(value) is array: |
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141 when elementType(value) is Texture: |
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142 block: |
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143 let `typename` {.inject.} = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER |
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144 let `countname` {.inject.} = uint32(typeof(value).len) |
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145 body |
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146 elif elementType(value) is object: |
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147 block: |
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148 let `typename` {.inject.} = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER |
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149 let `countname` {.inject.} = uint32(typeof(value).len) |
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150 body |
1161 | 151 |
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152 func NumberOfVertexInputAttributeDescriptors[T: SupportedGPUType|Texture](value: T): uint32 = |
1159 | 153 when T is TMat2[float32] or T is TMat2[float64] or T is TMat23[float32] or T is TMat23[float64]: |
154 2 | |
155 elif T is TMat32[float32] or T is TMat32[float64] or T is TMat3[float32] or T is TMat3[float64] or T is TMat34[float32] or T is TMat34[float64]: | |
156 3 | |
157 elif T is TMat43[float32] or T is TMat43[float64] or T is TMat4[float32] or T is TMat4[float64]: | |
158 4 | |
159 else: | |
160 1 | |
161 | |
1162 | 162 func NLocationSlots[T: SupportedGPUType|Texture](value: T): uint32 = |
1159 | 163 #[ |
164 single location: | |
1162 | 165 - any scalar |
166 - any 16-bit vector | |
167 - any 32-bit vector | |
168 - any 64-bit vector that has max. 2 components | |
1159 | 169 16-bit scalar and vector types, and |
170 32-bit scalar and vector types, and | |
171 64-bit scalar and 2-component vector types. | |
172 two locations | |
173 64-bit three- and four-component vectors | |
174 ]# | |
1162 | 175 when T is TVec3[int64] or |
176 T is TVec4[int64] or | |
177 T is TVec3[uint64] or | |
178 T is TVec4[uint64] or | |
179 T is TVec3[float64] or | |
180 T is TVec4[float64] or | |
181 T is TMat23[float64] or | |
182 T is TMat3[float64] or | |
183 T is TMat34[float64] or | |
184 T is TMat43[float64] or | |
185 T is TMat4[float64]: | |
1159 | 186 return 2 |
187 else: | |
188 return 1 | |
189 | |
190 type | |
1161 | 191 IndexType = enum |
192 None, UInt8, UInt16, UInt32 | |
193 RenderBuffers = object | |
194 deviceBuffers: seq[Buffer] # for fast reads | |
195 hostVisibleBuffers: seq[Buffer] # for fast writes | |
196 Renderable[TMesh, TInstance] = object | |
197 vertexBuffers: seq[VkBuffer] | |
198 bufferOffsets: seq[VkDeviceSize] | |
1159 | 199 instanceCount: uint32 |
1161 | 200 case indexType: IndexType |
201 of None: | |
1160 | 202 vertexCount: uint32 |
1161 | 203 else: |
1160 | 204 indexBuffer: VkBuffer |
205 indexCount: uint32 | |
206 indexBufferOffset: VkDeviceSize | |
1162 | 207 Pipeline[TShader] = object |
1159 | 208 pipeline: VkPipeline |
209 layout: VkPipelineLayout | |
1164 | 210 descriptorSets: array[INFLIGHTFRAMES, VkDescriptorSet] |
1162 | 211 |
1161 | 212 converter toVkIndexType(indexType: IndexType): VkIndexType = |
213 case indexType: | |
214 of None: VK_INDEX_TYPE_NONE_KHR | |
215 of UInt8: VK_INDEX_TYPE_UINT8_EXT | |
216 of UInt16: VK_INDEX_TYPE_UINT16 | |
217 of UInt32: VK_INDEX_TYPE_UINT32 | |
1159 | 218 |
1162 | 219 proc compileGlslToSPIRV(stage: VkShaderStageFlagBits, shaderSource: string): seq[uint32] {.compileTime.} = |
220 func stage2string(stage: VkShaderStageFlagBits): string {.compileTime.} = | |
221 case stage | |
222 of VK_SHADER_STAGE_VERTEX_BIT: "vert" | |
223 of VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT: "tesc" | |
224 of VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT: "tese" | |
225 of VK_SHADER_STAGE_GEOMETRY_BIT: "geom" | |
226 of VK_SHADER_STAGE_FRAGMENT_BIT: "frag" | |
227 of VK_SHADER_STAGE_COMPUTE_BIT: "comp" | |
228 else: "" | |
1161 | 229 |
1162 | 230 when defined(nimcheck): # will not run if nimcheck is running |
231 return result | |
232 | |
233 let | |
234 stagename = stage2string(stage) | |
235 shaderHash = hash(shaderSource) | |
236 shaderfile = getTempDir() / &"shader_{shaderHash}.{stagename}" | |
237 | |
238 if not shaderfile.fileExists: | |
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239 echo "shader of type ", stage |
1162 | 240 for i, line in enumerate(shaderSource.splitlines()): |
241 echo " ", i + 1, " ", line | |
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242 # var glslExe = currentSourcePath.parentDir.parentDir.parentDir / "tools" / "glslangValidator" |
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243 var glslExe = currentSourcePath.parentDir / "tools" / "glslangValidator" |
1162 | 244 when defined(windows): |
245 glslExe = glslExe & "." & ExeExt | |
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246 let command = &"{glslExe} --entry-point main -V --stdin -S {stagename} -o {shaderfile}" |
1162 | 247 echo "run: ", command |
248 discard StaticExecChecked( | |
249 command = command, | |
250 input = shaderSource | |
251 ) | |
252 else: | |
253 echo &"shaderfile {shaderfile} is up-to-date" | |
254 | |
255 when defined(mingw) and defined(linux): # required for crosscompilation, path separators get messed up | |
256 let shaderbinary = staticRead shaderfile.replace("\\", "/") | |
257 else: | |
258 let shaderbinary = staticRead shaderfile | |
259 | |
260 var i = 0 | |
261 while i < shaderbinary.len: | |
262 result.add( | |
263 (uint32(shaderbinary[i + 0]) shl 0) or | |
264 (uint32(shaderbinary[i + 1]) shl 8) or | |
265 (uint32(shaderbinary[i + 2]) shl 16) or | |
266 (uint32(shaderbinary[i + 3]) shl 24) | |
267 ) | |
268 i += 4 | |
269 | |
270 proc generateShaderSource[TShader](shader: TShader): (string, string) {.compileTime.} = | |
271 const GLSL_VERSION = "450" | |
272 var vsInput: seq[string] | |
273 var vsOutput: seq[string] | |
274 var fsInput: seq[string] | |
275 var fsOutput: seq[string] | |
276 var uniforms: seq[string] | |
277 var samplers: seq[string] | |
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278 var vsInputLocation = 0'u32 |
1162 | 279 var passLocation = 0 |
280 var fsOutputLocation = 0 | |
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281 var descriptorBinding = 0 |
1162 | 282 |
283 for fieldname, value in fieldPairs(shader): | |
284 # vertex shader inputs | |
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285 when hasCustomPragma(value, VertexAttribute) or hasCustomPragma(value, InstanceAttribute): |
1162 | 286 assert typeof(value) is SupportedGPUType |
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287 vsInput.add "layout(location = " & $vsInputLocation & ") in " & GlslType(value) & " " & fieldname & ";" |
1162 | 288 for j in 0 ..< NumberOfVertexInputAttributeDescriptors(value): |
289 vsInputLocation += NLocationSlots(value) | |
290 # intermediate values, passed between shaders | |
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291 elif hasCustomPragma(value, Pass) or hasCustomPragma(value, PassFlat): |
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292 let flat = if hasCustomPragma(value, PassFlat): "flat " else: "" |
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293 vsOutput.add "layout(location = " & $passLocation & ") " & flat & "out " & GlslType(value) & " " & fieldname & ";" |
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294 fsInput.add "layout(location = " & $passLocation & ") " & flat & "in " & GlslType(value) & " " & fieldname & ";" |
1162 | 295 passLocation.inc |
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296 elif hasCustomPragma(value, ShaderOutput): |
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297 fsOutput.add &"layout(location = " & $fsOutputLocation & ") out " & GlslType(value) & " " & fieldname & ";" |
1162 | 298 fsOutputLocation.inc |
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299 elif typeof(value) is Texture: |
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300 samplers.add "layout(binding = " & $descriptorBinding & ") uniform " & GlslType(value) & " " & fieldname & ";" |
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301 descriptorBinding.inc |
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302 elif typeof(value) is object: |
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303 # TODO |
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304 uniforms.add "" |
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305 descriptorBinding.inc |
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306 elif typeof(value) is array: |
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307 when elementType(value) is Texture: |
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308 let arrayDecl = "[" & $typeof(value).len & "]" |
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309 samplers.add "layout(binding = " & $descriptorBinding & ") uniform " & GlslType(default(elementType(value))) & " " & fieldname & "" & arrayDecl & ";" |
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310 descriptorBinding.inc |
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311 elif elementType(value) is object: |
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312 # TODO |
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313 let arrayDecl = "[" & $typeof(value).len & "]" |
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314 # uniforms.add "layout(binding = " & $descriptorBinding & ") uniform " & GlslType(elementType(value)) & " " & fieldname & "" & arrayDecl & ";" |
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315 descriptorBinding.inc |
1162 | 316 else: |
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317 {.error: "Unsupported shader field " & fieldname.} |
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318 elif fieldname in ["vertexCode", "fragmentCode"]: |
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319 discard |
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320 else: |
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321 {.error: "Unsupported shader field '" & tt.name(TShader) & "." & fieldname & "' of type " & tt.name(typeof(value)).} |
1162 | 322 |
323 result[0] = (@[&"#version {GLSL_VERSION}", "#extension GL_EXT_scalar_block_layout : require", ""] & | |
324 vsInput & | |
325 uniforms & | |
326 samplers & | |
327 vsOutput & | |
328 @[shader.vertexCode]).join("\n") | |
329 | |
330 result[1] = (@[&"#version {GLSL_VERSION}", "#extension GL_EXT_scalar_block_layout : require", ""] & | |
331 fsInput & | |
332 uniforms & | |
333 samplers & | |
334 fsOutput & | |
335 @[shader.fragmentCode]).join("\n") | |
336 | |
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337 # proc CompileShader[TShader](shader: static TShader): (seq[uint32], seq[uint32]) {.compileTime.}= |
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338 proc CompileShader[TShader](device: VkDevice, shader: static TShader): ShaderObject[TShader] = |
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339 const (vertexShaderSource, fragmentShaderSource) = generateShaderSource(shader) |
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340 |
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341 let vertexBinary = compileGlslToSPIRV(VK_SHADER_STAGE_VERTEX_BIT, vertexShaderSource) |
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342 let fragmentBinary = compileGlslToSPIRV(VK_SHADER_STAGE_FRAGMENT_BIT, fragmentShaderSource) |
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343 |
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344 var createInfoVertex = VkShaderModuleCreateInfo( |
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345 sType: VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO, |
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346 codeSize: csize_t(vertexBinary.len * sizeof(uint32)), |
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347 pCode: vertexBinary.ToCPointer, |
1162 | 348 ) |
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349 checkVkResult device.vkCreateShaderModule(addr(createInfoVertex), nil, addr(result.vertexShader)) |
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350 var createInfoFragment = VkShaderModuleCreateInfo( |
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351 sType: VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO, |
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352 codeSize: csize_t(fragmentBinary.len * sizeof(uint32)), |
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353 pCode: fragmentBinary.ToCPointer, |
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354 ) |
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355 checkVkResult device.vkCreateShaderModule(addr(createInfoFragment), nil, addr(result.fragmentShader)) |
1162 | 356 |
357 | |
358 proc CreatePipeline*[TShader]( | |
1159 | 359 device: VkDevice, |
360 renderPass: VkRenderPass, | |
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361 shader: ShaderObject[TShader], |
1159 | 362 topology: VkPrimitiveTopology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST, |
363 polygonMode: VkPolygonMode = VK_POLYGON_MODE_FILL, | |
364 cullMode: VkCullModeFlagBits = VK_CULL_MODE_BACK_BIT, | |
365 frontFace: VkFrontFace = VK_FRONT_FACE_CLOCKWISE, | |
1162 | 366 ): Pipeline[TShader] = |
1159 | 367 # assumptions/limitations: |
368 # - we are only using vertex and fragment shaders (2 stages) | |
369 # - we only support one subpass | |
1162 | 370 # = we only support one Uniform-Block |
1161 | 371 |
1164 | 372 # create pipeline |
1161 | 373 var layoutbindings: seq[VkDescriptorSetLayoutBinding] |
374 var descriptorBindingNumber = 0'u32 | |
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375 ForDescriptorFields(default(TShader), descriptorType, descriptorCount): |
1161 | 376 layoutbindings.add VkDescriptorSetLayoutBinding( |
377 binding: descriptorBindingNumber, | |
378 descriptorType: descriptorType, | |
379 descriptorCount: descriptorCount, | |
1162 | 380 stageFlags: VkShaderStageFlags(VK_SHADER_STAGE_ALL_GRAPHICS), |
1161 | 381 pImmutableSamplers: nil, |
382 ) | |
383 inc descriptorBindingNumber | |
384 var layoutCreateInfo = VkDescriptorSetLayoutCreateInfo( | |
385 sType: VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO, | |
386 bindingCount: uint32(layoutbindings.len), | |
387 pBindings: layoutbindings.ToCPointer | |
388 ) | |
389 var descriptorSetLayout: VkDescriptorSetLayout | |
1162 | 390 checkVkResult vkCreateDescriptorSetLayout(device, addr(layoutCreateInfo), nil, addr(descriptorSetLayout)) |
1161 | 391 let pipelineLayoutInfo = VkPipelineLayoutCreateInfo( |
392 sType: VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO, | |
393 setLayoutCount: 1, | |
394 pSetLayouts: addr(descriptorSetLayout), | |
395 # pushConstantRangeCount: uint32(pushConstants.len), | |
396 # pPushConstantRanges: pushConstants.ToCPointer, | |
397 ) | |
398 checkVkResult vkCreatePipelineLayout(device, addr(pipelineLayoutInfo), nil, addr(result.layout)) | |
1159 | 399 |
400 let stages = [ | |
401 VkPipelineShaderStageCreateInfo( | |
402 sType: VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO, | |
403 stage: VK_SHADER_STAGE_VERTEX_BIT, | |
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404 module: shader.vertexShader, |
1159 | 405 pName: "main", |
406 ), | |
407 VkPipelineShaderStageCreateInfo( | |
408 sType: VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO, | |
409 stage: VK_SHADER_STAGE_FRAGMENT_BIT, | |
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410 module: shader.fragmentShader, |
1159 | 411 pName: "main", |
412 ), | |
413 ] | |
1162 | 414 var |
415 bindings: seq[VkVertexInputBindingDescription] | |
416 attributes: seq[VkVertexInputAttributeDescription] | |
1159 | 417 var inputBindingNumber = 0'u32 |
1162 | 418 var location = 0'u32 |
419 ForVertexDataFields(default(TShader), fieldname, value, isInstanceAttr): | |
1159 | 420 bindings.add VkVertexInputBindingDescription( |
421 binding: inputBindingNumber, | |
422 stride: sizeof(value).uint32, | |
423 inputRate: if isInstanceAttr: VK_VERTEX_INPUT_RATE_INSTANCE else: VK_VERTEX_INPUT_RATE_VERTEX, | |
424 ) | |
425 # allows to submit larger data structures like Mat44, for most other types will be 1 | |
426 let perDescriptorSize = sizeof(value).uint32 div NumberOfVertexInputAttributeDescriptors(value) | |
427 for i in 0'u32 ..< NumberOfVertexInputAttributeDescriptors(value): | |
428 attributes.add VkVertexInputAttributeDescription( | |
429 binding: inputBindingNumber, | |
1162 | 430 location: location, |
1159 | 431 format: VkType(value), |
432 offset: i * perDescriptorSize, | |
433 ) | |
1162 | 434 location += NLocationSlots(value) |
1159 | 435 inc inputBindingNumber |
436 | |
437 let | |
438 vertexInputInfo = VkPipelineVertexInputStateCreateInfo( | |
439 sType: VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO, | |
440 vertexBindingDescriptionCount: uint32(bindings.len), | |
441 pVertexBindingDescriptions: bindings.ToCPointer, | |
442 vertexAttributeDescriptionCount: uint32(attributes.len), | |
443 pVertexAttributeDescriptions: attributes.ToCPointer, | |
444 ) | |
445 inputAssembly = VkPipelineInputAssemblyStateCreateInfo( | |
446 sType: VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO, | |
447 topology: topology, | |
448 primitiveRestartEnable: false, | |
449 ) | |
450 viewportState = VkPipelineViewportStateCreateInfo( | |
451 sType: VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO, | |
452 viewportCount: 1, | |
453 scissorCount: 1, | |
454 ) | |
455 rasterizer = VkPipelineRasterizationStateCreateInfo( | |
456 sType: VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO, | |
457 depthClampEnable: VK_FALSE, | |
458 rasterizerDiscardEnable: VK_FALSE, | |
459 polygonMode: polygonMode, | |
460 lineWidth: 1.0, | |
461 cullMode: toBits [cullMode], | |
462 frontFace: frontFace, | |
463 depthBiasEnable: VK_FALSE, | |
464 depthBiasConstantFactor: 0.0, | |
465 depthBiasClamp: 0.0, | |
466 depthBiasSlopeFactor: 0.0, | |
467 ) | |
468 multisampling = VkPipelineMultisampleStateCreateInfo( | |
469 sType: VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO, | |
470 sampleShadingEnable: VK_FALSE, | |
471 rasterizationSamples: VK_SAMPLE_COUNT_1_BIT, | |
472 minSampleShading: 1.0, | |
473 pSampleMask: nil, | |
474 alphaToCoverageEnable: VK_FALSE, | |
475 alphaToOneEnable: VK_FALSE, | |
476 ) | |
477 colorBlendAttachment = VkPipelineColorBlendAttachmentState( | |
478 colorWriteMask: toBits [VK_COLOR_COMPONENT_R_BIT, VK_COLOR_COMPONENT_G_BIT, VK_COLOR_COMPONENT_B_BIT, VK_COLOR_COMPONENT_A_BIT], | |
479 blendEnable: VK_TRUE, | |
480 srcColorBlendFactor: VK_BLEND_FACTOR_SRC_ALPHA, | |
481 dstColorBlendFactor: VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA, | |
482 colorBlendOp: VK_BLEND_OP_ADD, | |
483 srcAlphaBlendFactor: VK_BLEND_FACTOR_ONE, | |
484 dstAlphaBlendFactor: VK_BLEND_FACTOR_ZERO, | |
485 alphaBlendOp: VK_BLEND_OP_ADD, | |
486 ) | |
487 colorBlending = VkPipelineColorBlendStateCreateInfo( | |
488 sType: VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO, | |
489 logicOpEnable: false, | |
490 attachmentCount: 1, | |
491 pAttachments: addr(colorBlendAttachment), | |
492 ) | |
493 dynamicStates = [VK_DYNAMIC_STATE_VIEWPORT, VK_DYNAMIC_STATE_SCISSOR] | |
494 dynamicState = VkPipelineDynamicStateCreateInfo( | |
495 sType: VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO, | |
496 dynamicStateCount: dynamicStates.len.uint32, | |
497 pDynamicStates: dynamicStates.ToCPointer, | |
498 ) | |
499 let createInfo = VkGraphicsPipelineCreateInfo( | |
500 sType: VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO, | |
501 stageCount: 2, | |
1162 | 502 pStages: stages.ToCPointer, |
1159 | 503 pVertexInputState: addr(vertexInputInfo), |
504 pInputAssemblyState: addr(inputAssembly), | |
505 pViewportState: addr(viewportState), | |
506 pRasterizationState: addr(rasterizer), | |
507 pMultisampleState: addr(multisampling), | |
508 pDepthStencilState: nil, | |
509 pColorBlendState: addr(colorBlending), | |
510 pDynamicState: addr(dynamicState), | |
511 layout: result.layout, | |
512 renderPass: renderPass, | |
513 subpass: 0, | |
514 basePipelineHandle: VkPipeline(0), | |
515 basePipelineIndex: -1, | |
516 ) | |
517 checkVkResult vkCreateGraphicsPipelines( | |
518 device, | |
519 VkPipelineCache(0), | |
520 1, | |
521 addr(createInfo), | |
522 nil, | |
523 addr(result.pipeline) | |
524 ) | |
525 | |
1164 | 526 # create descriptors, one per frame-in-flight |
527 let nSamplers = 0'u32 | |
528 let nUniformBuffers = 0'u32 | |
529 | |
530 if nSamplers + nUniformBuffers > 0: | |
531 var poolSizes: seq[VkDescriptorPoolSize] | |
532 if nUniformBuffers > 0: | |
533 poolSizes.add VkDescriptorPoolSize(thetype: VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, descriptorCount: nSamplers * INFLIGHTFRAMES.uint32) | |
534 if nSamplers > 0: | |
535 poolSizes.add VkDescriptorPoolSize(thetype: VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, descriptorCount: nUniformBuffers * INFLIGHTFRAMES.uint32) | |
536 var poolInfo = VkDescriptorPoolCreateInfo( | |
537 sType: VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO, | |
538 poolSizeCount: uint32(poolSizes.len), | |
539 pPoolSizes: poolSizes.ToCPointer, | |
540 maxSets: (nUniformBuffers + nSamplers) * INFLIGHTFRAMES.uint32 * 2, # good formula? no idea... | |
541 ) | |
542 var pool: VkDescriptorPool | |
543 checkVkResult vkCreateDescriptorPool(device, addr(poolInfo), nil, addr(pool)) | |
544 | |
545 var layouts = newSeqWith(result.descriptorSets.len, descriptorSetLayout) | |
546 var allocInfo = VkDescriptorSetAllocateInfo( | |
547 sType: VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO, | |
548 descriptorPool: pool, | |
549 descriptorSetCount: uint32(layouts.len), | |
550 pSetLayouts: layouts.ToCPointer, | |
551 ) | |
552 checkVkResult vkAllocateDescriptorSets(device, addr(allocInfo), result.descriptorSets.ToCPointer) | |
553 | |
1161 | 554 proc CreateRenderable[TMesh, TInstance]( |
555 mesh: TMesh, | |
556 instance: TInstance, | |
557 buffers: RenderBuffers, | |
558 ): Renderable[TMesh, TInstance] = | |
559 result.indexType = None | |
1159 | 560 |
1161 | 561 proc Bind(pipeline: Pipeline, commandBuffer: VkCommandBuffer, currentFrameInFlight: int) = |
1159 | 562 commandBuffer.vkCmdBindPipeline(VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline.pipeline) |
1164 | 563 if pipeline.descriptorSets[currentFrameInFlight] != VkDescriptorSet(0): |
564 commandBuffer.vkCmdBindDescriptorSets( | |
565 VK_PIPELINE_BIND_POINT_GRAPHICS, | |
566 pipeline.layout, | |
567 0, | |
568 1, | |
569 addr pipeline.descriptorSets[currentFrameInFlight], | |
570 0, | |
571 nil, | |
572 ) | |
1161 | 573 |
1162 | 574 proc AssertCompatible(TShader, TMesh, TInstance, TGlobals: typedesc) = |
575 # assert seq-fields of TMesh|TInstance == seq-fields of TShader | |
1161 | 576 # assert normal fields of TMesh|Globals == normal fields of TShaderDescriptors |
1162 | 577 for inputName, inputValue in default(TShader).fieldPairs: |
1161 | 578 var foundField = false |
579 when hasCustomPragma(inputValue, VertexAttribute): | |
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580 assert typeof(inputValue) is SupportedGPUType |
1161 | 581 for meshName, meshValue in default(TMesh).fieldPairs: |
582 when meshName == inputName: | |
1162 | 583 assert foundField == false, "Shader input '" & tt.name(TShader) & "." & inputName & "' has been found more than once" |
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584 assert elementType(meshValue) is typeof(inputValue), "Shader input " & tt.name(TShader) & "." & inputName & " is of type '" & tt.name(typeof(inputValue)) & "' but mesh attribute is of type '" & tt.name(elementType(meshValue)) & "'" |
1161 | 585 foundField = true |
1162 | 586 assert foundField, "Shader input '" & tt.name(TShader) & "." & inputName & ": " & tt.name(typeof(inputValue)) & "' not found in '" & tt.name(TMesh) & "'" |
1161 | 587 elif hasCustomPragma(inputValue, InstanceAttribute): |
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588 assert typeof(inputValue) is SupportedGPUType |
1161 | 589 for instanceName, instanceValue in default(TInstance).fieldPairs: |
590 when instanceName == inputName: | |
1162 | 591 assert foundField == false, "Shader input '" & tt.name(TShader) & "." & inputName & "' has been found more than once" |
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592 assert elementType(instanceValue) is typeof(inputValue), "Shader input " & tt.name(TShader) & "." & inputName & " is of type '" & tt.name(typeof(inputValue)) & "' but instance attribute is of type '" & tt.name(elementType(instanceValue)) & "'" |
1161 | 593 foundField = true |
1162 | 594 assert foundField, "Shader input '" & tt.name(TShader) & "." & inputName & ": " & tt.name(typeof(inputValue)) & "' not found in '" & tt.name(TInstance) & "'" |
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595 elif typeof(inputValue) is Texture or typeof(inputValue) is object: |
1161 | 596 for meshName, meshValue in default(TMesh).fieldPairs: |
597 when meshName == inputName: | |
1162 | 598 assert foundField == false, "Shader input '" & tt.name(TShader) & "." & inputName & "' has been found more than once" |
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599 assert typeof(meshValue) is typeof(inputValue), "Shader input " & tt.name(TShader) & "." & inputName & " is of type '" & tt.name(typeof(inputValue)) & "' but mesh attribute is of type '" & tt.name(elementType(meshValue)) & "'" |
1161 | 600 foundField = true |
601 for globalName, globalValue in default(TGlobals).fieldPairs: | |
602 when globalName == inputName: | |
1162 | 603 assert foundField == false, "Shader input '" & tt.name(TShader) & "." & inputName & "' has been found more than once" |
604 assert typeof(globalValue) is typeof(inputValue), "Shader input " & tt.name(TShader) & "." & inputName & " is of type '" & tt.name(typeof(inputValue)) & "' but global attribute is of type '" & tt.name(typeof(globalValue)) & "'" | |
1161 | 605 foundField = true |
1162 | 606 assert foundField, "Shader input '" & tt.name(TShader) & "." & inputName & ": " & tt.name(typeof(inputValue)) & "' not found in '" & tt.name(TMesh) & "|" & tt.name(TGlobals) & "'" |
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607 elif typeof(inputValue) is array: |
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608 when (elementType(inputValue) is Texture or elementType(inputValue) is object): |
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609 for meshName, meshValue in default(TMesh).fieldPairs: |
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610 when meshName == inputName: |
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611 assert foundField == false, "Shader input '" & tt.name(TShader) & "." & inputName & "' has been found more than once" |
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612 assert typeof(meshValue) is typeof(inputValue), "Shader input " & tt.name(TShader) & "." & inputName & " is of type '" & tt.name(typeof(inputValue)) & "' but mesh attribute is of type '" & tt.name(elementType(meshValue)) & "'" |
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613 foundField = true |
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614 for globalName, globalValue in default(TGlobals).fieldPairs: |
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615 when globalName == inputName: |
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616 assert foundField == false, "Shader input '" & tt.name(TShader) & "." & inputName & "' has been found more than once" |
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617 assert typeof(globalValue) is typeof(inputValue), "Shader input " & tt.name(TShader) & "." & inputName & " is of type '" & tt.name(typeof(inputValue)) & "' but global attribute is of type '" & tt.name(typeof(globalValue)) & "'" |
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618 foundField = true |
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619 assert foundField, "Shader input '" & tt.name(TShader) & "." & inputName & ": " & tt.name(typeof(inputValue)) & "' not found in '" & tt.name(TMesh) & "|" & tt.name(TGlobals) & "'" |
1161 | 620 |
621 | |
1162 | 622 proc Render[TShader, TMesh, TInstance, TGlobals]( |
623 pipeline: Pipeline[TShader], | |
1161 | 624 renderable: Renderable[TMesh, TInstance], |
625 globals: TGlobals, | |
626 commandBuffer: VkCommandBuffer, | |
627 ) = | |
1164 | 628 static: AssertCompatible(TShader, TMesh, TInstance, TGlobals) |
629 if renderable.vertexBuffers.len > 0: | |
630 commandBuffer.vkCmdBindVertexBuffers( | |
631 firstBinding = 0'u32, | |
632 bindingCount = uint32(renderable.vertexBuffers.len), | |
633 pBuffers = renderable.vertexBuffers.ToCPointer(), | |
634 pOffsets = renderable.bufferOffsets.ToCPointer() | |
635 ) | |
1161 | 636 if renderable.indexType != None: |
1159 | 637 commandBuffer.vkCmdBindIndexBuffer( |
638 renderable.indexBuffer, | |
639 renderable.indexBufferOffset, | |
1161 | 640 renderable.indexType, |
1159 | 641 ) |
642 commandBuffer.vkCmdDrawIndexed( | |
1161 | 643 indexCount = renderable.indexCount, |
644 instanceCount = renderable.instanceCount, | |
1159 | 645 firstIndex = 0, |
646 vertexOffset = 0, | |
647 firstInstance = 0 | |
648 ) | |
649 else: | |
650 commandBuffer.vkCmdDraw( | |
1161 | 651 vertexCount = renderable.vertexCount, |
652 instanceCount = renderable.instanceCount, | |
1159 | 653 firstVertex = 0, |
654 firstInstance = 0 | |
655 ) | |
1161 | 656 |
657 when isMainModule: | |
1162 | 658 import semicongine/platform/window |
659 import semicongine/vulkan/instance | |
660 import semicongine/vulkan/device | |
661 import semicongine/vulkan/physicaldevice | |
662 import semicongine/vulkan/renderpass | |
1163
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663 import semicongine/vulkan/commandbuffer |
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664 import std/options |
1162 | 665 |
1161 | 666 type |
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667 MaterialA = object |
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668 reflection: float32 |
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669 baseColor: Vec3f |
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670 ShaderSettings = object |
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671 brightness: float32 |
1161 | 672 MeshA = object |
673 position: seq[Vec3f] | |
674 transparency: float | |
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675 material: array[3, MaterialA] |
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676 materialTextures: array[3, Texture] |
1161 | 677 InstanceA = object |
678 transform: seq[Mat4] | |
679 position: seq[Vec3f] | |
680 Globals = object | |
1162 | 681 fontAtlas: Texture |
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682 settings: ShaderSettings |
1161 | 683 |
1162 | 684 ShaderA = object |
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685 # vertex input |
1161 | 686 position {.VertexAttribute.}: Vec3f |
687 transform {.InstanceAttribute.}: Mat4 | |
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688 # intermediate |
1162 | 689 test {.Pass.}: float32 |
690 test1 {.PassFlat.}: Vec3f | |
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691 # output |
1162 | 692 color {.ShaderOutput.}: Vec4f |
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693 # uniforms |
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694 material: array[3, MaterialA] |
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695 settings: ShaderSettings |
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696 # textures |
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697 fontAtlas: Texture |
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698 materialTextures: array[3, Texture] |
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699 # code |
1162 | 700 vertexCode: string = "void main() {}" |
701 fragmentCode: string = "void main() {}" | |
1161 | 702 |
1162 | 703 let w = CreateWindow("test2") |
704 putEnv("VK_LAYER_ENABLES", "VALIDATION_CHECK_ENABLE_VENDOR_SPECIFIC_AMD,VALIDATION_CHECK_ENABLE_VENDOR_SPECIFIC_NVIDIA,VK_VALIDATION_FEATURE_ENABLE_SYNCHRONIZATION_VALIDATION_EXTVK_VALIDATION_FEATURE_ENABLE_GPU_ASSISTED_EXT,VK_VALIDATION_FEATURE_ENABLE_SYNCHRONIZATION_VALIDATION_EXT") | |
705 let i = w.CreateInstance( | |
706 vulkanVersion = VK_MAKE_API_VERSION(0, 1, 3, 0), | |
707 instanceExtensions = @[], | |
708 layers = @["VK_LAYER_KHRONOS_validation"], | |
709 ) | |
710 | |
711 | |
712 let selectedPhysicalDevice = i.GetPhysicalDevices().FilterBestGraphics() | |
713 let d = i.CreateDevice( | |
714 selectedPhysicalDevice, | |
715 enabledExtensions = @[], | |
716 selectedPhysicalDevice.FilterForGraphicsPresentationQueues() | |
717 ) | |
718 | |
1161 | 719 var r: Renderable[MeshA, InstanceA] |
720 var g: Globals | |
721 | |
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722 const shader = ShaderA() |
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723 let shaderObject = d.vk.CompileShader(shader) |
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724 let rp = d.vk.CreateRenderPass(d.physicalDevice.GetSurfaceFormats().FilterSurfaceFormat().format) |
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725 var p = CreatePipeline(d.vk, renderPass = rp, shaderObject) |
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726 |
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727 let commandBufferPool = d.CreateCommandBufferPool(d.FirstGraphicsQueue().get().family, INFLIGHTFRAMES) |
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728 let cmd = commandBufferPool.buffers[0] |
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729 |
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730 checkVkResult cmd.vkResetCommandBuffer(VkCommandBufferResetFlags(0)) |
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731 let beginInfo = VkCommandBufferBeginInfo( |
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732 sType: VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO, |
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733 flags: VkCommandBufferUsageFlags(VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT), |
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734 ) |
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735 checkVkResult cmd.vkBeginCommandBuffer(addr(beginInfo)) |
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736 p.Bind(cmd, currentFrameInFlight = 0) |
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737 p.Render(r, g, cmd) |
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738 |
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739 checkVkResult cmd.vkEndCommandBuffer() |